Turo Lamminen
024aade208
ASE: Add explicit default constructors and assignment operators to Material
2018-01-23 19:33:50 +02:00
Turo Lamminen
9e7b21f83d
3DS: Add explicit default constructors and assignment operators to Material
2018-01-23 19:24:22 +02:00
Turo Lamminen
4d946d9e31
ASE: Reformat another initializer list
2018-01-23 19:10:00 +02:00
Turo Lamminen
6c4e3bce53
3DS: Reformat initializer list
2018-01-23 18:58:23 +02:00
Turo Lamminen
70ae30f26a
ASE: Reformat initializer list
2018-01-23 18:58:19 +02:00
Kim Kulling
2ec6b2d214
Merge pull request #1731 from assimp/fbx_unitscale_factor
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Fbx unitscale factor
2018-01-23 17:21:19 +01:00
Kim Kulling
05b560ef44
Merge branch 'master' into fbx_unitscale_factor
2018-01-23 15:18:03 +01:00
kim kulling
f80ed093f8
remove test artifacts from repo.
2018-01-23 15:13:49 +01:00
kim kulling
88a0bb1b6d
FBX: store UnitScaleFactor for fbx-files.
2018-01-23 15:13:23 +01:00
kim kulling
8ac1de3287
closes https://github.com/assimp/assimp/issues/1390 : aiScene now stores metadata as well.
2018-01-23 15:12:57 +01:00
Kim Kulling
51d0922d8d
Merge pull request #1730 from assimp/assimp_viewer_fi
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Assimp viewer fixes
2018-01-23 13:48:17 +01:00
Kim Kulling
ebaa8be106
fix findings.
2018-01-23 13:02:13 +01:00
Kim Kulling
98c053a9b9
Fix textures
2018-01-23 13:02:03 +01:00
Kim Kulling
b43923a759
Merge pull request #1726 from assimp/issue_1722
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closes https://github.com/assimp/assimp/issues/1722 : use a const refe…
2018-01-22 15:13:00 +01:00
Kim Kulling
f0d03ec6b8
closes https://github.com/assimp/assimp/issues/1722 : use a const reference to fix issue with ppc.
2018-01-22 14:35:06 +01:00
Kim Kulling
8358d585b0
Merge pull request #1712 from wanadev/gltf2-fixes
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[glTF2] Fixed buffer alignment
2018-01-18 19:21:22 +01:00
Kim Kulling
8b9b770f9f
Merge branch 'master' into gltf2-fixes
2018-01-16 21:50:48 +01:00
Kim Kulling
bedf506c0a
Merge pull request #1715 from assimp/issue_1660
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STLLoader: closes https://github.com/assimp/assimp/issues/1660 : use m…
2018-01-16 17:47:22 +01:00
Kim Kulling
81fbe2c7d3
Merge branch 'master' into issue_1660
2018-01-16 17:13:02 +01:00
Kim Kulling
d230635ff6
STLLoader: closes https://github.com/assimp/assimp/issues/1660 : use memcpy instead of a c-style dynamic cast to parse a aiVector3D
2018-01-16 16:31:15 +01:00
Kim Kulling
48d6006fea
Merge pull request #1683 from NebuHiiEjamu/master
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Expose the importer/exporter extension API and util functions for external access
2018-01-16 10:14:19 +01:00
Alexis Breust
5e6cae3094
Force normalized normals
2018-01-16 09:56:44 +01:00
Alexis Breust
0f4189c77e
Forced 4-bits alignment for glTF buffers
2018-01-16 09:26:18 +01:00
BuildTools
0c37ef55be
IFCLoader.h fix
2018-01-15 19:23:13 -08:00
BuildTools
f88572f572
fix includes
2018-01-15 19:14:44 -08:00
Christian Meurin
2f687ab91f
Merge branch 'master' into master
2018-01-15 19:11:53 -08:00
Christian Meurin
86fa0f4524
Merge branch 'master' into master
2018-01-15 19:10:14 -08:00
BuildTools
d0c92e30be
conflict resolution again, temp. move LogAux.h
2018-01-15 19:07:33 -08:00
BuildTools
68db518696
Fix IFC branch merge conflict
2018-01-15 19:00:56 -08:00
Kim Kulling
d0bf5c10f9
Merge pull request #1704 from mesilliac/better_fbx_material_import
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Improve FBX material import
2018-01-15 22:03:14 +01:00
Kim Kulling
c07069821d
Merge branch 'master' into better_fbx_material_import
2018-01-14 22:04:20 +01:00
Kim Kulling
fa321aba71
Merge pull request #1701 from mesilliac/document_material_reflectivity
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Document AI_MATKEY_REFLECTIVITY and AI_MATKEY_COLOR_REFLECTIVE.
