Merge branch 'master' into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded
commit
f8bcd7cb40
|
@ -1 +1,2 @@
|
|||
patreon: assimp
|
||||
ko_fi: kimkulling
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||||
|
|
|
@ -173,7 +173,6 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
|
|||
SET (ASSIMP_SOVERSION 5)
|
||||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
|
||||
if(NOT HUNTER_ENABLED)
|
||||
# Enable C++11 support globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
|
@ -254,6 +253,7 @@ ELSEIF(MSVC)
|
|||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /DEBUG:FULL /Zi")
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||
IF(NOT HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
|
@ -271,7 +271,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
|||
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
@ -341,7 +341,7 @@ SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
|
|||
|
||||
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
|
||||
|
||||
IF (INJECT_DEBUG_POSTFIX AND (CMAKE_BUILD_TYPE STREQUAL "Debug"))
|
||||
IF (INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
|
||||
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
ELSE()
|
||||
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
|
|
|
@ -14,7 +14,6 @@ matrix:
|
|||
fast_finish: true
|
||||
|
||||
image:
|
||||
- Visual Studio 2013
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2017
|
||||
|
||||
|
@ -27,7 +26,6 @@ configuration: Release
|
|||
install:
|
||||
- set PATH=C:\Ruby24-x64\bin;%PATH%
|
||||
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
|
||||
|
|
|
@ -83,7 +83,7 @@ void AMFImporter::Clear()
|
|||
mMaterial_Converted.clear();
|
||||
mTexture_Converted.clear();
|
||||
// Delete all elements
|
||||
if(mNodeElement_List.size())
|
||||
if(!mNodeElement_List.empty())
|
||||
{
|
||||
for(CAMFImporter_NodeElement* ne: mNodeElement_List) { delete ne; }
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
|
|||
aiColor4D tcol;
|
||||
|
||||
// Check if stored data are supported.
|
||||
if(Composition.size() != 0)
|
||||
if(!Composition.empty())
|
||||
{
|
||||
throw DeadlyImportError("IME. GetColor for composition");
|
||||
}
|
||||
|
@ -321,7 +321,7 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
|
|||
};
|
||||
|
||||
pOutputList_Separated.clear();
|
||||
if(pInputList.size() == 0) return;
|
||||
if(pInputList.empty()) return;
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -334,19 +334,19 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
|
|||
{
|
||||
auto it_old = it;
|
||||
|
||||
it++;
|
||||
++it;
|
||||
face_list_cur.push_back(*it_old);
|
||||
pInputList.erase(it_old);
|
||||
}
|
||||
else
|
||||
{
|
||||
it++;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
if(face_list_cur.size() > 0) pOutputList_Separated.push_back(face_list_cur);
|
||||
if(!face_list_cur.empty()) pOutputList_Separated.push_back(face_list_cur);
|
||||
|
||||
} while(pInputList.size() > 0);
|
||||
} while(!pInputList.empty());
|
||||
}
|
||||
|
||||
void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& metadataList, aiNode& sceneNode) const
|
||||
|
@ -712,7 +712,7 @@ std::list<unsigned int> mesh_idx;
|
|||
}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
|
||||
|
||||
// if meshes was created then assign new indices with current aiNode
|
||||
if(mesh_idx.size() > 0)
|
||||
if(!mesh_idx.empty())
|
||||
{
|
||||
std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
|
||||
|
||||
|
@ -787,7 +787,7 @@ std::list<aiNode*> ch_node;
|
|||
}// for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
|
||||
|
||||
// copy found aiNode's as children
|
||||
if(ch_node.size() == 0) throw DeadlyImportError("<constellation> must have at least one <instance>.");
|
||||
if(ch_node.empty()) throw DeadlyImportError("<constellation> must have at least one <instance>.");
|
||||
|
||||
size_t ch_idx = 0;
|
||||
|
||||
|
@ -883,13 +883,13 @@ nl_clean_loop:
|
|||
if(node_list.size() > 1)
|
||||
{
|
||||
// walk through all nodes
|
||||
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
|
||||
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it)
|
||||
{
|
||||
// and try to find them in another top nodes.
|
||||
std::list<aiNode*>::const_iterator next_it = nl_it;
|
||||
|
||||
next_it++;
|
||||
for(; next_it != node_list.end(); next_it++)
|
||||
++next_it;
|
||||
for(; next_it != node_list.end(); ++next_it)
|
||||
{
|
||||
if((*next_it)->FindNode((*nl_it)->mName) != nullptr)
|
||||
{
|
||||
|
@ -907,7 +907,7 @@ nl_clean_loop:
|
|||
//
|
||||
//
|
||||
// Nodes
|
||||
if(node_list.size() > 0)
|
||||
if(!node_list.empty())
|
||||
{
|
||||
std::list<aiNode*>::const_iterator nl_it = node_list.begin();
|
||||
|
||||
|
@ -924,7 +924,7 @@ nl_clean_loop:
|
|||
|
||||
//
|
||||
// Meshes
|
||||
if(mesh_list.size() > 0)
|
||||
if(!mesh_list.empty())
|
||||
{
|
||||
std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();
|
||||
|
||||
|
|
|
@ -588,7 +588,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser& pParser, const Colla
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find mesh from either meshes or morph target meshes
|
||||
aiMesh *ColladaLoader::findMesh(std::string meshid) {
|
||||
aiMesh *ColladaLoader::findMesh(const std::string& meshid) {
|
||||
for (unsigned int i = 0; i < mMeshes.size(); ++i) {
|
||||
if (std::string(mMeshes[i]->mName.data) == meshid) {
|
||||
return mMeshes[i];
|
||||
|
@ -688,7 +688,7 @@ aiMesh* ColladaLoader::CreateMesh(const ColladaParser& pParser, const Collada::M
|
|||
Collada::MorphMethod method = Collada::Normalized;
|
||||
|
||||
for (std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
it != pParser.mControllerLibrary.end(); it++) {
|
||||
it != pParser.mControllerLibrary.end(); ++it) {
|
||||
const Collada::Controller &c = it->second;
|
||||
const Collada::Mesh* baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
|
||||
|
||||
|
|
|
@ -120,7 +120,7 @@ protected:
|
|||
void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
|
||||
aiMesh *findMesh(std::string meshid);
|
||||
aiMesh *findMesh(const std::string& meshid);
|
||||
|
||||
/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
|
||||
aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
|
||||
|
|
|
@ -76,9 +76,25 @@ BaseImporter::~BaseImporter() {
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
void BaseImporter::UpdateImporterScale( Importer* pImp )
|
||||
{
|
||||
ai_assert(pImp != nullptr);
|
||||
ai_assert(importerScale != 0.0);
|
||||
ai_assert(fileScale != 0.0);
|
||||
|
||||
double activeScale = importerScale * fileScale;
|
||||
|
||||
// Set active scaling
|
||||
pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, activeScale);
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
|
||||
|
||||
m_progress = pImp->GetProgressHandler();
|
||||
if (nullptr == m_progress) {
|
||||
return nullptr;
|
||||
|
@ -100,6 +116,11 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
|
|||
{
|
||||
InternReadFile( pFile, sc.get(), &filter);
|
||||
|
||||
// Calculate import scale hook - required because pImp not available anywhere else
|
||||
// passes scale into ScaleProcess
|
||||
UpdateImporterScale(pImp);
|
||||
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
// extract error description
|
||||
m_ErrorText = err.what();
|
||||
|
@ -112,7 +133,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::SetupProperties(const Importer* /*pImp*/)
|
||||
void BaseImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
@ -588,6 +609,8 @@ aiScene* BatchLoader::GetImport( unsigned int which )
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BatchLoader::LoadAll()
|
||||
{
|
||||
|
|
|
@ -61,83 +61,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
// maximum path length
|
||||
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
|
||||
#ifdef PATH_MAX
|
||||
# define PATHLIMIT PATH_MAX
|
||||
#else
|
||||
# define PATHLIMIT 4096
|
||||
#ifdef _WIN32
|
||||
static std::wstring Utf8ToWide(const char* in)
|
||||
{
|
||||
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
|
||||
// size includes terminating null; std::wstring adds null automatically
|
||||
std::wstring out(static_cast<size_t>(size) - 1, L'\0');
|
||||
MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size);
|
||||
return out;
|
||||
}
|
||||
|
||||
static std::string WideToUtf8(const wchar_t* in)
|
||||
{
|
||||
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
|
||||
// size includes terminating null; std::string adds null automatically
|
||||
std::string out(static_cast<size_t>(size) - 1, '\0');
|
||||
WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr);
|
||||
return out;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for the existence of a file at the given path.
