JeffH-BMG
cfd56a43a5
Fix compile error
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Fixed bad cast.
2018-03-07 18:24:38 -05:00
JeffH-BMG
89a4cf9495
Respond to comments
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Use memcpy() to read normals and vertices, to mitigate alignment issues, per comments.
2018-03-07 17:26:01 -05:00
JeffH-BMG
6fd64b95c3
Fix compile error
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Add parens to use of 'sizeof' operator
2018-03-06 15:03:44 -05:00
JeffH-BMG
05cf8bfb2e
Fix import of binary STL files in double-precision builds
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When ASSIMP_DOUBLE_PRECISION is used, the STL loader attempts to read 8-byte double vertex and normal values from the STL file. STL files are written using 4-byte floats, however, and the import will read past the end of the buffer, and possibly crash.
2018-03-06 13:48:11 -05:00
Kim Kulling
b049933d2f
update license dates.
2018-01-28 19:42:05 +01:00
Kim Kulling
81fbe2c7d3
Merge branch 'master' into issue_1660
2018-01-16 17:13:02 +01:00
Kim Kulling
d230635ff6
STLLoader: closes https://github.com/assimp/assimp/issues/1660 : use memcpy instead of a c-style dynamic cast to parse a aiVector3D
2018-01-16 16:31:15 +01:00
BuildTools
66171de915
Successful lib build, unit testing still WIP
2018-01-05 16:18:33 -08:00
Kim Kulling
5822d1920e
Update STLLoader.cpp
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Retrigger travis + appveyor.
2017-11-30 09:22:55 +01:00
Daniel Hritzkiv
67c236647d
Restore import of multi mesh binary STLs
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Regression introduced in: 9a9f18bbed
This restores the behaviour for binary STLs with multiple bodies.
The code could be improved (to reuse code found at the end of LoadASCIIFile) but for now this is a quick fix
2017-11-29 11:20:09 -05:00
Alexandre Avenel
eb452b28a2
Fix warning on MSVC14
2017-11-25 11:38:12 +01:00
Kim Kulling
30e06f7437
closes https://github.com/assimp/assimp/issues/216 : check the area of a triangle to check if its degenerated or not.
2017-11-09 21:31:16 +01:00
Kim Kulling
da7ce89ff2
Update STLLoader.cpp
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add missing const.
2017-11-07 10:47:27 +01:00
Kim Kulling
b87e7643d2
Update STLLoader.cpp
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Fix memory-alignment bug.
2017-11-07 10:42:51 +01:00
Kim Kulling
9a9f18bbed
closes https://github.com/assimp/assimp/issues/104 : deal with more solids in one STL file.
2017-11-06 22:30:07 +01:00
Arkeon
f84851e893
PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply import - manage texture coords on faces in ply import - correction on point cloud faces generation
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IFC :
- update poly2tri to avoid crash on some IFC files
Collada :
- manage missing texture reference in collada import
2017-06-02 13:48:57 +02:00
Kim Kulling
a2b8d66a86
Update license info.
2017-05-09 19:57:36 +02:00
Kim Kulling
ef540f46a3
Remove unused headers.
2017-02-22 17:20:26 +01:00
Jared Mulconry
58e0d8c261
Fixed build warnings on MSVC14 x64 in the STL format sources.
2016-11-27 13:32:44 +11:00
Giuseppe Barbieri
b6fb1f3c05
Update STLLoader.cpp
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If `faceVertexCounter` does not start equal 3, then at line 291 you will get a warning
2016-11-20 15:14:33 +01:00
Kim Kulling
02e038bbb6
Fix compiler warnings related to issue 957.
2016-11-03 18:37:02 +01:00
Chris Russ
05a6ee6473
Adding double precision import support for formats that can be exported
2016-07-16 18:23:33 +10:00
Kim Kulling
7207e5117c
Use new include bracktes.
2016-06-06 22:04:29 +02:00
mensinda
5dacda0a08
replaced boost smart pointers with c++11 smart pointers
2016-04-05 23:23:53 +02:00
Eric Engestrom
87e7cf00a2
Fix spelling mistakes
2016-04-03 01:38:00 +01:00
Kim Kulling
1191d03405
Update license info.
