Chris Russ
63a4591683
Fixing bugs related to 64-bit upgrade in materials
2016-08-16 16:03:56 +10:00
Chris Russ
fa1d6d8c55
propagating precision requirments into operations
2016-07-16 18:23:33 +10:00
Kim Kulling
9678da72c9
Public includes: add pragma statement and formalize include guard schema.
2016-07-11 20:56:38 +02:00
Kim Kulling
b6673c3fca
Update license info in public headers
2016-01-01 21:08:28 +01:00
Richard
54a2d0808c
Refactor: Expand tabs to 4 spaces
2015-06-28 16:08:06 -06:00
Richard
6da45599c0
Refactor: Strip trailing whitespace
2015-06-28 16:08:06 -06:00
Richard
5dbd676c01
Refactor: Use LF line endings
2015-06-28 16:08:06 -06:00
Kim Kulling
2bfc353fde
License info: update year info.
2015-06-28 21:48:25 +02:00
mbp566
7bab42f55f
Fixed many doxygen errors
2015-02-18 17:02:30 +09:00
Léo Terziman
7bc074857e
Missing material functions for aiUVTransform added
2014-01-17 11:51:43 +01:00
acgessler
9c3a0727c6
Material API: fix regression caused by previous commit 69e9e7c403
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. Lots of importers use explicit template syntax for AddProperty(), changing to overloads now called the fallback template version. This caused material properties to be often registered as BINARY (instead of FLOAT, INT).
2013-10-03 17:10:01 +02:00
Alexander Gessler
69e9e7c403
aiMaterial: use overloads instead of template specializations. This fixes multiple instances of int material properties being accidentally registered as BINARY because the given type was unsigned int.
2013-09-18 15:17:04 +02:00
Jared Duke
6551fd4903
Update material.inl
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aiMaterial::AddProperty template specializations are used by import methods in B3DImporter and SceneProcessor; they should be defined accordingly even when ASSIMP_BUILD_NO_EXPORT is defined.
2013-04-17 18:47:52 -07:00
aramis_acg
6fa251c2f2
- unify naming of all header files. Obviously, this is a breaking change that affects all users.
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1150 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-03 17:04:06 +00:00