Merge branch 'master' into update_draco

pull/3911/head
Kim Kulling 2021-06-08 23:30:01 +02:00 committed by GitHub
commit fc4ebefaa4
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36 changed files with 790 additions and 336 deletions

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@ -1,8 +1,8 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
title: 'Bug:'
labels: 'Bug'
assignees: ''
---
@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
**Platform (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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@ -2,7 +2,7 @@
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
labels: 'Feature-Request'
assignees: ''
---

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@ -0,0 +1,25 @@
---
name: Technical debt
about: Create a report to help us to fix and detect tech debts
title: ''
labels: 'Techdebt'
assignees: ''
---
**Describe the technical debt**
A clear and concise description of what the tech debt is about.
**Better solution**
A clear and concise description of what you would expect.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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@ -268,6 +268,8 @@ ELSEIF(MSVC)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_STANDARD 11)
@ -334,9 +336,9 @@ INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)
# Set Assimp project output directory variables.
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib")
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
# Macro used to set the output directories of a target to the
# respective Assimp output directories.

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@ -42,7 +42,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp)

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@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
if (!mesh->mTextureCoords[a])
break;
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
a, mesh->mNumUVComponents[a]);
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
mesh->mNumVertices,
a,
mesh->mTextureCoordsNames[a].C_Str(),
mesh->mNumUVComponents[a]);
if (!shortened) {
if (mesh->mNumUVComponents[a] == 3) {

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -63,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
// default vertex color that all uncolored vertices will receive
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
@ -156,10 +154,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
}
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
}

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@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
}
out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
out_mesh->mNumUVComponents[i] = 2;
}
@ -2126,7 +2128,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
if (ok) {
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
}
} else {
const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
if (ok) {
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
}
}
const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
if (ok) {
@ -2207,6 +2214,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
if (ok) {
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
}
// PBR material information
const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
if (ok) {
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
}
const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
if (ok) {
out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
}
const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
if (ok) {
out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
}
const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
if (ok) {
out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
}
const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
if (ok) {
out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
}
const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
if (ok) {
out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
}
const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
if (ok) {
out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
}
const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
if (ok) {
out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
}
const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
if (ok) {
out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
}
}
void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {

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@ -541,10 +541,17 @@ void FBXExporter::WriteReferences ()
// (before any actual data is written)
// ---------------------------------------------------------------
size_t count_nodes(const aiNode* n) {
size_t count = 1;
size_t count_nodes(const aiNode* n, const aiNode* root) {
size_t count;
if (n == root) {
count = n->mNumMeshes; // (not counting root node)
} else if (n->mNumMeshes > 1) {
count = n->mNumMeshes + 1;
} else {
count = 1;
}
for (size_t i = 0; i < n->mNumChildren; ++i) {
count += count_nodes(n->mChildren[i]);
count += count_nodes(n->mChildren[i], root);
}
return count;
}
@ -714,7 +721,7 @@ void FBXExporter::WriteDefinitions ()
// Model / FbxNode
// <~~ node hierarchy
count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
count = int32_t(count_nodes(mScene->mRootNode, mScene->mRootNode));
if (count) {
n = FBX::Node("ObjectType", "Model");
n.AddChild("Count", count);
@ -2625,17 +2632,14 @@ void FBXExporter::WriteModelNodes(
],
new_node_uid
);
// write model node
FBX::Node m("Model");
aiNode new_node;
// take name from mesh name, if it exists
std::string name = mScene->mMeshes[node->mMeshes[i]]->mName.C_Str();
name += FBX::SEPARATOR + "Model";
m.AddProperties(new_node_uid, name, "Mesh");
m.AddChild("Version", int32_t(232));
FBX::Node p("Properties70");
p.AddP70enum("InheritType", 1);
m.AddChild(p);
m.Dump(outstream, binary, 1);
new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
// write model node
WriteModelNode(
outstream, binary, &new_node, new_node_uid, "Mesh", std::vector<std::pair<std::string,aiVector3D>>()
);
}
}

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@ -604,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
}
// ------------------------------------------------------------------------------------------------
static const std::string BinormalIndexToken = "BinormalIndex";
static const std::string BinormalsIndexToken = "BinormalsIndex";
static const char * BinormalIndexToken = "BinormalIndex";
static const char * BinormalsIndexToken = "BinormalsIndex";
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
str,
strIdx,

