Merge branch 'master' into issue_2390

pull/2391/head
Matias Lavik 2019-04-03 12:26:06 +02:00 committed by GitHub
commit fa37018e08
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24 changed files with 908 additions and 906 deletions

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@ -555,8 +555,6 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
mesh->mNormals[n].z);
}
}
else {
}
ioprintf(io,"\t\t</Normals>\n");
}

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@ -416,7 +416,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
void operator ()(T& /*out*/,const char* = "") {
// obviously, it is crucial that _DefaultInitializer is used
// only from within a catch clause.
throw;
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
}
};

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@ -144,7 +144,7 @@ void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// check header
char head[32];
stream->CopyAndAdvance(head,32);
if (strncmp(head,"Caligari ",9)) {
if (strncmp(head,"Caligari ",9) != 0) {
ThrowException("Could not found magic id: `Caligari`");
}
@ -656,14 +656,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
ReadFloat3Tuple_Ascii(msh.color ,&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"cone angle",10)) {
if (strncmp(rgb,"cone angle",10) != 0) {
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
}
SkipSpaces(rgb+10,&rgb);
msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"inner angle",11)) {
if (strncmp(rgb,"inner angle",11) != 0) {
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb+11,&rgb);
@ -903,7 +903,7 @@ public:
if(nfo.size != static_cast<unsigned int>(-1)) {
try {
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
} catch ( DeadlyImportError e ) {
} catch (const DeadlyImportError& e ) {
// out of limit so correct the value
reader.IncPtr( reader.GetReadLimit() );
}
@ -1214,7 +1214,7 @@ void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const
const chunk_guard cn(nfo,reader);
out.nodes.push_back(std::shared_ptr<Group>(new Group()));
out.nodes.push_back(std::make_shared<Group>());
Group& msh = (Group&)(*out.nodes.back().get());
msh = nfo;

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@ -476,8 +476,11 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
mZipArchive->Close( fileStream );
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
} else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ",file);
}
}
}

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@ -1717,22 +1717,22 @@ namespace Assimp {
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -1840,22 +1840,22 @@ namespace Assimp {
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -2196,22 +2196,22 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*>(v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;

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@ -432,7 +432,7 @@ void FBX::Node::WritePropertyNodeAscii(
char buffer[32];
FBX::Node node(name);
node.Begin(s, false, indent);
std::string vsize = std::to_string(v.size());
std::string vsize = to_string(v.size());
// *<size> {
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
// indent + 1
@ -468,7 +468,7 @@ void FBX::Node::WritePropertyNodeAscii(
char buffer[32];
FBX::Node node(name);
node.Begin(s, false, indent);
std::string vsize = std::to_string(v.size());
std::string vsize = to_string(v.size());
// *<size> {
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
// indent + 1

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@ -326,8 +326,11 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
content = new uint8_t[len];
::memcpy(content, data + 5, len);
}
} catch (runtime_error runtimeError) {
} catch (const runtime_error& runtimeError)
{
//we don't need the content data for contents that has already been loaded
ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
runtimeError.what());
}
}

