start to migrate colladat and amf

pull/2966/head
Kim Kulling 2020-06-27 15:57:06 +02:00
parent 2be731d1bf
commit fb20e15163
14 changed files with 1108 additions and 782 deletions

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -82,7 +80,7 @@ void AMFImporter::Clear() {
mTexture_Converted.clear();
// Delete all elements
if (!mNodeElement_List.empty()) {
for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
for (AMFNodeElementBase *ne : mNodeElement_List) {
delete ne;
}
@ -90,8 +88,14 @@ void AMFImporter::Clear() {
}
}
AMFImporter::AMFImporter() :
mNodeElement_Cur(nullptr),
mXmlParser(nullptr) {
// empty
}
AMFImporter::~AMFImporter() {
if (mReader != nullptr) delete mReader;
delete mXmlParser;
// Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
Clear();
}
@ -100,10 +104,12 @@ AMFImporter::~AMFImporter() {
/************************************************************ Functions: find set ************************************************************/
/*********************************************************************************************************************************************/
bool AMFImporter::Find_NodeElement(const std::string &pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement **pNodeElement) const {
for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
bool AMFImporter::Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const {
for (AMFNodeElementBase *ne : mNodeElement_List) {
if ((ne->ID == pID) && (ne->Type == pType)) {
if (pNodeElement != nullptr) *pNodeElement = ne;
if (pNodeElement != nullptr) {
*pNodeElement = ne;
}
return true;
}
@ -117,7 +123,9 @@ bool AMFImporter::Find_ConvertedNode(const std::string &pID, std::list<aiNode *>
for (aiNode *node : pNodeList) {
if (node->mName == node_name) {
if (pNode != nullptr) *pNode = node;
if (pNode != nullptr) {
*pNode = node;
}
return true;
}
@ -129,7 +137,9 @@ bool AMFImporter::Find_ConvertedNode(const std::string &pID, std::list<aiNode *>
bool AMFImporter::Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const {
for (const SPP_Material &mat : mMaterial_Converted) {
if (mat.ID == pID) {
if (pConvertedMaterial != nullptr) *pConvertedMaterial = &mat;
if (pConvertedMaterial != nullptr) {
*pConvertedMaterial = &mat;
}
return true;
}
@ -142,20 +152,20 @@ bool AMFImporter::Find_ConvertedMaterial(const std::string &pID, const SPP_Mater
/************************************************************ Functions: throw set ***********************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::Throw_CloseNotFound(const std::string &pNode) {
throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
void AMFImporter::Throw_CloseNotFound(const std::string &nodeName) {
throw DeadlyImportError("Close tag for node <" + nodeName + "> not found. Seems file is corrupt.");
}
void AMFImporter::Throw_IncorrectAttr(const std::string &pAttrName) {
throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
void AMFImporter::Throw_IncorrectAttr(const std::string &nodeName, const std::string &attrName) {
throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + attrName + "\".");
}
void AMFImporter::Throw_IncorrectAttrValue(const std::string &pAttrName) {
throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
void AMFImporter::Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &attrName) {
throw DeadlyImportError("Attribute \"" + attrName + "\" in node <" + nodeName + "> has incorrect value.");
}
void AMFImporter::Throw_MoreThanOnceDefined(const std::string &pNodeType, const std::string &pDescription) {
throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
void AMFImporter::Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
}
void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
@ -166,8 +176,10 @@ void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
/************************************************************* Functions: XML set ************************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::XML_CheckNode_MustHaveChildren() {
if (mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must have children.");
void AMFImporter::XML_CheckNode_MustHaveChildren(pugi::xml_node &node) {
if (node.children().begin() == node.children().end()) {
throw DeadlyImportError(std::string("Node <") + node.name() + "> must have children.");
}
}
void AMFImporter::XML_CheckNode_SkipUnsupported(const std::string &pParentNodeName) {
@ -211,9 +223,10 @@ casu_cres:
}
}
bool AMFImporter::XML_SearchNode(const std::string &pNodeName) {
bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
mXmlParser->h(nodeName);
while (mReader->read()) {
if ((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
if ((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(nodeName)) return true;
}
return false;
@ -366,23 +379,24 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if (file.get() == NULL) throw DeadlyImportError("Failed to open AMF file " + pFile + ".");
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open AMF file " + pFile + ".");
}
// generate a XML reader for it
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
if (!mReader) throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
//
// start reading
// search for root tag <amf>
if (XML_SearchNode("amf"))
ParseNode_Root();
else
mXmlParser = new XmlParser();
if (!mXmlParser->parse( file.get() ) {
delete mXmlParser;
throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
}
// Start reading, search for root tag <amf>
if (!mXmlParser->hasNode("amf")) {
throw DeadlyImportError("Root node \"amf\" not found.");
}
ParseNode_Root();
delete mReader;
// restore old XMLreader
mReader = OldReader;
}
// <amf