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@ -131,7 +131,7 @@ Property* ReadTypedProperty(const Element& element)
ParseTokenAsFloat(*tok[6]))
);
}
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"float") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
checkTokenCount(tok, 5);
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
}

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@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace Ogre {
const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
const unsigned short HEADER_CHUNK_ID = 0x1000;

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@ -749,22 +749,22 @@ enum MeshAttribute {
TexCoord
};
static const std::string PosToken = "position";
static const std::string ColToken = "color";
static const std::string NormalToken = "normal";
static const std::string TexCoordToken = "texcoord";
constexpr auto PosToken = "position";
constexpr auto ColToken = "color";
constexpr auto NormalToken = "normal";
constexpr auto TexCoordToken = "texcoord";
//------------------------------------------------------------------------------------------------
static MeshAttribute getAttributeByName(const char *attribName) {
ai_assert(nullptr != attribName);
if (0 == strncmp(PosToken.c_str(), attribName, PosToken.size())) {
if (0 == strcmp(PosToken, attribName)) {
return Position;
} else if (0 == strncmp(ColToken.c_str(), attribName, ColToken.size())) {
} else if (0 == strcmp(ColToken, attribName)) {
return Color;
} else if (0 == strncmp(NormalToken.c_str(), attribName, NormalToken.size())) {
} else if (0 == strcmp(NormalToken, attribName)) {
return Normal;
} else if (0 == strncmp(TexCoordToken.c_str(), attribName, TexCoordToken.size())) {
} else if (0 == strcmp(TexCoordToken, attribName)) {
return TexCoord;
}

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@ -419,7 +419,8 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char>
if (PLY::Element::ParseElement(streamBuffer, buffer, &out)) {
// add the element to the list of elements
alElements.push_back(out);
} else if (TokenMatch(buffer, "end_header", 10)) {
} else if ( TokenMatch(buffer, "end_header\r", 11) || //checks for header end with /r/n ending
TokenMatch(buffer, "end_header", 10)) { //checks for /n ending, if it doesn't end with /r/n
// we have reached the end of the header
break;
} else {

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@ -1118,11 +1118,13 @@ public:
bool KHR_materials_transmission;
bool KHR_draco_mesh_compression;
bool FB_ngon_encoding;
bool KHR_texture_basisu;
} extensionsUsed;
//! Keeps info about the required extensions
struct RequiredExtensions {
bool KHR_draco_mesh_compression;
bool KHR_texture_basisu;
} extensionsRequired;
AssetMetadata asset;

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@ -58,7 +58,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma clang diagnostic ignored "-Wsign-compare"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#if (__GNUC__ > 4)
#pragma GCC diagnostic ignored "-Wbool-compare"
#endif
#pragma GCC diagnostic ignored "-Wsign-compare"
#endif
@ -1144,6 +1146,7 @@ inline Image::Image() :
}
inline void Image::Read(Value &obj, Asset &r) {
//basisu: no need to handle .ktx2, .basis, load as is
if (!mDataLength) {
Value *curUri = FindString(obj, "uri");
if (nullptr != curUri) {
@ -2124,6 +2127,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
CHECK_EXT(KHR_materials_clearcoat);
CHECK_EXT(KHR_materials_transmission);
CHECK_EXT(KHR_draco_mesh_compression);
CHECK_EXT(KHR_texture_basisu);
#undef CHECK_EXT
}

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@ -250,6 +250,7 @@ namespace glTF2 {
inline void Write(Value& obj, Image& img, AssetWriter& w)
{
//basisu: no need to handle .ktx2, .basis, write as is
if (img.bufferView) {
obj.AddMember("bufferView", img.bufferView->index, w.mAl);
obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl);
@ -892,10 +893,22 @@ namespace glTF2 {
if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
}
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
exts.PushBack(StringRef("KHR_texture_basisu"), mAl);
}
}
if (!exts.Empty())
mDoc.AddMember("extensionsUsed", exts, mAl);
//basisu extensionRequired
Value extsReq;
extsReq.SetArray();
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
extsReq.PushBack(StringRef("KHR_texture_basisu"), mAl);
mDoc.AddMember("extensionsRequired", extsReq, mAl);
}
}
template<class T>

