Removing stdint.h dependency from the public API to avoid conflicts with other libraries.

Cleaned up aiTexture.h, AssimpPCH.h and MaterialSystem.h.
Updated child apps & makefiles to reflect these changes.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@385 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-04-11 14:31:57 +00:00
parent 56ead5dd7e
commit fcc6455447
8 changed files with 155 additions and 124 deletions

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@ -39,43 +39,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
/** @file AssimpPCH.h
* PCH master include. Every unit in Assimp has to include it.
*/
#ifndef ASSIMP_PCH_INCLUDED #ifndef ASSIMP_PCH_INCLUDED
#define ASSIMP_PCH_INCLUDED #define ASSIMP_PCH_INCLUDED
#define ASSIMP_INTERNAL_BUILD #define ASSIMP_INTERNAL_BUILD
// Compile config // ----------------------------------------------------------------------------------------
/* General compile config taken from aiDefines.h. It is important that the user compiles
* using exactly the same settings in aiDefines.h. Settings in AssimpPCH.h may differ,
* they won't affect the public API.
*/
#include "../include/aiDefines.h" #include "../include/aiDefines.h"
// Undefine the min/max macros defined by some platform headers /* Include our stdint.h replacement header for MSVC, take the global header for gcc/mingw
*/
#ifdef _MSC_VER
# include "../include/Compiler/pstdint.h"
#else
# include <stdint.h>
#endif
/* Undefine the min/max macros defined by some platform headers (namely Windows.h) to
* avoid obvious conflicts with std::min() and std::max().
*/
#undef min #undef min
#undef max #undef max
// Concatenate two tokens after evaluating them /* Concatenate two tokens after evaluating them
#define AI_CONCAT(a,b) a ## b */
#define _AI_CONCAT(a,b) a ## b
#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
// Helper macro that sets a pointer to NULL in debug builds /* Helper macro to set a pointer to NULL in debug builds
*/
#if (defined _DEBUG) #if (defined _DEBUG)
# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL; # define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
#else #else
# define AI_DEBUG_INVALIDATE_PTR(x) # define AI_DEBUG_INVALIDATE_PTR(x)
#endif #endif
// If we have at least VC8 some C string manipulation functions /* Beginning with MSVC8 some C string manipulation functions are mapped to their _safe_
// are mapped to their safe _s counterparts (e.g. _itoa_s). * counterparts (e.g. _itoa_s). This avoids a lot of trouble with deprecation warnings.
*/
#if _MSC_VER >= 1400 && !(defined _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES) #if _MSC_VER >= 1400 && !(defined _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES)
# define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1 # define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
#endif #endif
// size_t to unsigned int, possible loss of data. /* size_t to unsigned int, possible loss of data. The compiler is right with his warning
// Yes, the compiler is right with his warning, but this loss of data * but this loss of data won't be a problem for us. So shut up, little boy.
// won't be a problem for us. So shut up little boy. */
#ifdef _MSC_VER #ifdef _MSC_VER
# pragma warning (disable : 4267) # pragma warning (disable : 4267)
#endif #endif
// Actually that's not required for MSVC (it is included somewhere in // ----------------------------------------------------------------------------------------
// the STL ..) but it is necessary for build with STLport. /* Actually that's not required for MSVC. It is included somewhere in the deeper parts of
* the MSVC STL but it's necessary for proper build with STLport.
*/
#include <ctype.h> #include <ctype.h>
// Runtime/STL headers // Runtime/STL headers
@ -109,7 +132,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "StreamReader.h" #include "StreamReader.h"
#include "qnan.h" #include "qnan.h"
// boost headers - take them from the workaround dir if possible // ----------------------------------------------------------------------------------------
/* boost headers - if -noboost is enabled, take it from the workaround directory
* using hardcoded paths. This has the advantage that the user doesn't need to specify
* 'include/BoostWorkaround' as additional include path.
*/
// ----------------------------------------------------------------------------------------
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND #ifdef ASSIMP_BUILD_BOOST_WORKAROUND
# include "../include/BoostWorkaround/boost/scoped_ptr.hpp" # include "../include/BoostWorkaround/boost/scoped_ptr.hpp"

