Merge branch 'master' into fix-2799-2785
commit
f9e861527b
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -78,7 +76,6 @@ static const aiImporterDesc desc = {
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"b3d"
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};
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// (fixme, Aramis) quick workaround to get rid of all those signed to unsigned warnings
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#ifdef _MSC_VER
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# pragma warning (disable: 4018)
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#endif
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@ -86,10 +83,8 @@ static const aiImporterDesc desc = {
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//#define DEBUG_B3D
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template<typename T>
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void DeleteAllBarePointers(std::vector<T>& x)
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{
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for(auto p : x)
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{
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void DeleteAllBarePointers(std::vector<T>& x) {
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for(auto p : x) {
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delete p;
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}
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}
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@ -102,10 +97,14 @@ B3DImporter::~B3DImporter()
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bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
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size_t pos=pFile.find_last_of( '.' );
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if( pos==string::npos ) return false;
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if( pos==string::npos ) {
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return false;
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}
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string ext=pFile.substr( pos+1 );
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if( ext.size()!=3 ) return false;
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if( ext.size()!=3 ) {
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return false;
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}
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return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
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}
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@ -117,30 +116,21 @@ const aiImporterDesc* B3DImporter::GetInfo () const
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return &desc;
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}
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#ifdef DEBUG_B3D
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extern "C"{ void _stdcall AllocConsole(); }
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#endif
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// ------------------------------------------------------------------------------------------------
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void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){
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#ifdef DEBUG_B3D
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AllocConsole();
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freopen( "conin$","r",stdin );
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freopen( "conout$","w",stdout );
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freopen( "conout$","w",stderr );
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cout<<"Hello world from the B3DImporter!"<<endl;
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#endif
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std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
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// Check whether we can read from the file
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if( file.get() == NULL)
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if( file.get() == nullptr) {
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throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
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}
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// check whether the .b3d file is large enough to contain
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// at least one chunk.
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size_t fileSize = file->FileSize();
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if( fileSize<8 ) throw DeadlyImportError( "B3D File is too small.");
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if( fileSize<8 ) {
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throw DeadlyImportError( "B3D File is too small.");
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}
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_pos=0;
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_buf.resize( fileSize );
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@ -158,14 +148,17 @@ AI_WONT_RETURN void B3DImporter::Oops(){
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// ------------------------------------------------------------------------------------------------
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AI_WONT_RETURN void B3DImporter::Fail( string str ){
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#ifdef DEBUG_B3D
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cout<<"Error in B3D file data: "<<str<<endl;
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ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
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#endif
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throw DeadlyImportError( "B3D Importer - error in B3D file data: "+str );
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}
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// ------------------------------------------------------------------------------------------------
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int B3DImporter::ReadByte(){
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if( _pos<_buf.size() ) return _buf[_pos++];
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if( _pos<_buf.size() ) {
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return _buf[_pos++];
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}
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Fail( "EOF" );
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return 0;
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}
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@ -224,7 +217,9 @@ string B3DImporter::ReadString(){
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string str;
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while( _pos<_buf.size() ){
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char c=(char)ReadByte();
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if( !c ) return str;
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if( !c ) {
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return str;
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}
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str+=c;
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}
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Fail( "EOF" );
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@ -238,7 +233,7 @@ string B3DImporter::ReadChunk(){
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tag+=char( ReadByte() );
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}
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#ifdef DEBUG_B3D
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// cout<<"ReadChunk:"<<tag<<endl;
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ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
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#endif
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unsigned sz=(unsigned)ReadInt();
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_stack.push_back( _pos+sz );
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@ -269,7 +264,6 @@ T *B3DImporter::to_array( const vector<T> &v ){
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return p;
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}
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// ------------------------------------------------------------------------------------------------
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template<class T>
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T **unique_to_array( vector<std::unique_ptr<T> > &v ){
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@ -283,7 +277,6 @@ T **unique_to_array( vector<std::unique_ptr<T> > &v ){
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return p;
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}
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// ------------------------------------------------------------------------------------------------
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void B3DImporter::ReadTEXS(){
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while( ChunkSize() ){
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@ -376,9 +369,13 @@ void B3DImporter::ReadVRTS(){
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v.vertex=ReadVec3();
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if( _vflags & 1 ) v.normal=ReadVec3();
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if( _vflags & 1 ) {
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v.normal=ReadVec3();
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}
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if( _vflags & 2 ) ReadQuat(); //skip v 4bytes...
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if( _vflags & 2 ) {
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ReadQuat(); //skip v 4bytes...
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}
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for( int i=0;i<_tcsets;++i ){
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float t[4]={0,0,0,0};
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@ -386,53 +383,55 @@ void B3DImporter::ReadVRTS(){
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t[j]=ReadFloat();
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}
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t[1]=1-t[1];
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if( !i ) v.texcoords=aiVector3D( t[0],t[1],t[2] );
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if( !i ) {
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v.texcoords=aiVector3D( t[0],t[1],t[2] );
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void B3DImporter::ReadTRIS( int v0 ){
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int matid=ReadInt();
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if( matid==-1 ){
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matid=0;
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}else if( matid<0 || matid>=(int)_materials.size() ){
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void B3DImporter::ReadTRIS(int v0) {
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int matid = ReadInt();
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if (matid == -1) {
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matid = 0;
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} else if (matid < 0 || matid >= (int)_materials.size()) {
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#ifdef DEBUG_B3D
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cout<<"material id="<<matid<<endl;
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ASSIMP_LOG_ERROR_F("material id=", matid);
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#endif
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Fail( "Bad material id" );
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}
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Fail("Bad material id");
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}
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std::unique_ptr<aiMesh> mesh(new aiMesh);
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std::unique_ptr<aiMesh> mesh(new aiMesh);
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mesh->mMaterialIndex=matid;
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mesh->mNumFaces=0;
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mesh->mPrimitiveTypes=aiPrimitiveType_TRIANGLE;
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mesh->mMaterialIndex = matid;
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mesh->mNumFaces = 0;
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mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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int n_tris=ChunkSize()/12;
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aiFace *face=mesh->mFaces=new aiFace[n_tris];
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int n_tris = ChunkSize() / 12;
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aiFace *face = mesh->mFaces = new aiFace[n_tris];
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for( int i=0;i<n_tris;++i ){
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int i0=ReadInt()+v0;
