Optimize readability (#5578)

pull/5577/head^2
Kim Kulling 2024-05-18 22:06:04 +02:00 committed by GitHub
parent 787c9afdf7
commit fd3f092d6e
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1 changed files with 32 additions and 17 deletions

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@ -334,7 +334,12 @@ enum aiTextureType {
#define AI_TEXTURE_TYPE_MAX aiTextureType_TRANSMISSION
// -------------------------------------------------------------------------------
// Get a string for a given aiTextureType
/**
* @brief Get a string for a given aiTextureType
*
* @param in The texture type
* @return The description string for the texture type.
*/
ASSIMP_API const char *aiTextureTypeToString(enum aiTextureType in);
// ---------------------------------------------------------------------------
@ -425,7 +430,8 @@ enum aiShadingMode {
};
// ---------------------------------------------------------------------------
/** @brief Defines some mixed flags for a particular texture.
/**
* @brief Defines some mixed flags for a particular texture.
*
* Usually you'll instruct your cg artists how textures have to look like ...
* and how they will be processed in your application. However, if you use
@ -464,7 +470,8 @@ enum aiTextureFlags {
};
// ---------------------------------------------------------------------------
/** @brief Defines alpha-blend flags.
/**
* @brief Defines alpha-blend flags.
*
* If you're familiar with OpenGL or D3D, these flags aren't new to you.
* They define *how* the final color value of a pixel is computed, basing
@ -508,7 +515,8 @@ enum aiBlendMode {
#include "./Compiler/pushpack1.h"
// ---------------------------------------------------------------------------
/** @brief Defines how an UV channel is transformed.
/**
* @brief Defines how an UV channel is transformed.
*
* This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key.
* See its documentation for more details.
@ -552,8 +560,8 @@ struct aiUVTransform {
//! @cond AI_DOX_INCLUDE_INTERNAL
// ---------------------------------------------------------------------------
/** @brief A very primitive RTTI system for the contents of material
* properties.
/**
* @brief A very primitive RTTI system for the contents of material properties.
*/
enum aiPropertyTypeInfo {
/** Array of single-precision (32 Bit) floats
@ -698,7 +706,14 @@ struct aiMaterial
#ifdef __cplusplus
public:
/**
* @brief The class constructor.
*/
aiMaterial();
/**
* @brief The class destructor.
*/
~aiMaterial();
// -------------------------------------------------------------------