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@ -38,21 +38,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file Definition of the base class for all importer worker classes. */ /** @file MaterialSystem.h
* Definition of the #MaterialHelper utility class.
*/
#ifndef AI_MATERIALSYSTEM_H_INC #ifndef AI_MATERIALSYSTEM_H_INC
#define AI_MATERIALSYSTEM_H_INC #define AI_MATERIALSYSTEM_H_INC
#include "../include/aiMaterial.h" #include "../include/aiMaterial.h"
namespace Assimp { namespace Assimp {
// ---------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------
/** Internal material helper class. Intended to be used to fill an aiMaterial /** Internal material helper class deriving from aiMaterial.
structure easily. */ *
* Intended to be used to fill an aiMaterial structure more easily.
*/
class ASSIMP_API MaterialHelper : public ::aiMaterial class ASSIMP_API MaterialHelper : public ::aiMaterial
{ {
public: public:
// Construction and destruction
MaterialHelper(); MaterialHelper();
~MaterialHelper(); ~MaterialHelper();
@ -74,7 +78,6 @@ public:
unsigned int index , unsigned int index ,
aiPropertyTypeInfo pType); aiPropertyTypeInfo pType);
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
/** @brief Add a string property with a given key and type info to the /** @brief Add a string property with a given key and type info to the
* material structure * material structure
@ -89,7 +92,6 @@ public:
unsigned int type = 0, unsigned int type = 0,
unsigned int index = 0); unsigned int index = 0);
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
/** @brief Add a property with a given key to the material structure /** @brief Add a property with a given key to the material structure
* @param pInput Pointer to the input data * @param pInput Pointer to the input data
@ -105,7 +107,6 @@ public:
unsigned int type = 0, unsigned int type = 0,
unsigned int index = 0); unsigned int index = 0);
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
/** @brief Remove a given key from the list. /** @brief Remove a given key from the list.
* *
@ -116,15 +117,13 @@ public:
unsigned int type = 0, unsigned int type = 0,
unsigned int index = 0); unsigned int index = 0);
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
/** @brief Removes all properties from the material. /** @brief Removes all properties from the material.
* *
* The array remains allocated, so adding new properties is quite fast. * The data array remains allocated so adding new properties is quite fast.
*/ */
void Clear(); void Clear();
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
/** Computes a hash (hopefully unique) from all material properties /** Computes a hash (hopefully unique) from all material properties
* The hash value reflects the current property state, so if you add any * The hash value reflects the current property state, so if you add any
@ -138,16 +137,16 @@ public:
*/ */
uint32_t ComputeHash(bool includeMatName = false); uint32_t ComputeHash(bool includeMatName = false);
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
/** Copy the property list of a material /** Copy the property list of a material
* \param pcDest Destination material * @param pcDest Destination material
* \param pcSrc Source material * @param pcSrc Source material
*/ */
static void CopyPropertyList(MaterialHelper* pcDest, static void CopyPropertyList(MaterialHelper* pcDest,
const MaterialHelper* pcSrc); const MaterialHelper* pcSrc);
// For internal use public:
// For internal use. That's why it's public.
void _InternDestruct(); void _InternDestruct();
}; };