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@ -304,9 +304,6 @@ inline void FindSuitableMultiple(int& angle)
else if (angle < 10) angle = 10;
else if (angle < 20) angle = 20;
else if (angle < 30) angle = 30;
else
{
}
}
// ------------------------------------------------------------------------------------------------
@ -317,6 +314,8 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// XXX totally WIP - doesn't produce proper results, need to evaluate
// whether there's any use for Irrlicht's proprietary scene format
// outside Irrlicht ...
// This also applies to the above function of FindSuitableMultiple and ClampSpline which are
// solely used in this function
if (root->animators.empty()) {
return;
@ -674,38 +673,38 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// Get the loaded mesh from the scene and add it to
// the list of all scenes to be attached to the
// graph we're currently building
aiScene* scene = batch.GetImport(root->id);
if (!scene) {
aiScene* localScene = batch.GetImport(root->id);
if (!localScene) {
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
break;
}
attach.push_back(AttachmentInfo(scene,rootOut));
attach.push_back(AttachmentInfo(localScene,rootOut));
// Now combine the material we've loaded for this mesh
// with the real materials we got from the file. As we
// don't execute any pp-steps on the file, the numbers
// should be equal. If they are not, we can impossibly
// do this ...
if (root->materials.size() != (unsigned int)scene->mNumMaterials) {
if (root->materials.size() != (unsigned int)localScene->mNumMaterials) {
ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
"with the materials found in the IRR scene file");
break;
}
for (unsigned int i = 0; i < scene->mNumMaterials;++i) {
for (unsigned int i = 0; i < localScene->mNumMaterials;++i) {
// Delete the old material, we don't need it anymore
delete scene->mMaterials[i];
delete localScene->mMaterials[i];
std::pair<aiMaterial*, unsigned int>& src = root->materials[i];
scene->mMaterials[i] = src.first;
localScene->mMaterials[i] = src.first;
}
// NOTE: Each mesh should have exactly one material assigned,
// but we do it in a separate loop if this behaviour changes
// in future.
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
for (unsigned int i = 0; i < localScene->mNumMeshes;++i) {
// Process material flags
aiMesh* mesh = scene->mMeshes[i];
aiMesh* mesh = localScene->mMeshes[i];
// If "trans_vertex_alpha" mode is enabled, search all vertex colors

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@ -278,10 +278,10 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> );
const char* sz = scheme.GetStaticStringForToken(type);
if(sz) {
const std::string::size_type len = n2-n1+1;
char* const copysz = new char[len+1];
const std::string::size_type szLen = n2-n1+1;
char* const copysz = new char[szLen+1];
std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz);
copysz[len] = '\0';
copysz[szLen] = '\0';
db.InternInsert(new LazyObject(db,id,line,sz,copysz));
}
if(!has_next) {

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@ -443,10 +443,10 @@ void MD5Importer::LoadMD5MeshFile ()
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
{
MD5::WeightDesc& desc = meshSrc.mWeights[w];
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */
if (!(desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[desc.mBone];
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[weightDesc.mBone];
}
}
@ -493,20 +493,20 @@ void MD5Importer::LoadMD5MeshFile ()
if (w >= meshSrc.mWeights.size())
throw DeadlyImportError("MD5MESH: Invalid weight index");
MD5::WeightDesc& desc = meshSrc.mWeights[w];
if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
continue;
}
const ai_real fNewWeight = desc.mWeight / fSum;
const ai_real fNewWeight = weightDesc.mWeight / fSum;
// transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[desc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (desc.vOffsetPosition);
MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition);
// use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)desc.mWeight);
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);

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@ -127,7 +127,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
mOutput.write((char *)&meshnum, 4);
if (exportPointClouds) {
throw DeadlyExportError("This functionality is not yet implemented for binary output.");
}
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {

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@ -294,17 +294,17 @@ namespace glTF {
// filling object "compressedData"
json_comp_data.SetObject();
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
json_comp_data.AddMember("byteOffset", static_cast<uint64_t>(ptr_ext_comp->Offset), w.mAl);
json_comp_data.AddMember("componentType", 5121, w.mAl);
json_comp_data.AddMember("type", "SCALAR", w.mAl);
json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
json_comp_data.AddMember("count", static_cast<uint64_t>(ptr_ext_comp->Count), w.mAl);
if(ptr_ext_comp->Binary)
json_comp_data.AddMember("mode", "binary", w.mAl);
else
json_comp_data.AddMember("mode", "ascii", w.mAl);
json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
json_comp_data.AddMember("indicesCount", static_cast<uint64_t>(ptr_ext_comp->IndicesCount), w.mAl);
json_comp_data.AddMember("verticesCount", static_cast<uint64_t>(ptr_ext_comp->VerticesCount), w.mAl);
// filling object "Open3DGC-compression"
Value json_o3dgc;

