Alexandre Avenel
2879e0d6ef
Fix typos on code using codespell
2018-05-13 16:35:03 +02:00
Turo Lamminen
8a505398a3
MMD: Fix memory leak
2018-01-02 20:35:06 +02:00
Turo Lamminen
aac41cf2c3
MMD: Fix delete / delete[] mismatch
...
Also this was a horrible abuse of std::vector and shouldn't have worked
2018-01-02 20:28:08 +02:00
Turo Lamminen
55e69272bd
MMD: Remove bogus assert
...
It can be triggered by input file, it's undocumented and it looks like nothing breaks
2017-12-24 22:15:19 +02:00
Alexandre Avenel
f80e8b39a1
Fix warning C4138: '*/' found outside of comment on MSVC14
2017-11-24 22:08:50 +01:00
Thomas Lemaire
5b76a31485
fix trivial warnings
...
mainly unused parameter and unused function
some parameters are indeed used in a debug built, I used the
(void)(param) trick
warnings reported by clang 4
2017-11-02 11:13:52 +01:00
Jared Mulconry
059a32654e
Addressed warnings generated on MSVC across x86 and x64.
2017-09-24 19:29:43 +10:00
Jared Mulconry
1167edaeca
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:09:35 +10:00
aoowweenn
51dae22828
merge master and adjust assimp/DefaultIOSystem.h
2017-03-27 22:35:19 +08:00
aoowweenn
ccf2bce2b0
correct offset matrix
2017-03-24 15:45:50 +08:00
aoowweenn
968612fea1
testing2
2017-03-24 12:04:40 +08:00
aoowweenn
0eecff74d8
correct node hierarchy
2017-03-16 01:25:53 +08:00
aoowweenn
0231af4343
skeleton almost done
2017-03-14 02:01:26 +08:00
aoowweenn
2d3dd1d40f
use SkeletonMeshBuilder to show bone positions.
2017-03-10 17:15:01 +08:00
aoowweenn
0c0ca403b5
Convert to OpenGL space by three processes.
2017-03-05 20:40:41 +08:00
aoowweenn
7a25f5ac25
finish UV texture
2017-03-02 23:16:29 +08:00
aoowweenn
e89c29a9cc
finish vertex
2017-03-01 13:52:46 +08:00
UMW
e80d3aa9d4
finish mesh creation
2017-02-27 21:02:58 +08:00
aoowweenn
4045466f73
pass through but panic
2017-02-24 08:35:15 +08:00