|
||||
bool DefaultIOSystem::Exists( const char* pFile) const
|
||||
bool DefaultIOSystem::Exists(const char* pFile) const
|
||||
{
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
|
||||
struct __stat64 filestat;
|
||||
if (0 != _wstat64(fileName16, &filestat)) {
|
||||
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
#else
|
||||
FILE* file = ::fopen(pFile, "rb");
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
::fclose(file);
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
FILE* file = ::fopen( pFile, "rb");
|
||||
if( !file)
|
||||
return false;
|
||||
|
||||
::fclose( file);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Open a new file with a given path.
|
||||
IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
|
||||
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
|
||||
{
|
||||
ai_assert(NULL != strFile);
|
||||
ai_assert(NULL != strMode);
|
||||
ai_assert(strFile != nullptr);
|
||||
ai_assert(strMode != nullptr);
|
||||
FILE* file;
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
|
||||
std::string mode8(strMode);
|
||||
file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
|
||||
} else {
|
||||
#endif
|
||||
file = ::fopen(strFile, strMode);
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
|
||||
#else
|
||||
file = ::fopen(strFile, strMode);
|
||||
#endif
|
||||
if (nullptr == file)
|
||||
if (!file)
|
||||
return nullptr;
|
||||
|
||||
return new DefaultIOStream(file, (std::string) strFile);
|
||||
return new DefaultIOStream(file, strFile);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Closes the given file and releases all resources associated with it.
|
||||
void DefaultIOSystem::Close( IOStream* pFile)
|
||||
void DefaultIOSystem::Close(IOStream* pFile)
|
||||
{
|
||||
delete pFile;
|
||||
}
|
||||
|
@ -155,78 +138,56 @@ char DefaultIOSystem::getOsSeparator() const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// IOSystem default implementation (ComparePaths isn't a pure virtual function)
|
||||
bool IOSystem::ComparePaths (const char* one, const char* second) const
|
||||
bool IOSystem::ComparePaths(const char* one, const char* second) const
|
||||
{
|
||||
return !ASSIMP_stricmp(one,second);
|
||||
return !ASSIMP_stricmp(one, second);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a relative path into an absolute path
|
||||
inline static void MakeAbsolutePath (const char* in, char* _out)
|
||||
inline static std::string MakeAbsolutePath(const char* in)
|
||||
{
|
||||
ai_assert(in && _out);
|
||||
#if defined( _MSC_VER ) || defined( __MINGW32__ )
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
wchar_t out16[PATHLIMIT];
|
||||
wchar_t in16[PATHLIMIT];
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT);
|
||||
wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT);
|
||||
ai_assert(in);
|
||||
std::string out;
|
||||
#ifdef _WIN32
|
||||
wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
|
||||
if (ret) {
|
||||
WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr);
|
||||
out = WideToUtf8(ret);
|
||||
free(ret);
|
||||
}
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
|
||||
} else {
|
||||
#endif
|
||||
char* ret = :: _fullpath(_out, in, PATHLIMIT);
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
// use realpath
|
||||
char* ret = realpath(in, _out);
|
||||
if(!ret) {
|
||||
char* ret = realpath(in, nullptr);
|
||||
if (ret) {
|
||||
out = ret;
|
||||
free(ret);
|
||||
}
|
||||
#endif
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out,in);
|
||||
out = in;
|
||||
}
|
||||
#endif
|
||||
return out;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// DefaultIOSystem's more specialized implementation
|
||||
bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
|
||||
bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
|
||||
{
|
||||
// chances are quite good both paths are formatted identically,
|
||||
// so we can hopefully return here already
|
||||
if( !ASSIMP_stricmp(one,second) )
|
||||
if (!ASSIMP_stricmp(one, second))
|
||||
return true;
|
||||
|
||||
char temp1[PATHLIMIT];
|
||||
char temp2[PATHLIMIT];
|
||||
std::string temp1 = MakeAbsolutePath(one);
|
||||
std::string temp2 = MakeAbsolutePath(second);
|
||||
|
||||
MakeAbsolutePath (one, temp1);
|
||||
MakeAbsolutePath (second, temp2);
|
||||
|
||||
return !ASSIMP_stricmp(temp1,temp2);
|
||||
return !ASSIMP_stricmp(temp1, temp2);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::fileName( const std::string &path )
|
||||
std::string DefaultIOSystem::fileName(const std::string& path)
|
||||
{
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
|
@ -235,16 +196,16 @@ std::string DefaultIOSystem::fileName( const std::string &path )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::completeBaseName( const std::string &path )
|
||||
std::string DefaultIOSystem::completeBaseName(const std::string& path)
|
||||
{
|
||||
std::string ret = fileName(path);
|
||||
std::size_t pos = ret.find_last_of('.');
|
||||
if(pos != ret.npos) ret = ret.substr(0, pos);
|
||||
if (pos != std::string::npos) ret = ret.substr(0, pos);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::absolutePath( const std::string &path )
|
||||
std::string DefaultIOSystem::absolutePath(const std::string& path)
|
||||
{
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
|
@ -253,5 +214,3 @@ std::string DefaultIOSystem::absolutePath( const std::string &path )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
#undef PATHLIMIT
|
||||
|
|
|
@ -315,34 +315,6 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
|||
return pimpl->blob;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsVerboseFormat(const aiMesh* mesh) {
|
||||
// avoid slow vector<bool> specialization
|
||||
std::vector<unsigned int> seen(mesh->mNumVertices,0);
|
||||
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
const aiFace& f = mesh->mFaces[i];
|
||||
for(unsigned int j = 0; j < f.mNumIndices; ++j) {
|
||||
if(++seen[f.mIndices[j]] == 2) {
|
||||
// found a duplicate index
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsVerboseFormat(const aiScene* pScene) {
|
||||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
if(!IsVerboseFormat(pScene->mMeshes[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
|
@ -352,7 +324,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
// format. They will likely not be aware that there is a flag in the scene to indicate
|
||||
// this, however. To avoid surprises and bug reports, we check for duplicates in
|
||||
// meshes upfront.
|
||||
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
|
||||
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(0, 4);
|
||||
|
||||
|
|
|
@ -1091,6 +1091,35 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
|
|||
aiFace& f = dest->mFaces[i];
|
||||
GetArrayCopy(f.mIndices,f.mNumIndices);
|
||||
}
|
||||
|
||||
// make a deep copy of all blend shapes
|
||||
CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SceneCombiner::Copy(aiAnimMesh** _dest, const aiAnimMesh* src) {
|
||||
if (nullptr == _dest || nullptr == src) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiAnimMesh* dest = *_dest = new aiAnimMesh();
|
||||
|
||||
// get a flat copy
|
||||
::memcpy(dest, src, sizeof(aiAnimMesh));
|
||||
|
||||
// and reallocate all arrays
|
||||
GetArrayCopy(dest->mVertices, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mNormals, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mTangents, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mBitangents, dest->mNumVertices);
|
||||
|
||||
unsigned int n = 0;
|
||||
while (dest->HasTextureCoords(n))
|
||||
GetArrayCopy(dest->mTextureCoords[n++], dest->mNumVertices);
|
||||
|
||||
n = 0;
|
||||
while (dest->HasVertexColors(n))
|
||||
GetArrayCopy(dest->mColors[n++], dest->mNumVertices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -66,6 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <vector>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <cstdint>
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -77,7 +78,7 @@ namespace Assimp {
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones )
|
||||
: defaultMaterialIndex()
|
||||
, lights()
|
||||
, cameras()
|
||||
|
@ -89,8 +90,7 @@ namespace Assimp {
|
|||
, mNodeNames()
|
||||
, anim_fps()
|
||||
, out(out)
|
||||
, doc(doc)
|
||||
, mCurrentUnit(FbxUnit::cm) {
|
||||
, doc(doc) {
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
|
@ -118,7 +118,6 @@ namespace Assimp {
|
|||
|
||||
ConvertGlobalSettings();
|
||||
TransferDataToScene();
|
||||
ConvertToUnitScale(unit);
|
||||
|
||||
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
|
||||
// to make sure the scene passes assimp's validation. FBX files
|
||||
|
@ -684,30 +683,37 @@ namespace Assimp {
|
|||
bool ok;
|
||||
|
||||
aiMatrix4x4 chain[TransformationComp_MAXIMUM];
|
||||
|
||||
ai_assert(TransformationComp_MAXIMUM < 32);
|
||||
std::uint32_t chainBits = 0;
|
||||
// A node won't need a node chain if it only has these.
|
||||
const std::uint32_t chainMaskSimple = (1 << TransformationComp_Translation) + (1 << TransformationComp_Scaling) + (1 << TransformationComp_Rotation);
|
||||
// A node will need a node chain if it has any of these.
