bugfix: Obj-importer is now able to deal with 3d-texture coordinates.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/265/head
parent
d49837819e
commit
fbaf89492d
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@ -290,7 +290,7 @@ struct Model
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//! Active group
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std::string m_strActiveGroup;
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//! Vector with generated texture coordinates
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std::vector<aiVector2D> m_TextureCoord;
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std::vector<aiVector3D> m_TextureCoord;
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//! Current mesh instance
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Mesh *m_pCurrentMesh;
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//! Vector with stored meshes
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@ -60,6 +60,7 @@ static const aiImporterDesc desc = {
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"obj"
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};
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static const unsigned int ObjMinSize = 16;
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namespace Assimp {
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@ -80,12 +81,8 @@ ObjFileImporter::ObjFileImporter() :
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// Destructor.
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ObjFileImporter::~ObjFileImporter()
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{
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// Release root object instance
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if (NULL != m_pRootObject)
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{
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delete m_pRootObject;
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m_pRootObject = NULL;
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -118,12 +115,13 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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// Read file into memory
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const std::string mode = "rb";
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
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if (NULL == file.get())
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throw DeadlyImportError( "Failed to open file " + pFile + ".");
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if( !file.get() ) {
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throw DeadlyImportError( "Failed to open file " + pFile + "." );
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}
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// Get the file-size and validate it, throwing an exception when fails
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size_t fileSize = file->FileSize();
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if( fileSize < 16) {
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if( fileSize < ObjMinSize ) {
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throw DeadlyImportError( "OBJ-file is too small.");
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}
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@ -154,10 +152,10 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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// ------------------------------------------------------------------------------------------------
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// Create the data from parsed obj-file
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void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene)
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{
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if (0L == pModel)
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void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
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if( 0L == pModel ) {
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return;
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}
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// Create the root node of the scene
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pScene->mRootNode = new aiNode;
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@ -200,8 +198,9 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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std::vector<aiMesh*> &MeshArray )
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{
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ai_assert( NULL != pModel );
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if ( NULL == pObject )
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if( NULL == pObject ) {
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return NULL;
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}
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// Store older mesh size to be able to computes mesh offsets for new mesh instances
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const size_t oldMeshSize = MeshArray.size();
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@ -210,8 +209,9 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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pNode->mName = pObject->m_strObjName;
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// If we have a parent node, store it
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if (pParent != NULL)
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appendChildToParentNode(pParent, pNode);
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if( pParent != NULL ) {
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appendChildToParentNode( pParent, pNode );
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}
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for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
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{
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@ -265,8 +265,9 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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{
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// Checking preconditions
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ai_assert( NULL != pModel );
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if (NULL == pData)
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if( NULL == pData ) {
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return;
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}
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// Create faces
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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@ -284,8 +285,7 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += inp->m_pVertices->size();
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
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}
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else {
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} else {
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++pMesh->mNumFaces;
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if (inp->m_pVertices->size() > 3) {
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
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@ -409,10 +409,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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ai_assert( tex < pModel->m_TextureCoord.size() );
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if ( tex >= pModel->m_TextureCoord.size() )
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throw DeadlyImportError("OBJ: texture coord index out of range");
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throw DeadlyImportError("OBJ: texture coordinate index out of range");
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aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
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}
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ai_assert( pMesh->mNumVertices > newIndex );
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@ -108,19 +108,14 @@ void ObjFileParser::parseFile()
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case 'v': // Parse a vertex texture coordinate
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{
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++m_DataIt;
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if (*m_DataIt == ' ' || *m_DataIt == '\t')
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{
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// Read in vertex definition
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if (*m_DataIt == ' ' || *m_DataIt == '\t') {
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// read in vertex definition
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getVector3(m_pModel->m_Vertices);
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}
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else if (*m_DataIt == 't')
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{
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// Read in texture coordinate (2D)
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} else if (*m_DataIt == 't') {
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// read in texture coordinate ( 2D or 3D )
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++m_DataIt;
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getVector2(m_pModel->m_TextureCoord);
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}
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else if (*m_DataIt == 'n')
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{
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getVector( m_pModel->m_TextureCoord );
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} else if (*m_DataIt == 'n') {
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// Read in normal vector definition
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++m_DataIt;
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getVector3( m_pModel->m_Normals );
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@ -235,10 +230,43 @@ void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
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pBuffer[ index ] = '\0';
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}
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// -------------------------------------------------------------------
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void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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size_t numComponents( 0 );
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DataArrayIt tmp( m_DataIt );
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while( !IsLineEnd( *tmp ) ) {
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if( *tmp == ' ' ) {
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++numComponents;
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}
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tmp++;
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}
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float x, y, z;
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if( 2 == numComponents ) {
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copyNextWord( m_buffer, BUFFERSIZE );
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x = ( float ) fast_atof( m_buffer );
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copyNextWord( m_buffer, BUFFERSIZE );
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y = ( float ) fast_atof( m_buffer );
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z = 0.0;
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} else if( 3 == numComponents ) {
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copyNextWord( m_buffer, BUFFERSIZE );
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x = ( float ) fast_atof( m_buffer );
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copyNextWord( m_buffer, BUFFERSIZE );
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y = ( float ) fast_atof( m_buffer );
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copyNextWord( m_buffer, BUFFERSIZE );
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z = ( float ) fast_atof( m_buffer );
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} else {
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ai_assert( !"Invalid number of components" );
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}
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point3d_array.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new 3D vector instance
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void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array)
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{
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void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
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float x, y, z;
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copyNextWord(m_buffer, BUFFERSIZE);
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x = (float) fast_atof(m_buffer);
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@ -246,18 +274,16 @@ void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array)
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copyNextWord(m_buffer, BUFFERSIZE);
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y = (float) fast_atof(m_buffer);
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copyNextWord(m_buffer, BUFFERSIZE);
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z = (float) fast_atof(m_buffer);
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copyNextWord( m_buffer, BUFFERSIZE );
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z = ( float ) fast_atof( m_buffer );
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point3d_array.push_back( aiVector3D( x, y, z ) );
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//skipLine();
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new 2D vector instance
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void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array )
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{
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void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
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float x, y;
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copyNextWord(m_buffer, BUFFERSIZE);
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x = (float) fast_atof(m_buffer);
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@ -37,8 +37,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef OBJ_FILEPARSER_H_INC
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#define OBJ_FILEPARSER_H_INC
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@ -79,18 +77,21 @@ public:
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ObjFile::Model *GetModel() const;
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private:
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/// Parse the loadedfile
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/// Parse the loaded file
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void parseFile();
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/// Method to copy the new delimited word in the current line.
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void copyNextWord(char *pBuffer, size_t length);
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/// Method to copy the new line.
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void copyNextLine(char *pBuffer, size_t length);
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/// Stores the vector
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void getVector( std::vector<aiVector3D> &point3d_array );
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/// Stores the following 3d vector.
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void getVector3( std::vector<aiVector3D> &point3d_array );
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/// Stores the following 3d vector.
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void getVector2(std::vector<aiVector2D> &point2d_array);
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/// Stores the following face.
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void getFace(aiPrimitiveType type);
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/// Reads the material description.
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void getMaterialDesc();
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/// Gets a comment.
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void getComment();
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@ -98,7 +99,7 @@ private:
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void getMaterialLib();
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/// Creates a new material.
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void getNewMaterial();
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/// Gets the groupname from file.
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/// Gets the group name from file.
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void getGroupName();
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/// Gets the group number from file.
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void getGroupNumber();
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@ -107,7 +107,7 @@ inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
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return pBuffer;
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}
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/** @brief Returns ponter a next token
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/** @brief Returns pointer a next token
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* @param pBuffer Pointer to data buffer
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* @param pEnd Pointer to end of buffer
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* @return Pointer to next token
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