Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag

pull/21/merge
Jonathan Klein 2013-03-16 20:59:47 +01:00 committed by Kim
parent 8213805dc6
commit fe19ba9da6
2 changed files with 11 additions and 3 deletions

View File

@ -165,6 +165,15 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
//____________________________________________________________
//skip submeshnames (stupid irrxml)
if(MeshFile->getNodeName()==string("submeshnames"))
{
XmlRead(MeshFile.get());
while(MeshFile->getNodeName()==string("submesh"))
XmlRead(MeshFile.get());
}
//----------------Load the skeleton: -------------------------------
vector<Bone> Bones;
vector<Animation> Animations;

View File

@ -65,9 +65,8 @@ namespace Ogre
aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
{
const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
(void)m_CurrentScene;
/*For bettetr understanding of the material parser, here is a material example file:
/*For better understanding of the material parser, here is a material example file:
material Sarg
{
@ -143,7 +142,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
if(NULL==MatFilePtr)
{
DefaultLogger::get()->error(m_MaterialLibFilename+" and "+MaterialFileName + " could not be opened, Material will not be loaded!");
return NULL;
return new aiMaterial();
}
}
}