Commit Graph

41 Commits (0b9da72ed8a992fd80f70971ce314dbba918918d)

Author SHA1 Message Date
Merwan Achibet c92ae50e4f Fix FBX face materials not being properly loaded if the face count mismatches the material count 2019-04-10 19:16:42 +02:00
kimkulling a06133ab52 Update copyrights. 2019-01-30 09:41:39 +01:00
SchroerDev 3a3340b926
add FBX Line Element support
add FBX Line Element support
2019-01-17 12:26:22 +01:00
rickomax 35a044bda3 Various additions/fixes (FBX blend-shapes support added)
Added animMesh name assignment at ColladaLoader
Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing)
Added WindowsStore define. This is used to change some incompatible WinRT methods
Added FBX blend-shapes and blend-shapes animations support
Added Maya FBX specific texture slots parsing
Added extra FBX metadata parsing
Added GLTF2 vertex color parsing
Fixed IFC-Loader zip-buffer reading rountine
Fixed OBJ file parsing line-breaker bug
Fixed IOStreamBuffer cache over-read bug
Added mName field to aiAnimMesh
Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit #817 breaks a lot of old code.
2019-01-06 16:37:30 -02:00
FRICOTEAUX d5de32ec1c FBX import: fix import of direct data by vertices + unify node renaming 2018-09-11 16:07:43 +02:00
Alexandre Avenel de8adacb54 Fix regression on FBX importer unit test
box.fbx was broken since b28bcc commit.
2018-06-23 20:25:31 +02:00
Kim Kulling be4c780115
Update FBXMeshGeometry.cpp
Fix build.
2018-03-22 23:08:25 +01:00
Kim Kulling 13ae0a0ac3 FBX: fix parse error for uv-coordinates. 2018-03-22 22:14:10 +01:00
Kim Kulling d49c5b6ecf
Merge branch 'master' into fix-paint3d-vertexcolor 2018-02-20 09:23:53 +01:00
Kim Kulling b049933d2f update license dates. 2018-01-28 19:42:05 +01:00
Rohan Singh b28bcc365c Interpret IndexAToDirect as Direct when the index element is missing
Paint3D exports FBX like this, which is wrong, but could still support it
2018-01-24 09:45:20 -05:00
Kim Kulling f376a3e8cd move data declaration after test if elements are in current scope. 2018-01-04 13:09:43 +01:00
Kim Kulling 9efa4282fe closes https://github.com/assimp/assimp/issues/1460: skip uv- and color-components if these are not defined. 2018-01-04 12:37:35 +01:00
Kim Kulling dab0985994 assert: remove assert with more than one statement and use only ai_assert. 2017-08-14 22:20:26 +02:00
Minmin Gong 4efe7bfd41 Remove std functions deprecated by C++11. 2017-07-04 17:01:03 -07:00
Kim Kulling a2b8d66a86 Update license info. 2017-05-09 19:57:36 +02:00
Kim Kulling 9f7e34663e FBX: make lookup test less strict. closes https://github.com/assimp/assimp/issues/994 2016-09-28 16:16:06 +02:00
mensinda 18843fe5e1 Replaced BOOST_FOREACH with c++11 ranged for loops 2016-04-05 22:53:54 +02:00
Eric Engestrom 87e7cf00a2 Fix spelling mistakes 2016-04-03 01:38:00 +01:00
Kim Kulling 2b09199f4a FBXImporter: move MeshGeometry declaration into its own header 2016-03-03 15:19:38 +01:00
Kim Kulling 699aa9c583 Closes https://github.com/assimp/assimp/issues/754: use correct index
token.
2016-02-03 21:09:20 +01:00
Kim Kulling 1191d03405 Update license info. 2016-01-01 21:07:24 +01:00
lutz.hoeren e8a02ef890 Only read Element Data when there is a valid Mapping Information 2015-12-16 15:25:33 +01:00
Richard 83de707587 Refactor: Expand tabs to 4 spaces 2015-06-28 16:04:15 -06:00
Richard a96a595a7a Refactor: Trim trailing whitespace 2015-06-28 16:01:32 -06:00
Kim Kulling 2bfc353fde License info: update year info. 2015-06-28 21:48:25 +02:00
abma bf4913b5c9 remove AssimpPCH.h: fixes #534 2015-04-16 01:00:17 +02:00
Gargaj e5ed62581d Handle both types of element names
MAX seems to add an "s" to "Binormal" and "Tangent" when exporting
2014-08-02 14:57:43 +02:00
acgessler f7106887cc - some fixes for vc12 2013-01-19 17:00:14 +01:00
Alexander Gessler 315285faf0 - fbx: refactor parsing code, move all parsing stuff to FBXParser.cpp. Parsing errors now carry the prefix "FBX-Parser". 2012-08-10 23:24:58 +02:00
Alexander Gessler c126cfa1ff - fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
2012-08-10 22:33:57 +02:00
Alexander Gessler f230ac2f60 - fbx: further work and bugfixes on deformer conversion. 2012-07-26 23:45:07 +02:00
Alexander Gessler 05ec3c2e90 - fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring. 2012-07-26 19:13:19 +02:00
acgessler 879f2ed177 - fix some -Wall warnings 2012-07-08 03:28:14 +02:00
Alexander Gessler bf79c83bf2 - fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended. 2012-07-04 16:33:21 +02:00
Alexander Gessler 17629f1ff1 - fbx: work on resolving material links. 2012-07-04 15:07:57 +02:00
Alexander Gessler c7ee6fd70f - fbx: texture conversion & UV channel mapping. 2012-07-03 20:41:21 +02:00
Alexander Gessler effcaf066a - fbx: Objects now carry their ID. 2012-07-03 19:36:38 +02:00
Alexander Gessler ec50632f2e - fbx: fix bug that caused vertex colors to be not loaded correctly. 2012-07-03 00:26:40 +02:00
acgessler 00f249b8dd - fbx: add property system 2012-07-02 15:57:51 +02:00
acgessler 6ddb1c9aa7 - fbx: refactor code 2012-07-01 14:38:14 +02:00