Merge pull request #1015 from ascandal/feature/fix-glTF-validator-errors

Fix glTF validator errors
pull/1019/head
Kim Kulling 2016-10-04 23:10:30 +02:00 committed by GitHub
commit f94b7287fc
6 changed files with 203 additions and 23 deletions

16
CHANGES
View File

@ -2,6 +2,22 @@
CHANGELOG CHANGELOG
---------------------------------------------------------------------- ----------------------------------------------------------------------
3.2.1 (2016-10-01)
FEATURES:
- Updated glTF exporter to meet 1.0 specification.
FIXES/HOUSEKEEPING:
- Fixed glTF Validator errors for exported glTF format.
ISSUES:
- Hard coded sampler setting for
- magFilter
- minFilter
- void* in ExportData for accessor max and min.
3.2.0 (2015-11-03) 3.2.0 (2015-11-03)
FEATURES: FEATURES:

View File

@ -236,6 +236,32 @@ namespace glTF
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963 BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
}; };
//! Values for the Sampler::magFilter field
enum SamplerMagFilter
{
SamplerMagFilter_Nearest = 9728,
SamplerMagFilter_Linear = 9729
};
//! Values for the Sampler::minFilter field
enum SamplerMinFilter
{
SamplerMinFilter_Nearest = 9728,
SamplerMinFilter_Linear = 9729,
SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
SamplerMinFilter_Linear_Mipmap_Linear = 9987
};
//! Values for the Sampler::wrapS and Sampler::wrapT field
enum SamplerWrap
{
SamplerWrap_Clamp_To_Edge = 33071,
SamplerWrap_Mirrored_Repeat = 33648,
SamplerWrap_Repeat = 10497
};
//! Values for the Texture::format and Texture::internalFormat fields //! Values for the Texture::format and Texture::internalFormat fields
enum TextureFormat enum TextureFormat
{ {
@ -377,8 +403,8 @@ namespace glTF
ComponentType componentType; //!< The datatype of components in the attribute. (required) ComponentType componentType; //!< The datatype of components in the attribute. (required)
unsigned int count; //!< The number of attributes referenced by this accessor. (required) unsigned int count; //!< The number of attributes referenced by this accessor. (required)
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required) AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
//std::vector<float> max; //!< Maximum value of each component in this attribute. std::vector<float> max; //!< Maximum value of each component in this attribute.
//std::vector<float> min; //!< Minimum value of each component in this attribute. std::vector<float> min; //!< Minimum value of each component in this attribute.
unsigned int GetNumComponents(); unsigned int GetNumComponents();
unsigned int GetBytesPerComponent(); unsigned int GetBytesPerComponent();
@ -812,8 +838,14 @@ namespace glTF
struct Sampler : public Object struct Sampler : public Object
{ {
SamplerMagFilter magFilter; //!< The texture magnification filter. (required)
SamplerMinFilter minFilter; //!< The texture minification filter. (required)
SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required)
Sampler() {} Sampler() {}
void Read(Value& obj, Asset& r); void Read(Value& obj, Asset& r);
void SetDefaults();
}; };
struct Scene : public Object struct Scene : public Object
@ -860,7 +892,7 @@ namespace glTF
//! A texture and its sampler. //! A texture and its sampler.
struct Texture : public Object struct Texture : public Object
{ {
//Ref<Sampler> source; //!< The ID of the sampler used by this texture. (required) Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
Ref<Image> source; //!< The ID of the image used by this texture. (required) Ref<Image> source; //!< The ID of the image used by this texture. (required)
//TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA) //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
@ -1049,7 +1081,7 @@ namespace glTF
LazyDict<Mesh> meshes; LazyDict<Mesh> meshes;
LazyDict<Node> nodes; LazyDict<Node> nodes;
//LazyDict<Program> programs; //LazyDict<Program> programs;
//LazyDict<Sampler> samplers; LazyDict<Sampler> samplers;
LazyDict<Scene> scenes; LazyDict<Scene> scenes;
//LazyDict<Shader> shaders; //LazyDict<Shader> shaders;
//LazyDict<Skin> skins; //LazyDict<Skin> skins;
@ -1074,7 +1106,7 @@ namespace glTF
, meshes (*this, "meshes") , meshes (*this, "meshes")
, nodes (*this, "nodes") , nodes (*this, "nodes")
//, programs (*this, "programs") //, programs (*this, "programs")
//, samplers (*this, "samplers") , samplers (*this, "samplers")
, scenes (*this, "scenes") , scenes (*this, "scenes")
//, shaders (*this, "shaders") //, shaders (*this, "shaders")
//, skins (*this, "skins") //, skins (*this, "skins")