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int i1=ReadInt()+v0;
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int i2=ReadInt()+v0;
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if( i0<0 || i0>=(int)_vertices.size() || i1<0 || i1>=(int)_vertices.size() || i2<0 || i2>=(int)_vertices.size() ){
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for (int i = 0; i < n_tris; ++i) {
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int i0 = ReadInt() + v0;
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int i1 = ReadInt() + v0;
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int i2 = ReadInt() + v0;
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if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
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#ifdef DEBUG_B3D
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cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
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ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
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#endif
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Fail( "Bad triangle index" );
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continue;
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}
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face->mNumIndices=3;
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face->mIndices=new unsigned[3];
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face->mIndices[0]=i0;
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face->mIndices[1]=i1;
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face->mIndices[2]=i2;
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++mesh->mNumFaces;
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++face;
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}
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Fail("Bad triangle index");
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continue;
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}
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face->mNumIndices = 3;
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face->mIndices = new unsigned[3];
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face->mIndices[0] = i0;
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face->mIndices[1] = i1;
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face->mIndices[2] = i2;
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++mesh->mNumFaces;
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++face;
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}
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_meshes.emplace_back( std::move(mesh) );
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_meshes.emplace_back(std::move(mesh));
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}
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// ------------------------------------------------------------------------------------------------
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@ -453,29 +452,23 @@ void B3DImporter::ReadMESH(){
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}
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// ------------------------------------------------------------------------------------------------
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void B3DImporter::ReadBONE( int id ){
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while( ChunkSize() ){
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int vertex=ReadInt();
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float weight=ReadFloat();
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if( vertex<0 || vertex>=(int)_vertices.size() ){
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Fail( "Bad vertex index" );
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}
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void B3DImporter::ReadBONE(int id) {
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while (ChunkSize()) {
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int vertex = ReadInt();
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float weight = ReadFloat();
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if (vertex < 0 || vertex >= (int)_vertices.size()) {
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Fail("Bad vertex index");
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}
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Vertex &v=_vertices[vertex];
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int i;
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for( i=0;i<4;++i ){
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if( !v.weights[i] ){
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v.bones[i]=id;
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v.weights[i]=weight;
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break;
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}
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}
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#ifdef DEBUG_B3D
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if( i==4 ){
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cout<<"Too many bone weights"<<endl;
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}
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#endif
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}
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Vertex &v = _vertices[vertex];
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for (int i = 0; i < 4; ++i) {
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if (!v.weights[i]) {
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v.bones[i] = id;
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v.weights[i] = weight;
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break;
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -633,11 +626,15 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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}
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ExitChunk();
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if( !_nodes.size() ) Fail( "No nodes" );
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if( !_nodes.size() ) {
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Fail( "No nodes" );
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}
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if( !_meshes.size() ) Fail( "No meshes" );
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if( !_meshes.size() ) {
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Fail( "No meshes" );
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}
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//Fix nodes/meshes/bones
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// Fix nodes/meshes/bones
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for(size_t i=0;i<_nodes.size();++i ){
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aiNode *node=_nodes[i];
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@ -648,8 +645,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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int n_verts=mesh->mNumVertices=n_tris * 3;
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aiVector3D *mv=mesh->mVertices=new aiVector3D[ n_verts ],*mn=0,*mc=0;
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if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ];
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if( _tcsets ) mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
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if( _vflags & 1 ) {
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mn=mesh->mNormals=new aiVector3D[ n_verts ];
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}
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if( _tcsets ) {
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mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
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}
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aiFace *face=mesh->mFaces;
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@ -445,7 +445,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
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ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
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pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
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pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
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pimpl->mProgressHandler->UpdateFileWrite(4, 4);
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|
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
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|
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Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
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|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -78,6 +76,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/TinyFormatter.h>
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#include <assimp/Exceptional.h>
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#include <assimp/Profiler.h>
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#include <assimp/commonMetaData.h>
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|
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#include <set>
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#include <memory>
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#include <cctype>
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@ -119,7 +119,7 @@ void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothro
|
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return AllocateFromAssimpHeap::operator new( num_bytes );
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}
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catch( ... ) {
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return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
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|
||||
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@ -134,9 +134,8 @@ void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) {
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void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() {
|
||||
try {
|
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return AllocateFromAssimpHeap::operator new[]( num_bytes );
|
||||
}
|
||||
catch( ... ) {
|
||||
return NULL;
|
||||
} catch( ... ) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -148,7 +147,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) {
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// Importer constructor.
|
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Importer::Importer()
|
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: pimpl( new ImporterPimpl ) {
|
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pimpl->mScene = NULL;
|
||||
pimpl->mScene = nullptr;
|
||||
pimpl->mErrorString = "";
|
||||
|
||||
// Allocate a default IO handler
|
||||
|
@ -174,14 +173,14 @@ Importer::Importer()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor of Importer
|
||||
Importer::~Importer()
|
||||
{
|
||||
Importer::~Importer() {
|
||||
// Delete all import plugins
|
||||
DeleteImporterInstanceList(pimpl->mImporter);
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a ) {
|
||||
delete pimpl->mPostProcessingSteps[a];
|
||||
}
|
||||
|
||||
// Delete the assigned IO and progress handler
|
||||
delete pimpl->mIOHandler;
|
||||
|
@ -199,9 +198,9 @@ Importer::~Importer()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Register a custom post-processing step
|
||||
aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
aiReturn Importer::RegisterPPStep(BaseProcess* pImp) {
|
||||
ai_assert( nullptr != pImp );
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
pimpl->mPostProcessingSteps.push_back(pImp);
|
||||
|
@ -213,9 +212,9 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Register a custom loader plugin
|
||||
aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
|
||||
ai_assert(nullptr != pImp);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
@ -242,13 +241,13 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
pimpl->mImporter.push_back(pImp);
|
||||
ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unregister a custom loader plugin
|
||||
aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
aiReturn Importer::UnregisterLoader(BaseImporter* pImp) {
|
||||
if(!pImp) {
|
||||
// unregistering a NULL importer is no problem for us ... really!
|
||||
return AI_SUCCESS;
|
||||
|
@ -265,13 +264,13 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
|||
}
|
||||
ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ...");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unregister a custom loader plugin
|
||||
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
||||
{
|
||||
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) {
|
||||
if(!pImp) {
|
||||
// unregistering a NULL ppstep is no problem for us ... really!
|
||||
return AI_SUCCESS;
|
||||
|
@ -288,24 +287,22 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
|||
}
|
||||
ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you ..");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Supplies a custom IO handler to the importer to open and access files.