|
||||
const std::uint32_t chainMaskComplex = ((1 << (TransformationComp_MAXIMUM)) - 1) - chainMaskSimple;
|
||||
|
||||
std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4());
|
||||
|
||||
// generate transformation matrices for all the different transformation components
|
||||
const float zero_epsilon = 1e-6f;
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
bool is_complex = false;
|
||||
|
||||
const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && PreRotation.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_PreRotation);
|
||||
|
||||
GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRotation]);
|
||||
}
|
||||
|
||||
const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
||||
if (ok && PostRotation.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_PostRotation);
|
||||
|
||||
GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostRotation]);
|
||||
}
|
||||
|
||||
const aiVector3D& RotationPivot = PropertyGet<aiVector3D>(props, "RotationPivot", ok);
|
||||
if (ok && RotationPivot.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_RotationPivot) | (1 << TransformationComp_RotationPivotInverse);
|
||||
|
||||
aiMatrix4x4::Translation(RotationPivot, chain[TransformationComp_RotationPivot]);
|
||||
aiMatrix4x4::Translation(-RotationPivot, chain[TransformationComp_RotationPivotInverse]);
|
||||
|
@ -715,21 +721,21 @@ namespace Assimp {
|
|||
|
||||
const aiVector3D& RotationOffset = PropertyGet<aiVector3D>(props, "RotationOffset", ok);
|
||||
if (ok && RotationOffset.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_RotationOffset);
|
||||
|
||||
aiMatrix4x4::Translation(RotationOffset, chain[TransformationComp_RotationOffset]);
|
||||
}
|
||||
|
||||
const aiVector3D& ScalingOffset = PropertyGet<aiVector3D>(props, "ScalingOffset", ok);
|
||||
if (ok && ScalingOffset.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_ScalingOffset);
|
||||
|
||||
aiMatrix4x4::Translation(ScalingOffset, chain[TransformationComp_ScalingOffset]);
|
||||
}
|
||||
|
||||
const aiVector3D& ScalingPivot = PropertyGet<aiVector3D>(props, "ScalingPivot", ok);
|
||||
if (ok && ScalingPivot.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_ScalingPivot) | (1 << TransformationComp_ScalingPivotInverse);
|
||||
|
||||
aiMatrix4x4::Translation(ScalingPivot, chain[TransformationComp_ScalingPivot]);
|
||||
aiMatrix4x4::Translation(-ScalingPivot, chain[TransformationComp_ScalingPivotInverse]);
|
||||
|
@ -737,22 +743,28 @@ namespace Assimp {
|
|||
|
||||
const aiVector3D& Translation = PropertyGet<aiVector3D>(props, "Lcl Translation", ok);
|
||||
if (ok && Translation.SquareLength() > zero_epsilon) {
|
||||
chainBits = chainBits | (1 << TransformationComp_Translation);
|
||||
|
||||
aiMatrix4x4::Translation(Translation, chain[TransformationComp_Translation]);
|
||||
}
|
||||
|
||||
const aiVector3D& Scaling = PropertyGet<aiVector3D>(props, "Lcl Scaling", ok);
|
||||
if (ok && (Scaling - all_ones).SquareLength() > zero_epsilon) {
|
||||
chainBits = chainBits | (1 << TransformationComp_Scaling);
|
||||
|
||||
aiMatrix4x4::Scaling(Scaling, chain[TransformationComp_Scaling]);
|
||||
}
|
||||
|
||||
const aiVector3D& Rotation = PropertyGet<aiVector3D>(props, "Lcl Rotation", ok);
|
||||
if (ok && Rotation.SquareLength() > zero_epsilon) {
|
||||
chainBits = chainBits | (1 << TransformationComp_Rotation);
|
||||
|
||||
GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]);
|
||||
}
|
||||
|
||||
const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok);
|
||||
if (ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_GeometricScaling);
|
||||
aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]);
|
||||
aiVector3D GeometricScalingInverse = GeometricScaling;
|
||||
bool canscale = true;
|
||||
|
@ -767,13 +779,14 @@ namespace Assimp {
|
|||
}
|
||||
}
|
||||
if (canscale) {
|
||||
chainBits = chainBits | (1 << TransformationComp_GeometricScalingInverse);
|
||||
aiMatrix4x4::Scaling(GeometricScalingInverse, chain[TransformationComp_GeometricScalingInverse]);
|
||||
}
|
||||
}
|
||||
|
||||
const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>(props, "GeometricRotation", ok);
|
||||
if (ok && GeometricRotation.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_GeometricRotation) | (1 << TransformationComp_GeometricRotationInverse);
|
||||
GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]);
|
||||
GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]);
|
||||
chain[TransformationComp_GeometricRotationInverse].Inverse();
|
||||
|
@ -781,7 +794,7 @@ namespace Assimp {
|
|||
|
||||
const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>(props, "GeometricTranslation", ok);
|
||||
if (ok && GeometricTranslation.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_GeometricTranslation) | (1 << TransformationComp_GeometricTranslationInverse);
|
||||
aiMatrix4x4::Translation(GeometricTranslation, chain[TransformationComp_GeometricTranslation]);
|
||||
aiMatrix4x4::Translation(-GeometricTranslation, chain[TransformationComp_GeometricTranslationInverse]);
|
||||
}
|
||||
|
@ -789,12 +802,12 @@ namespace Assimp {
|
|||
// is_complex needs to be consistent with NeedsComplexTransformationChain()
|
||||
// or the interplay between this code and the animation converter would
|
||||
// not be guaranteed.
|
||||
ai_assert(NeedsComplexTransformationChain(model) == is_complex);
|
||||
ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0));
|
||||
|
||||
// now, if we have more than just Translation, Scaling and Rotation,
|
||||
// we need to generate a full node chain to accommodate for assimp's
|
||||
// lack to express pivots and offsets.
|
||||
if (is_complex && doc.Settings().preservePivots) {
|
||||
if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
|
||||
FBXImporter::LogInfo("generating full transformation chain for node: " + name);
|
||||
|
||||
// query the anim_chain_bits dictionary to find out which chain elements
|
||||
|
@ -807,7 +820,7 @@ namespace Assimp {
|
|||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i, bit <<= 1) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
||||
if (chain[i].IsIdentity() && (anim_chain_bitmask & bit) == 0) {
|
||||
if ((chainBits & bit) == 0 && (anim_chain_bitmask & bit) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -3522,46 +3535,6 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertToUnitScale( FbxUnit unit ) {
|
||||
if (mCurrentUnit == unit) {
|
||||
return;
|
||||
}
|
||||
|
||||
ai_real scale = 1.0;
|
||||
if (mCurrentUnit == FbxUnit::cm) {
|
||||
if (unit == FbxUnit::m) {
|
||||
scale = (ai_real)0.01;
|
||||
} else if (unit == FbxUnit::km) {
|
||||
scale = (ai_real)0.00001;
|
||||
}
|
||||
} else if (mCurrentUnit == FbxUnit::m) {
|
||||
if (unit == FbxUnit::cm) {
|
||||
scale = (ai_real)100.0;
|
||||
} else if (unit == FbxUnit::km) {
|
||||
scale = (ai_real)0.001;
|
||||
}
|
||||
} else if (mCurrentUnit == FbxUnit::km) {
|
||||
if (unit == FbxUnit::cm) {
|
||||
scale = (ai_real)100000.0;
|
||||
} else if (unit == FbxUnit::m) {
|
||||
scale = (ai_real)1000.0;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto mesh : meshes) {
|
||||
if (nullptr == mesh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mesh->HasPositions()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D &pos = mesh->mVertices[i];
|
||||
pos *= scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::TransferDataToScene()
|
||||
{
|
||||
ai_assert(!out->mMeshes);
|
||||
|
@ -3615,9 +3588,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones)
|
||||
{
|
||||
FBXConverter converter(out, doc, removeEmptyBones, unit);
|
||||
FBXConverter converter(out, doc, removeEmptyBones);
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
|
|
@ -76,23 +76,13 @@ namespace Assimp {
|
|||
namespace FBX {
|
||||
|
||||
class Document;
|
||||
|
||||
enum class FbxUnit {
|
||||
cm = 0,
|
||||
m,
|
||||
km,
|
||||
NumUnits,
|
||||
|
||||
Undefined
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
* @param doc Parsed FBX document
|
||||
* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
|
||||
*/
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class FBXConverter {
|
||||
|
@ -123,7 +113,7 @@ public:
|
|||
};
|
||||
|
||||
public:
|
||||
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
|
||||
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones);
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
|
@ -430,10 +420,6 @@ private:
|
|||
|
||||
void ConvertGlobalSettings();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will perform the conversion from a given unit to the requested unit.
