Commit Graph

10 Commits (1e3a9ded112cb8fb8a438a1d57111a6683f22c13)

Author SHA1 Message Date
Jared Mulconry 06beb50391 Fixed build warnings on MSVC14 x64 in the Blender format sources, as well as
build warnings in tests.
2016-11-19 01:54:27 +11:00
Richard 83de707587 Refactor: Expand tabs to 4 spaces 2015-06-28 16:04:15 -06:00
Richard a96a595a7a Refactor: Trim trailing whitespace 2015-06-28 16:01:32 -06:00
abma bf4913b5c9 remove AssimpPCH.h: fixes #534 2015-04-16 01:00:17 +02:00
Jared Duke 4dcd316430 Use strict inequality when validating BMesh uvloop access
Change the inequality to a strict inequality when validating
BMesh uvloop access during face conversion.
2014-09-20 10:23:21 -07:00
Jared Duke c482458cae Fix non-BMesh containing .blend import
BlenderBMeshConverter was erroneously asserting that it contained valid
mesh upon construction. The assertion should only occur when
triangulation is requested, allowing non-BMesh blender meshes to load
properly.

Note that this fixes a number of .blend regression tests that are
currently baselined as failures.
2014-09-15 17:19:33 -07:00
Jared Duke 35c9a33718 Fix crash for Blender poly to face conversion without UVs
BlenderBMeshConverter assumes that the BMesh has UVs, but that is not
always the case. Handle the non-UV case by only adding a T face when
UVs are present.
2014-09-13 09:43:00 -07:00
Adam Petrone 625d2b7c4a Fix #325; Blender UV unwrap issue
The BMesh converter might be missing more details, but this should get basic UVs working for now.
2014-08-30 00:50:26 -04:00
Kim Kulling aae01c47ad bugfix: fix compiler warnings for gcc-4.8.1. 2014-04-21 16:18:14 +02:00
Alice 01a6ec9059 Adding tessellation support for new Blender 2.6 polygons
- Added BlenderBMesh.cpp/h which contains a class to convert a BMesh to an old style tri/quad mesh
- Added BlenderTessellator.cpp/h which contains a class to tessellate the poly loops contained within a BMesh
2013-11-22 13:17:21 +01:00