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@ -41,82 +41,86 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file aiDefines.h /** @file aiDefines.h
* @brief Assimp build configuration setup. See the notes in the comment * @brief Assimp build configuration setup. See the notes in the comment
* blocks to find out how you can customize your Assimp build. * blocks to find out how to customize _your_ Assimp build.
*/ */
#ifndef INCLUDED_AI_DEFINES_H #ifndef INCLUDED_AI_DEFINES_H
#define INCLUDED_AI_DEFINES_H #define INCLUDED_AI_DEFINES_H
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific /* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
// file format loader. The loader is be excluded from the * file format loader. The loader is be excluded from the
// build in this case. 'XX' stands for the most common file * build in this case. 'XX' stands for the most common file
// extension of the file format. E.g.: * extension of the file format. E.g.:
// ASSIMP_BUILD_NO_X_IMPORTER disables the X loader. * ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
// *
// Other configuration switches: * If you're unsure about that, take a look at the implementation of the
// ASSIMP_BUILD_NO_COMPRESSED_X * import plugin you wish to disable. You'll find the right define in the
// - Disable support for compressed X files, removes the * first lines of the corresponding unit.
// dependency from the zlib inflate algorithm. *
// * Other (mixed) configuration switches are listed here:
* ASSIMP_BUILD_NO_COMPRESSED_X
* - Disable support for compressed X files */
//////////////////////////////////////////////////////////////////////////
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X #ifndef ASSIMP_BUILD_NO_COMPRESSED_X
# define ASSIMP_BUILD_NEED_Z_INFLATE # define ASSIMP_BUILD_NEED_Z_INFLATE
#endif #endif
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific /* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
// post-processing step. * post processing step. This is the current list of process names ('XX'):
// Full list of all 'XX': * CALCTANGENTS
// CALCTANGENTS * JOINVERTICES
// JOINVERTICES * TRIANGULATE
// TRIANGULATE * GENFACENORMALS
// GENFACENORMALS * GENVERTEXNORMALS
// GENVERTEXNORMALS * REMOVEVC
// REMOVEVC * SPLITLARGEMESHES
// SPLITLARGEMESHES * PRETRANSFORMVERTICES
// PRETRANSFORMVERTICES * LIMITBONEWEIGHTS
// LIMITBONEWEIGHTS * VALIDATEDS
// VALIDATEDS * IMPROVECACHELOCALITY
// IMPROVECACHELOCALITY * FIXINFACINGNORMALS
// FIXINFACINGNORMALS * REMOVE_REDUNDANTMATERIALS
// REMOVE_REDUNDANTMATERIALS * OPTIMIZEGRAPH
// OPTIMIZEGRAPH * SORTBYPTYPE
// SORTBYPTYPE * FINDINVALIDDATA
// FINDINVALIDDATA * TRANSFORMTEXCOORDS
// TRANSFORMTEXCOORDS * GENUVCOORDS
// GENUVCOORDS * ENTITYMESHBUILDER
// ENTITYMESHBUILDER * MAKELEFTHANDED
// MAKELEFTHANDED * FLIPUVS
// FLIPUVS * FLIPWINDINGORDER
// FLIPWINDINGORDER * OPTIMIZEMESHES
// *OPTIMIZEMESHES * OPTIMIZEANIMS
// *OPTIMIZEANIMS * OPTIMIZEGRAPH
// *OPTIMIZENODES * GENENTITYMESHES
// *GENENTITYMESHES * FIXTEXTUREPATHS */
//////////////////////////////////////////////////////////////////////////
// Compiler specific includes and definitions // Compiler specific includes and definitions
#if (defined _MSC_VER) #if (defined _MSC_VER)
# undef ASSIMP_API # undef ASSIMP_API
// Include our workaround stdint.h - VC doesn't have one
# include "./../include/Compiler/pstdint.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Define ASSIMP_BUILD_DLL_EXPORT to build a DLL of the library /* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
//////////////////////////////////////////////////////////////////////////
# if (defined ASSIMP_BUILD_DLL_EXPORT) # if (defined ASSIMP_BUILD_DLL_EXPORT)
# define ASSIMP_API __declspec(dllexport) # define ASSIMP_API __declspec(dllexport)
# pragma warning (disable : 4251) # pragma warning (disable : 4251)
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Define ASSIMP_DLL before including Assimp to use ASSIMP in /* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
// an external DLL (otherwise a static library is used) * an external DLL under Windows. Default is static linkage. */
//////////////////////////////////////////////////////////////////////////
# elif (defined ASSIMP_DLL) # elif (defined ASSIMP_DLL)
# define ASSIMP_API __declspec(dllimport) # define ASSIMP_API __declspec(dllimport)
# else # else
# define ASSIMP_API # define ASSIMP_API
# endif # endif
// Force the compiler to inline a function, if supported /* Force the compiler to inline a function, if supported
*/