|
||||
void ConvertToUnitScale(FbxUnit unit);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||
void TransferDataToScene();
|
||||
|
@ -470,7 +456,6 @@ private:
|
|||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
FbxUnit mCurrentUnit;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -2433,7 +2433,7 @@ void FBXExporter::WriteModelNodes(
|
|||
void FBXExporter::WriteAnimationCurveNode(
|
||||
StreamWriterLE& outstream,
|
||||
int64_t uid,
|
||||
std::string name, // "T", "R", or "S"
|
||||
const std::string& name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
int64_t layer_uid,
|
||||
|
|
|
@ -156,7 +156,7 @@ namespace Assimp
|
|||
void WriteAnimationCurveNode(
|
||||
StreamWriterLE& outstream,
|
||||
int64_t uid,
|
||||
std::string name, // "T", "R", or "S"
|
||||
const std::string& name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
int64_t animation_layer_uid,
|
||||
|
|
|
@ -185,12 +185,15 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
// take the raw parse-tree and convert it to a FBX DOM
|
||||
Document doc(parser,settings);
|
||||
|
||||
FbxUnit unit(FbxUnit::cm);
|
||||
if (settings.convertToMeters) {
|
||||
unit = FbxUnit::m;
|
||||
}
|
||||
// convert the FBX DOM to aiScene
|
||||
ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones, unit);
|
||||
ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones);
|
||||
|
||||
// size relative to cm
|
||||
float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor();
|
||||
|
||||
// Set FBX file scale is relative to CM must be converted to M for
|
||||
// assimp universal format (M)
|
||||
SetFileScale( size_relative_to_cm * 0.01f);
|
||||
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
}
|
||||
|
|
|
@ -610,7 +610,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const size_t face_count = m_faces.size();
|
||||
ai_assert(face_count);
|
||||
if( 0 == face_count )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// materials are handled separately. First of all, they are assigned per-face
|
||||
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
|
||||
|
@ -622,16 +625,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
if (materials_out.empty()) {
|
||||
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
|
||||
return;
|
||||
}
|
||||
else if (materials_out.size() > 1) {
|
||||
} else if (materials_out.size() > 1) {
|
||||
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
|
||||
materials_out.clear();
|
||||
}
|
||||
|
||||
materials_out.resize(m_vertices.size());
|
||||
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
} else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
materials_out.resize(face_count);
|
||||
|
||||
if(materials_out.size() != face_count) {
|
||||
|
@ -640,18 +641,16 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
|
||||
: Geometry(id, element, name, doc)
|
||||
{
|
||||
const Scope* sc = element.Compound();
|
||||
if (!sc) {
|
||||
: Geometry(id, element, name, doc) {
|
||||
const Scope *sc = element.Compound();
|
||||
if (nullptr == sc) {
|
||||
DOMError("failed to read Geometry object (class: Shape), no data scope found");
|
||||
}
|
||||
const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element);
|
||||
|
|
|
@ -128,7 +128,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
outer_polygon_it = begin + master_bounds;
|
||||
}
|
||||
else {
|
||||
for(iit = begin; iit != end; iit++) {
|
||||
for(iit = begin; iit != end; ++iit) {
|
||||
// find the polygon with the largest area and take it as the outer bound.
|
||||
IfcVector3& n = normals[std::distance(begin,iit)];
|
||||
const IfcFloat area = n.SquareLength();
|
||||
|
|
|
@ -244,8 +244,8 @@ void ObjFileParser::copyNextWord(char *pBuffer, size_t length) {
|
|||
size_t index = 0;
|
||||
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
if ( *m_DataIt == '\\' ) {
|
||||
m_DataIt++;
|
||||
m_DataIt++;
|
||||
++m_DataIt;
|
||||
++m_DataIt;
|
||||
m_DataIt = getNextWord<DataArrayIt>( m_DataIt, m_DataItEnd );
|
||||
}
|
||||
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
|
||||
|
|
|
@ -212,7 +212,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
// project tangent and bitangent into the plane formed by the vertex' normal
|
||||
aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
|
||||
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
|
||||
localTangent.Normalize(); localBitangent.Normalize();
|
||||
localTangent.NormalizeSafe(); localBitangent.NormalizeSafe();
|
||||
|
||||
// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
|
||||
bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
|
||||
|
@ -220,10 +220,10 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
if (invalid_tangent != invalid_bitangent) {
|
||||
if (invalid_tangent) {
|
||||
localTangent = meshNorm[p] ^ localBitangent;
|
||||
localTangent.Normalize();
|
||||
localTangent.NormalizeSafe();
|
||||
} else {
|
||||
localBitangent = localTangent ^ meshNorm[p];
|
||||
localBitangent.Normalize();
|
||||
localBitangent.NormalizeSafe();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -431,31 +431,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
||||
memcpy( bone->mWeights, &newWeights[0], bone->mNumWeights * sizeof( aiVertexWeight));
|
||||
}
|
||||
else {
|
||||
|
||||
/* NOTE:
|
||||
*
|
||||
* In the algorithm above we're assuming that there are no vertices
|
||||
* with a different bone weight setup at the same position. That wouldn't
|
||||
* make sense, but it is not absolutely impossible. SkeletonMeshBuilder
|
||||
* for example generates such input data if two skeleton points
|
||||
* share the same position. Again this doesn't make sense but is
|
||||
* reality for some model formats (MD5 for example uses these special
|
||||
* nodes as attachment tags for its weapons).
|
||||
*
|
||||
* Then it is possible that a bone has no weights anymore .... as a quick
|
||||
* workaround, we're just removing these bones. If they're animated,
|
||||
* model geometry might be modified but at least there's no risk of a crash.
|
||||
*/
|
||||
delete bone;
|
||||
--pMesh->mNumBones;
|
||||
for (unsigned int n = a; n < pMesh->mNumBones; ++n) {
|
||||
pMesh->mBones[n] = pMesh->mBones[n+1];
|
||||
}
|
||||
|
||||
--a;
|
||||
ASSIMP_LOG_WARN("Removing bone -> no weights remaining");
|
||||
}
|
||||
}
|
||||
return pMesh->mNumVertices;
|
||||
}
|
||||
|
|
|
@ -224,3 +224,32 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
|
|||
}
|
||||
return (pcMesh->mNumVertices != iOldNumVertices);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsMeshInVerboseFormat(const aiMesh* mesh) {
|
||||
// avoid slow vector<bool> specialization
|
||||
std::vector<unsigned int> seen(mesh->mNumVertices,0);
|
||||
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
const aiFace& f = mesh->mFaces[i];
|
||||
for(unsigned int j = 0; j < f.mNumIndices; ++j) {
|
||||
if(++seen[f.mIndices[j]] == 2) {
|
||||
// found a duplicate index
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool MakeVerboseFormatProcess::IsVerboseFormat(const aiScene* pScene) {
|
||||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
if(!IsMeshInVerboseFormat(pScene->mMeshes[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -94,6 +94,13 @@ public:
|
|||
* @param pScene The imported data to work at. */
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Checks whether the scene is already in verbose format.
|
||||
* @param pScene The data to check.
|
||||
* @return true if the scene is already in verbose format. */
|
||||
static bool IsVerboseFormat(const aiScene* pScene);
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -39,19 +39,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
|
||||
|
||||
#include "ScaleProcess.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
ScaleProcess::ScaleProcess()
|
||||
: BaseProcess()
|
||||
, mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
ScaleProcess::~ScaleProcess() {
|
||||
|
@ -71,10 +69,26 @@ bool ScaleProcess::IsActive( unsigned int pFlags ) const {
|
|||
}
|
||||
|
||||
void ScaleProcess::SetupProperties( const Importer* pImp ) {
|
||||
mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 0 );
|
||||
// User scaling
|
||||
mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 1.0f );
|
||||
|
||||
// File scaling * Application Scaling
|
||||
float importerScale = pImp->GetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, 1.0f );
|
||||
|
||||
// apply scale to the scale
|
||||
// helps prevent bugs with backward compatibility for anyone using normal scaling.