View File

@ -665,12 +665,35 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
} }
} }
inline void Sampler::Read(Value& obj, Asset& r)
{
SetDefaults();
ReadMember(obj, "magFilter", magFilter);
ReadMember(obj, "minFilter", minFilter);
ReadMember(obj, "wrapS", wrapS);
ReadMember(obj, "wrapT", wrapT);
}
inline void Sampler::SetDefaults()
{
magFilter = SamplerMagFilter_Linear;
minFilter = SamplerMinFilter_Linear;
wrapS = SamplerWrap_Repeat;
wrapT = SamplerWrap_Repeat;
}
inline void Texture::Read(Value& obj, Asset& r) inline void Texture::Read(Value& obj, Asset& r)
{ {
const char* sourcestr; const char* sourcestr;
if (ReadMember(obj, "source", sourcestr)) { if (ReadMember(obj, "source", sourcestr)) {
source = r.images.Get(sourcestr); source = r.images.Get(sourcestr);
} }
const char* samplerstr;
if (ReadMember(obj, "sampler", samplerstr)) {
sampler = r.samplers.Get(samplerstr);
}
} }
namespace { namespace {

View File

@ -62,6 +62,15 @@ namespace glTF {
return val; return val;
} }
inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
val.SetArray();
val.Reserve(r.size(), al);
for (int i = 0; i < r.size(); ++i) {
val.PushBack(r[i], al);
}
return val;
}
template<class T> template<class T>
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) { inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
if (v.empty()) return; if (v.empty()) return;
@ -85,6 +94,10 @@ namespace glTF {
obj.AddMember("componentType", int(a.componentType), w.mAl); obj.AddMember("componentType", int(a.componentType), w.mAl);
obj.AddMember("count", a.count, w.mAl); obj.AddMember("count", a.count, w.mAl);
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl); obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
Value vTmpMax, vTmpMin;
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
} }
inline void Write(Value& obj, Animation& a, AssetWriter& w) inline void Write(Value& obj, Animation& a, AssetWriter& w)
@ -323,7 +336,18 @@ namespace glTF {
inline void Write(Value& obj, Sampler& b, AssetWriter& w) inline void Write(Value& obj, Sampler& b, AssetWriter& w)
{ {
if (b.wrapS) {
obj.AddMember("wrapS", b.wrapS, w.mAl);
}
if (b.wrapT) {
obj.AddMember("wrapT", b.wrapT, w.mAl);
}
if (b.magFilter) {
obj.AddMember("magFilter", b.magFilter, w.mAl);
}
if (b.minFilter) {
obj.AddMember("minFilter", b.minFilter, w.mAl);
}
} }
inline void Write(Value& scene, Scene& s, AssetWriter& w) inline void Write(Value& scene, Scene& s, AssetWriter& w)
@ -351,6 +375,9 @@ namespace glTF {
if (tex.source) { if (tex.source) {
obj.AddMember("source", Value(tex.source->id, w.mAl).Move(), w.mAl); obj.AddMember("source", Value(tex.source->id, w.mAl).Move(), w.mAl);
} }
if (tex.sampler) {
obj.AddMember("sampler", Value(tex.sampler->id, w.mAl).Move(), w.mAl);
}
} }
inline void Write(Value& obj, Light& b, AssetWriter& w) inline void Write(Value& obj, Light& b, AssetWriter& w)
@ -493,7 +520,9 @@ namespace glTF {
Value asset; Value asset;
asset.SetObject(); asset.SetObject();
{ {
asset.AddMember("version", mAsset.asset.version, mAl); char versionChar[10];
ai_snprintf(versionChar, sizeof(versionChar), "%d", mAsset.asset.version);
asset.AddMember("version", Value(versionChar, mAl).Move(), mAl);
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl); asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
} }