|
||||
void Importer::SetIOHandler( IOSystem* pIOHandler)
|
||||
{
|
||||
void Importer::SetIOHandler( IOSystem* pIOHandler) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// If the new handler is zero, allocate a default IO implementation.
|
||||
if (!pIOHandler)
|
||||
{
|
||||
if (!pIOHandler) {
|
||||
// Release pointer in the possession of the caller
|
||||
pimpl->mIOHandler = new DefaultIOSystem();
|
||||
pimpl->mIsDefaultHandler = true;
|
||||
}
|
||||
// Otherwise register the custom handler
|
||||
else if (pimpl->mIOHandler != pIOHandler)
|
||||
{
|
||||
} else if (pimpl->mIOHandler != pIOHandler) { // Otherwise register the custom handler
|
||||
delete pimpl->mIOHandler;
|
||||
pimpl->mIOHandler = pIOHandler;
|
||||
pimpl->mIsDefaultHandler = false;
|
||||
|
@ -316,29 +313,32 @@ void Importer::SetIOHandler( IOSystem* pIOHandler)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the currently set IO handler
|
||||
IOSystem* Importer::GetIOHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIOHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a custom IO handler is currently set
|
||||
bool Importer::IsDefaultIOHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIsDefaultHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Supplies a custom progress handler to get regular callbacks during importing
|
||||
void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// If the new handler is zero, allocate a default implementation.
|
||||
if (!pHandler)
|
||||
{
|
||||
if (!pHandler) {
|
||||
// Release pointer in the possession of the caller
|
||||
pimpl->mProgressHandler = new DefaultProgressHandler();
|
||||
pimpl->mIsDefaultProgressHandler = true;
|
||||
}
|
||||
// Otherwise register the custom handler
|
||||
else if (pimpl->mProgressHandler != pHandler)
|
||||
{
|
||||
} else if (pimpl->mProgressHandler != pHandler) { // Otherwise register the custom handler
|
||||
delete pimpl->mProgressHandler;
|
||||
pimpl->mProgressHandler = pHandler;
|
||||
pimpl->mIsDefaultProgressHandler = false;
|
||||
|
@ -349,19 +349,22 @@ void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the currently set progress handler
|
||||
ProgressHandler* Importer::GetProgressHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mProgressHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a custom progress handler is currently set
|
||||
bool Importer::IsDefaultProgressHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIsDefaultProgressHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Validate post process step flags
|
||||
bool _ValidateFlags(unsigned int pFlags)
|
||||
{
|
||||
bool _ValidateFlags(unsigned int pFlags) {
|
||||
if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
|
||||
ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
|
||||
return false;
|
||||
|
@ -375,12 +378,13 @@ bool _ValidateFlags(unsigned int pFlags)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Free the current scene
|
||||
void Importer::FreeScene( )
|
||||
{
|
||||
void Importer::FreeScene( ) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
delete pimpl->mScene;
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mScene = nullptr;
|
||||
|
||||
pimpl->mErrorString = "";
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
|
@ -388,44 +392,48 @@ void Importer::FreeScene( )
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the current error string, if any
|
||||
const char* Importer::GetErrorString() const
|
||||
{
|
||||
/* Must remain valid as long as ReadFile() or FreeFile() are not called */
|
||||
const char* Importer::GetErrorString() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
// Must remain valid as long as ReadFile() or FreeFile() are not called
|
||||
return pimpl->mErrorString.c_str();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Enable extra-verbose mode
|
||||
void Importer::SetExtraVerbose(bool bDo)
|
||||
{
|
||||
void Importer::SetExtraVerbose(bool bDo) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
pimpl->bExtraVerbose = bDo;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the current scene
|
||||
const aiScene* Importer::GetScene() const
|
||||
{
|
||||
const aiScene* Importer::GetScene() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Orphan the current scene and return it.
|
||||
aiScene* Importer::GetOrphanedScene()
|
||||
{
|
||||
aiScene* Importer::GetOrphanedScene() {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
aiScene* s = pimpl->mScene;
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mScene = nullptr;
|
||||
|
||||
pimpl->mErrorString = ""; /* reset error string */
|
||||
pimpl->mErrorString = ""; // reset error string
|
||||
ASSIMP_END_EXCEPTION_REGION(aiScene*);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Validate post-processing flags
|
||||
bool Importer::ValidateFlags(unsigned int pFlags) const
|
||||
{
|
||||
bool Importer::ValidateFlags(unsigned int pFlags) const {
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// run basic checks for mutually exclusive flags
|
||||
if(!_ValidateFlags(pFlags)) {
|
||||
|
@ -467,8 +475,9 @@ bool Importer::ValidateFlags(unsigned int pFlags) const
|
|||
const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
||||
size_t pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint /*= ""*/)
|
||||
{
|
||||
const char* pHint /*= ""*/) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
if (!pHint) {
|
||||
pHint = "";
|
||||
|
@ -476,12 +485,12 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
|
||||
if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) {
|
||||
pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// prevent deletion of the previous IOHandler
|
||||
IOSystem* io = pimpl->mIOHandler;
|
||||
pimpl->mIOHandler = NULL;
|
||||
pimpl->mIOHandler = nullptr;
|
||||
|
||||
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io));
|
||||
|
||||
|
@ -493,13 +502,13 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
ReadFile(fbuff,pFlags);
|
||||
SetIOHandler(io);
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString);
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void WriteLogOpening(const std::string& file)
|
||||
{
|
||||
void WriteLogOpening(const std::string& file) {
|
||||
|
||||
ASSIMP_LOG_INFO_F("Load ", file);
|
||||
|
||||
// print a full version dump. This is nice because we don't
|
||||
|
@ -550,8 +559,9 @@ void WriteLogOpening(const std::string& file)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the given file and returns its contents if successful.