|
||||
mScale *= importerScale;
|
||||
}
|
||||
|
||||
void ScaleProcess::Execute( aiScene* pScene ) {
|
||||
if(mScale == 1.0f) {
|
||||
return; // nothing to scale
|
||||
}
|
||||
|
||||
ai_assert( mScale != 0 );
|
||||
ai_assert( nullptr != pScene );
|
||||
ai_assert( nullptr != pScene->mRootNode );
|
||||
|
||||
if ( nullptr == pScene ) {
|
||||
return;
|
||||
}
|
||||
|
@ -83,21 +97,112 @@ void ScaleProcess::Execute( aiScene* pScene ) {
|
|||
return;
|
||||
}
|
||||
|
||||
// Process animations and update position transform to new unit system
|
||||
for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ )
|
||||
{
|
||||
aiAnimation* animation = pScene->mAnimations[animationID];
|
||||
|
||||
for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++)
|
||||
{
|
||||
aiNodeAnim* anim = animation->mChannels[animationChannel];
|
||||
|
||||
for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++)
|
||||
{
|
||||
aiVectorKey& vectorKey = anim->mPositionKeys[posKey];
|
||||
vectorKey.mValue *= mScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++)
|
||||
{
|
||||
aiMesh *mesh = pScene->mMeshes[meshID];
|
||||
|
||||
// Reconstruct mesh vertexes to the new unit system
|
||||
for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++)
|
||||
{
|
||||
aiVector3D& vertex = mesh->mVertices[vertexID];
|
||||
vertex *= mScale;
|
||||
}
|
||||
|
||||
|
||||
// bone placement / scaling
|
||||
for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++)
|
||||
{
|
||||
// Reconstruct matrix by transform rather than by scale
|
||||
// This prevent scale values being changed which can
|
||||
// be meaningful in some cases
|
||||
// like when you want the modeller to see 1:1 compatibility.
|
||||
aiBone* bone = mesh->mBones[boneID];
|
||||
|
||||
aiVector3D pos, scale;
|
||||
aiQuaternion rotation;
|
||||
|
||||
bone->mOffsetMatrix.Decompose( scale, rotation, pos);
|
||||
|
||||
aiMatrix4x4 translation;
|
||||
aiMatrix4x4::Translation( pos * mScale, translation );
|
||||
|
||||
aiMatrix4x4 scaling;
|
||||
aiMatrix4x4::Scaling( aiVector3D(scale), scaling );
|
||||
|
||||
aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix());
|
||||
|
||||
bone->mOffsetMatrix = translation * RotMatrix * scaling;
|
||||
}
|
||||
|
||||
|
||||
// animation mesh processing
|
||||
// convert by position rather than scale.
|
||||
for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++)
|
||||
{
|
||||
aiAnimMesh * animMesh = mesh->mAnimMeshes[animMeshID];
|
||||
|
||||
for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++)
|
||||
{
|
||||
aiVector3D& vertex = animMesh->mVertices[vertexID];
|
||||
vertex *= mScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
traverseNodes( pScene->mRootNode );
|
||||
}
|
||||
|
||||
void ScaleProcess::traverseNodes( aiNode *node ) {
|
||||
void ScaleProcess::traverseNodes( aiNode *node, unsigned int nested_node_id ) {
|
||||
applyScaling( node );
|
||||
|
||||
for( size_t i = 0; i < node->mNumChildren; i++)
|
||||
{
|
||||
// recurse into the tree until we are done!
|
||||
traverseNodes( node->mChildren[i], nested_node_id+1 );
|
||||
}
|
||||
}
|
||||
|
||||
void ScaleProcess::applyScaling( aiNode *currentNode ) {
|
||||
if ( nullptr != currentNode ) {
|
||||
currentNode->mTransformation.a1 = currentNode->mTransformation.a1 * mScale;
|
||||
currentNode->mTransformation.b2 = currentNode->mTransformation.b2 * mScale;
|
||||
currentNode->mTransformation.c3 = currentNode->mTransformation.c3 * mScale;
|
||||
// Reconstruct matrix by transform rather than by scale
|
||||
// This prevent scale values being changed which can
|
||||
// be meaningful in some cases
|
||||
// like when you want the modeller to
|
||||
// see 1:1 compatibility.
|
||||
|
||||
aiVector3D pos, scale;
|
||||
aiQuaternion rotation;
|
||||
currentNode->mTransformation.Decompose( scale, rotation, pos);
|
||||
|
||||
aiMatrix4x4 translation;
|
||||
aiMatrix4x4::Translation( pos * mScale, translation );
|
||||
|
||||
aiMatrix4x4 scaling;
|
||||
|
||||
// note: we do not use mScale here, this is on purpose.
|
||||
aiMatrix4x4::Scaling( scale, scaling );
|
||||
|
||||
aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix());
|
||||
|
||||
currentNode->mTransformation = translation * RotMatrix * scaling;
|
||||
}
|
||||
}
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
|
||||
|
|
|
@ -39,7 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef SCALE_PROCESS_H_
|
||||
#define SCALE_PROCESS_H_
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
|
@ -53,6 +54,11 @@ namespace Assimp {
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** ScaleProcess: Class to rescale the whole model.
|
||||
* Now rescales animations, bones, and blend shapes properly.
|
||||
* Please note this will not write to 'scale' transform it will rewrite mesh
|
||||
* and matrixes so that your scale values
|
||||
* from your model package are preserved, so this is completely intentional
|
||||
* bugs should be reported as soon as they are found.
|
||||
*/
|
||||
class ASSIMP_API ScaleProcess : public BaseProcess {
|
||||
public:
|
||||
|
@ -78,7 +84,7 @@ public:
|
|||
virtual void Execute( aiScene* pScene );
|
||||
|
||||
private:
|
||||
void traverseNodes( aiNode *currentNode );
|
||||
void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );
|
||||
void applyScaling( aiNode *currentNode );
|
||||
|
||||
private:
|
||||
|
@ -86,3 +92,6 @@ private:
|
|||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
|
||||
#endif // SCALE_PROCESS_H_
|
|
@ -68,7 +68,7 @@ aiMatrix4x4 out_matr;
|
|||
}
|
||||
|
||||
// multiplicate all matrices in reverse order
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
|
||||
|
||||
return out_matr;
|
||||
}
|
||||
|
|
|
@ -136,8 +136,8 @@ X3DImporter::~X3DImporter() {
|
|||
void X3DImporter::Clear() {
|
||||
NodeElement_Cur = nullptr;
|
||||
// Delete all elements
|
||||
if(NodeElement_List.size()) {
|
||||
for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++ ) {
|
||||
if(!NodeElement_List.empty()) {
|
||||
for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it ) {
|
||||
delete *it;
|
||||
}
|
||||
NodeElement_List.clear();
|
||||
|
@ -151,7 +151,7 @@ void X3DImporter::Clear() {
|
|||
|
||||
bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
|
||||
{
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it)
|
||||
{
|
||||
if(((*it)->Type == pType) && ((*it)->ID == pID))
|
||||
{
|
||||
|
@ -182,7 +182,7 @@ bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode,
|
|||
}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
|
||||
|
||||
// Check childs of pStartNode.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
|
||||
{
|
||||
found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
|
||||
if ( found )
|
||||
|
@ -617,7 +617,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::ve
|
|||
if(tlist.size() > 0)
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
||||
for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) pValue.push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -650,7 +650,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::ve
|
|||
if(tlist.size() > 0)
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
|
@ -684,10 +684,10 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::ve
|
|||
|
||||
XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
if(!tlist.empty())
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
|
@ -722,10 +722,10 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::ve
|
|||
|
||||
XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
if(!tlist.empty())
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
|
@ -823,7 +823,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
|
|||
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
||||
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
||||
|
||||
pit_last--;
|
||||
--pit_last;
|
||||
|
||||
if ( pPoint.size() < 2 )
|
||||
{
|
||||
|
@ -837,7 +837,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
|
|||
{
|
||||
pLine.push_back(*pit);// second point of previous line
|
||||
pLine.push_back(*pit);// first point of next line
|
||||
pit++;
|
||||
++pit;
|
||||
}
|
||||
// add last point of last line
|
||||
pLine.push_back(*pit);
|
||||
|
@ -855,7 +855,7 @@ void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int
|
|||
{
|
||||
std::list<int32_t>::const_iterator plit_next;
|
||||
|
||||
plit_next = plit, plit_next++;
|
||||
plit_next = plit, ++plit_next;
|
||||
pLineCoordIdx.push_back(*plit);// second point of previous line.
|
||||
pLineCoordIdx.push_back(-1);// delimiter
|
||||
if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
|
||||
|
@ -910,7 +910,7 @@ void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>
|
|||
pFaces.reserve(f_data.size() / 3);
|
||||
inds.reserve(4);
|
||||
//PrintVectorSet("build. ci", pCoordIdx);
|
||||
for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
|
||||
for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it)
|
||||
{
|
||||
// when face is got count how many indices in it.
|
||||
if(*it == (-1))
|
||||
|
@ -957,7 +957,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D
|
|||
std::list<aiColor4D> tcol;
|
||||
|
||||
// create RGBA array from RGB.
