Hill Ma
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aa883eda19
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FBX: fix double precision build.
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2021-07-15 11:54:55 -07:00 |
Kim Kulling
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01930101c7
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Merge branch 'master' into master
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2021-06-29 20:45:09 +02:00 |
Pankaj Tyagi
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6170c49155
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Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
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2021-06-23 16:49:09 +05:30 |
Aaron Gokaslan
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94c3abd841
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Apply various performance fixes from clang-tidy
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2021-06-22 12:27:15 -04:00 |
Kim Kulling
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391d3195df
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Merge branch 'master' into fbx-lights-export
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2021-06-10 12:27:14 +02:00 |
Jean-François Verdon
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f13515a391
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Adding basic support for lights in FBX exporter
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2021-05-23 19:12:21 +02:00 |
Jagoon
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f96e3cde2d
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Fix transform chain is applied twice
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2021-05-23 00:06:05 +09:00 |
Jagoon
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28e34878cb
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Fix fbx exporter bug if root node contains meshes.
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2021-05-22 23:20:34 +09:00 |
Gordon Chapman
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a5d0e99548
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Fixed error in blendShapeChannel Weighting
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2021-04-26 12:19:20 -07:00 |
Gordon Chapman
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3fd865b4bf
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Added Blendshape Support to FBX Export
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2021-03-24 18:10:03 -07:00 |
Kim Kulling
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9e8dbd0ca5
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Update copyrights to 2021.
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2021-02-28 12:17:54 +01:00 |
Ryan Styrczula
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3170c3d15c
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FBXExport: Fix crash if scene->mMetaData is null
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2020-07-30 09:21:43 -04:00 |
Ryan Styrczula
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0c2f7a119c
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FBXExporter: Forgot WritePropColor defaultValue
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2020-07-13 13:56:06 -04:00 |
Ryan Styrczula
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6619ec8253
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FBXExporter: Use scene metadata for global settings
Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
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2020-07-13 13:56:06 -04:00 |
Kim Kulling
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f8e6512a63
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Move format importer and exporter into its won folder.
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2020-05-02 15:14:38 +02:00 |