|
||||
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
||||
{
|
||||
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
const std::string pFile(_pFile);
|
||||
|
||||
|
@ -580,7 +590,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
|
||||
pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
|
||||
|
@ -589,7 +599,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
}
|
||||
|
||||
// Find an worker class which can handle the file
|
||||
BaseImporter* imp = NULL;
|
||||
BaseImporter* imp = nullptr;
|
||||
SetPropertyInteger("importerIndex", -1);
|
||||
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
|
||||
|
||||
|
@ -617,7 +627,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
if( !imp) {
|
||||
pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -633,7 +643,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// Dispatch the reading to the worker class for this format
|
||||
const aiImporterDesc *desc( imp->GetInfo() );
|
||||
std::string ext( "unknown" );
|
||||
if ( NULL != desc ) {
|
||||
if ( nullptr != desc ) {
|
||||
ext = desc->mName;
|
||||
}
|
||||
ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
|
||||
|
@ -654,15 +664,20 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
|
||||
// If successful, apply all active post processing steps to the imported data
|
||||
if( pimpl->mScene) {
|
||||
if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) {
|
||||
if (!pimpl->mScene->mMetaData) {
|
||||
pimpl->mScene->mMetaData = new aiMetadata;
|
||||
}
|
||||
pimpl->mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT, aiString(ext));
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
// The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
|
||||
if (pFlags & aiProcess_ValidateDataStructure)
|
||||
{
|
||||
if (pFlags & aiProcess_ValidateDataStructure) {
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene (this);
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
@ -695,8 +710,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
}
|
||||
}
|
||||
#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
catch (std::exception &e)
|
||||
{
|
||||
catch (std::exception &e) {
|
||||
#if (defined _MSC_VER) && (defined _CPPRTTI)
|
||||
// if we have RTTI get the full name of the exception that occurred
|
||||
pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what();
|
||||
|
@ -705,24 +719,26 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
#endif
|
||||
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
delete pimpl->mScene; pimpl->mScene = NULL;
|
||||
delete pimpl->mScene; pimpl->mScene = nullptr;
|
||||
}
|
||||
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
|
||||
// either successful or failure - the pointer expresses it anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply post-processing to the currently bound scene
|
||||
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
||||
{
|
||||
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// Return immediately if no scene is active
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If no flags are given, return the current scene with no further action
|
||||
|
@ -737,12 +753,11 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
// The ValidateDS process plays an exceptional role. It isn't contained in the global
|
||||
// list of post-processing steps, so we need to call it manually.
|
||||
if (pFlags & aiProcess_ValidateDataStructure)
|
||||
{
|
||||
if (pFlags & aiProcess_ValidateDataStructure) {
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene (this);
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
@ -762,11 +777,9 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
|
||||
BaseProcess* process = pimpl->mPostProcessingSteps[a];
|
||||
pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
if( process->IsActive( pFlags)) {
|
||||
|
||||
if (profiler) {
|
||||
profiler->BeginRegion("postprocess");
|
||||
}
|
||||
|
@ -803,24 +816,28 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
|
||||
// update private scene flags
|
||||
if( pimpl->mScene )
|
||||
if( pimpl->mScene ) {
|
||||
ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags;
|
||||
}
|
||||
|
||||
// clear any data allocated by post-process steps
|
||||
pimpl->mPPShared->Clean();
|
||||
ASSIMP_LOG_INFO("Leaving post processing pipeline");
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// Return immediately if no scene is active
|
||||
if ( NULL == pimpl->mScene ) {
|
||||
return NULL;
|
||||
if ( nullptr == pimpl->mScene ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If no flags are given, return the current scene with no further action
|
||||
|
@ -839,7 +856,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene( this );
|
||||
if ( !pimpl->mScene ) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
@ -890,46 +907,50 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to check whether an extension is supported by ASSIMP
|
||||
bool Importer::IsExtensionSupported(const char* szExtension) const
|
||||
{
|
||||
bool Importer::IsExtensionSupported(const char* szExtension) const {
|
||||
return nullptr != GetImporter(szExtension);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Importer::GetImporterCount() const
|
||||
{
|
||||
size_t Importer::GetImporterCount() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mImporter.size();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const
|
||||
{
|
||||
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
if (index >= pimpl->mImporter.size()) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
return pimpl->mImporter[index]->GetInfo();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BaseImporter* Importer::GetImporter (size_t index) const
|
||||
{
|
||||
BaseImporter* Importer::GetImporter (size_t index) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
if (index >= pimpl->mImporter.size()) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
return pimpl->mImporter[index];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a loader plugin for a given file extension
|
||||
BaseImporter* Importer::GetImporter (const char* szExtension) const
|
||||
{
|
||||
BaseImporter* Importer::GetImporter (const char* szExtension) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetImporter(GetImporterIndex(szExtension));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a loader plugin for a given file extension
|
||||
size_t Importer::GetImporterIndex (const char* szExtension) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
ai_assert(nullptr != szExtension);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
@ -960,8 +981,9 @@ size_t Importer::GetImporterIndex (const char* szExtension) const {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to build a list of all file extensions supported by ASSIMP
|
||||
void Importer::GetExtensionList(aiString& szOut) const
|
||||
{
|
||||
void Importer::GetExtensionList(aiString& szOut) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
std::set<std::string> str;
|
||||
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
|
||||
|
@ -985,8 +1007,9 @@ void Importer::GetExtensionList(aiString& szOut) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyInteger(const char* szName, int iValue)
|
||||
{
|
||||
bool Importer::SetPropertyInteger(const char* szName, int iValue) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue);
|
||||
|
@ -996,8 +1019,9 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
|
||||
{
|
||||
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
|
||||
|
@ -1007,8 +1031,9 @@ bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyString(const char* szName, const std::string& value)
|
||||
{
|
||||
bool Importer::SetPropertyString(const char* szName, const std::string& value) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