|
||||
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
||||
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
||||
|
||||
// call existing function for adding RGBA colors
|
||||
MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
|
||||
|
@ -997,7 +997,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
|
|||
pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
|
||||
}
|
||||
|
||||
col_it++;
|
||||
++col_it;
|
||||
}
|
||||
}// if(pColorPerVertex) else
|
||||
}
|
||||
|
@ -1008,7 +1008,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
std::list<aiColor4D> tcol;
|
||||
|
||||
// create RGBA array from RGB.
|
||||
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
||||
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
||||
{
|
||||
tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
|
||||
}
|
||||
|
@ -1031,7 +1031,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
|
||||
// copy list to array because we are need indexed access to colors.
|
||||
col_arr_copy.reserve(pColors.size());
|
||||
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
||||
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
||||
{
|
||||
col_arr_copy.push_back( *it );
|
||||
}
|
||||
|
@ -1048,7 +1048,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
}
|
||||
// create list with colors for every vertex.
|
||||
col_tgt_arr.resize(pMesh.mNumVertices);
|
||||
for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
|
||||
for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it)
|
||||
{
|
||||
if ( *colidx_it == ( -1 ) )
|
||||
{
|
||||
|
@ -1121,7 +1121,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
}// if(pColorPerVertex) else
|
||||
|
||||
// copy array to list for calling function that add colors.
|
||||
for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); it++) col_tgt_list.push_back(*it);
|
||||
for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) col_tgt_list.push_back(*it);
|
||||
// add prepared colors list to mesh.
|
||||
MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
|
||||
}
|
||||
|
@ -1134,7 +1134,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_
|
|||
|
||||
// copy list to array because we are need indexed access to normals.
|
||||
norm_arr_copy.reserve(pNormals.size());
|
||||
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
|
||||
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it )
|
||||
{
|
||||
norm_arr_copy.push_back( *it );
|
||||
}
|
||||
|
@ -1147,7 +1147,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_
|
|||
if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
|
||||
|
||||
tind.reserve(pNormalIdx.size());
|
||||
for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); it++)
|
||||
for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it)
|
||||
{
|
||||
if(*it != (-1)) tind.push_back(*it);
|
||||
}
|
||||
|
@ -1227,7 +1227,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector
|
|||
// apply color to all vertices of face
|
||||
for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
|
||||
|
||||
norm_it++;
|
||||
++norm_it;
|
||||
}
|
||||
}// if(pNormalPerVertex) else
|
||||
}
|
||||
|
@ -1241,7 +1241,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int3
|
|||
|
||||
// copy list to array because we are need indexed access to normals.
|
||||
texcoord_arr_copy.reserve(pTexCoords.size());
|
||||
for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++)
|
||||
for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
|
||||
{
|
||||
texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
||||
}
|
||||
|
@ -1291,7 +1291,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVect
|
|||
|
||||
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||||
tc_arr_copy.reserve(pTexCoords.size());
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
|
||||
{
|
||||
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
|
||||
}
|
||||
|
@ -1699,7 +1699,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
// create nodes tree
|
||||
Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
|
||||
// copy needed data to scene
|
||||
if(mesh_list.size() > 0)
|
||||
if(!mesh_list.empty())
|
||||
{
|
||||
std::list<aiMesh*>::const_iterator it = mesh_list.begin();
|
||||
|
||||
|
@ -1708,7 +1708,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
|
||||
}
|
||||
|
||||
if(mat_list.size() > 0)
|
||||
if(!mat_list.empty())
|
||||
{
|
||||
std::list<aiMaterial*>::const_iterator it = mat_list.begin();
|
||||
|
||||
|
@ -1717,7 +1717,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
|
||||
}
|
||||
|
||||
if(light_list.size() > 0)
|
||||
if(!light_list.empty())
|
||||
{
|
||||
std::list<aiLight*>::const_iterator it = light_list.begin();
|
||||
|
||||
|
|
|
@ -356,7 +356,7 @@ void X3DImporter::ParseNode_Geometry2D_Polyline2D()
|
|||
std::list<aiVector3D> tlist;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); it2++) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
|
||||
// convert point set to line set
|
||||
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
|
||||
|
@ -399,7 +399,7 @@ void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
|
|||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); it2++)
|
||||
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
}
|
||||
|
@ -500,7 +500,7 @@ void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
|
|||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); it2++)
|
||||
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
}
|
||||
|
|
|
@ -153,11 +153,11 @@ void X3DImporter::ParseNode_Geometry3D_Cone()
|
|||
{
|
||||
StandardShapes::MakeCircle(bottomRadius, tess, tvec);
|
||||
height = -(height / 2);
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) it->y = height;// y - because circle made in oXZ.
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) it->y = height;// y - because circle made in oXZ.
|
||||
}
|
||||
|
||||
// copy data from temp array
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
|
||||
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
|
||||
|
@ -226,11 +226,11 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
|
|||
// copy data from temp arrays
|
||||
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias.
|
||||
|
||||
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); it++) vlist.push_back(*it);
|
||||
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) vlist.push_back(*it);
|
||||
|
||||
if(top)
|
||||
{
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
|
||||
{
|
||||
(*it).y = height;// y - because circle made in oXZ.
|
||||
vlist.push_back(*it);
|
||||
|
@ -239,7 +239,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
|
|||
|
||||
if(bottom)
|
||||
{
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
|
||||
{
|
||||
(*it).y = -height;// y - because circle made in oXZ.
|
||||
vlist.push_back(*it);
|
||||
|
@ -336,7 +336,7 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
|
|||
aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
|
||||
|
||||
grid_alias.Vertices.push_back(tvec);
|
||||
he_it++;
|
||||
++he_it;
|
||||
}
|
||||
}
|
||||
}// END: create grid vertices list
|
||||
|
@ -977,7 +977,7 @@ void X3DImporter::ParseNode_Geometry3D_Sphere()
|
|||
|
||||
StandardShapes::MakeSphere(tess, tlist);
|
||||
// copy data from temp array and apply scale
|
||||
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++)
|
||||
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius);
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ void X3DImporter::ParseNode_Networking_Inline()
|
|||
// at this place new group mode created and made current, so we can name it.
|
||||
if(!def.empty()) NodeElement_Cur->ID = def;
|
||||
|
||||
if(load && (url.size() > 0))
|
||||
if(load && !url.empty())
|
||||
{
|
||||
std::string full_path = mpIOHandler->CurrentDirectory() + url.front();
|
||||
|
||||
|
|
|
@ -81,7 +81,7 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
|
|||
}
|
||||
|
||||
// multiplicate all matrices in reverse order
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
|
||||
|
||||
return out_matr;
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
|
|||
void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
|
||||
{
|
||||
// walk through childs and find for metadata.
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
|
||||
{
|
||||
if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
|
||||
((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
|
||||
|
@ -194,7 +194,7 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
|
|||
aiMaterial& taimat = **pMaterial;// creating alias for convenience.
|
||||
|
||||
// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
|
||||
{
|
||||
if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
|
||||
{
|
||||
|
@ -255,7 +255,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
std::vector<aiVector3D> tarr;
|
||||
|
||||
tarr.reserve(tnemesh.Vertices.size());
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
|
||||
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -273,7 +273,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
std::vector<aiVector3D> tarr;
|
||||
|
||||
tarr.reserve(tnemesh.Vertices.size());
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
|
||||
|
||||
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
|
||||
|
||||
|
@ -438,7 +438,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
|
||||
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
|
||||
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
|
||||
{
|
||||
vec_copy.push_back(*it);
|
||||
}
|
||||
|
@ -544,7 +544,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
|
||||
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
|
||||
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
|
||||
{
|
||||
vec_copy.push_back(*it);
|
||||
}
|
||||
|
@ -580,7 +580,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -589,7 +589,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
ai_assert(*pMesh);
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
|
@ -639,16 +639,16 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
else
|
||||
{
|
||||
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) chit_begin++;// forward iterator to chosen node.
|
||||
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) ++chit_begin;// forward iterator to chosen node.
|
||||
|
||||
chit_end = chit_begin;
|
||||
chit_end++;// point end iterator to next element after chosen node.
|
||||
++chit_end;// point end iterator to next element after chosen node.
|
||||
}
|
||||
}// if(tne_group.UseChoice)
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
|
||||
|
||||
// Reserve memory for fast access and check children.
