update : implement obj-support for normal maps.
refactoring : some improvements for more readable code. Signed-off-by: Kim <Kulling>pull/17/head
parent
0f781516bf
commit
fbe408dd2e
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@ -157,6 +157,7 @@ struct Material
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aiString textureSpecular;
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aiString textureAmbient;
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aiString textureBump;
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aiString textureNormal;
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aiString textureSpecularity;
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aiString textureOpacity;
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aiString textureDisp;
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@ -556,6 +556,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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if ( 0 != pCurrentMaterial->textureBump.length )
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mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
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if ( 0 != pCurrentMaterial->textureNormal.length )
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mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
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if ( 0 != pCurrentMaterial->textureDisp.length )
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mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
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@ -49,6 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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// Material specific token
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static const std::string DiffuseTexture = "map_kd";
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static const std::string AmbientTexture = "map_ka";
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static const std::string SpecularTexture = "map_ks";
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static const std::string OpacityTexture = "map_d";
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static const std::string BumpTexture1 = "map_bump";
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static const std::string BumpTexture2 = "map_Bump";
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static const std::string BumpTexture3 = "bump";
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static const std::string NormalTexture = "map_Kn";
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static const std::string DisplacementTexture = "disp";
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static const std::string SpecularityTexture = "map_ns";
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// -------------------------------------------------------------------
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// Constructor
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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@ -249,46 +261,40 @@ void ObjFileMtlImporter::createMaterial()
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// -------------------------------------------------------------------
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// Gets a texture name from data.
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void ObjFileMtlImporter::getTexture()
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{
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aiString *out = NULL;
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void ObjFileMtlImporter::getTexture() {
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aiString *out( NULL );
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// FIXME: just a quick'n'dirty hack, consider cleanup later
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// Diffuse texture
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if (!ASSIMP_strincmp(&(*m_DataIt),"map_kd",6))
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const char *pPtr( &(*m_DataIt) );
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if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
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// Diffuse texture
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out = & m_pModel->m_pCurrentMaterial->texture;
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// Ambient texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
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} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
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// Ambient texture
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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// Specular texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ks",6))
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} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
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// Specular texture
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out = & m_pModel->m_pCurrentMaterial->textureSpecular;
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// Opacity texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_d",5))
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} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
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// Opacity texture
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out = & m_pModel->m_pCurrentMaterial->textureOpacity;
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// Ambient texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
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} else if (!ASSIMP_strincmp( pPtr,"map_ka",6)) {
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// Ambient texture
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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// Bump texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_bump",8) || !ASSIMP_strincmp(&(*m_DataIt),"bump",4))
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} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
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// Bump texture
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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// Displacement texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"disp",4))
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} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) {
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// Normal map
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out = & m_pModel->m_pCurrentMaterial->textureNormal;
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} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
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// Displacement texture
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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// Specularity scaling (glossiness)
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ns",6))
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} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
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// Specularity scaling (glossiness)
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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else
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{
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} else {
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DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
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return;
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}
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