# define AI_FORCE_INLINE __forceinline # define AI_FORCE_INLINE __forceinline
#else #else
@ -125,15 +129,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif // (defined _MSC_VER) #endif // (defined _MSC_VER)
#ifdef __cplusplus #ifdef __cplusplus
// No explicit 'struct' and 'enum' tags for C++, we don't want to /* No explicit 'struct' and 'enum' tags for C++, we don't want to
// confuse the AI (:-)) of our IDE. * confuse the _AI_ of our IDE.
*/
# define C_STRUCT # define C_STRUCT
# define C_ENUM # define C_ENUM
#else #else
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// To build the documentation, make sure ASSIMP_DOXYGEN_BUILD /* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
// is defined by Doxygen's preprocessor. The corresponding * is defined by Doxygen's preprocessor. The corresponding
// entries in the DoxyFile look like this: * entries in the DOXYFILE are: */
//////////////////////////////////////////////////////////////////////////
#if 0 #if 0
ENABLE_PREPROCESSING = YES ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = YES MACRO_EXPANSION = YES
@ -146,10 +152,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
SKIP_FUNCTION_MACROS = YES SKIP_FUNCTION_MACROS = YES
#endif #endif
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Doxygen gets confused if we use c-struct typedefs to avoid /* Doxygen gets confused if we use c-struct typedefs to avoid
// the explicit 'struct' notation. This trick here has the same * the explicit 'struct' notation. This trick here has the same
// effect as the TYPEDEF_HIDES_STRUCT option, but we don't need * effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
// to typedef all structs/enums. * to typedef all structs/enums. */
//////////////////////////////////////////////////////////////////////////
# if (defined ASSIMP_DOXYGEN_BUILD) # if (defined ASSIMP_DOXYGEN_BUILD)
# define C_STRUCT # define C_STRUCT
# define C_ENUM # define C_ENUM
@ -167,10 +174,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif #endif
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Define ASSIMP_BUILD_BOOST_WORKAROUND to compile assimp /* Define 'ASSIMP_BUILD_BOOST_WORKAROUND' to compile assimp
// without boost. This is done by using a few workaround * without boost. This is done by using a few workaround
// classes. However, some assimp features are not available * classes and brings some limitations (e.g. some logging won't be done,
// in this case. This implies the ASSIMP_BUILD_SINGLETHREADED option. * the library won't utilize threads or be threadsafe at all).
* This implies the 'ASSIMP_BUILD_SINGLETHREADED' setting. */
//////////////////////////////////////////////////////////////////////////
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND #ifdef ASSIMP_BUILD_BOOST_WORKAROUND
// threading support requires boost // threading support requires boost
@ -178,15 +187,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# define ASSIMP_BUILD_SINGLETHREADED # define ASSIMP_BUILD_SINGLETHREADED
#endif #endif
#endif #endif // !! ASSIMP_BUILD_BOOST_WORKAROUND
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Define ASSIMP_BUILD_SINGLETHREADED to compile assimp /* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
// without threading support. The library doesn't utilize * without threading support. The library doesn't utilize
// threads then, and is itself not threadsafe. * threads then and is itself not threadsafe.
// If this flag is specified, boost::threads is *not* required. * If this flag is specified boost::threads is *not* required. */
//////////////////////////////////////////////////////////////////////////
// TODO
#ifndef ASSIMP_BUILD_SINGLETHREADED #ifndef ASSIMP_BUILD_SINGLETHREADED
# define ASSIMP_BUILD_SINGLETHREADED # define ASSIMP_BUILD_SINGLETHREADED
#endif #endif
@ -200,17 +208,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# define ASSIMP_BUILD_DEBUG # define ASSIMP_BUILD_DEBUG
#endif #endif
// Make sure NULL is defined /* This is PI. Hi PI.
#ifndef NULL */
# define NULL 0
#endif
// Use our own definition of PI here
#define AI_MATH_PI (3.1415926538) #define AI_MATH_PI (3.1415926538)
#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0) #define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5) #define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
// Tiny macro to convert from radians to degrees and the reverse /* Tiny macro to convert from radians to degrees and the opposite
*/
#define AI_DEG_TO_RAD(x) (x*0.0174532925f) #define AI_DEG_TO_RAD(x) (x*0.0174532925f)
#define AI_RAD_TO_DEG(x) (x*57.2957795f) #define AI_RAD_TO_DEG(x) (x*57.2957795f)