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; ++it)
|
||||
{// in this loop we do not read metadata because it's already read at begin.
|
||||
if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
|
||||
{
|
||||
|
@ -677,7 +677,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
|
||||
|
||||
// copy data about children and meshes to aiNode.
|
||||
if(SceneNode_Child.size() > 0)
|
||||
if(!SceneNode_Child.empty())
|
||||
{
|
||||
std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
|
||||
|
||||
|
@ -686,7 +686,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
|
||||
}
|
||||
|
||||
if(SceneNode_Mesh.size() > 0)
|
||||
if(!SceneNode_Mesh.empty())
|
||||
{
|
||||
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
|
||||
|
||||
|
@ -706,7 +706,7 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
|
|||
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
|
||||
unsigned int mat_ind = 0;
|
||||
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
|
||||
{
|
||||
if(PostprocessHelper_ElementIsMesh((*it)->Type))
|
||||
{
|
||||
|
@ -779,7 +779,7 @@ void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pN
|
|||
// copy collected metadata to output node.
|
||||
pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
|
||||
meta_idx = 0;
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++, meta_idx++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
|
||||
{
|
||||
CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
|
||||
|
||||
|
|
|
@ -413,7 +413,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
|
|||
ne_alias.CoordIndex.clear();
|
||||
int counter = 0;
|
||||
int32_t idx[3];
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
|
||||
{
|
||||
idx[counter++] = *idx_it;
|
||||
if (counter > 2)
|
||||
|
@ -519,7 +519,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
|
|||
ne_alias.CoordIndex.clear();
|
||||
int counter = 0;
|
||||
int32_t idx[3];
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
|
||||
{
|
||||
idx[2] = *idx_it;
|
||||
if (idx[2] < 0)
|
||||
|
@ -765,7 +765,7 @@ void X3DImporter::ParseNode_Rendering_TriangleFanSet()
|
|||
// assign indices for first triangle
|
||||
coord_num_first = 0;
|
||||
coord_num_prev = 1;
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
|
||||
{
|
||||
if(*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three.");
|
||||
|
||||
|
@ -956,7 +956,7 @@ void X3DImporter::ParseNode_Rendering_TriangleStripSet()
|
|||
|
||||
ne_alias.CoordIndex.clear();
|
||||
coord_num_sb = 0;
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
|
||||
{
|
||||
if(*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three.");
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ void X3DImporter::ParseNode_Texturing_ImageTexture()
|
|||
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
|
||||
// Attribute "url" can contain list of strings. But we need only one - first.
|
||||
if(url.size() > 0)
|
||||
if(!url.empty())
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
|
||||
else
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
|
||||
|
|
|
@ -1041,7 +1041,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.rotation.isPresent) {
|
||||
anim->mNumRotationKeys = 1;
|
||||
anim->mRotationKeys = new aiQuatKey();
|
||||
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
|
||||
anim->mRotationKeys->mTime = 0.f;
|
||||
anim->mRotationKeys->mValue.x = node.rotation.value[0];
|
||||
anim->mRotationKeys->mValue.y = node.rotation.value[1];
|
||||
|
@ -1064,7 +1064,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.scale.isPresent) {
|
||||
anim->mNumScalingKeys = 1;
|
||||
anim->mScalingKeys = new aiVectorKey();
|
||||
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
|
||||
anim->mScalingKeys->mTime = 0.f;
|
||||
anim->mScalingKeys->mValue.x = node.scale.value[0];
|
||||
anim->mScalingKeys->mValue.y = node.scale.value[1];
|
||||
|
@ -1130,6 +1130,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
|
||||
// Use the latest keyframe for the duration of the animation
|
||||
double maxDuration = 0;
|
||||
unsigned int maxNumberOfKeys = 0;
|
||||
for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) {
|
||||
auto chan = ai_anim->mChannels[j];
|
||||
if (chan->mNumPositionKeys) {
|
||||
|
@ -1137,21 +1138,25 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
if (lastPosKey.mTime > maxDuration) {
|
||||
maxDuration = lastPosKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumPositionKeys);
|
||||
}
|
||||
if (chan->mNumRotationKeys) {
|
||||
auto lastRotKey = chan->mRotationKeys[chan->mNumRotationKeys - 1];
|
||||
if (lastRotKey.mTime > maxDuration) {
|
||||
maxDuration = lastRotKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumRotationKeys);
|
||||
}
|
||||
if (chan->mNumScalingKeys) {
|
||||
auto lastScaleKey = chan->mScalingKeys[chan->mNumScalingKeys - 1];
|
||||
if (lastScaleKey.mTime > maxDuration) {
|
||||
maxDuration = lastScaleKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
ai_anim->mDuration = maxDuration;
|
||||
ai_anim->mTicksPerSecond = (maxNumberOfKeys > 0 && maxDuration > 0) ? (maxNumberOfKeys / (maxDuration/1000)) : 30;
|
||||
|
||||
mScene->mAnimations[i] = ai_anim;
|
||||
}
|
||||
|
|
|
@ -52,8 +52,8 @@ BEGIN
|
|||
VALUE "FileDescription", "Open Asset Import Library"
|
||||
VALUE "FileVersion", VER_FILEVERSION
|
||||
VALUE "InternalName", "assimp "
|
||||
VALUE "LegalCopyright", "Copyright (C) 2006-2010"
|
||||
VALUE "OriginalFilename", "assimpNN.dll"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2006-2019"
|
||||
VALUE "OriginalFilename", VER_ORIGINAL_FILENAME_STR
|
||||
VALUE "ProductName", "Open Asset Import Library"
|
||||
VALUE "ProductVersion", VER_FILEVERSION_STR
|
||||
,0
|
||||
|
|
|
@ -215,7 +215,7 @@ TEST(IteratorTest, ParamIteratorConformsToForwardIteratorConcept) {
|
|||
// Verifies that prefix and postfix operator++() advance an iterator
|
||||
// all the same.
|
||||
it2 = it;
|
||||
it++;
|
||||
++it;
|
||||
++it2;
|
||||
EXPECT_TRUE(*it == *it2);
|
||||
}
|
||||
|
|
|
@ -48,8 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiImporterDesc;
|
||||
|
@ -80,6 +82,10 @@ class IOStream;
|
|||
class ASSIMP_API BaseImporter {
|
||||
friend class Importer;
|
||||
|
||||
private:
|
||||
/* Pushes state into importer for the importer scale */
|
||||
virtual void UpdateImporterScale( Importer* pImp );
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by #Importer */
|
||||
|
@ -132,7 +138,7 @@ public:
|
|||
* a suitable response to the caller.
|
||||
*/
|
||||
aiScene* ReadFile(
|
||||
const Importer* pImp,
|
||||
Importer* pImp,
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
|
@ -161,6 +167,52 @@ public:
|
|||
* some loader features. Importers must provide this information. */
|
||||
virtual const aiImporterDesc* GetInfo() const = 0;
|
||||
|
||||
/**
|
||||
* Will be called only by scale process when scaling is requested.
|
||||
*/
|
||||
virtual void SetFileScale(double scale)
|
||||
{
|
||||
fileScale = scale;
|
||||
}
|
||||
|
||||
virtual double GetFileScale() const
|
||||
{
|
||||
return fileScale;
|
||||
}
|
||||
|
||||
enum ImporterUnits {
|
||||
M,
|
||||
MM,
|
||||
CM,
|
||||
INCHES,
|
||||
FEET
|
||||
};
|
||||
|
||||
/**
|
||||
* Assimp Importer
|
||||
* unit conversions available
|
||||
* if you need another measurment unit add it below.
|
||||
* it's currently defined in assimp that we prefer meters.
|
||||
* */
|
||||
std::map<ImporterUnits, double> importerUnits = {
|
||||
{ImporterUnits::M, 1},
|
||||
{ImporterUnits::CM, 0.01},
|
||||
{ImporterUnits::MM, 0.001},
|
||||
{ImporterUnits::INCHES, 0.0254},
|
||||
{ImporterUnits::FEET, 0.3048}
|
||||
};
|
||||
|
||||
virtual void SetApplicationUnits( const ImporterUnits& unit )
|
||||
{
|
||||
importerScale = importerUnits[unit];
|
||||
applicationUnits = unit;
|
||||
}
|
||||
|
||||
virtual const ImporterUnits& GetApplicationUnits()
|
||||
{
|
||||
return applicationUnits;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called by #Importer::GetExtensionList for each loaded importer.
