commit
fbc45fecec
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@ -18,6 +18,9 @@ build
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*.VC.db-wal
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*.VC.opendb
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*.ipch
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.vs/
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out/
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CMakeSettings.json
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# Output
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bin/
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@ -266,6 +266,7 @@ void Discreet3DSImporter::ParseMainChunk() {
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case Discreet3DS::CHUNK_PRJ:
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bIsPrj = true;
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break;
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case Discreet3DS::CHUNK_MAIN:
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ParseEditorChunk();
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break;
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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
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#include "AssetLib/COB/COBLoader.h"
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#include "AssetLib/COB/COBScene.h"
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#include "PostProcessing/ConvertToLHProcess.h"
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@ -90,11 +91,15 @@ static const aiImporterDesc desc = {
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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COBImporter::COBImporter() {}
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COBImporter::COBImporter() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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COBImporter::~COBImporter() {}
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COBImporter::~COBImporter() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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@ -466,8 +471,9 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter &splitter, const ChunkInfo
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// missing the next line.
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splitter.get_stream().IncPtr(nfo.size);
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splitter.swallow_next_increment();
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} else
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} else {
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ThrowException(error);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -790,25 +796,12 @@ void COBImporter::ReadBitM_Ascii(Scene & /*out*/, LineSplitter &splitter, const
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if (nfo.version > 1) {
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return UnsupportedChunk_Ascii(splitter, nfo, "BitM");
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}
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/*
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"\nThumbNailHdrSize %ld"
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"\nThumbHeader: %02hx 02hx %02hx "
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"\nColorBufSize %ld"
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"\nColorBufZipSize %ld"
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"\nZippedThumbnail: %02hx 02hx %02hx "
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*/
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const unsigned int head = strtoul10((++splitter)[1]);
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if (head != sizeof(Bitmap::BitmapHeader)) {
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ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
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return;
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}
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/*union {
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Bitmap::BitmapHeader data;
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char opaq[sizeof Bitmap::BitmapHeader()];
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};*/
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// ReadHexOctets(opaq,head,(++splitter)[1]);
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}
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// ------------------------------------------------------------------------------------------------
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@ -884,7 +877,10 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
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while (1) {
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std::string type;
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type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1();
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type += reader->GetI1();
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type += reader->GetI1();
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type += reader->GetI1();
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type += reader->GetI1();
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ChunkInfo nfo;
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nfo.version = reader->GetI2() * 10;
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@ -906,14 +902,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
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ReadCame_Binary(out, *reader, nfo);
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} else if (type == "Mat1") {
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ReadMat1_Binary(out, *reader, nfo);
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}
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/* else if (type == "Bone") {
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ReadBone_Binary(out,*reader,nfo);
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}
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else if (type == "Chan") {
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ReadChan_Binary(out,*reader,nfo);
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}*/
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else if (type == "Unit") {
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} else if (type == "Unit") {
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ReadUnit_Binary(out, *reader, nfo);
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} else if (type == "OLay") {
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// ignore layer index silently.
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@ -923,8 +912,9 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
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return UnsupportedChunk_Binary(*reader, nfo, type.c_str());
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} else if (type == "END ") {
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return;
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} else
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} else {
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UnsupportedChunk_Binary(*reader, nfo, type.c_str());
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}
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}
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}
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@ -334,7 +334,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "unit") {
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mUnitSize = 1.f;
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XmlParser::getFloatAttribute(node, "meter", mUnitSize);
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XmlParser::getFloatAttribute(currentNode, "meter", mUnitSize);
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} else if (currentName == "up_axis") {
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std::string v;
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if (!XmlParser::getValueAsString(currentNode, v)) {
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@ -459,7 +459,6 @@ void ColladaParser::PostProcessRootAnimations() {
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if (animation != mAnimationLibrary.end()) {
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Animation *pSourceAnimation = animation->second;
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pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
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}
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}
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@ -1738,14 +1737,16 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
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// and read all indices into a temporary array
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std::vector<size_t> indices;
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if (expectedPointCount > 0)
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if (expectedPointCount > 0) {
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indices.reserve(expectedPointCount * numOffsets);
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}
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if (pNumPrimitives > 0) // It is possible to not contain any indices
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{
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// It is possible to not contain any indices
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if (pNumPrimitives > 0) {
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std::string v;
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XmlParser::getValueAsString(node, v);
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const char *content = v.c_str();
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SkipSpacesAndLineEnd(&content);
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while (*content != 0) {
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// read a value.
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// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
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@ -1772,21 +1773,24 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
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// find the data for all sources
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for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
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InputChannel &input = *it;
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if (input.mResolved)
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if (input.mResolved) {
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continue;
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}
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// find accessor
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input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
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// resolve accessor's data pointer as well, if necessary
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const Accessor *acc = input.mResolved;
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if (!acc->mData)
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if (!acc->mData) {
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acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
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}
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}
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// and the same for the per-index channels
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for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
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InputChannel &input = *it;
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if (input.mResolved)
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if (input.mResolved) {
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continue;
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}
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// ignore vertex pointer, it doesn't refer to an accessor
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if (input.mType == IT_Vertex) {
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@ -1801,8 +1805,9 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
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input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
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// resolve accessor's data pointer as well, if necessary
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const Accessor *acc = input.mResolved;
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if (!acc->mData)
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if (!acc->mData) {
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acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
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}
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}
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// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
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@ -1884,11 +1889,13 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
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ai_assert((baseOffset + numOffsets - 1) < indices.size());
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// extract per-vertex channels using the global per-vertex offset
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for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it)
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for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
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ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
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}
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// and extract per-index channels using there specified offset
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for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
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for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
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ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
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}
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// store the vertex-data index for later assignment of bone vertex weights
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pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
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@ -1912,8 +1919,9 @@ void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset,
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// Extracts a single object from an input channel and stores it in the appropriate mesh data array
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void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
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// ignore vertex referrer - we handle them that separate
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if (pInput.mType == IT_Vertex)
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if (pInput.mType == IT_Vertex) {
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return;
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}
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const Accessor &acc = *pInput.mResolved;
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if (pLocalIndex >= acc.mCount) {
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@ -1926,86 +1934,93 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
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// assemble according to the accessors component sub-offset list. We don't care, yet,
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// what kind of object exactly we're extracting here
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ai_real obj[4];
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for (size_t c = 0; c < 4; ++c)
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for (size_t c = 0; c < 4; ++c) {
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obj[c] = dataObject[acc.mSubOffset[c]];
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}
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// now we reinterpret it according to the type we're reading here
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switch (pInput.mType) {
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case IT_Position: // ignore all position streams except 0 - there can be only one position
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if (pInput.mIndex == 0)
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pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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else
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ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
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break;
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case IT_Normal:
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// pad to current vertex count if necessary
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if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
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pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
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// ignore all normal streams except 0 - there can be only one normal
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if (pInput.mIndex == 0)
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pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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else
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ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
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break;
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case IT_Tangent:
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// pad to current vertex count if necessary
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if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
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pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
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// ignore all tangent streams except 0 - there can be only one tangent
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if (pInput.mIndex == 0)
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pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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else
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ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
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break;
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case IT_Bitangent:
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// pad to current vertex count if necessary
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if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1)
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pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
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// ignore all bitangent streams except 0 - there can be only one bitangent
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if (pInput.mIndex == 0)
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pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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else
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ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
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break;
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case IT_Texcoord:
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// up to 4 texture coord sets are fine, ignore the others
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if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
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// pad to current vertex count if necessary
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if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
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pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
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pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
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pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
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if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
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pMesh.mNumUVComponents[pInput.mIndex] = 3;
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} else {
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ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
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}
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break;
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case IT_Color:
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// up to 4 color sets are fine, ignore the others
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if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
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// pad to current vertex count if necessary
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if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
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pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
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pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
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aiColor4D result(0, 0, 0, 1);
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for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
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result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
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case IT_Position: // ignore all position streams except 0 - there can be only one position
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if (pInput.mIndex == 0) {
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pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
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}
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pMesh.mColors[pInput.mIndex].push_back(result);
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} else {
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ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
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}
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break;
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case IT_Normal:
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// pad to current vertex count if necessary
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if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
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pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
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break;
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default:
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// IT_Invalid and IT_Vertex
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ai_assert(false && "shouldn't ever get here");
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// ignore all normal streams except 0 - there can be only one normal
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if (pInput.mIndex == 0) {
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pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
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}
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break;
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case IT_Tangent:
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// pad to current vertex count if necessary
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if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
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pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
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// ignore all tangent streams except 0 - there can be only one tangent
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if (pInput.mIndex == 0) {
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pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
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}
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break;
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case IT_Bitangent:
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// pad to current vertex count if necessary
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if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
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pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
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}
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// ignore all bitangent streams except 0 - there can be only one bitangent
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if (pInput.mIndex == 0) {
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pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
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}
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break;
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case IT_Texcoord:
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// up to 4 texture coord sets are fine, ignore the others
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if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
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// pad to current vertex count if necessary
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if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
|
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pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
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pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
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pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
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if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
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pMesh.mNumUVComponents[pInput.mIndex] = 3;
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}
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} else {
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ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
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}
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break;
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case IT_Color:
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// up to 4 color sets are fine, ignore the others
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if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
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// pad to current vertex count if necessary
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if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
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pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
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pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
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aiColor4D result(0, 0, 0, 1);
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for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
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result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
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}
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pMesh.mColors[pInput.mIndex].push_back(result);
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} else {
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ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
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}
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break;
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default:
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||||
// IT_Invalid and IT_Vertex
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ai_assert(false && "shouldn't ever get here");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -656,7 +656,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
}
|
||||
}
|
||||
|
||||
if( openings && ((sides_with_openings == 1 && sides_with_openings) || (sides_with_v_openings == 2 && sides_with_v_openings)) ) {
|
||||
if( openings && (sides_with_openings == 1 || sides_with_v_openings == 2 ) ) {
|
||||
IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp");
|
||||
}
|
||||
|
||||
|
|
|
@ -1189,20 +1189,9 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
|||
TempMesh* profile_data = opening.profileMesh.get();
|
||||
bool is_2d_source = false;
|
||||
if (opening.profileMesh2D && norm_extrusion_dir.SquareLength() > 0) {
|
||||
|
||||
if(std::fabs(norm_extrusion_dir * wall_extrusion_axis_norm) < 0.1) {
|
||||
// horizontal extrusion
|
||||
if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
|
||||
profile_data = opening.profileMesh2D.get();
|
||||
is_2d_source = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// vertical extrusion
|
||||
if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
|
||||
profile_data = opening.profileMesh2D.get();
|
||||
is_2d_source = true;
|
||||
}
|
||||
if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
|
||||
profile_data = opening.profileMesh2D.get();
|
||||
is_2d_source = true;
|
||||
}
|
||||
}
|
||||
std::vector<IfcVector3> profile_verts = profile_data->mVerts;
|
||||
|
|
Loading…
Reference in New Issue