View File

@ -193,6 +193,36 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
acc->count = count; acc->count = count;
acc->type = typeOut; acc->type = typeOut;
// calculate min and max values
{
// Allocate and initialize with large values.
float float_MAX = 10000000000000;
for (int i = 0 ; i < numCompsOut ; i++) {
acc->min.push_back( float_MAX);
acc->max.push_back(-float_MAX);
}
// Search and set extreme values.
float valueTmp;
for (int i = 0 ; i < count ; i++) {
for (int j = 0 ; j < numCompsOut ; j++) {
if (numCompsOut == 1) {
valueTmp = static_cast<unsigned short*>(data)[i];
} else {
valueTmp = static_cast<aiVector3D*>(data)[i][j];
}
if (valueTmp < acc->min[j]) {
acc->min[j] = valueTmp;
}
if (valueTmp > acc->max[j]) {
acc->max[j] = valueTmp;
}
}
}
}
// copy the data // copy the data
acc->WriteData(count, data, numCompsIn*bytesPerComp); acc->WriteData(count, data, numCompsIn*bytesPerComp);
@ -205,6 +235,52 @@ namespace {
} }
} }
void glTFExporter::GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop)
{
std::string samplerId = mAsset->FindUniqueID("", "sampler");
prop.texture->sampler = mAsset->samplers.Create(samplerId);
aiTextureMapMode mapU, mapV;
aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0),(int*)&mapU);
aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0),(int*)&mapV);
switch (mapU) {
case aiTextureMapMode_Wrap:
prop.texture->sampler->wrapS = SamplerWrap_Repeat;
break;
case aiTextureMapMode_Clamp:
prop.texture->sampler->wrapS = SamplerWrap_Clamp_To_Edge;
break;
case aiTextureMapMode_Mirror:
prop.texture->sampler->wrapS = SamplerWrap_Mirrored_Repeat;
break;
case aiTextureMapMode_Decal:
default:
prop.texture->sampler->wrapS = SamplerWrap_Repeat;
break;
};
switch (mapV) {
case aiTextureMapMode_Wrap:
prop.texture->sampler->wrapT = SamplerWrap_Repeat;
break;
case aiTextureMapMode_Clamp:
prop.texture->sampler->wrapT = SamplerWrap_Clamp_To_Edge;
break;
case aiTextureMapMode_Mirror:
prop.texture->sampler->wrapT = SamplerWrap_Mirrored_Repeat;
break;
case aiTextureMapMode_Decal:
default:
prop.texture->sampler->wrapT = SamplerWrap_Repeat;
break;
};
// Hard coded Texture filtering options because I do not know where to find them in the aiMaterial.
prop.texture->sampler->magFilter = SamplerMagFilter_Linear;
prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
}
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt) void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt)
{ {
aiString tex; aiString tex;
@ -244,6 +320,8 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
else { else {
prop.texture->source->uri = path; prop.texture->source->uri = path;
} }
GetTexSampler(mat, prop);
} }
} }
} }
@ -254,6 +332,7 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
} }
} }
void glTFExporter::ExportMaterials() void glTFExporter::ExportMaterials()
{ {
aiString aiName; aiString aiName;
@ -369,7 +448,7 @@ void glTFExporter::ExportMeshes()
if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array. if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true); Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
if (tc) p.attributes.texcoord.push_back(tc); if (tc) p.attributes.texcoord.push_back(tc);
} }
} }

View File

@ -94,6 +94,7 @@ namespace Assimp
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength); void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
void GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop);
void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt); void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
void ExportMetadata(); void ExportMetadata();
void ExportMaterials(); void ExportMaterials();