Added AC-loader, WIP version.
PLY loader is now able to load models from blender, test model added. Refactoring.
Added FindInvalidData step.
Added support for precompiled headers, the release builds in VC8 are configued to use PCH now.
Added separate makefile for mingw, no -FPic warning anymore, -clear works now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@176 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added hacky support for pre-shader graphics cards. Seems to work, but I'll not know for sure until I acutally test it on such a crippled hardware.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@174 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
WIP version of the OptimizeGraph-Step.
Added hashes to some string routines (speedup).
Improved property system for float and strings.
Refactoring code for computing normals from smoothinggroups.
Implemented C-ASSIMP.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@116 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
added pretransformvertices postprocess step
bugfixes in the 3ds material system. transparency is now displayed correctly
Node view in the viewer display the local transformation matrix now
Fixed wrong directory name. "unused" renamed to "extra"
---> all is WIP ...
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@50 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- jAssimp API WIP. assimp.Mesh interface finished, including JNI implementations. Maybe a few more native functions than necessary, but I want to keep the native parts as simple as possible
- Updates to the documentation
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@37 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- 2/3 of the viewer code are no wrapped in helper classes
- ByteSwap.h header added
- Bugfix in the 3DS loader: Texture blend mode was read incorrectly
- Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now
- Added new helper functions to MaterialHelper
- Added aiMaterialGetTexture() function to allow easy access to all properties of a texture
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f