Note 1: there are cases in which the previous algorithm may have produced 'better' triangles, but my big hope is that poly2tri's CDT implementation will implement more advanced refinement algorithms over time.
Note 2: This issue http://code.google.com/p/poly2tri/issues/detail?id=34 is relevant, first versions of my poly2tri embedding would indeed stackoverflow or assert. I somehow avoided this by using Clipper as prepass and scaling the entire polygon to 0..1 range (as recommended).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1118 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
+ introduce aiScene::mPrivate. This is a potentially breaking API change. The new member is added at the end of the structure though, so serious regressions are not to be expected.
+ add a mPreprocessing parameter to all Export API calls. Allow exporters to specify further PP steps to be executed prior to handing control to them. The entire export API now operates on a copy of the scene that the user passed in.
- mass refactoring: all constructors of BaseProcess/BaseImporter inherited classes are public now and Importer will perhaps feel a bit sad after having loft all of its friends.
# fix const correctness in SceneCombiner
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1060 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- IFC: rate all available representations by a simple ranking system and take the one that is easiest to load. This should avoid loading the same geometry twice. Also it might result in quality improvements when BRep geometry is avoided in favour of extrusion geometry.
# IFC: Various bugfixes related to geometry loading.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1033 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Triangulation step now automatically drops polygons with an area of zero.
- Add debug preprocessor switch to dump all triangulations to a separate file.
- Refactoring, collect some polygon related functions in a separate header, PolyTools.h
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1002 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Fix various issues with the vc9 solution and assimp_cmd.
Declare some more Importer methods const. This marks them as safe to use from within a progress callback.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@806 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Start new documentation page for Performance/Profiling questions.
Migrate existing notes on multithreading to a new doc page, add more details.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@772 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Add general infrastructure to apply modifiers.
Implement mirror and subdivision modifiers using existing stuff.
Update BlenderDNA with related structures.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@763 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Loads static meshes. Sometimes (it segfaults on the rest). No materials, cameras, fancy stuff. Works with all versions of blender. No compressed blend files yet.
- StreamReader now uses shared_ptr's to manage ownership of the stream.
- Adapt other loaders accordingly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@717 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Add some fast_atof overloads to simplify calling it.
Add another convenience c'tor to aiColorMM.
Add COB test models.
Remove unreferenced member in B3D importer.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@633 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- split some code to OgreImporterMaterial.cpp
- Animation keys now are absolute, like required
- WorldToBoneSpace is now BoneToWorldSpace (hence we compute the inverse and the variable is renamed)
Animations still don't work really, so this version has basically no new features
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@621 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Please be quick to suspect this commit if the build should break on Windows/MSVC.
(Again, sorry for the large commit, but I didnt want to flood the commit log with my git-style tiny commits.)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@577 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Refactor JoinVerticesProcess to utilize the new utility.
ADD basic operators for aiColor4D, move to dedicated header and implementation file.
ADD some utility functions to SpatialSort.
ADD my existing Catmull-Clark implementation to Assimp for all model formats with support for subdivision surfaces. Slightly WIP, likely to produce errors on non-closed meshes. Currently only implemented in the AC3D loader.
Switch to byteswap intrinsics instead of inline assembly (bswap). Currently MSVC only.
FIX phong shading in assimp_view.
VertexTriangleAdjacency class now also works on arbitrary polygons - UNTESTED, tbd.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@532 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
IrrXML receives memmapped UTF-8 input data now, it's own (faulty) conversion is not used anymore.
aiString's are explicitly UTF-8 now.
Slight refactorings and improvements.
Adding UTF-8/UTF-16 text files for ASE,obj,collada,ac3d. These contain various japanese/chinese character sequences.
Changing assimp_view's node view to display UTF-8 multibyte sequences correctly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@469 67173fc5-114c-0410-ac8e-9d2fd5bffc1f