Merge pull request #1988 from kebby/master
FBX: LayeredTextures now work with embedded texture datapull/1989/head
commit
fd2a71b3fd
|
@ -1526,23 +1526,13 @@ unsigned int Converter::ConvertVideo( const Video& video )
|
|||
return static_cast<unsigned int>( textures.size() - 1 );
|
||||
}
|
||||
|
||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh )
|
||||
{
|
||||
TextureMap::const_iterator it = textures.find( propName );
|
||||
if ( it == textures.end() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Texture* const tex = ( *it ).second;
|
||||
if ( tex != 0 )
|
||||
aiString Converter::GetTexturePath(const Texture* tex)
|
||||
{
|
||||
aiString path;
|
||||
path.Set(tex->RelativeFilename());
|
||||
|
||||
const Video* media = tex->Media();
|
||||
if (media != 0) {
|
||||
if (media != nullptr) {
|
||||
bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
|
||||
unsigned int index;
|
||||
|
||||
|
@ -1573,6 +1563,22 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
|
|||
}
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh )
|
||||
{
|
||||
TextureMap::const_iterator it = textures.find( propName );
|
||||
if ( it == textures.end() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Texture* const tex = ( *it ).second;
|
||||
if ( tex != 0 )
|
||||
{
|
||||
aiString path = GetTexturePath(tex);
|
||||
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
|
||||
|
||||
aiUVTransform uvTrafo;
|
||||
|
@ -1696,9 +1702,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
|
|||
|
||||
const Texture* const tex = ( *it ).second->getTexture(texIndex);
|
||||
|
||||
aiString path;
|
||||
path.Set( tex->RelativeFilename() );
|
||||
|
||||
aiString path = GetTexturePath(tex);
|
||||
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, texIndex );
|
||||
|
||||
aiUVTransform uvTrafo;
|
||||
|
|
|
@ -228,6 +228,10 @@ private:
|
|||
// Video -> aiTexture
|
||||
unsigned int ConvertVideo(const Video& video);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert embedded texture if necessary and return actual texture path
|
||||
aiString GetTexturePath(const Texture* tex);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
|
|
Loading…
Reference in New Issue