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@ -494,7 +494,6 @@ void glTF2Exporter::GetMatTexProp(const aiMaterial* mat, float& prop, const char
void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTextureType tt, unsigned int slot = 0)
{
if (mat->GetTextureCount(tt) > 0) {
aiString tex;
@ -507,6 +506,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
texture = mAsset->textures.Get(it->second);
}
bool useBasisUniversal = false;
if (!texture) {
std::string texId = mAsset->FindUniqueID("", "texture");
texture = mAsset->textures.Create(texId);
@ -520,17 +520,45 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
texture->source->name = curTex->mFilename.C_Str();
// The asset has its own buffer, see Image::SetData
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
//basisu: embedded ktx2, bu
if (curTex->achFormatHint[0]) {
std::string mimeType = "image/";
mimeType += (memcmp(curTex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : curTex->achFormatHint;
if(memcmp(curTex->achFormatHint, "jpg", 3) == 0)
mimeType += "jpeg";
else if(memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
useBasisUniversal = true;
mimeType += "ktx";
}
else if(memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
useBasisUniversal = true;
mimeType += "ktx2";
}
else if(memcmp(curTex->achFormatHint, "bu", 2) == 0) {
useBasisUniversal = true;
mimeType += "basis";
}
else
mimeType += curTex->achFormatHint;
texture->source->mimeType = mimeType;
}
// The asset has its own buffer, see Image::SetData
//basisu: "image/ktx2", "image/basis" as is
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
}
else {
texture->source->uri = path;
if(texture->source->uri.find(".ktx")!=std::string::npos ||
texture->source->uri.find(".basis")!=std::string::npos)
{
useBasisUniversal = true;
}
}
//basisu
if(useBasisUniversal) {
mAsset->extensionsUsed.KHR_texture_basisu = true;
mAsset->extensionsRequired.KHR_texture_basisu = true;
}
GetTexSampler(mat, texture, tt, slot);

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@ -1263,7 +1263,7 @@ aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSampler
static const float kMillisecondsFromSeconds = 1000.f;
if (nullptr != samplers.weight) {
if (samplers.weight && samplers.weight->input && samplers.weight->output) {
float *times = nullptr;
samplers.weight->input->ExtractData(times);
float *values = nullptr;
@ -1476,6 +1476,12 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (strcmp(ext, "jpeg") == 0) {
ext = "jpg";
}
else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
ext = "kx2";
}
else if(strcmp(ext, "basis") == 0) { //basisu
ext = "bu";
}
size_t len = strlen(ext);
if (len <= 3) {

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@ -1137,6 +1137,9 @@ ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
ENDIF()
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
TARGET_COMPILE_FEATURES(assimp PUBLIC c_std_99)
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>

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@ -169,7 +169,7 @@ void Logger::debug(const char *message) {
// sometimes importers will include data from the input file
// (i.e. node names) in their messages.
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnDebug("<fixme: long message discarded>");
}
return OnDebug(message);
}
@ -179,7 +179,7 @@ void Logger::verboseDebug(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnVerboseDebug("<fixme: long message discarded>");
}
return OnVerboseDebug(message);
}
@ -189,7 +189,7 @@ void Logger::info(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnInfo("<fixme: long message discarded>");
}
return OnInfo(message);
}
@ -199,7 +199,7 @@ void Logger::warn(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnWarn("<fixme: long message discarded>");
}
return OnWarn(message);
}
@ -208,7 +208,7 @@ void Logger::warn(const char *message) {
void Logger::error(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnError("<fixme: long message discarded>");
}
return OnError(message);
}

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@ -344,8 +344,10 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
pimpl->blob = nullptr;
}
auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
BlobIOSystem* blobio = new BlobIOSystem();
BlobIOSystem *blobio = new BlobIOSystem(baseName);
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {

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@ -1,7 +1,7 @@
pugixml 1.9 - an XML processing library
pugixml 1.11 - an XML processing library
Copyright (C) 2006-2018, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
Report bugs and download new versions at http://pugixml.org/
Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
Report bugs and download new versions at https://pugixml.org/
This is the distribution of pugixml, which is a C++ XML processing library,
which consists of a DOM-like interface with rich traversal/modification
@ -13,8 +13,6 @@ automatically during parsing/saving).
The distribution contains the following folders:
contrib/ - various contributions to pugixml
docs/ - documentation
docs/samples - pugixml usage examples
docs/quickstart.html - quick start guide
@ -28,7 +26,7 @@ The distribution contains the following folders:
This library is distributed under the MIT License:
Copyright (c) 2006-2018 Arseny Kapoulkine
Copyright (c) 2006-2019 Arseny Kapoulkine
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation

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@ -1,8 +1,8 @@
/**
* pugixml parser - version 1.9
* pugixml parser - version 1.11
* --------------------------------------------------------
* Copyright (C) 2006-2018, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at http://pugixml.org/
* Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://pugixml.org/
*
* This library is distributed under the MIT License. See notice at the end
* of this file.
@ -30,10 +30,8 @@
// #define PUGIXML_NO_EXCEPTIONS
// Set this to control attributes for public classes/functions, i.e.:
//#ifdef _WIN32
//#define PUGIXML_API __declspec(dllexport) // to export all public symbols from DLL
//#define PUGIXML_CLASS __declspec(dllimport) // to import all classes from DLL
//#endif
// #define PUGIXML_API __declspec(dllexport) // to export all public symbols from DLL
// #define PUGIXML_CLASS __declspec(dllimport) // to import all classes from DLL
// #define PUGIXML_FUNCTION __fastcall // to set calling conventions to all public functions to fastcall
// In absence of PUGIXML_CLASS/PUGIXML_FUNCTION definitions PUGIXML_API is used instead
@ -42,16 +40,19 @@
// #define PUGIXML_MEMORY_OUTPUT_STACK 10240
// #define PUGIXML_MEMORY_XPATH_PAGE_SIZE 4096
// Tune this constant to adjust max nesting for XPath queries
// #define PUGIXML_XPATH_DEPTH_LIMIT 1024
// Uncomment this to switch to header-only version
#define PUGIXML_HEADER_ONLY
// Uncomment this to enable long long support
//#define PUGIXML_HAS_LONG_LONG
// #define PUGIXML_HAS_LONG_LONG
#endif
/**
* Copyright (c) 2006-2018 Arseny Kapoulkine
* Copyright (c) 2006-2020 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation

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@ -1,8 +1,8 @@
/**
* pugixml parser - version 1.9
* pugixml parser - version 1.11
* --------------------------------------------------------
* Copyright (C) 2006-2018, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at http://pugixml.org/
* Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://pugixml.org/
*
* This library is distributed under the MIT License. See notice at the end
* of this file.
@ -12,8 +12,9 @@
*/
#ifndef PUGIXML_VERSION
// Define version macro; evaluates to major * 100 + minor so that it's safe to use in less-than comparisons
# define PUGIXML_VERSION 190
// Define version macro; evaluates to major * 1000 + minor * 10 + patch so that it's safe to use in less-than comparisons
// Note: pugixml used major * 100 + minor * 10 + patch format up until 1.9 (which had version identifier 190); starting from pugixml 1.10, the minor version number is two digits
# define PUGIXML_VERSION 1110
#endif
// Include user configuration file (this can define various configuration macros)
@ -110,6 +111,15 @@
# endif
#endif
// If C++ is 2011 or higher, use 'nullptr'
#ifndef PUGIXML_NULL
# if __cplusplus >= 201103
# define PUGIXML_NULL nullptr
# else
# define PUGIXML_NULL 0
# endif
#endif
// Character interface macros
#ifdef PUGIXML_WCHAR_MODE
# define PUGIXML_TEXT(t) L ## t
@ -252,10 +262,19 @@ namespace pugi
// Don't output empty element tags, instead writing an explicit start and end tag even if there are no children. This flag is off by default.
const unsigned int format_no_empty_element_tags = 0x80;
// Skip characters belonging to range [0; 32) instead of "&#xNN;" encoding. This flag is off by default.
const unsigned int format_skip_control_chars = 0x100;
// Use single quotes ' instead of double quotes " for enclosing attribute values. This flag is off by default.
const unsigned int format_attribute_single_quote = 0x200;
// The default set of formatting flags.
// Nodes are indented depending on their depth in DOM tree, a default declaration is output if document has none.
const unsigned int format_default = format_indent;
const int default_double_precision = 17;
const int default_float_precision = 9;
// Forward declarations
struct xml_attribute_struct;
struct xml_node_struct;
@ -403,7 +422,9 @@ namespace pugi
bool set_value(long rhs);
bool set_value(unsigned long rhs);
bool set_value(double rhs);
bool set_value(double rhs, int precision);
bool set_value(float rhs);
bool set_value(float rhs, int precision);
bool set_value(bool rhs);
#ifdef PUGIXML_HAS_LONG_LONG
@ -569,10 +590,16 @@ namespace pugi
bool remove_attribute(const xml_attribute& a);
bool remove_attribute(const char_t* name);
// Remove all attributes
bool remove_attributes();
// Remove specified child
bool remove_child(const xml_node& n);
bool remove_child(const char_t* name);
// Remove all children
bool remove_children();
// Parses buffer as an XML document fragment and appends all nodes as children of the current node.
// Copies/converts the buffer, so it may be deleted or changed after the function returns.
// Note: append_buffer allocates memory that has the lifetime of the owning document; removing the appended nodes does not immediately reclaim that memory.
@ -643,15 +670,15 @@ namespace pugi
#ifndef PUGIXML_NO_XPATH
// Select single node by evaluating XPath query. Returns first node from the resulting node set.
xpath_node select_node(const char_t* query, xpath_variable_set* variables = 0) const;
xpath_node select_node(const char_t* query, xpath_variable_set* variables = PUGIXML_NULL) const;
xpath_node select_node(const xpath_query& query) const;
// Select node set by evaluating XPath query
xpath_node_set select_nodes(const char_t* query, xpath_variable_set* variables = 0) const;
xpath_node_set select_nodes(const char_t* query, xpath_variable_set* variables = PUGIXML_NULL) const;
xpath_node_set select_nodes(const xpath_query& query) const;
// (deprecated: use select_node instead) Select single node by evaluating XPath query.
PUGIXML_DEPRECATED xpath_node select_single_node(const char_t* query, xpath_variable_set* variables = 0) const;
PUGIXML_DEPRECATED xpath_node select_single_node(const char_t* query, xpath_variable_set* variables = PUGIXML_NULL) const;
PUGIXML_DEPRECATED xpath_node select_single_node(const xpath_query& query) const;
#endif
@ -754,7 +781,9 @@ namespace pugi
bool set(long rhs);
bool set(unsigned long rhs);
bool set(double rhs);
bool set(double rhs, int precision);
bool set(float rhs);
bool set(float rhs, int precision);
bool set(bool rhs);
#ifdef PUGIXML_HAS_LONG_LONG
@ -1192,7 +1221,7 @@ namespace pugi
public:
// Construct a compiled object from XPath expression.
// If PUGIXML_NO_EXCEPTIONS is not defined, throws xpath_exception on compilation errors.
explicit xpath_query(const char_t* query, xpath_variable_set* variables = 0);
explicit xpath_query(const char_t* query, xpath_variable_set* variables = PUGIXML_NULL);
// Constructor
xpath_query();
@ -1251,11 +1280,12 @@ namespace pugi
};
#ifndef PUGIXML_NO_EXCEPTIONS
#ifdef _MSC_VER
# pragma warning(push)
# pragma warning( disable: 4275 )
#endif
#if defined(_MSC_VER)
// C4275 can be ignored in Visual C++ if you are deriving
// from a type in the Standard C++ Library
#pragma warning(push)
#pragma warning(disable: 4275)
#endif
// XPath exception class
class PUGIXML_CLASS xpath_exception: public std::exception
{
@ -1272,10 +1302,11 @@ namespace pugi
// Get parse result
const xpath_parse_result& result() const;
};
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
#endif
#ifdef _MSC_VER
# pragma warning(pop)
#endif
// XPath node class (either xml_node or xml_attribute)
class PUGIXML_CLASS xpath_node
{
@ -1379,7 +1410,7 @@ namespace pugi
private:
type_t _type;
xpath_node _storage;
xpath_node _storage[1];
xpath_node* _begin;
xpath_node* _end;
@ -1443,7 +1474,7 @@ namespace std
#endif
/**
* Copyright (c) 2006-2018 Arseny Kapoulkine
* Copyright (c) 2006-2020 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation

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@ -194,8 +194,14 @@ class BlobIOSystem : public IOSystem {
friend class BlobIOStream;
typedef std::pair<std::string, aiExportDataBlob *> BlobEntry;
public:
BlobIOSystem() {
BlobIOSystem() :
baseName{AI_BLOBIO_MAGIC} {
}
BlobIOSystem(const std::string &baseName) :
baseName(baseName) {
}
virtual ~BlobIOSystem() {
@ -207,27 +213,32 @@ public:
public:
// -------------------------------------------------------------------
const char *GetMagicFileName() const {
return AI_BLOBIO_MAGIC;
return baseName.c_str();
}
// -------------------------------------------------------------------
aiExportDataBlob *GetBlobChain() {
const auto magicName = std::string(this->GetMagicFileName());
const bool hasBaseName = baseName != AI_BLOBIO_MAGIC;
// one must be the master
aiExportDataBlob *master = nullptr, *cur;
for (const BlobEntry &blobby : blobs) {
if (blobby.first == AI_BLOBIO_MAGIC) {
if (blobby.first == magicName) {
master = blobby.second;
master->name.Set(hasBaseName ? blobby.first : "");
break;
}
}
if (!master) {
ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly.");
return nullptr;
}
master->name.Set("");
cur = master;
for (const BlobEntry &blobby : blobs) {
if (blobby.second == master) {
continue;
@ -236,9 +247,13 @@ public:
cur->next = blobby.second;
cur = cur->next;
// extract the file extension from the file written
const std::string::size_type s = blobby.first.find_first_of('.');
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1));
if (hasBaseName) {
cur->name.Set(blobby.first);
} else {
// extract the file extension from the file written
const std::string::size_type s = blobby.first.find_first_of('.');
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1));
}
}
// give up blob ownership
@ -283,6 +298,7 @@ private:
}
private:
std::string baseName;
std::set<std::string> created;
std::vector<BlobEntry> blobs;
};

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@ -88,9 +88,17 @@ public:
underlying << sin;
}
// Same problem as the copy constructor below, but with root cause is that stream move
// is not permitted on older GCC versions. Small performance impact on those platforms.
#if defined(__GNUC__) && (__GNUC__ == 4 && __GNUC_MINOR__ <= 9)
basic_formatter(basic_formatter&& other) {
underlying << (string)other;
}
#else
basic_formatter(basic_formatter&& other)
: underlying(std::move(other.underlying)) {
}
#endif
// The problem described here:
// https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462

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@ -137,7 +137,7 @@ struct aiCamera
*/
C_STRUCT aiVector3D mLookAt;
/** Half horizontal field of view angle, in radians.
/** Horizontal field of view angle, in radians.
*
* The field of view angle is the angle between the center
* line of the screen and the left or right border.

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@ -205,16 +205,22 @@ struct aiExportDataBlob {
void *data;
/** Name of the blob. An empty string always
indicates the first (and primary) blob,
which contains the actual file data.
Any other blobs are auxiliary files produced
by exporters (i.e. material files). Existence
of such files depends on the file format. Most
formats don't split assets across multiple files.
If used, blob names usually contain the file
extension that should be used when writing
the data to disc.
* indicates the first (and primary) blob,
* which contains the actual file data.
* Any other blobs are auxiliary files produced
* by exporters (i.e. material files). Existence
* of such files depends on the file format. Most
* formats don't split assets across multiple files.
*
* If used, blob names usually contain the file
* extension that should be used when writing
* the data to disc.
*
* The blob names generated can be influenced by
* setting the #AI_CONFIG_EXPORT_BLOB_NAME export
* property to the name that is used for the master
* blob. All other names are typically derived from
* the base name, by the file format exporter.
*/
C_STRUCT aiString name;