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@ -109,14 +109,14 @@ struct aiTexel
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
/** Helper structure to describe an embedded texture /** Helper structure to describe an embedded texture
* *
* Normally textures are contained in external files but some file formats * Normally textures are contained in external files but some file formats embed
* embed them directly in the model file. There are two types of embedded * them directly in the model file. There are two types of embedded textures:
* textures: 1. Uncompressed textures. The color data is directly given. * 1. Uncompressed textures. The color data is given in an uncompressed format.
* 2. Compressed textures stored in a file format like png or jpg. The raw * 2. Compressed textures stored in a file format like png or jpg. The raw file
* file is given, the application must utilize an image decoder (e.g. DevIL) * bytes are given so the application must utilize an image decoder (e.g. DevIL) to
* to get access to the color data. * get access to the actual color data.
*/ */
struct aiTexture struct aiTexture
{ {
/** Width of the texture, in pixels /** Width of the texture, in pixels

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@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp.hpp> #include <assimp.hpp>
#include <DefaultLogger.h> #include <DefaultLogger.h>
#include <../code/AssimpPCH.h> /* to get stdint.h */
#include <../code/fast_atof.h> #include <../code/fast_atof.h>
#include <../code/StringComparison.h> #include <../code/StringComparison.h>
#include <../code/Hash.h> #include <../code/Hash.h>

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@ -27,7 +27,7 @@ INCLUDEFLAGS = -I../../include
LIBRARYFLAGS = -L../../bin/mingw/ LIBRARYFLAGS = -L../../bin/mingw/
# Preprocessor defines for gcc # Preprocessor defines for gcc
DEFINEFLAGS = DEFINEFLAGS = -DASSIMP_BUILD_BOOST_WORKAROUND
# GCC compiler flags # GCC compiler flags
CPPFLAGS=-Wall CPPFLAGS=-Wall

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@ -59,6 +59,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "LogStream.h" #include "LogStream.h"
#include "DefaultLogger.h" #include "DefaultLogger.h"
#include "../../code/AssimpPCH.h" /* HACK */
#include "MaterialSystem.h" // MaterialHelper clas #include "MaterialSystem.h" // MaterialHelper clas
#include "StringComparison.h" // ASSIMP_stricmp and ASSIMP_strincmp #include "StringComparison.h" // ASSIMP_stricmp and ASSIMP_strincmp

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@ -1927,10 +1927,6 @@
<Filter <Filter
Name="process" Name="process"
> >
<File
RelativePath="..\..\code\AssimpPCH.h"
>
</File>
<File <File
RelativePath="..\..\code\CalcTangentsProcess.cpp" RelativePath="..\..\code\CalcTangentsProcess.cpp"
> >
@ -2035,6 +2031,10 @@
RelativePath="..\..\code\PretransformVertices.h" RelativePath="..\..\code\PretransformVertices.h"
> >
</File> </File>
<File
RelativePath="..\..\code\ProcessHelper.h"
>
</File>
<File <File
RelativePath="..\..\code\RemoveRedundantMaterials.cpp" RelativePath="..\..\code\RemoveRedundantMaterials.cpp"
> >
@ -2091,14 +2091,6 @@
RelativePath="..\..\code\ValidateDataStructure.h" RelativePath="..\..\code\ValidateDataStructure.h"
> >
</File> </File>
<Filter
Name="util"
>
<File
RelativePath="..\..\code\ProcessHelper.h"
>
</File>
</Filter>
</Filter> </Filter>
<Filter <Filter
Name="pch" Name="pch"
@ -2203,6 +2195,10 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\..\code\AssimpPCH.h"
>
</File>
</Filter> </Filter>
<Filter <Filter
Name="logging" Name="logging"