Another minor source change, this time even more minor than the last. Let's see what the cache can do with this.
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@ -104,7 +104,7 @@ unsigned int PretransformVertices::CountNodes( aiNode* pcNode )
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// ------------------------------------------------------------------------------------------------
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// Get a bitwise combination identifying the vertex format of a mesh
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unsigned int PretransformVertices::GetMeshVFormat(aiMesh* pcMesh)
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unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh )
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{
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// the vertex format is stored in aiMesh::mBones for later retrieval.
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// there isn't a good reason to compute it a few hundred times
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