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@ -245,7 +245,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
namespace {
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
ai_assert(mat->Get(propName, type, idx, val) == AI_SUCCESS);
}
}

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@ -6,20 +6,18 @@ This is the main-module of PyAssimp.
import sys
if sys.version_info < (2,6):
raise 'pyassimp: need python 2.6 or newer'
raise RuntimeError('pyassimp: need python 2.6 or newer')
# xrange was renamed range in Python 3 and the original range from Python 2 was removed.
# To keep compatibility with both Python 2 and 3, xrange is set to range for version 3.0 and up.
if sys.version_info >= (3,0):
xrange = range
import ctypes
import os
try: import numpy
except: numpy = None
except ImportError: numpy = None
import logging
import ctypes
logger = logging.getLogger("pyassimp")
# attach default null handler to logger so it doesn't complain
# even if you don't attach another handler to logger
@ -67,10 +65,10 @@ def make_tuple(ai_obj, type = None):
# Returns unicode object for Python 2, and str object for Python 3.
def _convert_assimp_string(assimp_string):
try:
return unicode(assimp_string.data, errors='ignore')
except:
if sys.version_info >= (3, 0):
return str(assimp_string.data, errors='ignore')
else:
return unicode(assimp_string.data, errors='ignore')
# It is faster and more correct to have an init function for each assimp class
def _init_face(aiFace):
@ -305,7 +303,7 @@ def load(filename,
# unsigned int pLength,
# unsigned int pFlags,
# const char* pHint)
if file_type == None:
if file_type is None:
raise AssimpError('File type must be specified when passing file objects!')
data = filename.read()
model = _assimp_lib.load_mem(data,
@ -343,8 +341,7 @@ def export(scene,
'''
from ctypes import pointer
exportStatus = _assimp_lib.export(pointer(scene), file_type.encode("ascii"), filename.encode(sys.getfilesystemencoding()), processing)
exportStatus = _assimp_lib.export(ctypes.pointer(scene), file_type.encode("ascii"), filename.encode(sys.getfilesystemencoding()), processing)
if exportStatus != 0:
raise AssimpError('Could not export scene!')
@ -369,16 +366,14 @@ def export_blob(scene,
---------
Pointer to structs.ExportDataBlob
'''
from ctypes import pointer
exportBlobPtr = _assimp_lib.export_blob(pointer(scene), file_type.encode("ascii"), processing)
exportBlobPtr = _assimp_lib.export_blob(ctypes.pointer(scene), file_type.encode("ascii"), processing)
if exportBlobPtr == 0:
raise AssimpError('Could not export scene to blob!')
return exportBlobPtr
def release(scene):
from ctypes import pointer
_assimp_lib.release(pointer(scene))
_assimp_lib.release(ctypes.pointer(scene))
def _finalize_texture(tex, target):
setattr(target, "achformathint", tex.achFormatHint)
@ -442,24 +437,22 @@ def _finalize_mesh(mesh, target):
setattr(target, 'faces', faces)
def _init_metadata_entry(entry):
from ctypes import POINTER, c_bool, c_int32, c_uint64, c_float, c_double, cast
entry.type = entry.mType
if entry.type == structs.MetadataEntry.AI_BOOL:
entry.data = cast(entry.mData, POINTER(c_bool)).contents.value
entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_bool)).contents.value
elif entry.type == structs.MetadataEntry.AI_INT32:
entry.data = cast(entry.mData, POINTER(c_int32)).contents.value
entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_int32)).contents.value
elif entry.type == structs.MetadataEntry.AI_UINT64:
entry.data = cast(entry.mData, POINTER(c_uint64)).contents.value
entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_uint64)).contents.value
elif entry.type == structs.MetadataEntry.AI_FLOAT:
entry.data = cast(entry.mData, POINTER(c_float)).contents.value
entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_float)).contents.value
elif entry.type == structs.MetadataEntry.AI_DOUBLE:
entry.data = cast(entry.mData, POINTER(c_double)).contents.value
entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_double)).contents.value
elif entry.type == structs.MetadataEntry.AI_AISTRING:
assimp_string = cast(entry.mData, POINTER(structs.String)).contents
assimp_string = ctypes.cast(entry.mData, ctypes.POINTER(structs.String)).contents
entry.data = _convert_assimp_string(assimp_string)
elif entry.type == structs.MetadataEntry.AI_AIVECTOR3D:
assimp_vector = cast(entry.mData, POINTER(structs.Vector3D)).contents
assimp_vector = ctypes.cast(entry.mData, ctypes.POINTER(structs.Vector3D)).contents
entry.data = make_tuple(assimp_vector)
return entry
@ -513,15 +506,18 @@ def _get_properties(properties, length):
key = (key.split('.')[1], p.mSemantic)
#the data
from ctypes import POINTER, cast, c_int, c_float, sizeof
if p.mType == 1:
arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
arr = ctypes.cast(p.mData,
ctypes.POINTER(ctypes.c_float * int(p.mDataLength/ctypes.sizeof(ctypes.c_float)))
).contents
value = [x for x in arr]
elif p.mType == 3: #string can't be an array
value = _convert_assimp_string(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents)
value = _convert_assimp_string(ctypes.cast(p.mData, ctypes.POINTER(structs.MaterialPropertyString)).contents)
elif p.mType == 4:
arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents
arr = ctypes.cast(p.mData,
ctypes.POINTER(ctypes.c_int * int(p.mDataLength/ctypes.sizeof(ctypes.c_int)))
).contents
value = [x for x in arr]
else:
value = p.mData[:p.mDataLength]
@ -541,7 +537,9 @@ def decompose_matrix(matrix):
rotation = structs.Quaternion()
position = structs.Vector3D()
from ctypes import byref, pointer
_assimp_lib.dll.aiDecomposeMatrix(pointer(matrix), byref(scaling), byref(rotation), byref(position))
_assimp_lib.dll.aiDecomposeMatrix(ctypes.pointer(matrix),
ctypes.byref(scaling),
ctypes.byref(rotation),
ctypes.byref(position))
return scaling._init(), rotation._init(), position._init()

