Exporter: update documentation.
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@ -198,7 +198,13 @@ public:
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* redundant as exporters would apply them anyhow. A good example
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* is triangulation - whilst you can enforce it by specifying
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* the #aiProcess_Triangulate flag, most export formats support only
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* triangulate data so they would run the step even if it wasn't requested.
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* triangulate data so they would run the step even if it wasn't requested.
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*
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* If assimp detects that the input scene was directly taken from the importer side of
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* the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
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* any postprocessing steps already applied to the scene will not be applied again, unless
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* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
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* #aiProcess_FlipWindingOrder).
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* @return AI_SUCCESS if everything was fine.
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* @note Use aiCopyScene() to get a modifiable copy of a previously
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* imported scene.*/
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@ -143,6 +143,12 @@ ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
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* is triangulation - whilst you can enforce it by specifying
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* the #aiProcess_Triangulate flag, most export formats support only
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* triangulate data so they would run the step anyway.
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*
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* If assimp detects that the input scene was directly taken from the importer side of
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* the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
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* any postprocessing steps already applied to the scene will not be applied again, unless
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* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
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* #aiProcess_FlipWindingOrder).
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* @return a status code indicating the result of the export
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* @note Use aiCopyScene() to get a modifiable copy of a previously
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* imported scene.
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