|
||||
|
@ -1018,8 +1043,9 @@ bool Importer::SetPropertyString(const char* szName, const std::string& value)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
|
||||
{
|
||||
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
|
||||
|
@ -1029,40 +1055,43 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
int Importer::GetPropertyInteger(const char* szName,
|
||||
int iErrorReturn /*= 0xffffffff*/) const
|
||||
{
|
||||
int Importer::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
ai_real Importer::GetPropertyFloat(const char* szName,
|
||||
ai_real iErrorReturn /*= 10e10*/) const
|
||||
{
|
||||
ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string Importer::GetPropertyString(const char* szName,
|
||||
const std::string& iErrorReturn /*= ""*/) const
|
||||
{
|
||||
const std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
|
||||
{
|
||||
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements of a single node
|
||||
inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
||||
{
|
||||
inline
|
||||
void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) {
|
||||
if ( nullptr == pcNode ) {
|
||||
return;
|
||||
}
|
||||
iScene += sizeof(aiNode);
|
||||
iScene += sizeof(unsigned int) * pcNode->mNumMeshes;
|
||||
iScene += sizeof(void*) * pcNode->mNumChildren;
|
||||
|
@ -1074,8 +1103,9 @@ inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements of the scene
|
||||
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
||||
{
|
||||
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
in = aiMemoryInfo();
|
||||
aiScene* mScene = pimpl->mScene;
|
||||
|
||||
|
@ -1087,8 +1117,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
in.total = sizeof(aiScene);
|
||||
|
||||
// add all meshes
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes;++i) {
|
||||
in.meshes += sizeof(aiMesh);
|
||||
if (mScene->mMeshes[i]->HasPositions()) {
|
||||
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
|
||||
|
@ -1105,14 +1134,16 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) {
|
||||
if (mScene->mMeshes[i]->HasVertexColors(a)) {
|
||||
in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
|
||||
if (mScene->mMeshes[i]->HasTextureCoords(a)) {
|
||||
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
if (mScene->mMeshes[i]->HasBones()) {
|
||||
in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones;
|
||||
|
@ -1131,8 +1162,9 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
in.textures += sizeof(aiTexture);
|
||||
if (pc->mHeight) {
|
||||
in.textures += 4 * pc->mHeight * pc->mWidth;
|
||||
} else {
|
||||
in.textures += pc->mWidth;
|
||||
}
|
||||
else in.textures += pc->mWidth;
|
||||
}
|
||||
in.total += in.textures;
|
||||
|
||||
|
|
|
@ -60,6 +60,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <tuple>
|
||||
#include <memory>
|
||||
|
@ -1597,12 +1599,11 @@ namespace Assimp {
|
|||
aiBone *bone = nullptr;
|
||||
|
||||
if (bone_map.count(deformer_name)) {
|
||||
std::cout << "retrieved bone from lookup " << bone_name.C_Str() << ". Deformer: " << deformer_name
|
||||
<< std::endl;
|
||||
bone = bone_map[deformer_name];
|
||||
} else {
|
||||
std::cout << "created new bone " << bone_name.C_Str() << ". Deformer: " << deformer_name << std::endl;
|
||||
bone = new aiBone();
|
||||
ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
|
||||
bone = bone_map[deformer_name];
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
|
||||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
// store local transform link for post processing
|
||||
|
@ -1648,7 +1649,7 @@ namespace Assimp {
|
|||
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
|
||||
}
|
||||
|
||||
std::cout << "bone research: Indicies size: " << out_indices.size() << std::endl;
|
||||
ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size());
|
||||
|
||||
// lookup must be populated in case something goes wrong
|
||||
// this also allocates bones to mesh instance outside
|
||||
|
@ -3604,7 +3605,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
return;
|
||||
}
|
||||
|
||||
out->mMetaData = aiMetadata::Alloc(15);
|
||||
const bool hasGenerator = !doc.Creator().empty();
|
||||
|
||||
out->mMetaData = aiMetadata::Alloc(16 + (hasGenerator ? 1 : 0));
|
||||
out->mMetaData->Set(0, "UpAxis", doc.GlobalSettings().UpAxis());
|
||||
out->mMetaData->Set(1, "UpAxisSign", doc.GlobalSettings().UpAxisSign());
|
||||
out->mMetaData->Set(2, "FrontAxis", doc.GlobalSettings().FrontAxis());
|
||||
|
@ -3620,6 +3623,11 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
out->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart());
|
||||
out->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop());
|
||||
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
|
||||
out->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(to_string(doc.FBXVersion())));
|
||||
if (hasGenerator)
|
||||
{
|
||||
out->mMetaData->Set(16, AI_METADATA_SOURCE_GENERATOR, aiString(doc.Creator()));
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::TransferDataToScene()
|
||||
|
|
|
@ -421,6 +421,8 @@ private:
|
|||
double& minTime,
|
||||
Model::RotOrder order);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Copy global geometric data and some information about the source asset into scene metadata.
|
||||
void ConvertGlobalSettings();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -1860,6 +1860,7 @@ void FBXExporter::WriteObjects ()
|
|||
sdnode.AddChild("Version", int32_t(100));
|
||||
sdnode.AddChild("UserData", "", "");
|
||||
|
||||
std::set<int32_t> setWeightedVertex;
|
||||
// add indices and weights, if any
|
||||
if (b) {
|
||||
std::vector<int32_t> subdef_indices;
|
||||
|
@ -1867,7 +1868,8 @@ void FBXExporter::WriteObjects ()
|
|||
int32_t last_index = -1;
|
||||
for (size_t wi = 0; wi < b->mNumWeights; ++wi) {
|
||||
int32_t vi = vertex_indices[b->mWeights[wi].mVertexId];
|
||||
if (vi == last_index) {
|
||||
bool bIsWeightedAlready = (setWeightedVertex.find(vi) != setWeightedVertex.end());
|
||||
if (vi == last_index || bIsWeightedAlready) {
|
||||
// only for vertices we exported to fbx
|
||||
// TODO, FIXME: this assumes identically-located vertices
|
||||
// will always deform in the same way.
|
||||
|
@ -1877,6 +1879,7 @@ void FBXExporter::WriteObjects ()
|
|||
// identical vertex.
|
||||
continue;
|
||||
}
|
||||
setWeightedVertex.insert(vi);
|
||||
subdef_indices.push_back(vi);
|
||||
subdef_weights.push_back(b->mWeights[wi].mWeight);
|
||||
last_index = vi;
|
||||
|
|
|
@ -586,7 +586,6 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
|
|||
root->mName.Set("<LWORoot>");
|
||||
|
||||
//Set parent of all children, inserting pivots
|
||||
//std::cout << "Set parent of all children" << std::endl;
|
||||
std::map<uint16_t, aiNode*> mapPivot;
|
||||
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
||||
|
||||
|
@ -618,7 +617,6 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
|
|||
}
|
||||
|
||||
//Merge pivot map into node map
|
||||
//std::cout << "Merge pivot map into node map" << std::endl;
|
||||
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
|
||||
apcNodes[itMapPivot->first] = itMapPivot->second;
|
||||
}
|
||||
|
|
|
@ -362,8 +362,8 @@ namespace glTF
|
|||
ComponentType componentType; //!< The datatype of components in the attribute. (required)
|
||||
unsigned int count; //!< The number of attributes referenced by this accessor. (required)
|
||||
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
|
||||
std::vector<float> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<float> min; //!< Minimum value of each component in this attribute.
|
||||
std::vector<double> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<double> min; //!< Minimum value of each component in this attribute.