2018-01-14 22:03:41 +01:00
Kim Kulling
3820365a90
Merge branch 'master' into document_material_reflectivity
2018-01-14 12:22:19 +01:00
Kim Kulling
90978ef681
Merge pull request #1707 from assimp/ifc_40
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IFC: introduce new namespace fpr IFC-schema2x3
2018-01-13 17:27:14 +01:00
Kim Kulling
03b43ee9c3
Merge branch 'master' into ifc_40
2018-01-13 14:40:50 +01:00
Kim Kulling
5e339d0ff0
fix case-sensitive typo in include.
2018-01-13 10:54:38 +01:00
Kim Kulling
cecab969c6
IFC: introduce new namespace fpr IFC-schema2x3
2018-01-13 10:27:45 +01:00
Christian Meurin
6566dcaf34
Merge branch 'master' into master
2018-01-12 13:14:05 -08:00
Kim Kulling
d360532667
Merge branch 'master' into document_material_reflectivity
2018-01-12 14:57:04 +01:00
Kim Kulling
ee54e9a38e
Merge pull request #1700 from rspencer01/master
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Add pyassimp code generation script for materials
2018-01-12 14:55:29 +01:00
Kim Kulling
e53fdf365e
Merge branch 'master' into master
2018-01-12 13:14:32 +01:00
Kim Kulling
fe4da15d07
Merge pull request #1699 from ombre5733/patch-3
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Removed a stray semicolon
2018-01-12 13:14:11 +01:00
Kim Kulling
843c658a33
Merge branch 'master' into patch-3
2018-01-12 09:40:35 +01:00
Kim Kulling
7c16a589e7
Merge pull request #1698 from ombre5733/patch-2
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Clarify the matrix layout in the documentation
2018-01-12 09:40:08 +01:00
BuildTools
4cb4d59682
revert problematic unit test models to last upstream commits
2018-01-11 16:13:13 -08:00
BuildTools
dda91094f2
I want to see what GetErrorString() blurts out on the Travis failure real quick
2018-01-11 15:47:07 -08:00
BuildTools
4410de1c44
correct header path for new process
2018-01-11 13:21:40 -08:00
Christian Meurin
925be5e983
Merge branch 'master' into master
2018-01-11 13:13:46 -08:00
Manuel Freiberger
d64d5f762f
Merge branch 'master' into patch-3
2018-01-11 21:07:31 +01:00
Manuel Freiberger
33ddbf9aa0
Correct matrix layout documentation
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Actually, both OpenGL and DirectX specify a matrix layout where the base vectors and the translational
part is consecutive in memory.
OpenGL uses post-multiplication of column-vectors and stores the matrix in column-major storage format:
| X1 Y1 Z1 T1 | | a |
| X2 Y2 Z2 T2 | | b |
| X3 Y3 Z3 T3 | | c |
| 0 0 0 1 | | 1 |
DirectX on the other hand uses row-major storage format but also pre-multiplication of
row-vectors
| a b c 1 | | X1 X2 X3 0 |
| Y1 Y2 Y3 0 |
| Z1 Z2 Z3 0 |
| T1 T2 T3 1 |
So a matrix is stored the same way in both frameworks and both times the translational part is consecutive,
which is not the format that Assimp uses.
2018-01-11 20:58:47 +01:00