View File

@ -52,11 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter_Node.hpp"
// Header files, Assimp.
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "assimp/types.h"
#include <assimp/BaseImporter.h>
#include <assimp/XmlParser.h>
#include <assimp/importerdesc.h>
#include <assimp/DefaultLogger.hpp>
// Header files, stdlib.
#include <set>
@ -99,22 +99,22 @@ namespace Assimp {
///
class AMFImporter : public BaseImporter {
private:
struct SPP_Material;// forward declaration
struct SPP_Material; // forward declaration
/// \struct SPP_Composite
/// Data type for post-processing step. More suitable container for part of material's composition.
/// \struct SPP_Composite
/// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite {
SPP_Material* Material;///< Pointer to material - part of composition.
std::string Formula;///< Formula for calculating ratio of \ref Material.
SPP_Material *Material; ///< Pointer to material - part of composition.
std::string Formula; ///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Material
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID;///< Material ID.
std::list<AMFMetadata*> Metadata;///< Metadata of material.
AMFColor* Color;///< Color of material.
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
@ -127,176 +127,179 @@ private:
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture {
std::string ID;
size_t Width, Height, Depth;
bool Tiled;
char FormatHint[9];// 8 for string + 1 for terminator.
uint8_t *Data;
size_t Width, Height, Depth;
bool Tiled;
char FormatHint[9]; // 8 for string + 1 for terminator.
uint8_t *Data;
};
/// Data type for post-processing step. Contain face data.
struct SComplexFace {
aiFace Face;///< Face vertices.
const AMFColor* Color;///< Face color. Equal to nullptr if color is not set for the face.
const AMFTexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
aiFace Face; ///< Face vertices.
const AMFColor *Color; ///< Face color. Equal to nullptr if color is not set for the face.
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
/// Clear all temporary data.
void Clear();
/// Clear all temporary data.
void Clear();
/// Get data stored in <vertices> and place it to arrays.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
/// \param [in] pVertexColorArray - reference to vertices colors for all <vertex's. If color for vertex is not set then corresponding member of array
/// contain nullptr.
void PostprocessHelper_CreateMeshDataArray(const AMFMesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<AMFColor*>& pVertexColorArray) const;
/// Get data stored in <vertices> and place it to arrays.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
/// \param [in] pVertexColorArray - reference to vertices colors for all <vertex's. If color for vertex is not set then corresponding member of array
/// contain nullptr.
void PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
std::vector<AMFColor *> &pVertexColorArray) const;
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// to converted textures list.
/// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified.
/// \param [in] pID_R - ID of source "red" texture.
/// \param [in] pID_G - ID of source "green" texture.
/// \param [in] pID_B - ID of source "blue" texture.
/// \param [in] pID_A - ID of source "alpha" texture.
/// \return index of the texture in array of the converted textures.
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// to converted textures list.
/// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified.
/// \param [in] pID_R - ID of source "red" texture.
/// \param [in] pID_G - ID of source "green" texture.
/// \param [in] pID_B - ID of source "blue" texture.
/// \param [in] pID_A - ID of source "alpha" texture.
/// \return index of the texture in array of the converted textures.
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string &pID_R, const std::string &pID_G, const std::string &pID_B, const std::string &pID_A);
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
/// processing.
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
/// processing.
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace> &pInputList, std::list<std::list<SComplexFace>> &pOutputList_Separated);
/// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pMetadataList - reference to list with collected metadata.
/// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_AddMetadata(const std::list<AMFMetadata*>& pMetadataList, aiNode& pSceneNode) const;
/// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pMetadataList - reference to list with collected metadata.
/// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_AddMetadata(const std::list<AMFMetadata *> &pMetadataList, aiNode &pSceneNode) const;
/// To create aiMesh and aiNode for it from <object>.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
void Postprocess_BuildNodeAndObject(const AMFObject& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
/// To create aiMesh and aiNode for it from <object>.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
void Postprocess_BuildNodeAndObject(const AMFObject &pNodeElement, std::list<aiMesh *> &pMeshList, aiNode **pSceneNode);
/// Create mesh for every <volume> in <mesh>.
/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
/// \param [in] pVertexColorArray - reference to vertices colors for all <volume>'s. If color for vertex is not set then corresponding member of array
/// contain nullptr.
/// \param [in] pObjectColor - pointer to colors for <object>. If color is not set then argument contain nullptr.
/// \param [in] pMaterialList - reference to a list with defined materials.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - reference to aiNode which will own new aiMesh's.
void Postprocess_BuildMeshSet(const AMFMesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray,
const std::vector<AMFColor*>& pVertexColorArray, const AMFColor* pObjectColor,
std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
/// Create mesh for every <volume> in <mesh>.
/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
/// \param [in] pVertexColorArray - reference to vertices colors for all <volume>'s. If color for vertex is not set then corresponding member of array
/// contain nullptr.
/// \param [in] pObjectColor - pointer to colors for <object>. If color is not set then argument contain nullptr.
/// \param [in] pMaterialList - reference to a list with defined materials.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - reference to aiNode which will own new aiMesh's.
void Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
const std::vector<AMFColor *> &pVertexColorArray, const AMFColor *pObjectColor,
std::list<aiMesh *> &pMeshList, aiNode &pSceneNode);
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
void Postprocess_BuildMaterial(const AMFMaterial& pMaterial);
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
void Postprocess_BuildMaterial(const AMFMaterial &pMaterial);
/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
/// \param [in] pConstellation - reference to <constellation> node.
/// \param [out] pNodeList - reference to aiNode's list.
void Postprocess_BuildConstellation(AMFConstellation& pConstellation, std::list<aiNode*>& pNodeList) const;
/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
/// \param [in] pConstellation - reference to <constellation> node.
/// \param [out] pNodeList - reference to aiNode's list.
void Postprocess_BuildConstellation(AMFConstellation &pConstellation, std::list<aiNode *> &pNodeList) const;
/// Build Assimp scene graph in aiScene from collected data.
/// \param [out] pScene - pointer to aiScene where tree will be built.
void Postprocess_BuildScene(aiScene* pScene);
/// Build Assimp scene graph in aiScene from collected data.
/// \param [out] pScene - pointer to aiScene where tree will be built.
void Postprocess_BuildScene(aiScene *pScene);
/// Decode Base64-encoded data.
/// \param [in] pInputBase64 - reference to input Base64-encoded string.
/// \param [out] pOutputData - reference to output array for decoded data.
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
/// Decode Base64-encoded data.
/// \param [in] pInputBase64 - reference to input Base64-encoded string.
/// \param [out] pOutputData - reference to output array for decoded data.
void ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const;
/// Parse <AMF> node of the file.
void ParseNode_Root(XmlNode &root);
/// Parse <AMF> node of the file.
void ParseNode_Root(XmlNode &root);
/// Parse <constellation> node of the file.
void ParseNode_Constellation(XmlNode &node);
/// Parse <constellation> node of the file.
void ParseNode_Constellation(XmlNode &node);
/// Parse <instance> node of the file.
void ParseNode_Instance(XmlNode &node);
/// Parse <instance> node of the file.
void ParseNode_Instance(XmlNode &node);
/// Parse <material> node of the file.
void ParseNode_Material(XmlNode &node);
/// Parse <material> node of the file.
void ParseNode_Material(XmlNode &node);
/// Parse <metadata> node.
void ParseNode_Metadata(XmlNode &node);
/// Parse <metadata> node.
void ParseNode_Metadata(XmlNode &node);
/// Parse <object> node of the file.
void ParseNode_Object(XmlNode &node);
/// Parse <object> node of the file.
void ParseNode_Object(XmlNode &node);
/// Parse <texture> node of the file.
void ParseNode_Texture(XmlNode &node);
/// Parse <texture> node of the file.
void ParseNode_Texture(XmlNode &node);
/// Parse <coordinates> node of the file.
void ParseNode_Coordinates(XmlNode &node);
/// Parse <coordinates> node of the file.
void ParseNode_Coordinates(XmlNode &node);
/// Parse <edge> node of the file.
void ParseNode_Edge(XmlNode &node);
/// Parse <edge> node of the file.
void ParseNode_Edge(XmlNode &node);
/// Parse <mesh> node of the file.
void ParseNode_Mesh(XmlNode &node);
/// Parse <mesh> node of the file.
void ParseNode_Mesh(XmlNode &node);
/// Parse <triangle> node of the file.
void ParseNode_Triangle(XmlNode &node);
/// Parse <triangle> node of the file.
void ParseNode_Triangle(XmlNode &node);
/// Parse <vertex> node of the file.
void ParseNode_Vertex(XmlNode &node);
/// Parse <vertex> node of the file.
void ParseNode_Vertex(XmlNode &node);
/// Parse <vertices> node of the file.
void ParseNode_Vertices(XmlNode &node);
/// Parse <vertices> node of the file.
void ParseNode_Vertices(XmlNode &node);
/// Parse <volume> node of the file.
void ParseNode_Volume(XmlNode &node);
/// Parse <volume> node of the file.
void ParseNode_Volume(XmlNode &node);
/// Parse <color> node of the file.
void ParseNode_Color(XmlNode &node);
/// Parse <color> node of the file.
void ParseNode_Color(XmlNode &node);
/// Parse <texmap> of <map> node of the file.
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
/// Parse <texmap> of <map> node of the file.
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
public:
/// Default constructor.
AMFImporter() AI_NO_EXCEPT
: mNodeElement_Cur(nullptr)
, mXmlParser(nullptr) {
// empty
}
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter();
/// Default destructor.
~AMFImporter();
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string>& pExtensionList);
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
const aiImporterDesc* GetInfo ()const;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string> &pExtensionList);
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
const aiImporterDesc *GetInfo() const;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, std::list<aiNode *> &pNodeList, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
void Throw_CloseNotFound(const std::string &nodeName);
void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
void Throw_ID_NotFound(const std::string &pID) const;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
AMFImporter(const AMFImporter& pScene) = delete;
AMFImporter& operator=(const AMFImporter& pScene) = delete;
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private:
static const aiImporterDesc Description;
AMFNodeElementBase* mNodeElement_Cur;///< Current element.
std::list<AMFNodeElementBase*> mNodeElement_List;///< All elements of scene graph.
XmlParser *mXmlParser;
//irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
XmlParser *mXmlParser;
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
std::list<SPP_Material> mMaterial_Converted; ///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted; ///< List of converted textures for postprocessing step.
};
}// namespace Assimp
} // namespace Assimp
#endif // INCLUDED_AI_AMF_IMPORTER_H

