- BUGFIX: Fixed a crash in the normal-loader method of obj loader.

- CHANGE: Improve and fix a bug in texture coordinate loading in obj loader.
- CHANGE: Use ai_assert instead of assert.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@112 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
kimmi 2008-08-14 21:25:50 +00:00
parent c1d19035ee
commit fa8edfe207
7 changed files with 203 additions and 47 deletions

View File

@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector> #include <vector>
#include <map> #include <map>
#include "../include/aiTypes.h" #include "../include/aiTypes.h"
#include "../include/aiMesh.h"
namespace Assimp namespace Assimp
{ {
@ -151,12 +152,16 @@ struct Material
//! Illumination model //! Illumination model
int illumination_model; int illumination_model;
//! Constructor
Material() Material()
{ {
// empty
} }
// Destructor
~Material() ~Material()
{ {
// empty
} }
}; };
@ -165,19 +170,27 @@ struct Material
//! \brief Data structure to store a mesh //! \brief Data structure to store a mesh
struct Mesh struct Mesh
{ {
/// Array with pointer to all stored faces
std::vector<Face*> m_Faces; std::vector<Face*> m_Faces;
/// Assigned material
Material *m_pMaterial; Material *m_pMaterial;
/// Number of stored indices.
unsigned int m_uiNumIndices; unsigned int m_uiNumIndices;
/// Number of UV
unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
/// Material index.
unsigned int m_uiMaterialIndex; unsigned int m_uiMaterialIndex;
/// Constructor
Mesh() : Mesh() :
m_pMaterial(NULL), m_pMaterial(NULL),
m_uiNumIndices(0), m_uiNumIndices(0),
m_uiMaterialIndex(0) m_uiMaterialIndex(0)
{ {
// empty memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
} }
/// Destructor
~Mesh() ~Mesh()
{ {
// empty // empty
@ -260,6 +273,8 @@ struct Model
} }
}; };
// ------------------------------------------------------------------------------------------------
} // Namespace ObjFile } // Namespace ObjFile
} // Namespace Assimp } // Namespace Assimp

