- BUGFIX: Fixed a crash in the normal-loader method of obj loader.
- CHANGE: Improve and fix a bug in texture coordinate loading in obj loader. - CHANGE: Use ai_assert instead of assert. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@112 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
c1d19035ee
commit
fa8edfe207
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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <vector>
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#include <vector>
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#include <map>
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#include <map>
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#include "../include/aiTypes.h"
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#include "../include/aiTypes.h"
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#include "../include/aiMesh.h"
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namespace Assimp
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namespace Assimp
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{
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{
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@ -151,12 +152,16 @@ struct Material
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//! Illumination model
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//! Illumination model
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int illumination_model;
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int illumination_model;
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//! Constructor
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Material()
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Material()
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{
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{
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// empty
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}
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}
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// Destructor
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~Material()
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~Material()
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{
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{
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// empty
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}
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}
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};
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};
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@ -165,19 +170,27 @@ struct Material
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//! \brief Data structure to store a mesh
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//! \brief Data structure to store a mesh
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struct Mesh
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struct Mesh
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{
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{
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/// Array with pointer to all stored faces
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std::vector<Face*> m_Faces;
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std::vector<Face*> m_Faces;
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/// Assigned material
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Material *m_pMaterial;
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Material *m_pMaterial;
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/// Number of stored indices.
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unsigned int m_uiNumIndices;
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unsigned int m_uiNumIndices;
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/// Number of UV
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unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
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/// Material index.
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unsigned int m_uiMaterialIndex;
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unsigned int m_uiMaterialIndex;
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/// Constructor
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Mesh() :
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Mesh() :
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m_pMaterial(NULL),
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m_pMaterial(NULL),
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m_uiNumIndices(0),
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m_uiNumIndices(0),
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m_uiMaterialIndex(0)
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m_uiMaterialIndex(0)
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{
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{
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// empty
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memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
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}
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}
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/// Destructor
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~Mesh()
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~Mesh()
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{
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{
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// empty
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// empty
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@ -260,6 +273,8 @@ struct Model
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}
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}
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};
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};
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// ------------------------------------------------------------------------------------------------
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} // Namespace ObjFile
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} // Namespace ObjFile
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} // Namespace Assimp
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} // Namespace Assimp
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@ -1,3 +1,43 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "ObjFileImporter.h"
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#include "ObjFileImporter.h"
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#include "ObjFileParser.h"
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#include "ObjFileParser.h"
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#include "ObjFileData.h"
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#include "ObjFileData.h"
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@ -6,8 +46,8 @@
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#include "../include/aiMesh.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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#include "../include/aiScene.h"
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#include "../include/aiAssert.h"
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#include "../include/aiAssert.h"
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#include "MaterialSystem.h"
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#include "../include/DefaultLogger.h"
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#include "../include/DefaultLogger.h"
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#include "MaterialSystem.h"
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#include <boost/scoped_ptr.hpp>
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#include <boost/scoped_ptr.hpp>
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#include <boost/format.hpp>
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#include <boost/format.hpp>
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@ -116,7 +156,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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else
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else
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{
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{
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// This is an error, so break down the application
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// This is an error, so break down the application
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assert (false);
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ai_assert (false);
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}
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}
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// Create nodes for the whole scene
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// Create nodes for the whole scene
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@ -224,29 +264,33 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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// Create faces
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// Create faces
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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pMesh->mNumFaces = (unsigned int) pObjMesh->m_Faces.size();
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ai_assert( NULL != pObjMesh );
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pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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pMesh->mNumFaces = static_cast<unsigned int>( pObjMesh->m_Faces.size() );
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pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
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if ( pMesh->mNumFaces > 0 )
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// Copy all data from all stored meshes
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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{
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{
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aiFace *pFace = &pMesh->mFaces[ index ];
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pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
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pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
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pFace->mNumIndices = (unsigned int) uiNumIndices;
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if (pFace->mNumIndices > 0)
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// Copy all data from all stored meshes
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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{
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{
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pFace->mIndices = new unsigned int[ uiNumIndices ];
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aiFace *pFace = &pMesh->mFaces[ index ];
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ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
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const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
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ai_assert ( NULL != pIndexArray );
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pFace->mNumIndices = (unsigned int) uiNumIndices;
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for ( size_t a=0; a<pFace->mNumIndices; a++ )
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if (pFace->mNumIndices > 0)
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{
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{
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pFace->mIndices[ a ] = pIndexArray->at( a );
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pFace->mIndices = new unsigned int[ uiNumIndices ];
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ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
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ai_assert ( NULL != pIndexArray );
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for ( size_t a=0; a<pFace->mNumIndices; a++ )
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{
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pFace->mIndices[ a ] = pIndexArray->at( a );
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}
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}
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else
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{
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pFace->mIndices = NULL;
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}
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}
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}
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else
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{
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pFace->mIndices = NULL;
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}
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}
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Creates a vretex array
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void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject,
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const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex,
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unsigned int uiMeshIndex,
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aiMesh* pMesh)
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aiMesh* pMesh)
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{
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{
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// Checking preconditions
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// Checking preconditions
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ai_assert ( NULL != pCurrentObject );
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ai_assert( NULL != pCurrentObject );
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// Break, if no faces are stored in object
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// Break, if no faces are stored in object
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if (pCurrentObject->m_Faces.empty())
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if (pCurrentObject->m_Faces.empty())
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// Allocate buffer for texture coordinates
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// Allocate buffer for texture coordinates
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if ( !pModel->m_TextureCoord.empty() )
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if ( !pModel->m_TextureCoord.empty() )
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{
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{
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ )
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pMesh->mTextureCoords[ i ] = new aiVector3D[ pModel->m_TextureCoord.size() ];
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{
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const unsigned int num_uv = pObjMesh->m_uiUVCoordinates[ i ];
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if ( num_uv > 0 )
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{
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pMesh->mNumUVComponents[ i ] = num_uv;
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pMesh->mTextureCoords[ i ] = new aiVector3D[ num_uv ];
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}
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}
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}
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}
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// Copy vertices, normals and textures into aiMesh instance
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// Copy vertices, normals and textures into aiMesh instance
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unsigned int newIndex = 0;
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unsigned int newIndex = 0;
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for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
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for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
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{
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{
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// get destination face
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[ index ];
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aiFace *pDestFace = &pMesh->mFaces[ index ];
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// get source face
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// Get source face
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ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
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ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
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// Copy all index arrays
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// Copy all index arrays
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@ -304,32 +356,38 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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assert ( vertex < pModel->m_Vertices.size() );
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assert ( vertex < pModel->m_Vertices.size() );
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pMesh->mVertices[ newIndex ] = *pModel->m_Vertices[ vertex ];
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pMesh->mVertices[ newIndex ] = *pModel->m_Vertices[ vertex ];
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if ( !pModel->m_Normals.empty() )
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// Copy all normals
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if ( !pSourceFace->m_pNormals->empty() )
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{
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{
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const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
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const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
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assert( normal < pModel->m_Normals.size() );
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ai_assert( normal < pModel->m_Normals.size() );
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pMesh->mNormals[ newIndex ] = *pModel->m_Normals[ normal ];
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pMesh->mNormals[ newIndex ] = *pModel->m_Normals[ normal ];
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}
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}
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// Copy all texture coordinates
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if ( !pModel->m_TextureCoord.empty() )
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if ( !pModel->m_TextureCoord.empty() )
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{
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{
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const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
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const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
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ai_assert ( tex < pModel->m_TextureCoord.size() );
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ai_assert( tex < pModel->m_TextureCoord.size() );
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
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{
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{
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aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
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if ( pMesh->mNumUVComponents[ i ] > 0 )
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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{
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aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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}
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}
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}
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}
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assert( pMesh->mNumVertices > newIndex );
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ai_assert( pMesh->mNumVertices > newIndex );
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pDestFace->mIndices[ vertexIndex ] = newIndex;
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pDestFace->mIndices[ vertexIndex ] = newIndex;
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newIndex++;
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++newIndex;
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}
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}
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Counts all stored meshes
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void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
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void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
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{
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{
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iNumMeshes = 0;
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iNumMeshes = 0;
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@ -349,6 +407,7 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Creates tha material
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void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiScene* pScene)
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aiScene* pScene)
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{
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{
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@ -57,8 +57,10 @@ struct Object;
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struct Model;
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struct Model;
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}
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}
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// ------------------------------------------------------------------------------------------------
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/// \class ObjFileImporter
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/// \class ObjFileImporter
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/// \brief Imports a waveform obj file
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/// \brief Imports a waveform obj file
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// ------------------------------------------------------------------------------------------------
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class ObjFileImporter :
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class ObjFileImporter :
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BaseImporter
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BaseImporter
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{
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{
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|
@ -112,7 +114,7 @@ private:
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//! \brief Appends a child node to a parentnode and updates the datastructures.
|
//! \brief Appends a child node to a parentnode and updates the datastructures.
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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|
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//! \brief
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//! \brief TODO!
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void createAnimations();
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void createAnimations();
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|
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private:
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private:
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|
@ -124,11 +126,15 @@ private:
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std::string m_strAbsPath;
|
std::string m_strAbsPath;
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||||||
};
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};
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|
// ------------------------------------------------------------------------------------------------
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//
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||||||
inline void ObjFileImporter::GetExtensionList(std::string& append)
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inline void ObjFileImporter::GetExtensionList(std::string& append)
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{
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{
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append.append("*.obj");
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append.append("*.obj");
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}
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}
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|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
} // Namespace Assimp
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} // Namespace Assimp
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||||||
|
|
||||||
#endif
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#endif
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||||||
|
|
|
@ -1,3 +1,43 @@
|
||||||
|
/*
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
Open Asset Import Library (ASSIMP)
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the following
|
||||||
|
conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the ASSIMP team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the ASSIMP Development Team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
*/
|
||||||
#include "ObjFileMtlImporter.h"
|
#include "ObjFileMtlImporter.h"
|
||||||
#include "../include/aiTypes.h"
|
#include "../include/aiTypes.h"
|
||||||
#include "../include/aiAssert.h"
|
#include "../include/aiAssert.h"
|
||||||
|
@ -10,6 +50,7 @@ namespace Assimp
|
||||||
{
|
{
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Constructor
|
||||||
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
|
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
|
||||||
const std::string &strAbsPath,
|
const std::string &strAbsPath,
|
||||||
ObjFile::Model *pModel ) :
|
ObjFile::Model *pModel ) :
|
||||||
|
@ -28,18 +69,21 @@ ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Destructor
|
||||||
ObjFileMtlImporter::~ObjFileMtlImporter()
|
ObjFileMtlImporter::~ObjFileMtlImporter()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Private copy constructor
|
||||||
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &rOther)
|
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &rOther)
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Private copy constructor
|
||||||
ObjFileMtlImporter &ObjFileMtlImporter::operator = (
|
ObjFileMtlImporter &ObjFileMtlImporter::operator = (
|
||||||
const ObjFileMtlImporter &rOther)
|
const ObjFileMtlImporter &rOther)
|
||||||
{
|
{
|
||||||
|
@ -47,6 +91,7 @@ ObjFileMtlImporter &ObjFileMtlImporter::operator = (
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Loads the material description
|
||||||
void ObjFileMtlImporter::load()
|
void ObjFileMtlImporter::load()
|
||||||
{
|
{
|
||||||
if ( m_DataIt == m_DataItEnd )
|
if ( m_DataIt == m_DataItEnd )
|
||||||
|
@ -119,6 +164,7 @@ void ObjFileMtlImporter::load()
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Loads a color definition
|
||||||
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
|
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
|
||||||
{
|
{
|
||||||
ai_assert( NULL != pColor );
|
ai_assert( NULL != pColor );
|
||||||
|
@ -139,6 +185,7 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Loads the kind of illumination model.
|
||||||
void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
|
void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
|
||||||
{
|
{
|
||||||
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
|
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
|
||||||
|
@ -146,6 +193,7 @@ void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Loads a single float value.
|
||||||
void ObjFileMtlImporter::getFloatValue( float &value )
|
void ObjFileMtlImporter::getFloatValue( float &value )
|
||||||
{
|
{
|
||||||
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
|
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
|
||||||
|
@ -153,6 +201,7 @@ void ObjFileMtlImporter::getFloatValue( float &value )
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Creates a material from loaded data.
|
||||||
void ObjFileMtlImporter::createMaterial()
|
void ObjFileMtlImporter::createMaterial()
|
||||||
{
|
{
|
||||||
std::string strName;
|
std::string strName;
|
||||||
|
@ -177,6 +226,7 @@ void ObjFileMtlImporter::createMaterial()
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Gets a texture name from data.
|
||||||
void ObjFileMtlImporter::getTexture()
|
void ObjFileMtlImporter::getTexture()
|
||||||
{
|
{
|
||||||
std::string strTexture;
|
std::string strTexture;
|
||||||
|
|
|
@ -76,20 +76,21 @@ public:
|
||||||
~ObjFileMtlImporter();
|
~ObjFileMtlImporter();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//! \brief Copy constructor, empty.
|
/// Copy constructor, empty.
|
||||||
ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
|
ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
|
||||||
|
/// \brief Assignment operator, returns only a reference of this instance.
|
||||||
//! \brief Assignment operator, returns only a reference of this instance.
|
|
||||||
ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
|
ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
|
||||||
|
/// Load the whole material description
|
||||||
//! \brief Load the whole material description
|
|
||||||
void load();
|
void load();
|
||||||
|
/// Get color data.
|
||||||
//!
|
|
||||||
void getColorRGBA( aiColor3D *pColor);
|
void getColorRGBA( aiColor3D *pColor);
|
||||||
|
/// Get illumination model from loaded data
|
||||||
void getIlluminationModel( int &illum_model );
|
void getIlluminationModel( int &illum_model );
|
||||||
|
/// Gets a float value from data.
|
||||||
void getFloatValue( float &value );
|
void getFloatValue( float &value );
|
||||||
|
/// Creates a new material from loaded data.
|
||||||
void createMaterial();
|
void createMaterial();
|
||||||
|
/// Get texture name from loaded data.
|
||||||
void getTexture();
|
void getTexture();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -107,6 +108,8 @@ private:
|
||||||
char m_buffer[BUFFERSIZE];
|
char m_buffer[BUFFERSIZE];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -18,6 +18,7 @@ namespace Assimp
|
||||||
const std::string ObjFileParser::DEFAULT_MATERIAL = "defaultmaterial";
|
const std::string ObjFileParser::DEFAULT_MATERIAL = "defaultmaterial";
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
// Constructor with loaded data and directories.
|
||||||
ObjFileParser::ObjFileParser(std::vector<char> &Data,
|
ObjFileParser::ObjFileParser(std::vector<char> &Data,
|
||||||
const std::string &strAbsPath,
|
const std::string &strAbsPath,
|
||||||
const std::string &strModelName) :
|
const std::string &strModelName) :
|
||||||
|
@ -302,9 +303,11 @@ void ObjFileParser::getFace()
|
||||||
m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
|
m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
|
||||||
m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
|
m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Store the face
|
||||||
m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
|
m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
|
||||||
if ( !face->m_pVertices->empty() )
|
m_pModel->m_pCurrentMesh->m_uiNumIndices += face->m_pVertices->size();
|
||||||
m_pModel->m_pCurrentMesh->m_uiNumIndices += face->m_pVertices->size();
|
m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += face->m_pTexturCoords[0].size();
|
||||||
|
|
||||||
// Skip the rest of the line
|
// Skip the rest of the line
|
||||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||||
|
@ -577,7 +580,7 @@ void ObjFileParser::reportErrorTokenInFace()
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Extracts the extention from a filename
|
// Extracts the extention from a filename
|
||||||
void ObjFileParser::extractExtension(const std::string strFile,
|
void ObjFileParser::extractExtension(const std::string &strFile,
|
||||||
std::string &strExt)
|
std::string &strExt)
|
||||||
{
|
{
|
||||||
strExt = "";
|
strExt = "";
|
||||||
|
|
|
@ -74,30 +74,50 @@ public:
|
||||||
typedef std::vector<char>::const_iterator ConstDataArrayIt;
|
typedef std::vector<char>::const_iterator ConstDataArrayIt;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
/// \brief Constructor with data array.
|
||||||
ObjFileParser(std::vector<char> &Data, const std::string &strAbsPath, const std::string &strModelName);
|
ObjFileParser(std::vector<char> &Data, const std::string &strAbsPath, const std::string &strModelName);
|
||||||
|
/// \brief Destructor
|
||||||
~ObjFileParser();
|
~ObjFileParser();
|
||||||
|
/// \brief Model getter.
|
||||||
ObjFile::Model *GetModel() const;
|
ObjFile::Model *GetModel() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/// Parse the loadedfile
|
||||||
void parseFile();
|
void parseFile();
|
||||||
|
/// Method to copy the new delimited word in the current line.
|
||||||
void copyNextWord(char *pBuffer, size_t length);
|
void copyNextWord(char *pBuffer, size_t length);
|
||||||
|
/// Method to copy the new line.
|
||||||
void copyNextLine(char *pBuffer, size_t length);
|
void copyNextLine(char *pBuffer, size_t length);
|
||||||
void getVector3(std::vector<aiVector3D*> &point3d_array);
|
/// Stores the following 3d vector.
|
||||||
|
void getVector3( std::vector<aiVector3D*> &point3d_array );
|
||||||
|
/// Stores the following 3d vector.
|
||||||
void getVector2(std::vector<aiVector2D*> &point2d_array);
|
void getVector2(std::vector<aiVector2D*> &point2d_array);
|
||||||
|
/// Stores the following face.
|
||||||
void getFace();
|
void getFace();
|
||||||
void getMaterialDesc();
|
void getMaterialDesc();
|
||||||
|
/// Gets a comment.
|
||||||
void getComment();
|
void getComment();
|
||||||
|
/// Gets a a material library.
|
||||||
void getMaterialLib();
|
void getMaterialLib();
|
||||||
|
/// Creates a new material.
|
||||||
void getNewMaterial();
|
void getNewMaterial();
|
||||||
|
/// Gets the groupname from file.
|
||||||
void getGroupName();
|
void getGroupName();
|
||||||
|
/// Gets the group number from file.
|
||||||
void getGroupNumber();
|
void getGroupNumber();
|
||||||
|
///
|
||||||
int getMaterialIndex( const std::string &strMaterialName );
|
int getMaterialIndex( const std::string &strMaterialName );
|
||||||
|
///
|
||||||
void getObjectName();
|
void getObjectName();
|
||||||
|
///
|
||||||
void createObject(const std::string &strObjectName);
|
void createObject(const std::string &strObjectName);
|
||||||
|
/// Error report in token
|
||||||
void reportErrorTokenInFace();
|
void reportErrorTokenInFace();
|
||||||
void extractExtension(const std::string strFile, std::string &strExt);
|
/// Extractor for extention
|
||||||
|
void extractExtension(const std::string &strFile, std::string &strExt);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/// Default material name
|
||||||
static const std::string DEFAULT_MATERIAL;/* = "defaultmaterial";*/
|
static const std::string DEFAULT_MATERIAL;/* = "defaultmaterial";*/
|
||||||
//! Absolute filepath to model
|
//! Absolute filepath to model
|
||||||
std::string m_strAbsPath;
|
std::string m_strAbsPath;
|
||||||
|
|
Loading…
Reference in New Issue