Commit Graph

7 Commits (081cae6a950204ced52f5ca09b78fe7446286967)

Author SHA1 Message Date
Alexander Gessler 1c4a8e9017 Update doxygen documentation. Drop custom stylesheet. 2014-06-14 19:00:09 +02:00
aramis_acg ed3719e119 - really update doc.
- update build & installer scripts.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@846 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-11-21 16:11:32 +00:00
aramis_acg 418033eb60 Change doc version number to 1.1, rebuild CHMs.
Add missing docs for the newer assimpcmd utilities.
(fix path to html workshop in doxygen scripts to make 'em work on my machine :-)

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@642 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-04-04 10:03:41 +00:00
klickverbot ac8479f542 Moved private headers to code/ as discussed; removed boost::random workaround which was no longer needed; CMake cleanup part two (Boost detection, …).
Please be quick to suspect this commit if the build should break on Windows/MSVC.

(Again, sorry for the large commit, but I didnt want to flood the commit log with my git-style tiny commits.)

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@577 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-03-03 21:48:23 +00:00
aramis_acg 8b3b63a5b3 Some documentation fixes.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@449 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-07-20 18:50:51 +00:00
aramis_acg 9abcba4bc2 Integrating aiProcess_OptimizeGraph and aiProcess_OptimizeMeshes back into the Assimp core. They're stable enough now.
Moving private members of Assimp::Importer to a pimpl, hopefully solving strange crashes with vc9 debug builds.
Updating assimp_cmd to reflect these changes.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@403 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-04-24 20:53:24 +00:00
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00