Merge branch 'master' into enable_vs_warning_all
commit
fb3c3048a5
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@ -35,7 +35,7 @@ ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
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SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
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TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib )
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TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} )
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SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
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OUTPUT_NAME assimp_simpletexturedogl
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@ -21,6 +21,8 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "contrib/stb_image/stb_image.h"
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#include <locale>
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#include <codecvt>
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#include <fstream>
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//to map image filenames to textureIds
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@ -75,6 +77,36 @@ GLuint* textureIds; // pointer to texture Array
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// Create an instance of the Importer class
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Assimp::Importer importer;
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// Used to convert between multibyte and unicode strings.
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class UTFConverter {
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using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
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public:
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UTFConverter(const char* s) :
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s_(s),
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ws_(impl_.from_bytes(s)) {
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}
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UTFConverter(const std::string& s) :
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s_(s),
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ws_(impl_.from_bytes(s)) {
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}
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UTFConverter(const std::wstring& s) :
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s_(impl_.to_bytes(s)),
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ws_(s) {
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}
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inline const std::string& str() const {
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return s_;
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}
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inline const wchar_t* c_wstr() const {
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return ws_.c_str();
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}
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private:
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static UTFConverterImpl impl_;
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std::string s_;
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std::wstring ws_;
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};
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typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
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void createAILogger()
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{
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// Change this line to normal if you not want to analyse the import process
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@ -120,7 +152,7 @@ bool Import3DFromFile( const std::string& pFile)
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}
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else
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{
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MessageBox(NULL, ("Couldn't open file: " + pFile).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
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MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
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logInfo( importer.GetErrorString());
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return false;
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}
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@ -205,7 +237,7 @@ int LoadGLTextures(const aiScene* scene)
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}
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}
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int numTextures = textureIdMap.size();
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const size_t numTextures = textureIdMap.size();
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/* array with DevIL image IDs */
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@ -217,13 +249,13 @@ int LoadGLTextures(const aiScene* scene)
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/* create and fill array with GL texture ids */
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textureIds = new GLuint[numTextures];
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glGenTextures(numTextures, textureIds); /* Texture name generation */
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glGenTextures(static_cast<GLsizei>(numTextures), textureIds); /* Texture name generation */
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/* get iterator */
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std::map<std::string, GLuint*>::iterator itr = textureIdMap.begin();
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std::string basepath = getBasePath(modelpath);
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for (int i=0; i<numTextures; i++)
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for (size_t i=0; i<numTextures; i++)
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{
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//save IL image ID
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@ -268,7 +300,7 @@ int LoadGLTextures(const aiScene* scene)
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else
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{
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/* Error occurred */
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MessageBox(NULL, ("Couldn't load Image: " + fileloc).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
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MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
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}
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}
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// Because we have already copied image data into texture data we can release memory used by image.
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@ -534,31 +566,31 @@ void KillGLWindow() // Properly Kill The Window
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{
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if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
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{
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MessageBox(NULL, "Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
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}
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if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
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{
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MessageBox(NULL, "Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
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}
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hRC = NULL;
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}
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if (hDC && !ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
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{
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MessageBox(NULL, "Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
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hDC=NULL;
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}
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if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window
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{
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MessageBox(NULL, "Could Not Release hWnd.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
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hWnd = NULL;
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}
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if (!UnregisterClass("OpenGL", hInstance)) // Are We Able To Unregister Class
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if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
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{
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MessageBox(NULL, "Could Not Unregister Class.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
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hInstance = NULL;
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}
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}
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@ -566,7 +598,7 @@ void KillGLWindow() // Properly Kill The Window
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GLboolean abortGLInit(const char* abortMessage)
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{
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KillGLWindow(); // Reset Display
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MessageBox(NULL, abortMessage, "ERROR", MB_OK|MB_ICONEXCLAMATION);
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MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
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return FALSE; // quit and return False
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}
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@ -594,11 +626,11 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
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wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
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wc.hbrBackground= NULL; // No Background required for OpenGL
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wc.lpszMenuName = NULL; // No Menu
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wc.lpszClassName= "OpenGL"; // Class Name
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wc.lpszClassName= TEXT("OpenGL"); // Class Name
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if (!RegisterClass(&wc))
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{
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MessageBox(NULL, "Failed to register the window class", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
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return FALSE; //exit and return false
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}
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@ -616,14 +648,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
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if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
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{
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// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
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if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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{
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fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
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}
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else
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{
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//Popup Messagebox: Closing
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MessageBox(NULL, "Program will close now.", "ERROR", MB_OK|MB_ICONSTOP);
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MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
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return FALSE; //exit, return false
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}
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}
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@ -644,8 +676,8 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
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AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
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if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
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"OpenGL", // Class Name
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title, // Window Title
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TEXT("OpenGL"), // Class Name
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UTFConverter(title).c_wstr(), // Window Title
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WS_CLIPSIBLINGS | // Required Window Style
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WS_CLIPCHILDREN | // Required Window Style
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dwStyle, // Selected WIndow Style
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@ -807,14 +839,14 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
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if (argv != NULL && argc > 1)
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{
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std::wstring modelpathW(argv[1]);
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modelpath = std::string(modelpathW.begin(), modelpathW.end());
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modelpath = UTFConverter(modelpathW).str();
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}
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if (!Import3DFromFile(modelpath)) return 0;
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logInfo("=============== Post Import ====================");
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if (MessageBox(NULL, "Would You Like To Run In Fullscreen Mode?", "Start Fullscreen?", MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
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if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
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{
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fullscreen=FALSE;
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}
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@ -881,5 +913,5 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
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destroyAILogger();
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KillGLWindow();
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return (msg.wParam);
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return static_cast<int>(msg.wParam);
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}
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