|
||||
* Take the extension list contained in the structure returned by
|
||||
|
@ -169,6 +221,11 @@ public:
|
|||
void GetExtensionList(std::set<std::string>& extensions);
|
||||
|
||||
protected:
|
||||
ImporterUnits applicationUnits = ImporterUnits::M;
|
||||
double importerScale = 1.0;
|
||||
double fileScale = 1.0;
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure. The
|
||||
|
|
|
@ -65,6 +65,7 @@ struct aiLight;
|
|||
struct aiMetadata;
|
||||
struct aiBone;
|
||||
struct aiMesh;
|
||||
struct aiAnimMesh;
|
||||
struct aiAnimation;
|
||||
struct aiNodeAnim;
|
||||
|
||||
|
@ -363,6 +364,7 @@ public:
|
|||
static void Copy (aiMesh** dest, const aiMesh* src);
|
||||
|
||||
// similar to Copy():
|
||||
static void Copy (aiAnimMesh** dest, const aiAnimMesh* src);
|
||||
static void Copy (aiMaterial** dest, const aiMaterial* src);
|
||||
static void Copy (aiTexture** dest, const aiTexture* src);
|
||||
static void Copy (aiAnimation** dest, const aiAnimation* src);
|
||||
|
|
|
@ -999,6 +999,13 @@ enum aiComponent
|
|||
# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR"
|
||||
|
||||
#if (!defined AI_CONFIG_APP_SCALE_KEY)
|
||||
# define AI_CONFIG_APP_SCALE_KEY 1.0
|
||||
#endif // AI_CONFIG_APP_SCALE_KEY
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||||
|
||||
|
||||
// ---------- All the Build/Compile-time defines ------------
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||||
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||||
/** @brief Specifies if double precision is supported inside assimp
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||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "metadata.h"
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||||
|
||||
#ifdef __cplusplus
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||||
# include <cstdlib>
|
||||
extern "C" {
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||||
#endif
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||||
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||||
|
|
|
@ -13,6 +13,16 @@
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|||
#define STR(x) STR_HELP(x)
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||||
|
||||
#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD
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||||
#if (GitVersion == 0)
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||||
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD)
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||||
#else
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||||
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)"
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||||
#endif
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||||
|
||||
#ifdef NDEBUG
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||||
#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@.dll"
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||||
#else
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||||
#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@@CMAKE_DEBUG_POSTFIX@.dll"
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||||
#endif // NDEBUG
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#endif // ASSIMP_REVISION_H_INC
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|
|
|
@ -0,0 +1,855 @@
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; FBX 7.5.0 project file
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; ----------------------------------------------------
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FBXHeaderExtension: {
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FBXHeaderVersion: 1003
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FBXVersion: 7500
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CreationTimeStamp: {
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Version: 1000
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Year: 2019
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Month: 5
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Day: 14
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Hour: 17
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Minute: 27
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Second: 42
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Millisecond: 70
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}
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Creator: "FBX SDK/FBX Plugins version 2018.1.1"
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SceneInfo: "SceneInfo::GlobalInfo", "UserData" {
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Type: "UserData"
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Version: 100
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MetaData: {
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Version: 100
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Title: ""
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Subject: ""
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Author: ""
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Keywords: ""
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Revision: ""
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Comment: ""
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}
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}
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}
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; Documents Description
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;------------------------------------------------------------------
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Documents: {
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; Document References
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References: {
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}
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; Object definitions
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"buffer": 0,
|
||||
"byteOffset": 960,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1248,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1536,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1824,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2112,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2400,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2688,
|
||||
"byteLength": 72
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2760,
|
||||
"byteLength": 508
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 3268,
|
||||
"byteLength": 1016
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "AnimatedMorphCube.bin",
|
||||
"byteLength": 4284
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"NORMAL": 0,
|
||||
"TANGENT": 1,
|
||||
"POSITION": 2
|
||||
},
|
||||
"indices": 9,
|
||||
"material": 0,
|
||||
"targets": [
|
||||
{
|
||||
"NORMAL": 3,
|
||||
"POSITION": 4,
|
||||
"TANGENT": 5
|
||||
},
|
||||
{
|
||||
"NORMAL": 6,
|
||||
"POSITION": 7,
|
||||
"TANGENT": 8
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"weights": [
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"name": "Cube"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorFactor": [
|
||||
0.6038274,
|
||||
0.6038274,
|
||||
0.6038274,
|
||||
1.0
|
||||
],
|
||||
"metallicFactor": 0.0,
|
||||
"roughnessFactor": 0.5
|
||||
},
|
||||
"name": "Material"
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0,
|
||||
"rotation": [
|
||||
0.0,
|
||||
0.7071067,
|
||||
-0.7071068,
|
||||
0.0
|
||||
],
|
||||
"scale": [
|
||||
100.0,
|
||||
100.0,
|
||||
100.0
|
||||
],
|
||||
"name": "AnimatedMorphCube"
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -123,7 +123,7 @@ void SceneDiffer::showReport() {
|
|||
return;
|
||||
}
|
||||
|
||||
for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); it++ ) {
|
||||
for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); ++it ) {
|
||||
std::cout << *it << "\n";
|
||||
}
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ public:
|
|||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
|
||||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
|
||||
|
||||
scene->mRootNode = new aiNode;
|
||||
scene->mRootNode = new aiNode();
|
||||
scene->mRootNode->mNumMeshes = 1;
|
||||
scene->mRootNode->mMeshes = new unsigned int[1]{ 0 };
|
||||
|
||||
|
|
|
@ -188,6 +188,14 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
|
|||
ASSERT_EQ(0u, parent->mNumChildren) << "Leaf node";
|
||||
}
|
||||
|
||||
TEST_F(utFBXImporterExporter, importCloseToIdentityTransforms) {
|
||||
Assimp::Importer importer;
|
||||
// This was asserting in FBXConverter.cpp because the transforms appeared to be the identity by one test, but not by another.
|
||||
// This asset should now load successfully.
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/close_to_identity_transforms.fbx", aiProcess_ValidateDataStructure);
|
||||
ASSERT_TRUE(scene);
|
||||
}
|
||||
|
||||
TEST_F( utFBXImporterExporter, importPhongMaterial ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure );
|
||||
|
|
|
@ -69,18 +69,5 @@ TEST_F( utScaleProcess, accessScaleTest ) {
|
|||
EXPECT_FLOAT_EQ( 2.0f, process.getScale() );
|
||||
}
|
||||
|
||||
TEST_F( utScaleProcess, rescaleModelTest ) {
|
||||
float opacity;
|
||||
aiScene *testScene = TestModelFacttory::createDefaultTestModel( opacity );
|
||||
ai_real v1 = testScene->mRootNode->mTransformation.a1;
|
||||
ScaleProcess process;
|
||||
process.setScale( 10.0f );
|
||||
process.Execute( testScene );
|
||||
ai_real v2 = testScene->mRootNode->mTransformation.a1;
|
||||
const ai_real scale = v2 / v1;
|
||||
EXPECT_FLOAT_EQ( scale, 10.0f );
|
||||
TestModelFacttory::releaseDefaultTestModel( &testScene );
|
||||
}
|
||||
|
||||
} // Namespace UnitTest
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -380,4 +380,13 @@ TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
|||
EXPECT_TRUE( exporterTest() );
|
||||
}
|
||||
|
||||
TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE( nullptr, scene );
|
||||
Assimp::Exporter exporter;
|
||||
ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -384,6 +384,7 @@ int ProcessStandardArguments(
|
|||
// -om --optimize-meshes
|
||||
// -db --debone
|
||||
// -sbc --split-by-bone-count
|
||||
// -gs --global-scale
|
||||
//
|
||||
// -c<file> --config-file=<file>
|
||||
|
||||
|
@ -472,6 +473,9 @@ int ProcessStandardArguments(
|
|||
else if (!strcmp(param, "-embtex") || ! strcmp(param, "--embed-textures")) {
|
||||
fill.ppFlags |= aiProcess_EmbedTextures;
|
||||
}
|
||||
else if (!strcmp(param, "-gs") || ! strcmp(param, "--global-scale")) {
|
||||
fill.ppFlags |= aiProcess_GlobalScale;
|
||||
}
|
||||
else if (! strncmp( param, "-c",2) || ! strncmp( param, "--config=",9)) {
|
||||
const unsigned int ofs = (params[i][1] == '-' ? 9 : 2);
|
||||
|
||||
|
|
|
@ -203,7 +203,7 @@ void CGLView::Matrix_NodeToRoot(const aiNode* pNode, aiMatrix4x4& pOutMatrix)
|
|||
}
|
||||
|
||||
// multiply all matrices in reverse order
|
||||
for ( std::list<aiMatrix4x4>::reverse_iterator rit = mat_list.rbegin(); rit != mat_list.rend(); rit++)
|
||||
for ( std::list<aiMatrix4x4>::reverse_iterator rit = mat_list.rbegin(); rit != mat_list.rend(); ++rit)
|
||||
{
|
||||
pOutMatrix = pOutMatrix * (*rit);
|
||||
}
|
||||
|
@ -729,7 +729,7 @@ void CGLView::FreeScene() {
|
|||
GLuint* id_tex = new GLuint[id_tex_size];
|
||||
QMap<QString, GLuint>::iterator it = mTexture_IDMap.begin();
|
||||
|
||||
for(int idx = 0; idx < id_tex_size; idx++, it++)
|
||||
for(int idx = 0; idx < id_tex_size; idx++, ++it)
|
||||
{
|
||||
id_tex[idx] = it.value();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue