Commit Graph

8 Commits (2a6b4d1d17af94a9596ed489e3be2e7ca538a417)

Author SHA1 Message Date
aramis_acg b9b4ea177b MS3D loader now uses aiMesh::mName to express the original group names from the MS3D file.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@729 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-05-20 12:19:05 +00:00
aramis_acg a53360aa4d FIX: Change quaternion orientation for B3D loader (this format was forgotten with r502).
FIX: MS3D loader assigns group names to mesh nodes, possibly leading to two nodes with the same name if a group name is the name of a bone as well. This prevents animations from working properly.

These changes are merged with the 1.1 branch as well. 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@705 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-04-24 00:18:34 +00:00
aramis_acg 7cea2eb497 Change date in license header to 2006-2010. This involves updating quite a few files, sorry.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@661 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-04-10 15:30:22 +00:00
aramis_acg 762a7df46a Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries.
PLEASE TEST CAREFULLY IF THIS SHOULD CAUSE REGRESSIONS.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@617 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-03-18 17:00:12 +00:00
aramis_acg 52db9697f4 MS3D animations working now, fix default material assignment, cleanup comment parsing.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@614 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-03-17 18:04:08 +00:00
aramis_acg 28d4287934 Add preliminary animation support to MS3D. Very much WIP. Animations involving translation keys only are fine, rotations are messed up.
Fix problem related to floating-point inaccuracy in ValidateDS.
aiMatrix4x4::FromEulerAngleXYZ returns itself now, so chaining is possible.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@613 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-03-16 21:58:10 +00:00
aramis_acg 5738860990 - Change BaseImporter::GetExtensionList to add all known file extensions to a std::set, so uniqueness is guaranteed. Also rewrite all related functions in Importer. NOTE: This does *not* change the public interface.
- FIX build error on vc8/release-noboost x64, ConvertUTF.c had wrong PCH settings.
- ADD knowext and listext verbs to assimp_cmd, add some raw docs.
- Update unit tests to reflect these changes. Currently I keep getting failures in some tests, this needs to be resolved *urgently*.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@567 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-03-02 17:38:01 +00:00
aramis_acg 707b06a7fe Add experimental MS3D loader, static meshes only at the moment.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@542 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-02-07 00:54:48 +00:00