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -51,22 +49,39 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter.hpp"
#include "AMFImporter_Macro.hpp"
namespace Assimp
{
#include <assimp/ParsingUtils.h>
namespace Assimp {
// <mesh>
// </mesh>
// A 3D mesh hull.
// Multi elements - Yes.
// Parent element - <object>.
void AMFImporter::ParseNode_Mesh()
{
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Mesh(XmlNode &node) {
AMFNodeElementBase *ne = nullptr;
// create new mesh object.
ne = new CAMFImporter_NodeElement_Mesh(mNodeElement_Cur);
// Check for child nodes
if(!mReader->isEmptyElement())
// create new mesh object.
ne = new AMFMesh(mNodeElement_Cur);
// Check for child nodes
if (0 != ASSIMP_stricmp(node.name(), "mesh")) {
return;
}
bool found_verts = false, found_volumes = false;
pugi::xml_node vertNode = node.child("vertices");
if (!vertNode.empty()) {
ParseNode_Vertices(vertNode);
found_verts = true;
}
pugi::xml_node volumeNode = node.child("volume");
if (!volumeNode.empty()) {
ParseNode_Volume(volumeNode);
found_volumes = true;
}
/*if(!mReader->isEmptyElement())
{
bool vert_read = false;
@ -87,12 +102,14 @@ CAMFImporter_NodeElement* ne;
MACRO_NODECHECK_LOOPEND("mesh");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
else*/
// Add element to child list of current element
if (!found_verts && !found_volumes) {
mNodeElement_Cur->Child.push_back(ne);
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
// and to node element list because its a new object in graph.
mNodeElement_List.push_back(ne);
}
// <vertices>
@ -100,27 +117,34 @@ CAMFImporter_NodeElement* ne;
// The list of vertices to be used in defining triangles.
// Multi elements - No.
// Parent element - <mesh>.
void AMFImporter::ParseNode_Vertices()
{
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Vertices(XmlNode &node) {
AMFNodeElementBase *ne = nullptr;
// create new mesh object.
ne = new CAMFImporter_NodeElement_Vertices(mNodeElement_Cur);
// Check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("vertices");
if(XML_CheckNode_NameEqual("vertex")) { ParseNode_Vertex(); continue; }
MACRO_NODECHECK_LOOPEND("vertices");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
// create new mesh object.
ne = new AMFVertices(mNodeElement_Cur);
// Check for child nodes
pugi::xml_node vertexNode = node.child("vertex");
if (!vertexNode.empty()) {
ParseNode_Vertex(vertexNode);
} else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
/*if (!mReader->isEmptyElement()) {
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("vertices");
if (XML_CheckNode_NameEqual("vertex")) {
ParseNode_Vertex();
continue;
}
MACRO_NODECHECK_LOOPEND("vertices");
ParseHelper_Node_Exit();
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else*/
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
// <vertex>
@ -128,52 +152,64 @@ CAMFImporter_NodeElement* ne;
// A vertex to be referenced in triangles.
// Multi elements - Yes.
// Parent element - <vertices>.
void AMFImporter::ParseNode_Vertex()
{
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Vertex(XmlNode &node) {
AMFNodeElementBase *ne = nullptr;
// create new mesh object.
ne = new CAMFImporter_NodeElement_Vertex(mNodeElement_Cur);
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false;
bool coord_read = false;
// create new mesh object.
ne = new AMFVertex(mNodeElement_Cur);
pugi::xml_node colorNode = node.child("color");
bool col_read = false;
bool coord_read = false;
if (!colorNode.empty()) {
ParseNode_Color(colorNode);
col_read = true;
}
pugi::xml_node coordNode = node.child("coordinates");
if (!coordNode.empty()) {
ParseNode_Coordinates(coordNode);
coord_read = true;
}
if (!coord_read && !coord_read) {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
}
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("vertex");
if(XML_CheckNode_NameEqual("color"))
{
// Check if data already defined.
if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <vertex>.");
// read data and set flag about it
ParseNode_Color();
col_read = true;
// Check for child nodes
/* if (!mReader->isEmptyElement()) {
continue;
}
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("vertex");
if (XML_CheckNode_NameEqual("color")) {
// Check if data already defined.
if (col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <vertex>.");
// read data and set flag about it
ParseNode_Color();
col_read = true;
if(XML_CheckNode_NameEqual("coordinates"))
{
// Check if data already defined.
if(coord_read) Throw_MoreThanOnceDefined("coordinates", "Only one coordinates set can be defined for <vertex>.");
// read data and set flag about it
ParseNode_Coordinates();
coord_read = true;
continue;
}
continue;
}
if (XML_CheckNode_NameEqual("coordinates")) {
// Check if data already defined.
if (coord_read) Throw_MoreThanOnceDefined("coordinates", "Only one coordinates set can be defined for <vertex>.");
// read data and set flag about it
ParseNode_Coordinates();
coord_read = true;
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("vertex");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
continue;
}
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
if (XML_CheckNode_NameEqual("metadata")) {
ParseNode_Metadata();
continue;
}
MACRO_NODECHECK_LOOPEND("vertex");
ParseHelper_Node_Exit();
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
*/
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
// <coordinates>
@ -186,37 +222,42 @@ CAMFImporter_NodeElement* ne;
// <x>, <y>, <z>
// Multi elements - No.
// X, Y, or Z coordinate, respectively, of a vertex position in space.
void AMFImporter::ParseNode_Coordinates()
{
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
AMFNodeElementBase *ne = nullptr;
// create new color object.
ne = new CAMFImporter_NodeElement_Coordinates(mNodeElement_Cur);
// create new color object.
ne = new AMFCoordinates(mNodeElement_Cur);
CAMFImporter_NodeElement_Coordinates& als = *((CAMFImporter_NodeElement_Coordinates*)ne);// alias for convenience
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool read_flag[3] = { false, false, false };
if (node.attributes().begin() != node.attributes().end()) {
als.Coordinate.x = (ai_real)node.attribute("x").as_float();
als.Coordinate.y = (ai_real)node.attribute("y").as_float();
als.Coordinate.z = (ai_real)node.attribute("z").as_float();
} else {
mNodeElement_Cur->Child.push_back(ne);
}
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("coordinates");
MACRO_NODECHECK_READCOMP_F("x", read_flag[0], als.Coordinate.x);
MACRO_NODECHECK_READCOMP_F("y", read_flag[1], als.Coordinate.y);
MACRO_NODECHECK_READCOMP_F("z", read_flag[2], als.Coordinate.z);
MACRO_NODECHECK_LOOPEND("coordinates");
ParseHelper_Node_Exit();
// check that all components was defined
if((read_flag[0] && read_flag[1] && read_flag[2]) == 0) throw DeadlyImportError("Not all coordinate's components are defined.");
