Succ3s
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7bda0f88ca
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SplitByBoneCount had a minor typo that prevented updates to nodes indices (#5550)
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2024-04-23 21:40:06 +02:00 |
Kim Kulling
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01231d0e60
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Add 2024 to copyright infos (#5475)
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2024-02-23 22:30:05 +01:00 |
Kim Kulling
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d58201a579
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Refactoring: Reuse code from GeometryUtils
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2023-05-04 00:00:52 +02:00 |
Kim Kulling
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5d841ec9a5
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Refactoring: Cleanup post-processing steps.
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2023-04-16 18:20:14 +02:00 |
Kim Kulling
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1147f0c8bd
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Refactoring: Code cleanup post-processing.
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2023-03-14 21:04:43 +01:00 |
Aaron Gokaslan
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411171fa45
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Apply some more modernize-use-emplace
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2022-09-02 11:20:02 -04:00 |
Aaron Gokaslan
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e93fa6699a
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Manually fix up 100 more instances where it should be defaulted
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2022-08-25 12:20:13 -04:00 |
Kim Kulling
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50c7301a38
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Update copyrights
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2022-01-10 21:13:43 +01:00 |
Krishty
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758116b083
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removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
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2021-07-29 13:28:51 +02:00 |
Malcolm Tyrrell
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5cd3bdd5c2
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No need to distinguish formatting log functions.
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2021-05-13 10:25:27 +01:00 |
Malcolm Tyrrell
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89584c167a
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Log debug
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2021-05-13 09:56:42 +01:00 |
Kim Kulling
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9e8dbd0ca5
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Update copyrights to 2021.
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2021-02-28 12:17:54 +01:00 |
Oleg Bogdanov
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4d4a3c42f6
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Fix for 3489 | Preserve morph targets when splitting by bone count
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2020-11-28 10:01:50 -08:00 |
Alexey Medvedev
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53990ffa42
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Check for existed bone
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2020-03-31 14:18:51 -07:00 |
Alexey Medvedev
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3ef46b0edd
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Weights and bones count checks
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2020-03-30 16:56:33 -07:00 |
Alexey Medvedev
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5e93b9ea8b
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Fixed bone splitting with excessive amount of bones with 0 weight
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2020-03-30 12:42:32 -07:00 |
kimkulling
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f3b6b78d4d
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small refactorings.
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2020-03-09 10:55:32 +01:00 |