Commit Graph

4 Commits (1a4d4fb54538f8a313b008806f147175e4fad932)

Author SHA1 Message Date
Kim Kulling 18531e3677 Next iteration for c++11 features. 2021-09-13 22:38:20 +02:00
Garux eab1c9c3c0 add `AI_CONFIG_IMPORT_MD3_LOAD_SHADERS` bool option
the purpose is use of this loader with idtech3 FS
this requires full original material name, which euqals to Q3 shader path
result of deduction is not usable inside Q3 FS at all
option in general is "do not tinker with the path"
2021-05-01 08:14:44 +03:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00