/*// Check for child nodes
if (!mReader->isEmptyElement()) {
bool read_flag[3] = { false, false, false };
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("coordinates");
MACRO_NODECHECK_READCOMP_F("x", read_flag[0], als.Coordinate.x);
MACRO_NODECHECK_READCOMP_F("y", read_flag[1], als.Coordinate.y);
MACRO_NODECHECK_READCOMP_F("z", read_flag[2], als.Coordinate.z);
MACRO_NODECHECK_LOOPEND("coordinates");
ParseHelper_Node_Exit();
// check that all components was defined
if ((read_flag[0] && read_flag[1] && read_flag[2]) == 0) throw DeadlyImportError("Not all coordinate's components are defined.");
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else*/
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
// <volume
@ -228,52 +269,56 @@ CAMFImporter_NodeElement* ne;
// Defines a volume from the established vertex list.
// Multi elements - Yes.
// Parent element - <mesh>.
void AMFImporter::ParseNode_Volume()
{
std::string materialid;
std::string type;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Volume(XmlNode &node) {
std::string materialid;
std::string type;
AMFNodeElementBase *ne = new AMFVolume(mNodeElement_Cur);
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("materialid", materialid, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// Read attributes for node <color>.
/*MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("materialid", materialid, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;*/
// create new object.
ne = new CAMFImporter_NodeElement_Volume(mNodeElement_Cur);
// and assign read data
((CAMFImporter_NodeElement_Volume*)ne)->MaterialID = materialid;
((CAMFImporter_NodeElement_Volume*)ne)->Type = type;
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false;
// create new object.
//ne = new CAMFImporter_NodeElement_Volume(mNodeElement_Cur);
// and assign read data
((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string();
((AMFVolume *)ne)->Type = type;
// Check for child nodes
if (!mReader->isEmptyElement()) {
bool col_read = false;
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("volume");
if(XML_CheckNode_NameEqual("color"))
{
// Check if data already defined.
if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <volume>.");
// read data and set flag about it
ParseNode_Color();
col_read = true;
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("volume");
if (XML_CheckNode_NameEqual("color")) {
// Check if data already defined.
if (col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <volume>.");
// read data and set flag about it
ParseNode_Color();
col_read = true;
continue;
}
continue;
}
if(XML_CheckNode_NameEqual("triangle")) { ParseNode_Triangle(); continue; }
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("volume");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
if (XML_CheckNode_NameEqual("triangle")) {
ParseNode_Triangle();
continue;
}
if (XML_CheckNode_NameEqual("metadata")) {
ParseNode_Metadata();
continue;
}
MACRO_NODECHECK_LOOPEND("volume");
ParseHelper_Node_Exit();
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
// <triangle>
@ -286,72 +331,67 @@ CAMFImporter_NodeElement* ne;
// <v1>, <v2>, <v3>
// Multi elements - No.
// Index of the desired vertices in a triangle or edge.
void AMFImporter::ParseNode_Triangle()
{
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Triangle() {
CAMFImporter_NodeElement *ne;
// create new color object.
ne = new CAMFImporter_NodeElement_Triangle(mNodeElement_Cur);
// create new color object.
ne = new CAMFImporter_NodeElement_Triangle(mNodeElement_Cur);
CAMFImporter_NodeElement_Triangle& als = *((CAMFImporter_NodeElement_Triangle*)ne);// alias for convenience
CAMFImporter_NodeElement_Triangle &als = *((CAMFImporter_NodeElement_Triangle *)ne); // alias for convenience
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false, tex_read = false;
bool read_flag[3] = { false, false, false };
// Check for child nodes
if (!mReader->isEmptyElement()) {
bool col_read = false, tex_read = false;
bool read_flag[3] = { false, false, false };
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("triangle");
if(XML_CheckNode_NameEqual("color"))
{
// Check if data already defined.
if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <triangle>.");
// read data and set flag about it
ParseNode_Color();
col_read = true;
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("triangle");
if (XML_CheckNode_NameEqual("color")) {
// Check if data already defined.
if (col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <triangle>.");
// read data and set flag about it
ParseNode_Color();
col_read = true;
continue;
}
continue;
}
if(XML_CheckNode_NameEqual("texmap"))// new name of node: "texmap".
{
// Check if data already defined.
if(tex_read) Throw_MoreThanOnceDefined("texmap", "Only one texture coordinate can be defined for <triangle>.");
// read data and set flag about it
ParseNode_TexMap();
tex_read = true;
if (XML_CheckNode_NameEqual("texmap")) // new name of node: "texmap".
{
// Check if data already defined.
if (tex_read) Throw_MoreThanOnceDefined("texmap", "Only one texture coordinate can be defined for <triangle>.");
// read data and set flag about it
ParseNode_TexMap();
tex_read = true;
continue;
}
else if(XML_CheckNode_NameEqual("map"))// old name of node: "map".
{
// Check if data already defined.
if(tex_read) Throw_MoreThanOnceDefined("map", "Only one texture coordinate can be defined for <triangle>.");
// read data and set flag about it
ParseNode_TexMap(true);
tex_read = true;
continue;
} else if (XML_CheckNode_NameEqual("map")) // old name of node: "map".
{
// Check if data already defined.
if (tex_read) Throw_MoreThanOnceDefined("map", "Only one texture coordinate can be defined for <triangle>.");
// read data and set flag about it
ParseNode_TexMap(true);
tex_read = true;
continue;
}
continue;
}
MACRO_NODECHECK_READCOMP_U32("v1", read_flag[0], als.V[0]);
MACRO_NODECHECK_READCOMP_U32("v2", read_flag[1], als.V[1]);
MACRO_NODECHECK_READCOMP_U32("v3", read_flag[2], als.V[2]);
MACRO_NODECHECK_LOOPEND("triangle");
ParseHelper_Node_Exit();
// check that all components was defined
if((read_flag[0] && read_flag[1] && read_flag[2]) == 0) throw DeadlyImportError("Not all vertices of the triangle are defined.");
MACRO_NODECHECK_READCOMP_U32("v1", read_flag[0], als.V[0]);
MACRO_NODECHECK_READCOMP_U32("v2", read_flag[1], als.V[1]);
MACRO_NODECHECK_READCOMP_U32("v3", read_flag[2], als.V[2]);
MACRO_NODECHECK_LOOPEND("triangle");
ParseHelper_Node_Exit();
// check that all components was defined
if ((read_flag[0] && read_flag[1] && read_flag[2]) == 0) throw DeadlyImportError("Not all vertices of the triangle are defined.");
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
}// namespace Assimp
} // namespace Assimp
#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

