* Fixed warnings introduced by last commit (hopefully)
* Fixed case fallthrough (due to exception flow, it didn't make a practical difference, but hopefully will remove a warning)
* Minor formatting consistency improvements
JoinVerticesProcess and SortByPType copy the mesh name to all clone or sub meshes they create.
JoinVerticesProcess' verbose output now prints mesh name, no longer using sprintf (TinyFormatter's age has come).
WARN: This is a public API change (not a breaking one, however).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@719 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Fix problem related to floating-point inaccuracy in ValidateDS.
aiMatrix4x4::FromEulerAngleXYZ returns itself now, so chaining is possible.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@613 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added some extra validations to prevent unwanted crashes
- fixed stand-alone loading of MD5ANIM files
- MD5CAMERA working very well now ...
JoinIdenticalVertices
- an exception case where multiple vertices with the same position are assigned to different bones is handled now -> no crash anymore
SkeletonMeshBuilder
- proper material naming
- two-sided flag is set for material
- enforcing 'rahd' per-face normal vectors for better visual appearance
ValidateDataStructure
- code cleanup
MaterialSystem
- code cleanup
LimitBoneWeights
- code cleanup
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@364 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- shaders are now processed
- multi-part player models are handled correctly
Material system
- added flags for 'usealpha' or 'ignorealpha' setting of textures
LWO
- fixed texture assignment bug due to invalid tag list
3DS
- improved handling of dummy nodes
Viewer:
- lines&points are now displayed
- improved animation control via slider (still some stuff missing)
- skeleton is now displayed
- some other minor fixes
Validator:
- some material issues are warnings now (no errors anymore)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@349 67173fc5-114c-0410-ac8e-9d2fd5bffc1f