Bugfix: Collada Exporter writes proper mesh references now - that makes static scenes work just fine
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1164 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/5/head
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29d3a18962
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fa6039e1cb
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@ -354,7 +354,7 @@ void ColladaExporter::WriteNode( const aiNode* pNode)
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for( size_t a = 0; a < pNode->mNumMeshes; ++a )
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for( size_t a = 0; a < pNode->mNumMeshes; ++a )
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{
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{
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// const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
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// const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
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mOutput << startstr << "<instance_geometry url=\"#" << GetMeshId( a) << "\">" << endstr;
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mOutput << startstr << "<instance_geometry url=\"#" << GetMeshId( pNode->mMeshes[a]) << "\">" << endstr;
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PushTag();
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PushTag();
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PopTag();
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PopTag();
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