Daniel Hritzkiv
a0d97505e5
store node mesh vs. meshes
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glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
ab08a7c3cb
reenable animation and skins exports
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Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
2d54019b8f
Remove OPEN3DGC and compression references
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
562920fbb8
Changes to GLTF2 materials
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pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
7532d6aac1
Remove Light, Technique references
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
b42d785afe
Start managing and importing gltf2 pbr materials
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
39172feb3e
Start reading pbr materials
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
4d59dee5ea
Cache retrieved items via an original index map
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
47c7c3cf50
Disambiguate Get methods
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
f814acf33a
Update glTF2 Asset to use indexes
2017-09-11 10:50:37 -04:00
Jared Mulconry
698cd5826d
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:16:26 +10:00
Daniel Hritzkiv
5b3b80cbc2
Formatting
2017-08-09 11:41:12 -04:00
Daniel Hritzkiv
7a4a32625c
Ensure gltf asset version is printed as \d.0
2017-08-09 10:47:34 -04:00
jamesgk
bb55246c18
Export glTF 2
2017-07-25 18:05:18 -07:00
jamesgk
d7cbbaf23e
Compile with glTF2 export option (currently same as glTF1 output)
2017-07-25 17:34:03 -07:00
jamesgk
38626d4260
glTF: start fork of files used in export, for glTF2
2017-07-25 17:34:03 -07:00