From fba7ede639e746e282448cf238cd7d59790dec61 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Wed, 28 Oct 2015 13:30:56 +0200 Subject: [PATCH] OFFLoader: Don't use assignments as expressions --- code/OFFLoader.cpp | 33 +++++++++++++++++++++++---------- 1 file changed, 23 insertions(+), 10 deletions(-) diff --git a/code/OFFLoader.cpp b/code/OFFLoader.cpp index d5c23dcfa..d801a2eb0 100644 --- a/code/OFFLoader.cpp +++ b/code/OFFLoader.cpp @@ -138,9 +138,15 @@ void OFFImporter::InternReadFile( const std::string& pFile, throw DeadlyImportError("OFF: There are no valid faces"); } - pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = 1 ]; - aiMesh* mesh = pScene->mMeshes[0] = new aiMesh(); - aiFace* faces = mesh->mFaces = new aiFace [mesh->mNumFaces = numFaces]; + pScene->mNumMeshes = 1; + pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ]; + + aiMesh* mesh = new aiMesh(); + pScene->mMeshes[0] = mesh; + + mesh->mNumFaces = numFaces; + aiFace* faces = new aiFace [mesh->mNumFaces]; + mesh->mFaces = faces; std::vector tempPositions(numVertices); @@ -171,7 +177,8 @@ void OFFImporter::InternReadFile( const std::string& pFile, break; } sz = line;SkipSpaces(&sz); - if(!(faces->mNumIndices = strtoul10(sz,&sz)) || faces->mNumIndices > 9) + faces->mNumIndices = strtoul10(sz,&sz); + if(!(faces->mNumIndices) || faces->mNumIndices > 9) { DefaultLogger::get()->error("OFF: Faces with zero indices aren't allowed"); --mesh->mNumFaces; @@ -185,24 +192,28 @@ void OFFImporter::InternReadFile( const std::string& pFile, throw DeadlyImportError("OFF: There are no valid faces"); // allocate storage for the output vertices - aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices]; + aiVector3D* verts = new aiVector3D[mesh->mNumVertices]; + mesh->mVertices = verts; // second: now parse all face indices - buffer = old;faces = mesh->mFaces; + buffer = old; + faces = mesh->mFaces; for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;) { if(!GetNextLine(buffer,line))break; unsigned int idx; sz = line;SkipSpaces(&sz); - if(!(idx = strtoul10(sz,&sz)) || idx > 9) + idx = strtoul10(sz,&sz); + if(!(idx) || idx > 9) continue; faces->mIndices = new unsigned int [faces->mNumIndices]; for (unsigned int m = 0; m < faces->mNumIndices;++m) { SkipSpaces(&sz); - if ((idx = strtoul10(sz,&sz)) >= numVertices) + idx = strtoul10(sz,&sz); + if ((idx) >= numVertices) { DefaultLogger::get()->error("OFF: Vertex index is out of range"); idx = numVertices-1; @@ -217,11 +228,13 @@ void OFFImporter::InternReadFile( const std::string& pFile, // generate the output node graph pScene->mRootNode = new aiNode(); pScene->mRootNode->mName.Set(""); - pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes = 1]; + pScene->mRootNode->mNumMeshes = 1; + pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes]; pScene->mRootNode->mMeshes[0] = 0; // generate a default material - pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 1]; + pScene->mNumMaterials = 1; + pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; aiMaterial* pcMat = new aiMaterial(); aiColor4D clr(0.6f,0.6f,0.6f,1.0f);