2016-01-01 21:07:24 +01:00
Kim Kulling
6b1cac5743
Merge branch 'master' of https://github.com/assimp/assimp
2015-09-21 17:34:01 +02:00
Kim Kulling
ca6296f609
STLLoader: mak functions local.
2015-09-21 17:33:41 +02:00
Kim Kulling
4afddf316f
Merge pull request #632 from turol/afl-fixes
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Random crash fixes
2015-08-14 16:13:54 +02:00
Andreas Henne
ec43e08295
Fixed issue in STLLoader that lead to wrong node names.
2015-08-14 13:37:41 +02:00
Turo Lamminen
e5ddb98dde
STL: Fix another read past EOF
2015-08-14 11:53:13 +03:00
Andreas Henne
860360bd86
Fixed merge conflicts.
2015-08-13 11:06:22 +02:00
Turo Lamminen
b39446b7bb
Avoid reading past EOF when encountering a malformed STL file
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Since IsSpaceOrNewLine returns true on '\0' we might try to read past
end of buffer on line 310. Add explicit check to avoid this.
2015-08-10 15:50:05 +03:00
Kim Kulling
d8d64a8422
TLLoader: fix typo in comment.
2015-08-08 11:57:15 +02:00
Kim Kulling
e794aaf017
STL-Loader: fix https://github.com/assimp/assimp/issues/103 .
2015-08-08 10:55:10 +02:00
Andreas Henne
5030fe8c7e
Formatting changes.
2015-08-06 13:37:16 +02:00
Andreas Henne
3fc56de33c
Fixed merge conflicts.
2015-08-06 12:04:05 +02:00
Richard
c69e047dfc
Fixed: Initialize all members in STLImporter
2015-07-02 20:51:46 -06:00
Richard
83de707587
Refactor: Expand tabs to 4 spaces
2015-06-28 16:04:15 -06:00
Richard
a96a595a7a
Refactor: Trim trailing whitespace
2015-06-28 16:01:32 -06:00
Richard
4c1a0507fe
Refactor: Line endings are LF, not CRLF
2015-06-28 15:59:33 -06:00
Kim Kulling
2bfc353fde
License info: update year info.
2015-06-28 21:48:25 +02:00
abma
bf4913b5c9
remove AssimpPCH.h: fixes #534
2015-04-16 01:00:17 +02:00
Andreas Henne
816ceeda69
Eliminated error in MSVC.
2015-03-20 14:18:26 +01:00
Andreas Henne
59b0819866
STL loader can now handle more than one mesh in a single ascii file.
2015-03-19 17:27:06 +01:00
Turo Lamminen
b93bd167ed
Fix infinite loop in STL loader error path
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It appears that this was never tested since hitting it caused an infinite loop.
Fixes testcase hangs/c2eb1fa3e74c6ffe0cebcb1672b03140
2015-02-01 00:35:00 +02:00
Turo Lamminen
6b9f9afd7a
Fix infinite loop in STL loader
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If next character was not part of valid token and not whitespace we
would end up spinning in the loop indefinitely. Fix by using do..while
loop which always skips at least one character.
Fixes testcase hangs/73b42cd3b6d05e2ddb5c0fe5888459bc
2015-02-01 00:09:32 +02:00
Turo Lamminen
792da49933
Fix out-of-bounds write when STL file node name is too long
2015-01-31 21:36:13 +02:00
Andrew Short
a30ea8e92c
Fix overflow in STL header colour reading.
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When reading the STL header for a "COLOR=rgb" part, the bytes were treated as signed chars, when in fact they can range from 0-255. This meant that any value greater than 127 would overflow, leading to an incorrect colour.
This change fixes the issue by treating the header as unsigned chars.
2014-07-13 00:34:08 +10:00
Jared Duke
00717b6474
Default to light gray diffuse for STL
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For consistency, use a light gray default diffuse color for STL files.
This provides consistency with other geometric types, like PLY, that use a
light-gray default material.
2013-11-26 14:11:24 -08:00