View File

@ -51,8 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter.hpp"
//#include "AMFImporter_Macro.hpp"
namespace Assimp
{
namespace Assimp {
// <color
// profile="" - The ICC color space used to interpret the three color channels <r>, <g> and <b>.
@ -79,18 +78,19 @@ void AMFImporter::ParseNode_Color(XmlNode &node) {
if (!node.empty()) {
bool read_flag[4] = { false, false, false, false };
for (pugi::xml_node &child : node.children()) {
if (child.name() == "r") {
std::string name = child.name();
if ( name == "r") {
read_flag[0] = true;
als.Color.r = atof(child.value());
} else if (child.name() == "g") {
als.Color.r = (ai_real)::atof(child.value());
} else if (name == "g") {
read_flag[1] = true;
als.Color.g = atof(child.value());
} else if (child.name() == "b") {
als.Color.g = (ai_real)::atof(child.value());
} else if (name == "b") {
read_flag[2] = true;
als.Color.b = atof(child.value());
} else if (child.name() == "g") {
als.Color.b = (ai_real)::atof(child.value());
} else if (name == "g") {
read_flag[3] = true;
als.Color.a = atof(child.value());
als.Color.a = (ai_real) ::atof(child.value());
}
}
// check that all components was defined
@ -127,10 +127,11 @@ void AMFImporter::ParseNode_Material(XmlNode &node) {
if (!node.empty()) {
bool col_read = false;
for (pugi::xml_node &child : node.children()) {
if (child.name() == "color") {
const std::string name = child.name();
if (name == "color") {
col_read = true;
ParseNode_Color(child);
} else if (child.name() == "metadata") {
} else if (name == "metadata") {
ParseNode_Metadata(child);
}
}
@ -256,44 +257,46 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
if (!pUseOldName) {
for (pugi::xml_attribute &attr : node.attributes()) {
if (attr.name() == "utex1") {
const std::string name = attr.name();
if (name == "utex1") {
read_flag[0] = true;
als.TextureCoordinate[0].x = attr.as_float();
} else if (attr.name() == "utex2") {
} else if (name == "utex2") {
read_flag[1] = true;
als.TextureCoordinate[1].x = attr.as_float();
} else if (attr.name() == "utex3") {
} else if (name == "utex3") {
read_flag[2] = true;
als.TextureCoordinate[2].x = attr.as_float();
} else if (attr.name() == "vtex1") {
} else if (name == "vtex1") {
read_flag[3] = true;
als.TextureCoordinate[0].y = attr.as_float();
} else if (attr.name() == "vtex2") {
} else if (name == "vtex2") {
read_flag[4] = true;
als.TextureCoordinate[1].y = attr.as_float();
} else if (attr.name() == "vtex3") {
} else if (name == "vtex3") {
read_flag[5] = true;
als.TextureCoordinate[0].y = attr.as_float();
}
}
} else {
for (pugi::xml_attribute &attr : node.attributes()) {
if (attr.name() == "u") {
const std::string name = attr.name();
if (name == "u") {
read_flag[0] = true;
als.TextureCoordinate[0].x = attr.as_float();
} else if (attr.name() == "u2") {
} else if (name == "u2") {
read_flag[1] = true;
als.TextureCoordinate[1].x = attr.as_float();
} else if (attr.name() == "u3") {
} else if (name == "u3") {
read_flag[2] = true;
als.TextureCoordinate[2].x = attr.as_float();
} else if (attr.name() == "v1") {
} else if (name == "v1") {
read_flag[3] = true;
als.TextureCoordinate[0].y = attr.as_float();
} else if (attr.name() == "v2") {
} else if (name == "v2") {
read_flag[4] = true;
als.TextureCoordinate[1].y = attr.as_float();
} else if (attr.name() == "v3") {
} else if (name == "v3") {
read_flag[5] = true;
als.TextureCoordinate[0].y = attr.as_float();
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -83,39 +81,41 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
return tcol;
}
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color *> &pVertexColorArray) const {
CAMFImporter_NodeElement_Vertices *vn = nullptr;
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
std::vector<AMFColor *> &pVertexColorArray) const {
AMFVertex *vn = nullptr;
size_t col_idx;
// All data stored in "vertices", search for it.
for (CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Vertices) vn = (CAMFImporter_NodeElement_Vertices *)ne_child;
for (AMFNodeElementBase *ne_child : pNodeElement.Child) {
if (ne_child->Type == AMFNodeElementBase::ENET_Vertices) {
vn = (AMFVertex *)ne_child;
}
}
// If "vertices" not found then no work for us.
if (vn == nullptr) return;
if (vn == nullptr) {
return;
}
pVertexCoordinateArray.reserve(vn->Child.size()); // all coordinates stored as child and we need to reserve space for future push_back's.
pVertexColorArray.resize(vn->Child.size()); // colors count equal vertices count.
col_idx = 0;
// Inside vertices collect all data and place to arrays
for (CAMFImporter_NodeElement *vn_child : vn->Child) {
for (AMFNodeElementBase *vn_child : vn->Child) {
// vertices, colors
if (vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex) {
if (vn_child->Type == AMFNodeElementBase::ENET_Vertex) {
// by default clear color for current vertex
pVertexColorArray[col_idx] = nullptr;
for (CAMFImporter_NodeElement *vtx : vn_child->Child) {
if (vtx->Type == CAMFImporter_NodeElement::ENET_Coordinates) {
pVertexCoordinateArray.push_back(((CAMFImporter_NodeElement_Coordinates *)vtx)->Coordinate);
for (AMFNodeElementBase *vtx : vn_child->Child) {
if (vtx->Type == AMFNodeElementBase::ENET_Coordinates) {
pVertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
continue;
}
if (vtx->Type == CAMFImporter_NodeElement::ENET_Color) {
pVertexColorArray[col_idx] = (CAMFImporter_NodeElement_Color *)vtx;
if (vtx->Type == AMFNodeElementBase::ENET_Color) {
pVertexColorArray[col_idx] = (AMFColor *)vtx;
continue;
}
} // for(CAMFImporter_NodeElement* vtx: vn_child->Child)
@ -146,59 +146,77 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
}
}
//
// Converted texture not found, create it.
//
CAMFImporter_NodeElement_Texture *src_texture[4]{ nullptr };
std::vector<CAMFImporter_NodeElement_Texture *> src_texture_4check;
AMFTexture *src_texture[4] {
nullptr
};
std::vector<AMFTexture *> src_texture_4check;
SPP_Texture converted_texture;
{ // find all specified source textures
CAMFImporter_NodeElement *t_tex;
AMFNodeElementBase *t_tex;
// R
if (!pID_R.empty()) {
if (!Find_NodeElement(pID_R, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
pugi::xml_node *node = mXmlParser->findNode(pID_R);
if (nullptr == node) {
throw DeadlyImportError("Id not found " + pID_R + ".");
}
//if (!Find_NodeElement(pID_R, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
src_texture[0] = (CAMFImporter_NodeElement_Texture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
src_texture[0] = (AMFTexture *)t_tex;
src_texture_4check.push_back((AMFTexture *)t_tex);
} else {
src_texture[0] = nullptr;
}
// G
if (!pID_G.empty()) {
if (!Find_NodeElement(pID_G, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
pugi::xml_node *node = mXmlParser->findNode(pID_G);
if (nullptr == node) {
throw DeadlyImportError("Id not found " + pID_G + ".");
}
src_texture[1] = (CAMFImporter_NodeElement_Texture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
//if (!Find_NodeElement(pID_G, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
src_texture[1] = (AMFTexture *)t_tex;
src_texture_4check.push_back((AMFTexture *)t_tex);
} else {
src_texture[1] = nullptr;
}
// B
if (!pID_B.empty()) {
if (!Find_NodeElement(pID_B, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B);
//if (!Find_NodeElement(pID_B, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B);
pugi::xml_node *node = mXmlParser->findNode(pID_B);
if (nullptr == node) {
throw DeadlyImportError("Id not found " + pID_B + ".");
}
src_texture[2] = (CAMFImporter_NodeElement_Texture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
src_texture[2] = (AMFTexture *)t_tex;
src_texture_4check.push_back((AMFTexture *)t_tex);
} else {
src_texture[2] = nullptr;
}
// A
if (!pID_A.empty()) {
if (!Find_NodeElement(pID_A, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
pugi::xml_node *node = mXmlParser->findNode(pID_A);
if (nullptr == node) {
throw DeadlyImportError("Id not found " + pID_A + ".");
}
src_texture[3] = (CAMFImporter_NodeElement_Texture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
//if (!Find_NodeElement(pID_A, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
src_texture[3] = (AMFTexture *)t_tex;
src_texture_4check.push_back((AMFTexture *)t_tex);
} else {
src_texture[3] = nullptr;
}
} // END: find all specified source textures
// check that all textures has same size
if (src_texture_4check.size() > 1) {
if (!src_texture_4check.empty() ) {
for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++) {
if ((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth)) {
@ -255,7 +273,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
auto CopyTextureData = [&](const std::string &pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void {
if (!pID.empty()) {
for (size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
CAMFImporter_NodeElement_Texture *tex = src_texture[pSrcTexNum];
AMFTexture *tex = src_texture[pSrcTexNum];
ai_assert(tex);
converted_texture.Data[idx_target] = tex->Data.at(idx_src);
}
@ -276,7 +294,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
}
void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace> &pInputList, std::list<std::list<SComplexFace>> &pOutputList_Separated) {
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap *pTexMap1, const CAMFImporter_NodeElement_TexMap *pTexMap2) -> bool {
auto texmap_is_equal = [](const AMFTexMap *pTexMap1, const AMFTexMap *pTexMap2) -> bool {
if ((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if (pTexMap1 == nullptr) return false;
if (pTexMap2 == nullptr) return false;
@ -313,56 +331,61 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
} while (!pInputList.empty());
}
void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata *> &metadataList, aiNode &sceneNode) const {
if (!metadataList.empty()) {
if (sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
void AMFImporter::Postprocess_AddMetadata(const std::list<AMFMetadata *> &metadataList, aiNode &sceneNode) const {
if (metadataList.empty()) {
return;
}
if (sceneNode.mMetaData != nullptr) {
throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
}
// copy collected metadata to output node.
sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
size_t meta_idx(0);
// copy collected metadata to output node.
sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
size_t meta_idx(0);
for (const CAMFImporter_NodeElement_Metadata &metadata : metadataList) {
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
}
} // if(!metadataList.empty())
for (const AMFMetadata &metadata : metadataList) {
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
}
}
void AMFImporter::Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object &pNodeElement, std::list<aiMesh *> &pMeshList, aiNode **pSceneNode) {
CAMFImporter_NodeElement_Color *object_color = nullptr;
void AMFImporter::Postprocess_BuildNodeAndObject(const AMFObject &pNodeElement, std::list<aiMesh *> &pMeshList, aiNode **pSceneNode) {