View File

@ -1,3 +1,43 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "ObjFileImporter.h" #include "ObjFileImporter.h"
#include "ObjFileParser.h" #include "ObjFileParser.h"
#include "ObjFileData.h" #include "ObjFileData.h"
@ -6,8 +46,8 @@
#include "../include/aiMesh.h" #include "../include/aiMesh.h"
#include "../include/aiScene.h" #include "../include/aiScene.h"
#include "../include/aiAssert.h" #include "../include/aiAssert.h"
#include "MaterialSystem.h"
#include "../include/DefaultLogger.h" #include "../include/DefaultLogger.h"
#include "MaterialSystem.h"
#include <boost/scoped_ptr.hpp> #include <boost/scoped_ptr.hpp>
#include <boost/format.hpp> #include <boost/format.hpp>
@ -116,7 +156,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
else else
{ {
// This is an error, so break down the application // This is an error, so break down the application
assert (false); ai_assert (false);
} }
// Create nodes for the whole scene // Create nodes for the whole scene
@ -224,29 +264,33 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
// Create faces // Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ]; ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
pMesh->mNumFaces = (unsigned int) pObjMesh->m_Faces.size(); ai_assert( NULL != pObjMesh );
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ]; pMesh->mNumFaces = static_cast<unsigned int>( pObjMesh->m_Faces.size() );
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex; if ( pMesh->mNumFaces > 0 )
// Copy all data from all stored meshes
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
{ {
aiFace *pFace = &pMesh->mFaces[ index ]; pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size(); pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0) // Copy all data from all stored meshes
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
{ {
pFace->mIndices = new unsigned int[ uiNumIndices ]; aiFace *pFace = &pMesh->mFaces[ index ];
ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices; const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
ai_assert ( NULL != pIndexArray ); pFace->mNumIndices = (unsigned int) uiNumIndices;
for ( size_t a=0; a<pFace->mNumIndices; a++ ) if (pFace->mNumIndices > 0)
{ {
pFace->mIndices[ a ] = pIndexArray->at( a ); pFace->mIndices = new unsigned int[ uiNumIndices ];
ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
ai_assert ( NULL != pIndexArray );
for ( size_t a=0; a<pFace->mNumIndices; a++ )
{
pFace->mIndices[ a ] = pIndexArray->at( a );
}
}
else
{
pFace->mIndices = NULL;
} }
}
else
{
pFace->mIndices = NULL;
} }
} }
@ -255,13 +299,14 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates a vretex array
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel, void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
const ObjFile::Object* pCurrentObject, const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex, unsigned int uiMeshIndex,
aiMesh* pMesh) aiMesh* pMesh)
{ {
// Checking preconditions // Checking preconditions
ai_assert ( NULL != pCurrentObject ); ai_assert( NULL != pCurrentObject );
// Break, if no faces are stored in object // Break, if no faces are stored in object
if (pCurrentObject->m_Faces.empty()) if (pCurrentObject->m_Faces.empty())
@ -283,18 +328,25 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Allocate buffer for texture coordinates // Allocate buffer for texture coordinates
if ( !pModel->m_TextureCoord.empty() ) if ( !pModel->m_TextureCoord.empty() )
{ {
for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ )
pMesh->mTextureCoords[ i ] = new aiVector3D[ pModel->m_TextureCoord.size() ]; {
const unsigned int num_uv = pObjMesh->m_uiUVCoordinates[ i ];
if ( num_uv > 0 )
{
pMesh->mNumUVComponents[ i ] = num_uv;
pMesh->mTextureCoords[ i ] = new aiVector3D[ num_uv ];
}
}
} }
// Copy vertices, normals and textures into aiMesh instance // Copy vertices, normals and textures into aiMesh instance
unsigned int newIndex = 0; unsigned int newIndex = 0;
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
{ {
// get destination face // Get destination face
aiFace *pDestFace = &pMesh->mFaces[ index ]; aiFace *pDestFace = &pMesh->mFaces[ index ];
// get source face // Get source face
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ]; ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
// Copy all index arrays // Copy all index arrays
@ -304,32 +356,38 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
assert ( vertex < pModel->m_Vertices.size() ); assert ( vertex < pModel->m_Vertices.size() );
pMesh->mVertices[ newIndex ] = *pModel->m_Vertices[ vertex ]; pMesh->mVertices[ newIndex ] = *pModel->m_Vertices[ vertex ];
if ( !pModel->m_Normals.empty() ) // Copy all normals
if ( !pSourceFace->m_pNormals->empty() )
{ {
const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex ); const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
assert( normal < pModel->m_Normals.size() ); ai_assert( normal < pModel->m_Normals.size() );
pMesh->mNormals[ newIndex ] = *pModel->m_Normals[ normal ]; pMesh->mNormals[ newIndex ] = *pModel->m_Normals[ normal ];
} }
// Copy all texture coordinates
if ( !pModel->m_TextureCoord.empty() ) if ( !pModel->m_TextureCoord.empty() )
{ {
const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex ); const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
ai_assert ( tex < pModel->m_TextureCoord.size() ); ai_assert( tex < pModel->m_TextureCoord.size() );
for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
{ {
aiVector2D coord2d = *pModel->m_TextureCoord[ tex ]; if ( pMesh->mNumUVComponents[ i ] > 0 )
pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 ); {
aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
}
} }
} }
assert( pMesh->mNumVertices > newIndex ); ai_assert( pMesh->mNumVertices > newIndex );
pDestFace->mIndices[ vertexIndex ] = newIndex; pDestFace->mIndices[ vertexIndex ] = newIndex;
newIndex++; ++newIndex;
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Counts all stored meshes
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes) void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
{ {
iNumMeshes = 0; iNumMeshes = 0;
@ -349,6 +407,7 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates tha material
void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData, void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiScene* pScene) aiScene* pScene)
{ {