|
||||
|
||||
unsigned int GetNumComponents();
|
||||
unsigned int GetBytesPerComponent();
|
||||
|
|
|
@ -54,9 +54,9 @@ namespace glTF {
|
|||
|
||||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
template<typename T, size_t N>
|
||||
inline
|
||||
Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(N, al);
|
||||
for (decltype(N) i = 0; i < N; ++i) {
|
||||
|
@ -65,8 +65,9 @@ namespace glTF {
|
|||
return val;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
|
||||
Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
|
@ -75,6 +76,16 @@ namespace glTF {
|
|||
return val;
|
||||
}
|
||||
|
||||
template<typename C, typename T>
|
||||
inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
val.PushBack(static_cast<C>(r[i]), al);
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
|
||||
if (v.empty()) return;
|
||||
|
@ -100,8 +111,13 @@ namespace glTF {
|
|||
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
|
||||
|
||||
Value vTmpMax, vTmpMin;
|
||||
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
if (a.componentType == ComponentType_FLOAT) {
|
||||
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
} else {
|
||||
obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Animation& a, AssetWriter& w)
|
||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Header files, standard library.
|
||||
#include <memory>
|
||||
#include <limits>
|
||||
#include <inttypes.h>
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
|
@ -173,6 +174,62 @@ static void IdentityMatrix4(glTF::mat4& o)
|
|||
o[12] = 0; o[13] = 0; o[14] = 0; o[15] = 1;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void SetAccessorRange(Ref<Accessor> acc, void* data, unsigned int count,
|
||||
unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
ai_assert(numCompsOut <= numCompsIn);
|
||||
|
||||
// Allocate and initialize with large values.
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( std::numeric_limits<double>::max());
|
||||
acc->max.push_back(-std::numeric_limits<double>::max());
|
||||
}
|
||||
|
||||
size_t totalComps = count * numCompsIn;
|
||||
T* buffer_ptr = static_cast<T*>(data);
|
||||
T* buffer_end = buffer_ptr + totalComps;
|
||||
|
||||
// Search and set extreme values.
|
||||
for (; buffer_ptr < buffer_end ; buffer_ptr += numCompsIn) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
double valueTmp = buffer_ptr[j];
|
||||
|
||||
if (valueTmp < acc->min[j]) {
|
||||
acc->min[j] = valueTmp;
|
||||
}
|
||||
if (valueTmp > acc->max[j]) {
|
||||
acc->max[j] = valueTmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* data,
|
||||
unsigned int count, unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
switch (compType) {
|
||||
case ComponentType_SHORT:
|
||||
SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_SHORT:
|
||||
SetAccessorRange<unsigned short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_INT:
|
||||
SetAccessorRange<unsigned int>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_FLOAT:
|
||||
SetAccessorRange<float>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_BYTE:
|
||||
SetAccessorRange<int8_t>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_BYTE:
|
||||
SetAccessorRange<uint8_t>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
|
||||
{
|
||||
|
@ -206,33 +263,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
acc->type = typeOut;
|
||||
|
||||
// calculate min and max values
|
||||
{
|
||||
// Allocate and initialize with large values.
|
||||
float float_MAX = 10000000000000.0f;
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( float_MAX);
|
||||
acc->max.push_back(-float_MAX);
|
||||
}
|
||||
|
||||
// Search and set extreme values.
|
||||
float valueTmp;
|
||||
for (unsigned int i = 0 ; i < count ; i++) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
if (numCompsOut == 1) {
|
||||
valueTmp = static_cast<unsigned short*>(data)[i];
|
||||
} else {
|
||||
valueTmp = static_cast<aiVector3D*>(data)[i][j];
|
||||
}
|
||||
|
||||
if (valueTmp < acc->min[j]) {
|
||||
acc->min[j] = valueTmp;
|
||||
}
|
||||
if (valueTmp > acc->max[j]) {
|
||||
acc->max[j] = valueTmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut);
|
||||
|
||||
// copy the data
|
||||
acc->WriteData(count, data, numCompsIn*bytesPerComp);
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -697,6 +698,25 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCommonMetadata(glTF::Asset& a)
|
||||
{
|
||||
ai_assert(mScene->mMetaData == nullptr);
|
||||
const bool hasVersion = !a.asset.version.empty();
|
||||
const bool hasGenerator = !a.asset.generator.empty();
|
||||
if (hasVersion || hasGenerator)
|
||||
{
|
||||
mScene->mMetaData = new aiMetadata;
|
||||
if (hasVersion)
|
||||
{
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
|
||||
}
|
||||
if (hasGenerator)
|
||||
{
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
// clean all member arrays
|
||||
|
@ -723,7 +743,7 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
|
|||
ImportLights(asset);
|
||||
|
||||
ImportNodes(asset);
|
||||
|
||||
ImportCommonMetadata(asset);
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
|
|
|
@ -83,7 +83,7 @@ private:
|
|||
void ImportCameras(glTF::Asset& a);
|
||||
void ImportLights(glTF::Asset& a);
|
||||
void ImportNodes(glTF::Asset& a);
|
||||
|
||||
void ImportCommonMetadata(glTF::Asset& a);
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
|
|
|
@ -387,8 +387,8 @@ namespace glTF2
|
|||
ComponentType componentType; //!< The datatype of components in the attribute. (required)
|
||||
size_t count; //!< The number of attributes referenced by this accessor. (required)
|
||||
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
|
||||
std::vector<float> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<float> min; //!< Minimum value of each component in this attribute.
|
||||
std::vector<double> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<double> min; //!< Minimum value of each component in this attribute.
|
||||
|
||||
unsigned int GetNumComponents();
|
||||
unsigned int GetBytesPerComponent();
|
||||
|
|
|
@ -270,13 +270,14 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i)
|
|||
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
|
||||
}
|
||||
|
||||
T* inst = new T();
|
||||
// Unique ptr prevents memory leak in case of Read throws an exception
|
||||
auto inst = std::unique_ptr<T>(new T());
|
||||
inst->id = std::string(mDictId) + "_" + to_string(i);
|
||||
inst->oIndex = i;
|
||||
ReadMember(obj, "name", inst->name);
|
||||
inst->Read(obj, mAsset);
|
||||
|
||||
return Add(inst);
|
||||
return Add(inst.release());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
|
|
@ -54,8 +54,8 @@ namespace glTF2 {
|
|||
|
||||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
template<typename T, size_t N>
|
||||
inline Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(N, al);
|
||||
for (decltype(N) i = 0; i < N; ++i) {
|
||||
|
@ -64,7 +64,8 @@ namespace glTF2 {
|
|||
return val;
|
||||
}
|
||||
|
||||
inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
|
||||
template<typename T>
|
||||
inline Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
|
@ -73,8 +74,19 @@ namespace glTF2 {
|
|||
return val;
|
||||
}
|
||||
|
||||
inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& /*al*/) {
|
||||
val.SetDouble(r);
|
||||
template<typename C, typename T>
|
||||
inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
val.PushBack(static_cast<C>(r[i]), al);
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline Value& MakeValue(Value& val, T r, MemoryPoolAllocator<>& /*al*/) {
|
||||
val.Set(r);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
@ -104,8 +116,13 @@ namespace glTF2 {
|
|||
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
|
||||
|
||||
Value vTmpMax, vTmpMin;
|
||||
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
if (a.componentType == ComponentType_FLOAT) {
|
||||
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
} else {
|
||||
obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Animation& a, AssetWriter& w)
|
||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Header files, standard library.