AMFColor *object_color = nullptr;
// create new aiNode and set name as <object> has.
*pSceneNode = new aiNode;
(*pSceneNode)->mName = pNodeElement.ID;
// read mesh and color
for (const CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
for (const AMFNodeElementBase *ne_child : pNodeElement.Child) {
std::vector<aiVector3D> vertex_arr;
std::vector<CAMFImporter_NodeElement_Color *> color_arr;
std::vector<AMFColor *> color_arr;
// color for object
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Color) object_color = (CAMFImporter_NodeElement_Color *)ne_child;
if (ne_child->Type == AMFNodeElementBase::ENET_Color) {
object_color = (AMFColor *) ne_child;
}
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Mesh) {
if (ne_child->Type == AMFNodeElementBase::ENET_Mesh) {
// Create arrays from children of mesh: vertices.
PostprocessHelper_CreateMeshDataArray(*((CAMFImporter_NodeElement_Mesh *)ne_child), vertex_arr, color_arr);
PostprocessHelper_CreateMeshDataArray(*((AMFMesh *)ne_child), vertex_arr, color_arr);
// Use this arrays as a source when creating every aiMesh
Postprocess_BuildMeshSet(*((CAMFImporter_NodeElement_Mesh *)ne_child), vertex_arr, color_arr, object_color, pMeshList, **pSceneNode);
Postprocess_BuildMeshSet(*((AMFMesh *)ne_child), vertex_arr, color_arr, object_color, pMeshList, **pSceneNode);
}
} // for(const CAMFImporter_NodeElement* ne_child: pNodeElement)
}
void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
const std::vector<CAMFImporter_NodeElement_Color *> &pVertexColorArray,
const CAMFImporter_NodeElement_Color *pObjectColor, std::list<aiMesh *> &pMeshList, aiNode &pSceneNode) {
void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
const std::vector<AMFColor *> &pVertexColorArray,
const AMFColor *pObjectColor, std::list<aiMesh *> &pMeshList, aiNode &pSceneNode) {
std::list<unsigned int> mesh_idx;
// all data stored in "volume", search for it.
for (const CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
const CAMFImporter_NodeElement_Color *ne_volume_color = nullptr;
for (const AMFNodeElementBase *ne_child : pNodeElement.Child) {
const AMFColor *ne_volume_color = nullptr;
const SPP_Material *cur_mat = nullptr;
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Volume) {
if (ne_child->Type == AMFNodeElementBase::ENET_Volume) {
/******************* Get faces *******************/
const CAMFImporter_NodeElement_Volume *ne_volume = reinterpret_cast<const CAMFImporter_NodeElement_Volume *>(ne_child);
const AMFVolume *ne_volume = reinterpret_cast<const AMFVolume *>(ne_child);
std::list<SComplexFace> complex_faces_list; // List of the faces of the volume.
std::list<std::list<SComplexFace>> complex_faces_toplist; // List of the face list for every mesh.
@ -373,13 +396,13 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
}
// inside "volume" collect all data and place to arrays or create new objects
for (const CAMFImporter_NodeElement *ne_volume_child : ne_volume->Child) {
for (const AMFNodeElementBase *ne_volume_child : ne_volume->Child) {
// color for volume
if (ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Color) {
ne_volume_color = reinterpret_cast<const CAMFImporter_NodeElement_Color *>(ne_volume_child);
} else if (ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Triangle) // triangles, triangles colors
if (ne_volume_child->Type == AMFNodeElementBase::ENET_Color) {
ne_volume_color = reinterpret_cast<const AMFColor *>(ne_volume_child);
} else if (ne_volume_child->Type == AMFNodeElementBase::ENET_Triangle) // triangles, triangles colors
{
const CAMFImporter_NodeElement_Triangle &tri_al = *reinterpret_cast<const CAMFImporter_NodeElement_Triangle *>(ne_volume_child);
const AMFTriangle &tri_al = *reinterpret_cast<const AMFTriangle *>(ne_volume_child);
SComplexFace complex_face;
@ -388,11 +411,11 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
complex_face.TexMap = nullptr;
// get data from triangle children: color, texture coordinates.
if (tri_al.Child.size()) {
for (const CAMFImporter_NodeElement *ne_triangle_child : tri_al.Child) {
if (ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_Color)
complex_face.Color = reinterpret_cast<const CAMFImporter_NodeElement_Color *>(ne_triangle_child);
else if (ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_TexMap)
complex_face.TexMap = reinterpret_cast<const CAMFImporter_NodeElement_TexMap *>(ne_triangle_child);
for (const AMFNodeElementBase *ne_triangle_child : tri_al.Child) {
if (ne_triangle_child->Type == AMFNodeElementBase::ENET_Color)
complex_face.Color = reinterpret_cast<const AMFColor *>(ne_triangle_child);
else if (ne_triangle_child->Type == AMFNodeElementBase::ENET_TexMap)
complex_face.TexMap = reinterpret_cast<const AMFTexMap *>(ne_triangle_child);
}
} // if(tri_al.Child.size())
@ -422,15 +445,18 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
rv = face.Face.mIndices[idx_vert];
found = true;
break;
}
}
if (found) break;
if (found) {
break;
}
}
if (!found) return *pBiggerThan;
if (!found) {
return *pBiggerThan;
}
} else {
rv = pFaceList.front().Face.mIndices[0];
} // if(pBiggerThan != nullptr) else
@ -505,9 +531,9 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
tmesh->mFaces = new aiFace[tmesh->mNumFaces];
// Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume
// Create vertices list and optimize indices. Optimization mean following.In AMF all volumes use one big list of vertices. And one volume
// can use only part of vertices list, for example: vertices list contain few thousands of vertices and volume use vertices 1, 3, 10.
// Do you need all this thousands of garbage? Of course no. So, optimisation step transformate sparse indices set to continuous.
// Do you need all this thousands of garbage? Of course no. So, optimization step transform sparse indices set to continuous.
size_t VertexCount_Max = tmesh->mNumFaces * 3; // 3 - triangles.
std::vector<aiVector3D> vert_arr, texcoord_arr;
std::vector<aiColor4D> col_arr;
@ -566,7 +592,7 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
size_t idx_vert_new = vert_arr.size();
///TODO: clean unused vertices. "* 2": in certain cases - mesh full of triangle colors - vert_arr will contain duplicated vertices for
/// colored triangles and initial vertices (for colored vertices) which in real became unused. This part need more thinking about
/// optimisation.
/// optimization.
bool *idx_vert_used;
idx_vert_used = new bool[VertexCount_Max * 2];
@ -639,15 +665,15 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
} // if(mesh_idx.size() > 0)
}
void AMFImporter::Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material &pMaterial) {
void AMFImporter::Postprocess_BuildMaterial(const AMFMaterial &pMaterial) {
SPP_Material new_mat;
new_mat.ID = pMaterial.ID;
for (const CAMFImporter_NodeElement *mat_child : pMaterial.Child) {
if (mat_child->Type == CAMFImporter_NodeElement::ENET_Color) {
new_mat.Color = (CAMFImporter_NodeElement_Color *)mat_child;
} else if (mat_child->Type == CAMFImporter_NodeElement::ENET_Metadata) {
new_mat.Metadata.push_back((CAMFImporter_NodeElement_Metadata *)mat_child);
for (const AMFNodeElementBase *mat_child : pMaterial.Child) {
if (mat_child->Type == AMFNodeElementBase::ENET_Color) {
new_mat.Color = (AMFColor*)mat_child;
} else if (mat_child->Type == AMFNodeElementBase::ENET_Metadata) {
new_mat.Metadata.push_back((AMFMetadata *)mat_child);
}
} // for(const CAMFImporter_NodeElement* mat_child; pMaterial.Child)
@ -655,7 +681,7 @@ void AMFImporter::Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Mater
mMaterial_Converted.push_back(new_mat);
}
void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation &pConstellation, std::list<aiNode *> &pNodeList) const {
void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellation, std::list<aiNode *> &pNodeList) const {
aiNode *con_node;
std::list<aiNode *> ch_node;
@ -672,8 +698,8 @@ void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Conste
aiNode *t_node;
aiNode *found_node;
if (ne->Type == CAMFImporter_NodeElement::ENET_Metadata) continue;
if (ne->Type != CAMFImporter_NodeElement::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
if (ne->Type == AMFNodeElementBase::ENET_Metadata) continue;
if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
// create alias for conveniance
CAMFImporter_NodeElement_Instance &als = *((CAMFImporter_NodeElement_Instance *)ne);
@ -723,10 +749,10 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
pScene->mRootNode->mParent = nullptr;
pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
// search for root(<amf>) element
CAMFImporter_NodeElement *root_el = nullptr;
AMFNodeElementBase *root_el = nullptr;
for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
if (ne->Type != CAMFImporter_NodeElement::ENET_Root) continue;
for (AMFNodeElementBase *ne : mNodeElement_List) {
if (ne->Type != AMFNodeElementBase::ENET_Root) continue;
root_el = ne;
@ -742,15 +768,15 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
//
// 1. <material>
// 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet
for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
if (root_child->Type == CAMFImporter_NodeElement::ENET_Material) Postprocess_BuildMaterial(*((CAMFImporter_NodeElement_Material *)root_child));
for (const AMFNodeElementBase *root_child : root_el->Child) {
if (root_child->Type == AMFNodeElementBase::ENET_Material) Postprocess_BuildMaterial(*((CAMFImporter_NodeElement_Material *)root_child));
}
// After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>.
//
// 3. <object>
for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
if (root_child->Type == CAMFImporter_NodeElement::ENET_Object) {
for (const AMFNodeElementBase *root_child : root_el->Child) {
if (root_child->Type == AMFNodeElementBase::ENET_Object) {
aiNode *tnode = nullptr;
// for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance>
@ -761,15 +787,15 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
// And finally read rest of nodes.
//
for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
for (const AMFNodeElementBase *root_child : root_el->Child) {
// 4. <constellation>
if (root_child->Type == CAMFImporter_NodeElement::ENET_Constellation) {
if (root_child->Type == AMFNodeElementBase::ENET_Constellation) {
// <object> and <constellation> at top of self abstraction use aiNode. So we can use only aiNode list for creating new aiNode's.
Postprocess_BuildConstellation(*((CAMFImporter_NodeElement_Constellation *)root_child), node_list);
Postprocess_BuildConstellation(*((AMFConstellation *)root_child), node_list);
}
// 5, <metadata>
if (root_child->Type == CAMFImporter_NodeElement::ENET_Metadata) meta_list.push_back((CAMFImporter_NodeElement_Metadata *)root_child);
if (root_child->Type == AMFNodeElementBase::ENET_Metadata) meta_list.push_back((CAMFImporter_NodeElement_Metadata *)root_child);
} // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// at now we can add collected metadata to root node