View File

@ -57,8 +57,10 @@ struct Object;
struct Model; struct Model;
} }
// ------------------------------------------------------------------------------------------------
/// \class ObjFileImporter /// \class ObjFileImporter
/// \brief Imports a waveform obj file /// \brief Imports a waveform obj file
// ------------------------------------------------------------------------------------------------
class ObjFileImporter : class ObjFileImporter :
BaseImporter BaseImporter
{ {
@ -112,7 +114,7 @@ private:
//! \brief Appends a child node to a parentnode and updates the datastructures. //! \brief Appends a child node to a parentnode and updates the datastructures.
void appendChildToParentNode(aiNode *pParent, aiNode *pChild); void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
//! \brief //! \brief TODO!
void createAnimations(); void createAnimations();
private: private:
@ -124,11 +126,15 @@ private:
std::string m_strAbsPath; std::string m_strAbsPath;
}; };
// ------------------------------------------------------------------------------------------------
//
inline void ObjFileImporter::GetExtensionList(std::string& append) inline void ObjFileImporter::GetExtensionList(std::string& append)
{ {
append.append("*.obj"); append.append("*.obj");
} }
// ------------------------------------------------------------------------------------------------
} // Namespace Assimp } // Namespace Assimp
#endif #endif

View File

@ -1,3 +1,43 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "ObjFileMtlImporter.h" #include "ObjFileMtlImporter.h"
#include "../include/aiTypes.h" #include "../include/aiTypes.h"
#include "../include/aiAssert.h" #include "../include/aiAssert.h"
@ -10,6 +50,7 @@ namespace Assimp
{ {
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer, ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
const std::string &strAbsPath, const std::string &strAbsPath,
ObjFile::Model *pModel ) : ObjFile::Model *pModel ) :
@ -28,18 +69,21 @@ ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Destructor
ObjFileMtlImporter::~ObjFileMtlImporter() ObjFileMtlImporter::~ObjFileMtlImporter()
{ {
// empty // empty
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &rOther) ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &rOther)
{ {
// empty // empty
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator = ( ObjFileMtlImporter &ObjFileMtlImporter::operator = (
const ObjFileMtlImporter &rOther) const ObjFileMtlImporter &rOther)
{ {
@ -47,6 +91,7 @@ ObjFileMtlImporter &ObjFileMtlImporter::operator = (
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads the material description
void ObjFileMtlImporter::load() void ObjFileMtlImporter::load()
{ {
if ( m_DataIt == m_DataItEnd ) if ( m_DataIt == m_DataItEnd )
@ -119,6 +164,7 @@ void ObjFileMtlImporter::load()
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads a color definition
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor ) void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
{ {
ai_assert( NULL != pColor ); ai_assert( NULL != pColor );
@ -139,6 +185,7 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel( int &illum_model ) void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
{ {
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE ); m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
@ -146,6 +193,7 @@ void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads a single float value.
void ObjFileMtlImporter::getFloatValue( float &value ) void ObjFileMtlImporter::getFloatValue( float &value )
{ {
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE ); m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
@ -153,6 +201,7 @@ void ObjFileMtlImporter::getFloatValue( float &value )
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial() void ObjFileMtlImporter::createMaterial()
{ {
std::string strName; std::string strName;
@ -177,6 +226,7 @@ void ObjFileMtlImporter::createMaterial()
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Gets a texture name from data.
void ObjFileMtlImporter::getTexture() void ObjFileMtlImporter::getTexture()
{ {
std::string strTexture; std::string strTexture;

View File

@ -76,20 +76,21 @@ public:
~ObjFileMtlImporter(); ~ObjFileMtlImporter();
private: private:
//! \brief Copy constructor, empty. /// Copy constructor, empty.
ObjFileMtlImporter(const ObjFileMtlImporter &rOther); ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
/// \brief Assignment operator, returns only a reference of this instance.
//! \brief Assignment operator, returns only a reference of this instance.
ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther); ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
/// Load the whole material description
//! \brief Load the whole material description
void load(); void load();
/// Get color data.
//!
void getColorRGBA( aiColor3D *pColor); void getColorRGBA( aiColor3D *pColor);
/// Get illumination model from loaded data
void getIlluminationModel( int &illum_model ); void getIlluminationModel( int &illum_model );
/// Gets a float value from data.
void getFloatValue( float &value ); void getFloatValue( float &value );
/// Creates a new material from loaded data.
void createMaterial(); void createMaterial();
/// Get texture name from loaded data.
void getTexture(); void getTexture();
private: private:
@ -107,6 +108,8 @@ private:
char m_buffer[BUFFERSIZE]; char m_buffer[BUFFERSIZE];
}; };
// ------------------------------------------------------------------------------------------------
} // Namespace Assimp } // Namespace Assimp
#endif #endif