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@ -1075,6 +1075,23 @@ enum aiComponent
*/
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
/**
* @brief Specifies the blob name, assimp uses for exporting.
*
* Some formats require auxiliary files to be written, that need to be linked back into
* the original file. For example, OBJ files export materials to a separate MTL file and
* use the `mtllib` keyword to reference this file.
*
* When exporting blobs using #ExportToBlob, assimp does not know the name of the blob
* file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the
* MTL file might be called differently.
*
* This property can be used to give the exporter a hint on how to use the magic
* `$blobfile` keyword. If the exporter detects the keyword and is provided with a name
* for the blob, it instead uses this name.
*/
#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME"
/**
* @brief Specifies a gobal key factor for scale, float value
*/

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@ -920,6 +920,18 @@ extern "C" {
#define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps", 0, 0
#define AI_MATKEY_SHADER_COMPUTE "?sh.cs", 0, 0
// ---------------------------------------------------------------------------
// PBR material support
#define AI_MATKEY_USE_COLOR_MAP "$mat.useColorMap", 0, 0
#define AI_MATKEY_BASE_COLOR "$clr.base", 0, 0
#define AI_MATKEY_USE_METALLIC_MAP "$mat.useMetallicMap", 0, 0
#define AI_MATKEY_METALLIC_FACTOR "$mat.metallicFactor", 0, 0
#define AI_MATKEY_USE_ROUGHNESS_MAP "$mat.useRoughnessMap", 0, 0
#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
#define AI_MATKEY_USE_EMISSIVE_MAP "$mat.useEmissiveMap", 0, 0
#define AI_MATKEY_EMISSIVE_INTENSITY "$mat.emissiveIntensity", 0, 0
#define AI_MATKEY_USE_AO_MAP "$mat.useAOMap", 0, 0
// ---------------------------------------------------------------------------
// Pure key names for all texture-related properties
//! @cond MATS_DOC_FULL

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@ -674,6 +674,10 @@ struct aiMesh {
*/
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/** Vertex stream names.
*/
C_STRUCT aiString mTextureCoordsNames[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/** Specifies the number of components for a given UV channel.
* Up to three channels are supported (UVW, for accessing volume
* or cube maps). If the value is 2 for a given channel n, the

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@ -202,17 +202,17 @@ struct aiMetadata {
} break;
case AI_AISTRING: {
aiString v;
rhs.Get<aiString>(mKeys[i], v);
rhs.Get<aiString>(static_cast<unsigned int>(i), v);
mValues[i].mData = new aiString(v);
} break;
case AI_AIVECTOR3D: {
aiVector3D v;
rhs.Get<aiVector3D>(mKeys[i], v);
rhs.Get<aiVector3D>(static_cast<unsigned int>(i), v);
mValues[i].mData = new aiVector3D(v);
} break;
case AI_AIMETADATA: {
aiMetadata v;
rhs.Get<aiMetadata>(mKeys[i], v);
rhs.Get<aiMetadata>(static_cast<unsigned int>(i), v);
mValues[i].mData = new aiMetadata(v);
} break;
#ifndef SWIG

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@ -211,7 +211,7 @@ def _init(self, target = None, parent = None):
else: # starts with 'm' but not iterable
setattr(target, name, obj)
setattr(target, m, obj)
logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")")
if _is_init_type(obj):

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@ -489,7 +489,7 @@ int CreateAssetData() {
nidx = 3;
break;
default:
ai_assert(false);
CLogWindow::Instance().WriteLine("Unknown primitiv type");
break;
};
@ -500,8 +500,7 @@ int CreateAssetData() {
// check whether we can use 16 bit indices
if (numIndices >= 65536) {
// create 32 bit index buffer
if (FAILED(g_piDevice->CreateIndexBuffer(4 *
numIndices,
if (FAILED(g_piDevice->CreateIndexBuffer(4 * numIndices,
D3DUSAGE_WRITEONLY | dwUsage,
D3DFMT_INDEX32,
D3DPOOL_DEFAULT,
@ -523,7 +522,7 @@ int CreateAssetData() {
} else {
// create 16 bit index buffer
if (FAILED(g_piDevice->CreateIndexBuffer(2 *
numIndices,
numIndices,
D3DUSAGE_WRITEONLY | dwUsage,
D3DFMT_INDEX16,
D3DPOOL_DEFAULT,