File diff suppressed because it is too large Load Diff

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@ -50,9 +50,10 @@
#include "ColladaHelper.h"
#include <assimp/TinyFormatter.h>
#include <assimp/ai_assert.h>
#include <assimp/irrXMLWrapper.h>
#include <assimp/XmlParser.h>
namespace Assimp {
class ZipArchiveIOSystem;
// ------------------------------------------------------------------------------------------
@ -81,25 +82,25 @@ protected:
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
/** Reads the contents of the file */
void ReadContents();
void ReadContents(XmlNode &node);
/** Reads the structure of the file */
void ReadStructure();
void ReadStructure(XmlNode &node);
/** Reads asset information such as coordinate system information and legal blah */
void ReadAssetInfo();
void ReadAssetInfo(XmlNode &node);
/** Reads contributor information such as author and legal blah */
void ReadContributorInfo();
void ReadContributorInfo(XmlNode &node);
/** Reads generic metadata into provided map and renames keys for Assimp */
void ReadMetaDataItem(StringMetaData &metadata);
void ReadMetaDataItem(XmlNode &node, StringMetaData &metadata);
/** Reads the animation library */
void ReadAnimationLibrary();
void ReadAnimationLibrary(XmlNode &node);
/** Reads the animation clip library */
void ReadAnimationClipLibrary();
void ReadAnimationClipLibrary(XmlNode &node);
/** Unwrap controllers dependency hierarchy */
void PostProcessControllers();
@ -108,103 +109,103 @@ protected:
void PostProcessRootAnimations();
/** Reads an animation into the given parent structure */
void ReadAnimation(Collada::Animation *pParent);
void ReadAnimation(XmlNode &node, Collada::Animation *pParent);
/** Reads an animation sampler into the given anim channel */
void ReadAnimationSampler(Collada::AnimationChannel &pChannel);
void ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel);
/** Reads the skeleton controller library */
void ReadControllerLibrary();
void ReadControllerLibrary(XmlNode &node);
/** Reads a controller into the given mesh structure */
void ReadController(Collada::Controller &pController);
void ReadController(XmlNode &node, Collada::Controller &pController);
/** Reads the joint definitions for the given controller */
void ReadControllerJoints(Collada::Controller &pController);
void ReadControllerJoints(XmlNode &node, Collada::Controller &pController);
/** Reads the joint weights for the given controller */
void ReadControllerWeights(Collada::Controller &pController);
void ReadControllerWeights(XmlNode &node, Collada::Controller &pController);
/** Reads the image library contents */
void ReadImageLibrary();
void ReadImageLibrary(XmlNode &node);
/** Reads an image entry into the given image */
void ReadImage(Collada::Image &pImage);
void ReadImage(XmlNode &node, Collada::Image &pImage);
/** Reads the material library */
void ReadMaterialLibrary();
void ReadMaterialLibrary(XmlNode &node);
/** Reads a material entry into the given material */
void ReadMaterial(Collada::Material &pMaterial);
void ReadMaterial(XmlNode &node, Collada::Material &pMaterial);
/** Reads the camera library */
void ReadCameraLibrary();
void ReadCameraLibrary(XmlNode &node);
/** Reads a camera entry into the given camera */
void ReadCamera(Collada::Camera &pCamera);
void ReadCamera(XmlNode &node, Collada::Camera &pCamera);
/** Reads the light library */
void ReadLightLibrary();
void ReadLightLibrary(XmlNode &node);
/** Reads a light entry into the given light */
void ReadLight(Collada::Light &pLight);
void ReadLight(XmlNode &node, Collada::Light &pLight);
/** Reads the effect library */
void ReadEffectLibrary();
void ReadEffectLibrary(XmlNode &node);
/** Reads an effect entry into the given effect*/
void ReadEffect(Collada::Effect &pEffect);
void ReadEffect(XmlNode &node, Collada::Effect &pEffect);
/** Reads an COMMON effect profile */
void ReadEffectProfileCommon(Collada::Effect &pEffect);
void ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect);
/** Read sampler properties */
void ReadSamplerProperties(Collada::Sampler &pSampler);
void ReadSamplerProperties(XmlNode &node, Collada::Sampler &pSampler);
/** Reads an effect entry containing a color or a texture defining that color */
void ReadEffectColor(aiColor4D &pColor, Collada::Sampler &pSampler);
void ReadEffectColor(XmlNode &node, aiColor4D &pColor, Collada::Sampler &pSampler);
/** Reads an effect entry containing a float */
void ReadEffectFloat(ai_real &pFloat);
void ReadEffectFloat(XmlNode &node, ai_real &pFloat);
/** Reads an effect parameter specification of any kind */
void ReadEffectParam(Collada::EffectParam &pParam);
void ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam);
/** Reads the geometry library contents */
void ReadGeometryLibrary();
void ReadGeometryLibrary(XmlNode &node);
/** Reads a geometry from the geometry library. */
void ReadGeometry(Collada::Mesh &pMesh);
void ReadGeometry(XmlNode &node, Collada::Mesh &pMesh);
/** Reads a mesh from the geometry library */
void ReadMesh(Collada::Mesh &pMesh);
void ReadMesh(XmlNode &node, Collada::Mesh &pMesh);
/** Reads a source element - a combination of raw data and an accessor defining
* things that should not be redefinable. Yes, that's another rant.
*/
void ReadSource();
void ReadSource(XmlNode &node);
/** Reads a data array holding a number of elements, and stores it in the global library.
* Currently supported are array of floats and arrays of strings.
*/
void ReadDataArray();
void ReadDataArray(XmlNode &node);
/** Reads an accessor and stores it in the global library under the given ID -
* accessors use the ID of the parent <source> element
*/
void ReadAccessor(const std::string &pID);
void ReadAccessor(XmlNode &node, const std::string &pID);
/** Reads input declarations of per-vertex mesh data into the given mesh */
void ReadVertexData(Collada::Mesh &pMesh);
void ReadVertexData(XmlNode &node, Collada::Mesh &pMesh);
/** Reads input declarations of per-index mesh data into the given mesh */
void ReadIndexData(Collada::Mesh &pMesh);
void ReadIndexData(XmlNode &node, Collada::Mesh &pMesh);
/** Reads a single input channel element and stores it in the given array, if valid */
void ReadInputChannel(std::vector<Collada::InputChannel> &poChannels);
void ReadInputChannel(XmlNode &node, std::vector<Collada::InputChannel> &poChannels);
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
size_t ReadPrimitives(Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
size_t ReadPrimitives(XmlNode &node, Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
@ -220,22 +221,22 @@ protected:
void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh);
/** Reads the library of node hierarchies and scene parts */
void ReadSceneLibrary();
void ReadSceneLibrary(XmlNode &node);
/** Reads a scene node's contents including children and stores it in the given node */
void ReadSceneNode(Collada::Node *pNode);
void ReadSceneNode(XmlNode &node, Collada::Node *pNode);
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
void ReadNodeTransformation(Collada::Node *pNode, Collada::TransformType pType);
void ReadNodeTransformation(XmlNode &node, Collada::Node *pNode, Collada::TransformType pType);
/** Reads a mesh reference in a node and adds it to the node's mesh list */
void ReadNodeGeometry(Collada::Node *pNode);
void ReadNodeGeometry(XmlNode &node, Collada::Node *pNode);
/** Reads the collada scene */
void ReadScene();
void ReadScene(XmlNode &node);
// Processes bind_vertex_input and bind elements
void ReadMaterialVertexInputBinding(Collada::SemanticMappingTable &tbl);
void ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl);
/** Reads embedded textures from a ZAE archive*/
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
@ -246,19 +247,19 @@ protected:
void ReportWarning(const char *msg, ...);
/** Skips all data until the end node of the current element */
void SkipElement();
//void SkipElement();
/** Skips all data until the end node of the given element */
void SkipElement(const char *pElement);
//void SkipElement(const char *pElement);
/** Compares the current xml element name to the given string and returns true if equal */
bool IsElement(const char *pName) const;
/** Tests for the opening tag of the given element, throws an exception if not found */
void TestOpening(const char *pName);
//void TestOpening(const char *pName);
/** Tests for the closing tag of the given element, throws an exception if not found */
void TestClosing(const char *pName);
//void TestClosing(const char *pName);
/** Checks the present element for the presence of the attribute, returns its index
or throws an exception if not found */
@ -293,11 +294,12 @@ protected:
const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
protected:
/** Filename, for a verbose error message */
// Filename, for a verbose error message
std::string mFileName;
/** XML reader, member for everyday use */
irr::io::IrrXMLReader *mReader;
// XML reader, member for everyday use
//irr::io::IrrXMLReader *mReader;
XmlParser mXmlParser;
/** All data arrays found in the file by ID. Might be referred to by actually
everyone. Collada, you are a steaming pile of indirection. */