View File

@ -18,6 +18,7 @@ namespace Assimp
const std::string ObjFileParser::DEFAULT_MATERIAL = "defaultmaterial"; const std::string ObjFileParser::DEFAULT_MATERIAL = "defaultmaterial";
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor with loaded data and directories.
ObjFileParser::ObjFileParser(std::vector<char> &Data, ObjFileParser::ObjFileParser(std::vector<char> &Data,
const std::string &strAbsPath, const std::string &strAbsPath,
const std::string &strModelName) : const std::string &strModelName) :
@ -302,9 +303,11 @@ void ObjFileParser::getFace()
m_pModel->m_pCurrentMesh = new ObjFile::Mesh(); m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh ); m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
} }
// Store the face
m_pModel->m_pCurrentMesh->m_Faces.push_back( face ); m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
if ( !face->m_pVertices->empty() ) m_pModel->m_pCurrentMesh->m_uiNumIndices += face->m_pVertices->size();
m_pModel->m_pCurrentMesh->m_uiNumIndices += face->m_pVertices->size(); m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += face->m_pTexturCoords[0].size();
// Skip the rest of the line // Skip the rest of the line
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
@ -577,7 +580,7 @@ void ObjFileParser::reportErrorTokenInFace()
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Extracts the extention from a filename // Extracts the extention from a filename
void ObjFileParser::extractExtension(const std::string strFile, void ObjFileParser::extractExtension(const std::string &strFile,
std::string &strExt) std::string &strExt)
{ {
strExt = ""; strExt = "";

View File

@ -74,30 +74,50 @@ public:
typedef std::vector<char>::const_iterator ConstDataArrayIt; typedef std::vector<char>::const_iterator ConstDataArrayIt;
public: public:
/// \brief Constructor with data array.
ObjFileParser(std::vector<char> &Data, const std::string &strAbsPath, const std::string &strModelName); ObjFileParser(std::vector<char> &Data, const std::string &strAbsPath, const std::string &strModelName);
/// \brief Destructor
~ObjFileParser(); ~ObjFileParser();
/// \brief Model getter.
ObjFile::Model *GetModel() const; ObjFile::Model *GetModel() const;
private: private:
/// Parse the loadedfile
void parseFile(); void parseFile();
/// Method to copy the new delimited word in the current line.
void copyNextWord(char *pBuffer, size_t length); void copyNextWord(char *pBuffer, size_t length);
/// Method to copy the new line.
void copyNextLine(char *pBuffer, size_t length); void copyNextLine(char *pBuffer, size_t length);
void getVector3(std::vector<aiVector3D*> &point3d_array); /// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D*> &point3d_array );
/// Stores the following 3d vector.
void getVector2(std::vector<aiVector2D*> &point2d_array); void getVector2(std::vector<aiVector2D*> &point2d_array);
/// Stores the following face.
void getFace(); void getFace();
void getMaterialDesc(); void getMaterialDesc();
/// Gets a comment.
void getComment(); void getComment();
/// Gets a a material library.
void getMaterialLib(); void getMaterialLib();
/// Creates a new material.
void getNewMaterial(); void getNewMaterial();
/// Gets the groupname from file.
void getGroupName(); void getGroupName();
/// Gets the group number from file.
void getGroupNumber(); void getGroupNumber();
///
int getMaterialIndex( const std::string &strMaterialName ); int getMaterialIndex( const std::string &strMaterialName );
///
void getObjectName(); void getObjectName();
///
void createObject(const std::string &strObjectName); void createObject(const std::string &strObjectName);
/// Error report in token
void reportErrorTokenInFace(); void reportErrorTokenInFace();
void extractExtension(const std::string strFile, std::string &strExt); /// Extractor for extention
void extractExtension(const std::string &strFile, std::string &strExt);
private: private:
/// Default material name
static const std::string DEFAULT_MATERIAL;/* = "defaultmaterial";*/ static const std::string DEFAULT_MATERIAL;/* = "defaultmaterial";*/
//! Absolute filepath to model //! Absolute filepath to model
std::string m_strAbsPath; std::string m_strAbsPath;