Tommy
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379562055b
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Fix incorrect NO_GLTF_IMPORTER define name in glTFExporter.h
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2017-12-15 23:18:45 +01:00 |
Kim Kulling
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fb33199d99
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GLTFImporter: exclude headers from build whem no_glft_importer is
defined.
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2017-05-25 22:34:45 +02:00 |
Kim Kulling
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a2b8d66a86
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Update license info.
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2017-05-09 19:57:36 +02:00 |
Angelo Scandaliato
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57a00d5faa
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find skeleton root joint and only allow four joint weights per vertex
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2016-10-11 15:28:04 -07:00 |
Angelo Scandaliato
|
574abd3c01
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removed obsolete commented out code
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2016-10-07 00:26:08 -07:00 |
Angelo Scandaliato
|
ae36ca0e44
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moved ExportSkins function into ExportMeshes function
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2016-10-06 15:18:33 -07:00 |
Angelo Scandaliato
|
79852de5ae
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added skins and jointNames
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2016-10-05 17:30:02 -07:00 |
Angelo Scandaliato
|
37d32e79c9
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created exportAnimation function
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2016-10-03 19:29:37 -07:00 |
Angelo Scandaliato
|
0619232aef
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included samplers dictionary for textures
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2016-09-30 17:23:38 -07:00 |
Kim Kulling
|
238f14f30f
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Fix coverity findings: fix possible usage after calling free.
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2016-08-29 15:28:37 +02:00 |
Otger
|
64f78e003f
|
Fixed crashes when files were not found, and fixed some warnings
|
2016-04-28 20:50:01 +02:00 |
mensinda
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5dacda0a08
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replaced boost smart pointers with c++11 smart pointers
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2016-04-05 23:23:53 +02:00 |
Kim Kulling
|
1191d03405
|
Update license info.
|
2016-01-01 21:07:24 +01:00 |
Otger
|
4f757cdf5a
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Implemented basic glTF exporter and improved the importer (plus some code refactor)
|
2015-11-29 19:13:51 +01:00 |
Otger
|
b307ec643d
|
Created exporter class and fixed a few bugs
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2015-11-27 01:16:48 +01:00 |