Optimize readability (#5578)
parent
787c9afdf7
commit
fd3f092d6e
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@ -334,7 +334,12 @@ enum aiTextureType {
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#define AI_TEXTURE_TYPE_MAX aiTextureType_TRANSMISSION
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#define AI_TEXTURE_TYPE_MAX aiTextureType_TRANSMISSION
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// -------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------
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// Get a string for a given aiTextureType
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/**
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* @brief Get a string for a given aiTextureType
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*
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* @param in The texture type
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* @return The description string for the texture type.
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*/
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ASSIMP_API const char *aiTextureTypeToString(enum aiTextureType in);
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ASSIMP_API const char *aiTextureTypeToString(enum aiTextureType in);
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -425,7 +430,8 @@ enum aiShadingMode {
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};
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};
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Defines some mixed flags for a particular texture.
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/**
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* @brief Defines some mixed flags for a particular texture.
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*
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*
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* Usually you'll instruct your cg artists how textures have to look like ...
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* Usually you'll instruct your cg artists how textures have to look like ...
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* and how they will be processed in your application. However, if you use
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* and how they will be processed in your application. However, if you use
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@ -464,7 +470,8 @@ enum aiTextureFlags {
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};
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};
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Defines alpha-blend flags.
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/**
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* @brief Defines alpha-blend flags.
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*
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*
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* If you're familiar with OpenGL or D3D, these flags aren't new to you.
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* If you're familiar with OpenGL or D3D, these flags aren't new to you.
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* They define *how* the final color value of a pixel is computed, basing
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* They define *how* the final color value of a pixel is computed, basing
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@ -508,7 +515,8 @@ enum aiBlendMode {
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#include "./Compiler/pushpack1.h"
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#include "./Compiler/pushpack1.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Defines how an UV channel is transformed.
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/**
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* @brief Defines how an UV channel is transformed.
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*
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*
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* This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key.
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* This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key.
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* See its documentation for more details.
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* See its documentation for more details.
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@ -552,8 +560,8 @@ struct aiUVTransform {
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//! @cond AI_DOX_INCLUDE_INTERNAL
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//! @cond AI_DOX_INCLUDE_INTERNAL
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief A very primitive RTTI system for the contents of material
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/**
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* properties.
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* @brief A very primitive RTTI system for the contents of material properties.
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*/
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*/
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enum aiPropertyTypeInfo {
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enum aiPropertyTypeInfo {
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/** Array of single-precision (32 Bit) floats
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/** Array of single-precision (32 Bit) floats
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@ -698,7 +706,14 @@ struct aiMaterial
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#ifdef __cplusplus
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#ifdef __cplusplus
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public:
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public:
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/**
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* @brief The class constructor.
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*/
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aiMaterial();
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aiMaterial();
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/**
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* @brief The class destructor.
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*/
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~aiMaterial();
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~aiMaterial();
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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