fix typo, use a macro to avoid magic numbers.
parent
647f1e47fa
commit
fb146b7d39
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@ -251,6 +251,8 @@ private:
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unsigned mNumUVChannels;
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unsigned mNumUVChannels;
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unsigned mNumColorChannels;
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unsigned mNumColorChannels;
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};
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};
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#define JOINED_VERTICES_MARK 0x80000000u
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// now start the JoinVerticesProcess
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// now start the JoinVerticesProcess
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int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
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int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
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static_assert( AI_MAX_NUMBER_OF_COLOR_SETS == 8, "AI_MAX_NUMBER_OF_COLOR_SETS == 8");
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static_assert( AI_MAX_NUMBER_OF_COLOR_SETS == 8, "AI_MAX_NUMBER_OF_COLOR_SETS == 8");
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@ -357,8 +359,8 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
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}
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}
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} else{
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} else{
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// if the vertex is already there just find the replace index that is appropriate to it
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// if the vertex is already there just find the replace index that is appropriate to it
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// mark it with '0x80000000'
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// mark it with JOINED_VERTICES_MARK
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replaceIndex[a] = it->second | 0x80000000;
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replaceIndex[a] = it->second | JOINED_VERTICES_MARK;
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}
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}
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}
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}
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@ -387,7 +389,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
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for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
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for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
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aiFace& face = pMesh->mFaces[a];
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aiFace& face = pMesh->mFaces[a];
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for( unsigned int b = 0; b < face.mNumIndices; b++) {
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for( unsigned int b = 0; b < face.mNumIndices; b++) {
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face.mIndices[b] = replaceIndex[face.mIndices[b]] & ~0x80000000;
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face.mIndices[b] = replaceIndex[face.mIndices[b]] & ~JOINED_VERTICES_MARK;
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}
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}
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}
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}
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@ -401,8 +403,8 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
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for ( unsigned int b = 0; b < bone->mNumWeights; b++ ) {
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for ( unsigned int b = 0; b < bone->mNumWeights; b++ ) {
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const aiVertexWeight& ow = bone->mWeights[ b ];
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const aiVertexWeight& ow = bone->mWeights[ b ];
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// if the vertex is a unique one, translate it
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// if the vertex is a unique one, translate it
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// filter out joined vertices by mrak.
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// filter out joined vertices by JOINED_VERTICES_MARK.
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if ( !( replaceIndex[ ow.mVertexId ] & 0x80000000 ) ) {
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if ( !( replaceIndex[ ow.mVertexId ] & JOINED_VERTICES_MARK ) ) {
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aiVertexWeight nw;
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aiVertexWeight nw;
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nw.mVertexId = replaceIndex[ ow.mVertexId ];
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nw.mVertexId = replaceIndex[ ow.mVertexId ];
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nw.mWeight = ow.mWeight;
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nw.mWeight = ow.mWeight;
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