Kim Kulling
69ece762d1
fix the build: remove errorenous pragma statement.
2019-05-05 16:00:57 +02:00
Kim Kulling
fcff12b219
closes https://github.com/assimp/assimp/issues/2054 : make empty bone validation optional.
2019-05-05 13:39:10 +02:00
kimkulling
cbd8b032e7
FBX: add test case
2019-04-08 17:37:40 +02:00
Kim Kulling
c321fb6a44
Update FBXConverter.cpp
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FBX: Add missind initializers.
2019-04-06 08:59:30 +02:00
Matias Lavik
e63b9d4cd8
Merge branch 'master' into issue_2390
2019-04-03 21:17:38 +02:00
Matias Lavik
0251633ea2
Merge branch 'master' into issue_2393
2019-04-03 12:46:11 +02:00
Matias
4884cf2172
issue_2393: Added TransparencyFactor material key
2019-04-03 12:35:09 +02:00
Matias Lavik
fa37018e08
Merge branch 'master' into issue_2390
2019-04-03 12:26:06 +02:00
Matias
0505dd7266
issue 2390: FBXConverter::GetUniqueName now uses a map for keeping track of duplicate node name count and a set for registering names that have been taken.This is required because the model might contain a several nodes called "nodename" and another one called "nodename001". In that case we can't add "001" to the second node called "nodename".
2019-04-03 12:19:23 +02:00
Charlie Gettys
f15f37634d
BlenderDNA.h:
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* Fix rethrow that would crash the program.
* QUESTION: am I throwing the right exception here.
COBLoader:
* catch exception by const ref
* fix equality checks using strncmp taht weren't actually checking equality
FBXMaterial: Catch exception by const ref (+ Debug log that it's done so)
FBXConverter: Rename local variables to avoid shadowing parameter
ImageExtractor: Remove duplicated/unreachable code
FBXConverter: Another shadowed variable fix
MD5Loader: 2 shadowed variables
IRRLoader: shadowed parameter
StepFileReader.cpp: Shadowed parameter
IRRLoader: remove empty else statement
STLExporter: Throw error instead of silently ignoring unimplemented option
Misc empty blocks removed or debug logging added
2019-03-30 16:08:25 -04:00
Matias
ca08c4a209
FBX: Fix for loading taking a very long time on models with many duplicate names (issue_2390)
2019-03-27 11:20:16 +01:00
kkulling
0dc2e9197a
Fix compiler warnings.
2019-03-13 14:40:02 +01:00
Kim Kulling
16080ba60c
Merge branch 'master' into simple_skin_test
2019-02-25 22:06:56 +01:00
Kim Kulling
206004c7d6
introduce simple skin-test +some findings.
2019-02-25 22:06:24 +01:00
Kim Kulling
adbc7e8f70
closes https://github.com/assimp/assimp/issues/2115 : rollback setup of FBX-camera.
2019-02-19 20:23:20 +01:00
Kim Kulling
ae41ae3211
closes https://github.com/assimp/assimp/issues/305 ': fix viewer
2019-02-18 21:43:45 +01:00
kimkulling
a06133ab52
Update copyrights.
2019-01-30 09:41:39 +01:00
Kim Kulling
002af28e54
Merge branch 'master' into fbx-keep-material-params
2019-01-18 17:35:34 +01:00
Merwan Achibet
7dc32ab9b6
Preserve all the material parameters from FBX models
2019-01-17 19:07:15 +01:00
SchroerDev
f7fe729c88
Update FBXConverter.cpp
2019-01-17 12:32:36 +01:00
SchroerDev
3a3340b926
add FBX Line Element support
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add FBX Line Element support
2019-01-17 12:26:22 +01:00
rickomax
f170c84226
Test fixes
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Test fixes
2019-01-06 19:38:29 -02:00
rickomax
35a044bda3
Various additions/fixes (FBX blend-shapes support added)
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Added animMesh name assignment at ColladaLoader
Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing)
Added WindowsStore define. This is used to change some incompatible WinRT methods
Added FBX blend-shapes and blend-shapes animations support
Added Maya FBX specific texture slots parsing
Added extra FBX metadata parsing
Added GLTF2 vertex color parsing
Fixed IFC-Loader zip-buffer reading rountine
Fixed OBJ file parsing line-breaker bug
Fixed IOStreamBuffer cache over-read bug
Added mName field to aiAnimMesh
Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit #817 breaks a lot of old code.
