- Details changed in the doxygen config
- Corrected some documentation comments - removed aiDefs.h, it's not used anymore git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@21 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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doc/Doxyfile
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doc/Doxyfile
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@ -1,4 +1,4 @@
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# Doxyfile 1.5.3
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# Doxyfile 1.5.4
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#---------------------------------------------------------------------------
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# Project related configuration options
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@ -11,9 +11,9 @@ CREATE_SUBDIRS = YES
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OUTPUT_LANGUAGE = English
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BRIEF_MEMBER_DESC = YES
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REPEAT_BRIEF = YES
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ABBREVIATE_BRIEF = "The $name class " \
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"The $name widget " \
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"The $name file " \
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ABBREVIATE_BRIEF = "The $name class " \
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"The $name widget " \
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"The $name file " \
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is \
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provides \
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specifies \
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@ -28,7 +28,7 @@ FULL_PATH_NAMES = YES
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STRIP_FROM_PATH =
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STRIP_FROM_INC_PATH =
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SHORT_NAMES = NO
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JAVADOC_AUTOBRIEF = NO
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JAVADOC_AUTOBRIEF = YES
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QT_AUTOBRIEF = NO
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MULTILINE_CPP_IS_BRIEF = NO
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DETAILS_AT_TOP = NO
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@ -38,14 +38,16 @@ TAB_SIZE = 8
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ALIASES =
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OPTIMIZE_OUTPUT_FOR_C = NO
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OPTIMIZE_OUTPUT_JAVA = NO
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BUILTIN_STL_SUPPORT = NO
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BUILTIN_STL_SUPPORT = YES
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CPP_CLI_SUPPORT = NO
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SIP_SUPPORT = NO
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DISTRIBUTE_GROUP_DOC = NO
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SUBGROUPING = YES
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TYPEDEF_HIDES_STRUCT = NO
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#---------------------------------------------------------------------------
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# Build related configuration options
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#---------------------------------------------------------------------------
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EXTRACT_ALL = NO
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EXTRACT_ALL = YES
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EXTRACT_PRIVATE = NO
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EXTRACT_STATIC = YES
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EXTRACT_LOCAL_CLASSES = YES
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@ -58,11 +60,11 @@ HIDE_IN_BODY_DOCS = NO
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INTERNAL_DOCS = NO
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CASE_SENSE_NAMES = NO
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HIDE_SCOPE_NAMES = NO
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SHOW_INCLUDE_FILES = YES
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SHOW_INCLUDE_FILES = NO
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INLINE_INFO = YES
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SORT_MEMBER_DOCS = YES
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SORT_BRIEF_DOCS = NO
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SORT_BY_SCOPE_NAME = NO
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SORT_BRIEF_DOCS = YES
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SORT_BY_SCOPE_NAME = YES
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GENERATE_TODOLIST = YES
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GENERATE_TESTLIST = YES
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GENERATE_BUGLIST = YES
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@ -80,12 +82,14 @@ WARNINGS = YES
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WARN_IF_UNDOCUMENTED = YES
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WARN_IF_DOC_ERROR = YES
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WARN_NO_PARAMDOC = NO
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WARN_FORMAT = "$file:$line: $text "
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WARN_FORMAT = "$file:$line: $text "
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WARN_LOGFILE =
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#---------------------------------------------------------------------------
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# configuration options related to the input files
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#---------------------------------------------------------------------------
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INPUT = ../
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INPUT = ../include/ \
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../code/ \
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../doc/
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INPUT_ENCODING = UTF-8
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FILE_PATTERNS = *.c \
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*.cc \
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@ -131,7 +135,7 @@ FILTER_SOURCE_FILES = NO
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#---------------------------------------------------------------------------
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SOURCE_BROWSER = YES
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INLINE_SOURCES = NO
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STRIP_CODE_COMMENTS = NO
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STRIP_CODE_COMMENTS = YES
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REFERENCED_BY_RELATION = NO
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REFERENCES_RELATION = NO
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REFERENCES_LINK_SOURCE = YES
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@ -147,7 +151,7 @@ IGNORE_PREFIX =
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# configuration options related to the HTML output
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#---------------------------------------------------------------------------
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GENERATE_HTML = YES
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HTML_OUTPUT = html
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HTML_OUTPUT = lib_html
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HTML_FILE_EXTENSION = .html
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HTML_HEADER =
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HTML_FOOTER =
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@ -51,7 +51,7 @@ extern "C" {
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/** Defines the flags for all possible post processing steps. */
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enum aiPostProcessSteps
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{
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/** Calculates the binormals and tangents for the imported meshes. Does nothing
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/** Calculates the tangents and bitangents for the imported meshes. Does nothing
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* if a mesh does not have normals. You might want this post processing step to be
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* executed if you plan to use tangent space calculations such as normal mapping
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* applied to the meshes.
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@ -66,10 +66,10 @@ enum aiPostProcessSteps
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/** Converts all the imported data to a left-handed coordinate space such as
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* the DirectX coordinate system. By default the data is returned in a right-handed
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* coordinate space which for example OpenGL preferres. In this space, +X points to the
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* right, +Y points upwards and +Z points to the viewer. In the DirectX coordinate space
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* +X points to the right, +Y points upwards and +Z points away from the viewer
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* into the screen.
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* coordinate space which for example OpenGL prefers. In this space, +X points to the
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* right, +Y points towards the viewer and and +Z points upwards. In the DirectX
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* coordinate space +X points to the right, +Y points upwards and +Z points
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* away from the viewer.
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*/
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aiProcess_ConvertToLeftHanded = 4,
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*/
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aiProcess_Triangulate = 8,
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/** Omits all normals found in the file. This can be used together
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* with either the aiProcess_GenNormals or the aiProcess_GenSmoothNormals
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* flag to force the recomputation of the normals.
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*/
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aiProcess_KillNormals = 0x10,
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/** Generates normals for all faces of all meshes. The normals are shared
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* between the three vertices of a face. This is ignored
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* if normals are already existing. This flag may not be specified together
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*/
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aiProcess_GenNormals = 0x20,
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/** Generates smooth normals for all vertices in the mesh. This is ignored
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* if normals are already existing. This flag may not be specified together
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* with aiProcess_GenNormals
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*/
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aiProcess_GenSmoothNormals = 0x40,
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/** Splits large meshes into submeshes
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* This is quite useful for realtime rendering where the number of vertices
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* is usually limited by the video driver.
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@ -142,4 +138,4 @@ aiReturn aiSetTriangleSplitLimit(unsigned int pLimit);
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} // end of extern "C"
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#endif
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#endif // AI_POSTPROCESS_H_INC
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#endif // AI_POSTPROCESS_H_INC
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