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@ -21,7 +21,7 @@ FORMATS = ["CSM",
"STL",
"IRR",
"Q3O",
"Q3D"
"Q3D",
"MS3D",
"Q3S",
"ZGL",

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@ -6,7 +6,6 @@ Some fancy helper functions.
import os
import ctypes
from ctypes import POINTER
import operator
from distutils.sysconfig import get_python_lib
@ -14,7 +13,7 @@ import re
import sys
try: import numpy
except: numpy = None
except ImportError: numpy = None
import logging;logger = logging.getLogger("pyassimp")
@ -193,9 +192,9 @@ def try_load_functions(library_path, dll):
# library found!
from .structs import Scene, ExportDataBlob
load.restype = POINTER(Scene)
load_mem.restype = POINTER(Scene)
export2blob.restype = POINTER(ExportDataBlob)
load.restype = ctype.POINTER(Scene)
load_mem.restype = ctype.POINTER(Scene)
export2blob.restype = ctype.POINTER(ExportDataBlob)
return (library_path, load, load_mem, export, export2blob, release, dll)
def search_library():
@ -276,5 +275,5 @@ def hasattr_silent(object, name):
try:
return hasattr(object, name)
except:
except AttributeError:
return False

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@ -435,6 +435,7 @@ aiProcess_Debone = 0x4000000
aiProcess_GenEntityMeshes = 0x100000
aiProcess_OptimizeAnimations = 0x200000
aiProcess_FixTexturePaths = 0x200000
aiProcess_EmbedTextures = 0x10000000,
## @def aiProcess_ConvertToLeftHanded
# @brief Shortcut flag for Direct3D-based applications.