2019-01-06 16:37:30 -02:00
Kim Kulling
b5ebd24688
closes https://github.com/assimp/assimp/issues/817 : use emmisive factor instead of color.
2018-12-10 22:07:26 +01:00
FRICOTEAUX
d5de32ec1c
FBX import: fix import of direct data by vertices + unify node renaming
2018-09-11 16:07:43 +02:00
Kim Kulling
b3132bd8c2
FBX: some refactorings.
2018-08-10 01:57:11 +02:00
Kim Kulling
c3d043e761
FBX: some refactorings.
2018-08-09 21:51:53 +02:00
Kim Kulling
43be7abb70
closes https://github.com/assimp/assimp/issues/2088 : fix possible out-of-bound access in fbx-lerp operaation.
2018-08-09 20:48:25 +02:00
FRICOTEAUX
92490eea01
Optimisation of FBX node name uniqueness
2018-07-30 17:27:03 +02:00
Kim Kulling
7cb467da11
Update FBXConverter.cpp
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Try to trigger travis.
2018-07-15 14:55:52 +02:00
Kim Kulling
72de09a562
Update FBXConverter.cpp
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Remove dead code.
2018-07-14 17:08:04 +02:00
Kim Kulling
91b30e7e74
Update FBXConverter.cpp
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simple change to retrigger CI
2018-07-14 12:10:59 +02:00
Kenneth Perry (thothonegan)
7967f0a33f
FBXImporter: Fix GetUniqueName to return names properly
2018-07-13 15:25:04 -05:00
Kim Kulling
31e75b9d54
Update FBXConverter.cpp
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Replaces a 0 by nullptr.
2018-05-31 20:18:17 +02:00
Tammo Hinrichs
ffb6756d2a
FBX: LayeredTextures now work with embedded texture data
2018-05-30 14:56:53 +02:00
Alexandre Avenel
2879e0d6ef
Fix typos on code using codespell
2018-05-13 16:35:03 +02:00
Trylz
6fb9ebe3c8
Apply fix
2018-04-28 23:34:07 -04:00
Kim Kulling
c9bb3592ff
FBX-Importer: remove unused lookup tables for nodes.
2018-03-31 18:10:29 +02:00
Kim Kulling
f3cc2f79fc
FBX-Importer: remove unused lookup table.
2018-03-31 17:30:31 +02:00
Kim Kulling
2a5728b4c3
FBX-Importer: fix usage of deprecated include.
2018-03-31 17:25:29 +02:00
Kim Kulling
c97fb99435
closes https://github.com/assimp/assimp/issues/1855 : fix correction of node names.
2018-03-31 16:37:39 +02:00
Kim Kulling
e01e77a6c7
Merge branch 'master' into develop_kimkulling
2018-03-21 21:20:28 +01:00
Kim Kulling
5814e6f9f0
Optimize some std::string usages.
2018-03-20 18:43:54 +01:00
Marco Di Benedetto
9d813a48b0
fixed emply buffer stream write, removed some cast warnings.
2018-03-19 18:22:27 +01:00
Kim Kulling
5cf6509fb5
closes https://github.com/assimp/assimp/issues/1120 : use euler angles for pre- and post-rotation.
2018-03-14 20:42:42 +01:00
Tommy
a9d70b2dbc
FBX Import: properly delete inverse geotrans nodes when not using them.
2018-02-24 09:37:36 +01:00
Tommy
c18a07e47f
FBX Import: Properly clean up post_nodes_chain in case of exception.
2018-02-24 08:43:36 +01:00
Tommy
b91976eead
FBX Export: handle newly-added geometric transform inverse nodes.
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This also tidies up the imported node structure a little,
by not adding the inverse nodes if there are no child nodes.
2018-02-24 08:42:05 +01:00
Tommy
f847d4817d
FBX Export: fix logic for determining if scale transformation is identity.
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Previously it was comparing scale.SquareLength() to 1.0.
2018-02-21 15:29:59 +01:00
Tommy
c1f353f6c7
FBX Export: Geometric transformations always create transformation chain.
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In combination with fb213e4b
, this fixes #1112 .
2018-02-21 14:15:03 +01:00