Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag
parent
8213805dc6
commit
fe19ba9da6
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@ -165,6 +165,15 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
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//____________________________________________________________
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//skip submeshnames (stupid irrxml)
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if(MeshFile->getNodeName()==string("submeshnames"))
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{
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XmlRead(MeshFile.get());
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while(MeshFile->getNodeName()==string("submesh"))
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XmlRead(MeshFile.get());
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}
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//----------------Load the skeleton: -------------------------------
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vector<Bone> Bones;
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vector<Animation> Animations;
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@ -65,9 +65,8 @@ namespace Ogre
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aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
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{
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const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
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(void)m_CurrentScene;
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/*For bettetr understanding of the material parser, here is a material example file:
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/*For better understanding of the material parser, here is a material example file:
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material Sarg
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{
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@ -143,7 +142,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
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if(NULL==MatFilePtr)
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{
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DefaultLogger::get()->error(m_MaterialLibFilename+" and "+MaterialFileName + " could not be opened, Material will not be loaded!");
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return NULL;
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return new aiMaterial();
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}
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}
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}
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