fix leak: just ignore broken texture coordinates.
parent
1e0c5f26b4
commit
f938a6b744
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@ -417,7 +417,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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}
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}
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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if (!attr.texcoord[tc]) {
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if (!attr.texcoord[tc]) {
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throw DeadlyImportError("GLTF: Texture coordinate accessor not found or non-contiguous texture coordinate sets");
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DefaultLogger::get()->warn("Texture coordinate accessor not found or non-contiguous texture coordinate sets.");
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continue;
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}
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}
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if (attr.texcoord[tc]->count != aim->mNumVertices) {
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if (attr.texcoord[tc]->count != aim->mNumVertices) {
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