View File

@ -73,7 +73,11 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
IRRMeshImporter::IRRMeshImporter() {}
IRRMeshImporter::IRRMeshImporter() :
BaseImporter(),
IrrlichtBase() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,12 +46,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_IRRMESHLOADER_H_INCLUDED
#define AI_IRRMESHLOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include "IRRShared.h"
#include <assimp/BaseImporter.h>
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
namespace Assimp {
namespace Assimp {
// ---------------------------------------------------------------------------
/** IrrMesh importer class.
@ -61,37 +60,31 @@ namespace Assimp {
* irrEdit. As IrrEdit itself is capable of importing quite many file formats,
* it might be a good file format for data exchange.
*/
class IRRMeshImporter : public BaseImporter, public IrrlichtBase
{
class IRRMeshImporter : public BaseImporter, public IrrlichtBase {
public:
IRRMeshImporter();
~IRRMeshImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
*/
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const;
protected:
// -------------------------------------------------------------------
/** Return importer meta information.
* See #BaseImporter::GetInfo for the details
*/
const aiImporterDesc* GetInfo () const;
const aiImporterDesc *GetInfo() const;
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
};
} // end of namespace Assimp

View File

@ -43,8 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Shared utilities for the IRR and IRRMESH loaders
*/
//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
@ -57,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// Transformation matrix to convert from Assimp to IRR space
static const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
@ -66,7 +64,7 @@ static const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
// ------------------------------------------------------------------------------------------------
// read a property in hexadecimal format (i.e. ffffffff)
void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
for (pugi::xml_attribute attrib : mNode.attributes()) {
for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string( attrib.value() );
} else if (!ASSIMP_stricmp(attrib.name(),"value")) {
@ -79,7 +77,7 @@ void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
// ------------------------------------------------------------------------------------------------
// read a decimal property
void IrrlichtBase::ReadIntProperty(IntProperty & out) {
for (pugi::xml_attribute attrib : mNode.attributes()) {
for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.value(),"value")) {
@ -91,8 +89,8 @@ void IrrlichtBase::ReadIntProperty(IntProperty & out) {
// ------------------------------------------------------------------------------------------------
// read a string property
void IrrlichtBase::ReadStringProperty (StringProperty& out) {
for (pugi::xml_attribute attrib : mNode.attributes()) {
void IrrlichtBase::ReadStringProperty( StringProperty& out) {
for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
@ -105,7 +103,7 @@ void IrrlichtBase::ReadStringProperty (StringProperty& out) {
// ------------------------------------------------------------------------------------------------
// read a boolean property
void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
for (pugi::xml_attribute attrib : mNode.attributes()) {
for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")){
out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
@ -118,7 +116,7 @@ void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
// ------------------------------------------------------------------------------------------------
// read a float property
void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
for (pugi::xml_attribute attrib : mNode.attributes()) {
for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
@ -131,7 +129,7 @@ void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
// ------------------------------------------------------------------------------------------------
// read a vector property
void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
for (pugi::xml_attribute attrib : mNode.attributes()) {
for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
@ -181,7 +179,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
int cnt = 0; // number of used texture channels
unsigned int nd = 0;
for (pugi::xml_node child : mNode.children()) {
for (pugi::xml_node child : mNode->children()) {
if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
HexProperty prop;
ReadHexProperty(prop);

View File

@ -7,49 +7,48 @@
#ifndef INCLUDED_AI_IRRSHARED_H
#define INCLUDED_AI_IRRSHARED_H
#include <assimp/XmlParser.h>
#include <assimp/BaseImporter.h>
#include <assimp/XmlParser.h>
#include <stdint.h>
struct aiMaterial;
namespace Assimp {
namespace Assimp {
/** @brief Matrix to convert from Assimp to IRR and backwards
*/
extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
// Default: 0 = solid, one texture
#define AI_IRRMESH_MAT_solid_2layer 0x10000
#define AI_IRRMESH_MAT_solid_2layer 0x10000
// Transparency flags
#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
#define AI_IRRMESH_MAT_trans_add 0x2
#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
#define AI_IRRMESH_MAT_trans_add 0x2
// Lightmapping flags
#define AI_IRRMESH_MAT_lightmap 0x2
#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4)
#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8)
#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10)
#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20)
#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40)
#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80)
#define AI_IRRMESH_MAT_lightmap 0x2
#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap | 0x4)
#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap | 0x8)
#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap | 0x10)
#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap | 0x20)
#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap | 0x40)
#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap | 0x80)
// Standard NormalMap (or Parallax map, they're treated equally)
#define AI_IRRMESH_MAT_normalmap_solid (0x100)
#define AI_IRRMESH_MAT_normalmap_solid (0x100)
// Normal map combined with vertex alpha
#define AI_IRRMESH_MAT_normalmap_tva \
#define AI_IRRMESH_MAT_normalmap_tva \
(AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha)
// Normal map combined with additive transparency
#define AI_IRRMESH_MAT_normalmap_ta \
#define AI_IRRMESH_MAT_normalmap_ta \
(AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add)
// Special flag. It indicates a second texture has been found
// Its type depends ... either a normal textue or a normal map
#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000
#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000
// ---------------------------------------------------------------------------
/** Base class for the Irr and IrrMesh importers.
@ -57,58 +56,62 @@ extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
* Declares some irrlight-related xml parsing utilities and provides tools
* to load materials from IRR and IRRMESH files.
*/
class IrrlichtBase
{
class IrrlichtBase {
protected:
IrrlichtBase() :
mNode(nullptr) {
// empty
}
~IrrlichtBase() {
// empty
}
/** @brief Data structure for a simple name-value property
*/
template <class T>
struct Property
{
struct Property {
std::string name;
T value;
};
typedef Property<uint32_t> HexProperty;
typedef Property<std::string> StringProperty;
typedef Property<bool> BoolProperty;
typedef Property<float> FloatProperty;
typedef Property<aiVector3D> VectorProperty;
typedef Property<int> IntProperty;
typedef Property<uint32_t> HexProperty;
typedef Property<std::string> StringProperty;
typedef Property<bool> BoolProperty;
typedef Property<float> FloatProperty;
typedef Property<aiVector3D> VectorProperty;
typedef Property<int> IntProperty;
/// XML reader instance
XmlParser mParser;
pugi::xml_node &mNode;
XmlParser mParser;
pugi::xml_node *mNode;
// -------------------------------------------------------------------
/** Parse a material description from the XML
* @return The created material
* @param matFlags Receives AI_IRRMESH_MAT_XX flags
*/
aiMaterial* ParseMaterial(unsigned int& matFlags);
aiMaterial *ParseMaterial(unsigned int &matFlags);
// -------------------------------------------------------------------
/** Read a property of the specified type from the current XML element.
* @param out Receives output data
*/
void ReadHexProperty (HexProperty& out);
void ReadStringProperty (StringProperty& out);
void ReadBoolProperty (BoolProperty& out);
void ReadFloatProperty (FloatProperty& out);
void ReadVectorProperty (VectorProperty& out);
void ReadIntProperty (IntProperty& out);
void ReadHexProperty(HexProperty &out);
void ReadStringProperty(StringProperty &out);
void ReadBoolProperty(BoolProperty &out);
void ReadFloatProperty(FloatProperty &out);
void ReadVectorProperty(VectorProperty &out);
void ReadIntProperty(IntProperty &out);
};
// ------------------------------------------------------------------------------------------------
// Unpack a hex color, e.g. 0xdcdedfff
inline
void ColorFromARGBPacked(uint32_t in, aiColor4D& clr) {
inline void ColorFromARGBPacked(uint32_t in, aiColor4D &clr) {
clr.a = ((in >> 24) & 0xff) / 255.f;
clr.r = ((in >> 16) & 0xff) / 255.f;
clr.g = ((in >> 8) & 0xff) / 255.f;
clr.b = ((in ) & 0xff) / 255.f;
clr.g = ((in >> 8) & 0xff) / 255.f;
clr.b = ((in)&0xff) / 255.f;
}
} // end namespace Assimp

View File

@ -1251,6 +1251,8 @@ namespace pugi
};
#ifndef PUGIXML_NO_EXCEPTIONS
#pragma warning(push)
#pragma warning( disable: 4275 )
// XPath exception class
class PUGIXML_CLASS xpath_exception: public std::exception
{
@ -1268,7 +1270,7 @@ namespace pugi
const xpath_parse_result& result() const;
};
#endif
#pragma warning(pop)
// XPath node class (either xml_node or xml_attribute)
class PUGIXML_CLASS xpath_node
{

View File

@ -109,6 +109,10 @@ public:
return &node;
}
bool hasNode( const std::string &name ) const {
return nullptr != findNode(name);
}
TNodeType *parse(IOStream *stream) {
if (nullptr == stream) {
return nullptr;