Commit Graph

12510 Commits (12ed0286e4c212a81e57022c088526d0c72ba71d)

Author SHA1 Message Date
Alexander Gessler e0aafb5733 Merge pull request #280 from jonnenauha/ogre-binary
Ogre binary format support
2014-05-21 15:38:35 +02:00
Jonne Nauha b651420d7f .gitignore: Add stuff to the ignore list if one happens to build in the root and not in /build. This is atm kind of mandatory if you want the regression tests to find your binary. 2014-05-21 05:47:35 +03:00
Jonne Nauha 4f82b02958 Regression tests: Fix finding aassimp.exe on VC9 default build. Look for x86 executable if x64 is not found. Create dump output dir if does not exist (broke the script). Report where assimp.exe was looked in. Add todos for ignoring multi dot extensions from test like .skeleton.xml. Rebuild ds.zip via gen_db.py, success rate went from 40% to 99%. Seems these were not updated in a while (2-3 years :). 2014-05-21 05:41:26 +03:00
Jonne Nauha 8a5041ea11 Merge remote-tracking branch 'upstream/master' into ogre-binary 2014-05-21 04:55:09 +03:00
Jonne Nauha 6ba2a8bce9 OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
Jonne Nauha 2696de527d OgreImporter: Remove old Ogre test assets from test/models-nonbsd/Ogre. These will be replaced by a proper set of assets that will test all functionality in both binary and xml form + materials. 2014-05-21 04:40:32 +03:00
Jonne Nauha 43e620e04a OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser. 2014-05-21 04:37:45 +03:00
Jonne Nauha f8e1dcb102 OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning. 2014-05-21 04:06:22 +03:00
Jonne Nauha 1129ae5a6e OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request. 2014-05-21 04:00:11 +03:00
Jonne Nauha cf9b705829 OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm). 2014-05-21 00:09:30 +03:00
Jonne Nauha 0b937c5a4b OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality. 2014-05-20 04:52:53 +03:00
Alexander Gessler 279a97872a Merge pull request #279 from terziman/master
Fixed bug during compilation with mingw
2014-05-19 19:27:10 +02:00
Léo Terziman e7e0a5a090 Fixed assimp_cmd version message 2014-05-19 14:56:39 +02:00
Léo Terziman 311f5b47ca Fixed bug during compilation with mingw & improved git revision support for automatic up to date revision number. 2014-05-19 14:36:24 +02:00
Jonne Nauha 75598f69b7 OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors. 2014-05-18 12:30:16 +03:00
Jonne Nauha 4b16b182be OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes. 2014-05-18 11:57:44 +03:00
Alexander Gessler d531945888 Merge branch 'master' of github.com:assimp/assimp 2014-05-16 14:58:01 +02:00
Alexander Gessler 908b945f50 BoostWorkaround/shared_array and shared_ptr: fix checks for whether the boost originals are included already. Fixes #277 2014-05-16 14:57:33 +02:00
Kim Kulling 0f71d46c35 Merge pull request #276 from g-pechorin/master
lt operator for aiVector3
2014-05-14 21:35:48 +02:00
Peter LaValle 057a7ffe60 added a lt operator to the inline
added a lt operator to the inline, so that I can use aiVectors as stl keys and such
2014-05-14 14:16:53 +01:00
Peter LaValle 09fffac068 added a lt operator to the header
added a lt operator to the header, so that I can use aiVectors as stl keys and such
2014-05-14 14:16:49 +01:00
Kim Kulling 08bacc73a6 update: add ply example for ply importer. 2014-05-13 14:14:53 +02:00
Kim Kulling 36c08a0a7d Merge branch 'master' of https://github.com/assimp/assimp 2014-05-12 20:00:59 +02:00
Kim Kulling 52f3cd0afb update: add static build to CI.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-12 20:00:29 +02:00
Kim Kulling c5ba04cabf Merge pull request #274 from JamesLupiani/BinaryXFileFix
Fixes #158 via anonymous user
2014-05-12 19:57:50 +02:00
James Lupiani 427eaad642 Fixes #158 via anonymous user 2014-05-12 12:04:19 -05:00
Alexander Gessler 04f0075b63 Change default extension for binary STL exports from stlb to stl 2014-05-12 12:50:21 +02:00
Kim Kulling fb1c9ab86d bugfix: fix cexport API for c compilers. 2014-05-11 16:50:35 +02:00
Kim Kulling 9245469fb8 bugfix: fix invalid include path in find assimp macro for cmake. 2014-05-11 14:01:30 +02:00
Kim Kulling 22d026ac40 update: add asset importer lib cmake find macro. 2014-05-11 13:56:38 +02:00
Kim Kulling f6925db3d8 update: add cmake_mimimum_required statement to each cmake file
for consistency
2014-05-10 10:31:42 +02:00
Kim Kulling d5d9e59949 Merge pull request #270 from jonnenauha/redundant-material-fix
RemoveRedundantMaterials: Fix crash bug when unreferenced materials are removed.
2014-05-09 18:36:39 +02:00
Jonne Nauha eea8099b05 RemoveRedundantMaterials: Fix crash bug when unreferenced materials were destroyed. The logic only rebuilt the material list if there were redundant materials being removed. This is a clear bug as it left freed aiMaterial ptrs into the list and did not fix the scene->numMaterials to be correct, even when deleting materials. This crashed later on in the ComputeUVMappingsProcess that accessed the freed ptr. 2014-05-09 01:33:30 +03:00
Kim Kulling a5e179edf5 Merge pull request #267 from terziman/master
Fixed compilation errors on OgreImporter with Visual Studio 2012
2014-05-05 13:49:36 +02:00
Léo Terziman f8b79acb36 Fixed compilation errors on OgreImporter with Visual Studio 2012 2014-05-05 10:25:04 +02:00
Kim Kulling 1ec72cdddb Release candidate 2 : 3.1
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 19:17:51 +02:00
Kim Kulling 392730be07 bugfix: export processes for unittests.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 16:02:52 +02:00
Kim Kulling 8c8c5329e9 bugfix:
- fix c-api: insert a missing typedef for the metadata api enum.
- gix c-api: move cpp-include to cpp-part of the api.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 15:24:12 +02:00
Kim Kulling 14457d2be4 Merge branch 'master' of https://github.com/assimp/assimp 2014-05-04 15:22:16 +02:00
Kim Kulling 84491f22e2 update: enable tests as default because so it is much easier to run the unit tests after each bugfix.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 15:20:26 +02:00
Kim Kulling 7b38eed767 Merge pull request #266 from jonnenauha/ogre-enhancements
Ogre importer cleanup, improvements and bug fixes
2014-05-03 09:21:24 +02:00
Jonne Nauha 9ad74e461e OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it. 2014-05-03 00:20:17 +03:00
Jonne Nauha 22a4215c06 OgreImporter: Remove unnecessary comments. 2014-05-02 01:54:42 +03:00
Jonne Nauha dcf6002bed Try fix travis ci produced build errors on gcc and clang. 2014-05-02 01:38:13 +03:00
Jonne Nauha 409c2cf332 OgreImporter: One more function cleanup. 2014-05-02 00:56:35 +03:00
Jonne Nauha 283394d695 OgreImporter: Cleanup skeleton related code and code that populates the assimp scene. Tested skeleton/animation imports and it seems to work correctly now. 2014-05-02 00:28:14 +03:00
Jonne Nauha f5c7b283bc OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code. 2014-05-02 00:28:13 +03:00
Jonne Nauha 45715df263 OgreImporter: Forgot to rebuild after filename changes so broke the build. Fix includes, add include guards and ASSIMP_BUILD_NO_OGRE_IMPORTER to missing places. 2014-05-02 00:28:12 +03:00
Jonne Nauha fcb97bb595 OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file. 2014-05-02 00:28:12 +03:00
Jonne Nauha 6ea07f39e1 OgreImporter: Rewrote documentation for AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE and AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME to reflect the current logic. And to be honest the earlier one was very confusing english and was not very clear what is happening with these config options. 2014-05-02 00:28:11 +03:00