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@ -1,6 +1,6 @@
#-*- coding: UTF-8 -*-
from ctypes import POINTER, c_void_p, c_int, c_uint, c_char, c_float, Structure, c_char_p, c_double, c_ubyte, c_size_t, c_uint32
from ctypes import POINTER, c_void_p, c_uint, c_char, c_float, Structure, c_char_p, c_double, c_ubyte, c_size_t, c_uint32
class Vector2D(Structure):

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@ -24,12 +24,13 @@ This sample is based on several sources, including:
- ASSIMP's C++ SimpleOpenGL viewer
"""
import os, sys
import sys
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
import logging;logger = logging.getLogger("pyassimp_opengl")
import logging
logger = logging.getLogger("pyassimp_opengl")
logging.basicConfig(level=logging.INFO)
import math

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@ -5,7 +5,7 @@
This module demonstrates the functionality of PyAssimp.
"""
import os, sys
import sys
import logging
logging.basicConfig(level=logging.INFO)
@ -50,8 +50,8 @@ def main(filename=None):
print(" colors:" + str(len(mesh.colors)))
tcs = mesh.texturecoords
if tcs.any():
for index, tc in enumerate(tcs):
print(" texture-coords "+ str(index) + ":" + str(len(tcs[index])) + "first3:" + str(tcs[index][:3]))
for tc_index, tc in enumerate(tcs):
print(" texture-coords "+ str(tc_index) + ":" + str(len(tcs[tc_index])) + "first3:" + str(tcs[tc_index][:3]))
else:
print(" no texture coordinates")

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@ -292,6 +292,8 @@ def main():
output.write(templt.replace("<HERE>",s))
# we got here, so no error
return 0
if __name__ == "__main__":
sys.exit(main())

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@ -151,11 +151,8 @@ def handle_unset_args(field,entity,schema,argnum):
return n+template_allow_optional.format()
def get_single_conversion(field,schema,argnum=0,classname='?'):
typen = field.type
name = field.name
if field.collection:
typen = 'LIST'
return template_convert_single.format(type=typen,name=name,argnum=argnum,classname=classname,full_type=field.fullspec)
return template_convert_single.format(name=name,argnum=argnum,classname=classname,full_type=field.fullspec)
def count_args_up(entity,schema):
return len(entity.members) + (count_args_up(schema.entities[entity.parent],schema) if entity.parent else 0)
@ -218,7 +215,7 @@ def get_derived(e,schema):
return res
def get_hierarchy(e,schema):
return get_derived(e.schema)+[e.name]+get_base_classes(e,schema)
return get_derived(e, schema)+[e.name]+get_base_classes(e,schema)
def sort_entity_list(schema):
deps = []
@ -300,5 +297,8 @@ def work(filename):
with open(output_file_cpp,'wt') as outp:
outp.write(inp.read().replace('{schema-static-table}',schema_table).replace('{converter-impl}',converters))
# Finished without error, so return 0
return 0
if __name__ == "__main__":
sys.exit(work(sys.argv[1] if len(sys.argv)>1 else 'schema.exp'))

View File

@ -43,7 +43,8 @@
"""Parse an EXPRESS file and extract basic information on all
entities and data types contained"""
import sys, os, re
import sys
import re
from collections import OrderedDict
re_match_entity = re.compile(r"""

View File

@ -229,6 +229,7 @@ int DoExport(const aiTexture* tx, FILE* p, const std::string& extension,
int Assimp_Extract (const char* const* params, unsigned int num)
{
const char* const invalid = "assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n";
// assimp extract in out [options]
if (num < 1) {
printf(invalid);
return 1;
@ -240,11 +241,7 @@ int Assimp_Extract (const char* const* params, unsigned int num)
return 0;
}
// asssimp extract in out [options]
if (num < 1) {
printf(invalid);
return 1;
}
std::string in = std::string(params[0]);
std::string out = (num > 1 ? std::string(params[1]) : "-");