|
||||
#include <memory>
|
||||
#include <limits>
|
||||
#include <inttypes.h>
|
||||
|
||||
using namespace rapidjson;
|
||||
|
@ -152,6 +153,62 @@ static void IdentityMatrix4(mat4& o) {
|
|||
o[12] = 0; o[13] = 0; o[14] = 0; o[15] = 1;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void SetAccessorRange(Ref<Accessor> acc, void* data, size_t count,
|
||||
unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
ai_assert(numCompsOut <= numCompsIn);
|
||||
|
||||
// Allocate and initialize with large values.
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( std::numeric_limits<double>::max());
|
||||
acc->max.push_back(-std::numeric_limits<double>::max());
|
||||
}
|
||||
|
||||
size_t totalComps = count * numCompsIn;
|
||||
T* buffer_ptr = static_cast<T*>(data);
|
||||
T* buffer_end = buffer_ptr + totalComps;
|
||||
|
||||
// Search and set extreme values.
|
||||
for (; buffer_ptr < buffer_end ; buffer_ptr += numCompsIn) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
double valueTmp = buffer_ptr[j];
|
||||
|
||||
if (valueTmp < acc->min[j]) {
|
||||
acc->min[j] = valueTmp;
|
||||
}
|
||||
if (valueTmp > acc->max[j]) {
|
||||
acc->max[j] = valueTmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* data,
|
||||
size_t count, unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
switch (compType) {
|
||||
case ComponentType_SHORT:
|
||||
SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_SHORT:
|
||||
SetAccessorRange<unsigned short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_INT:
|
||||
SetAccessorRange<unsigned int>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_FLOAT:
|
||||
SetAccessorRange<float>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_BYTE:
|
||||
SetAccessorRange<int8_t>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_BYTE:
|
||||
SetAccessorRange<uint8_t>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
|
||||
{
|
||||
|
@ -187,33 +244,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
acc->type = typeOut;
|
||||
|
||||
// calculate min and max values
|
||||
{
|
||||
// Allocate and initialize with large values.
|
||||
float float_MAX = 10000000000000.0f;
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( float_MAX);
|
||||
acc->max.push_back(-float_MAX);
|
||||
}
|
||||
|
||||
// Search and set extreme values.
|
||||
float valueTmp;
|
||||
for (unsigned int i = 0 ; i < count ; i++) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
if (numCompsOut == 1) {
|
||||
valueTmp = static_cast<unsigned short*>(data)[i];
|
||||
} else {
|
||||
valueTmp = static_cast<aiVector3D*>(data)[i][j];
|
||||
}
|
||||
|
||||
if (valueTmp < acc->min[j]) {
|
||||
acc->min[j] = valueTmp;
|
||||
}
|
||||
if (valueTmp > acc->max[j]) {
|
||||
acc->max[j] = valueTmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut);
|
||||
|
||||
// copy the data
|
||||
acc->WriteData(count, data, numCompsIn*bytesPerComp);
|
||||
|
|
|
@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
@ -1301,6 +1302,24 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
|
||||
ai_assert(mScene->mMetaData == nullptr);
|
||||
const bool hasVersion = !a.asset.version.empty();
|
||||
const bool hasGenerator = !a.asset.generator.empty();
|
||||
if (hasVersion || hasGenerator)
|
||||
{
|
||||
mScene->mMetaData = new aiMetadata;
|
||||
if (hasVersion)
|
||||
{
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
|
||||
}
|
||||
if (hasGenerator)
|
||||
{
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// clean all member arrays
|
||||
meshOffsets.clear();
|
||||
|
@ -1328,6 +1347,8 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
|
||||
ImportAnimations(asset);
|
||||
|
||||
ImportCommonMetadata(asset);
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
}
|
||||
|
|
|
@ -84,6 +84,7 @@ private:
|
|||
void ImportLights(glTF2::Asset& a);
|
||||
void ImportNodes(glTF2::Asset& a);
|
||||
void ImportAnimations(glTF2::Asset& a);
|
||||
void ImportCommonMetadata(glTF2::Asset& a);
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
|
|
|
@ -119,6 +119,16 @@ struct ExceptionSwallower<void> {
|
|||
{\
|
||||
try {
|
||||
|
||||
#define ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(type, ASSIMP_END_EXCEPTION_REGION_errorString)\
|
||||
} catch(const DeadlyImportError& e) {\
|
||||
ASSIMP_END_EXCEPTION_REGION_errorString = e.what();\
|
||||
return ExceptionSwallower<type>()();\
|
||||
} catch(...) {\
|
||||
ASSIMP_END_EXCEPTION_REGION_errorString = "Unknown exception";\
|
||||
return ExceptionSwallower<type>()();\
|
||||
}\
|
||||
}
|
||||
|
||||
#define ASSIMP_END_EXCEPTION_REGION(type)\
|
||||
} catch(...) {\
|
||||
return ExceptionSwallower<type>()();\
|
||||
|
|
|
@ -72,7 +72,7 @@ for(LineSplitter splitter(stream);splitter;++splitter) {
|
|||
if (strtol(splitter[2]) > 5) { .. }
|
||||
}
|
||||
|
||||
std::cout << "Current line is: " << splitter.get_index() << std::endl;
|
||||
ASSIMP_LOG_DEBUG_F("Current line is: ", splitter.get_index());
|
||||
}
|
||||
@endcode
|
||||
*/
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file commonMetaData.h
|
||||
* @brief Defines a set of common scene metadata keys.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_COMMONMETADATA_H_INC
|
||||
#define AI_COMMONMETADATA_H_INC
|
||||
|
||||
/// Scene metadata holding the name of the importer which loaded the source asset.
|
||||
/// This is always present if the scene was created from an imported asset.
|
||||
#define AI_METADATA_SOURCE_FORMAT "SourceAsset_Format"
|
||||
|
||||
/// Scene metadata holding the version of the source asset as a string, if available.
|
||||
/// Not all formats add this metadata.
|
||||
#define AI_METADATA_SOURCE_FORMAT_VERSION "SourceAsset_FormatVersion"
|
||||
|
||||
/// Scene metadata holding the name of the software which generated the source asset, if available.
|
||||
/// Not all formats add this metadata.
|
||||
#define AI_METADATA_SOURCE_GENERATOR "SourceAsset_Generator"
|
||||
|
||||
#endif
|
|
@ -286,8 +286,8 @@ struct aiMetadata {
|
|||
new_values[i] = mValues[i];
|
||||
}
|
||||
|
||||
delete mKeys;
|
||||
delete mValues;
|
||||
delete[] mKeys;
|
||||
delete[] mValues;
|
||||
|
||||
mKeys = new_keys;
|
||||
mValues = new_values;
|
||||
|
@ -377,6 +377,23 @@ struct aiMetadata {
|
|||
return true;
|
||||
}
|
||||
|
||||
/// Check whether there is a metadata entry for the given key.
|
||||
/// \param [in] Key - the key value value to check for.
|
||||
inline
|
||||
bool HasKey(const char* key) {
|
||||
if ( nullptr == key ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Search for the given key
|
||||
for (unsigned int i = 0; i < mNumProperties; ++i) {
|
||||
if ( 0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length ) ) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
};
|
||||
|
|
|
@ -0,0 +1,181 @@
|
|||
{
|
||||
"asset": {
|
||||
"generator": "COLLADA2GLTF",
|
||||
"version": "2.0"
|
||||
},
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"children": [
|
||||
1
|
||||
],
|
||||
"matrix": [
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
-1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0
|
||||
]
|
||||
},
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"NORMAL": 1,
|
||||
"POSITION": 2,
|
||||
"TEXCOORD_0": 3
|
||||
},
|
||||
"indices": 0,
|
||||
"mode": 4,
|
||||
"material": 0
|
||||
}
|
||||
],
|
||||
"name": "Mesh"
|
||||
}
|
||||
],
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5123,
|
||||
"count": 36,
|
||||
"max": [
|
||||
23
|
||||
],
|
||||
"min": [
|
||||
0
|
||||
],
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"max": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"min": [
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0
|
||||
],
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"byteOffset": 288,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.5
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
-0.5
|
||||
],
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"max": [
|
||||
6.0,
|
||||
1.0
|
||||
],
|
||||
"min": [
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"type": "VEC2"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 0
|
||||
},
|
||||
"metallicFactor": 0.0
|
||||
},
|
||||
"name": "Texture"
|
||||
}
|
||||
],
|
||||
"textures": [
|
||||
{
|
||||
"sampler": 0,
|
||||
"source": 0
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"uri": "CesiumLogoFlat.png"
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"magFilter": 9729,
|
||||
"minFilter": 9986,
|
||||
"wrapS": 33648,
|
||||
"wrapT": 33071
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 768,
|
||||
"byteLength": 72,
|
||||
"target": 34963
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 0,
|
||||
"byteLength": 576,
|
||||
"byteStride": 12,
|
||||
"target": 34962
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 576,
|
||||
"byteLength": 192,
|
||||
"byteStride": 8,
|
||||
"target": 34962
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"byteLength": 840,
|
||||
"uri": "BoxTextured0.bin"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -283,3 +284,29 @@ TEST_F(utFBXImporterExporter, importOrphantEmbeddedTextureTest) {
|
|||
ASSERT_TRUE(scene->mTextures[0]->pcData);
|
||||
ASSERT_EQ(9026u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression used for a texture.";
|
||||
}
|
||||
|
||||
TEST_F(utFBXImporterExporter, sceneMetadata) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/global_settings.fbx",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(scene, nullptr);
|
||||
ASSERT_NE(scene->mMetaData, nullptr);
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT));
|
||||
aiString format;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format));
|
||||
ASSERT_EQ(strcmp(format.C_Str(), "Autodesk FBX Importer"), 0);
|
||||
}
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION));
|
||||
aiString version;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version));
|
||||
ASSERT_EQ(strcmp(version.C_Str(), "7400"), 0);
|
||||
}
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_GENERATOR));
|
||||
aiString generator;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, generator));
|
||||
ASSERT_EQ(strncmp(generator.C_Str(), "Blender", 7), 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,6 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
#include <array>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -426,4 +428,39 @@ TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
|
|||
ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
|
||||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, error_string_preserved) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/MissingBin/BoxTextured.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
std::string error = importer.GetErrorString();
|
||||
ASSERT_NE(error.find("BoxTextured0.bin"), std::string::npos) << "Error string should contain an error about missing .bin file";
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
TEST_F(utglTF2ImportExport, sceneMetadata) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(scene, nullptr);
|
||||
ASSERT_NE(scene->mMetaData, nullptr);
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT));
|
||||
aiString format;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format));
|
||||
ASSERT_EQ(strcmp(format.C_Str(), "glTF2 Importer"), 0);
|
||||
}
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION));
|
||||
aiString version;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version));
|
||||
ASSERT_EQ(strcmp(version.C_Str(), "2.0"), 0);
|
||||
}
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_GENERATOR));
|
||||
aiString generator;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, generator));
|
||||
ASSERT_EQ(strcmp(generator.C_Str(), "COLLADA2GLTF"), 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/postprocess.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -85,3 +86,28 @@ TEST_F(utglTFImportExport, incorrect_vertex_arrays) {
|
|||
EXPECT_EQ(scene->mMeshes[7]->mNumVertices, 35u);
|
||||
EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
|
||||
}
|
||||
|
||||
TEST_F(utglTFImportExport, sceneMetadata) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure);
|
||||
ASSERT_TRUE(scene);
|
||||
ASSERT_TRUE(scene->mMetaData);
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT));
|
||||
aiString format;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format));
|
||||
ASSERT_EQ(strcmp(format.C_Str(), "glTF Importer"), 0);
|
||||
}
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION));
|
||||
aiString version;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version));
|
||||
ASSERT_EQ(strcmp(version.C_Str(), "1.0"), 0);
|
||||
}
|
||||
{
|
||||
ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_GENERATOR));
|
||||
aiString generator;
|
||||
ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, generator));
|
||||
ASSERT_EQ(strncmp(generator.C_Str(), "collada2gltf", 12), 0);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue