PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply import - manage texture coords on faces in ply import - correction on point cloud faces generation
IFC : - update poly2tri to avoid crash on some IFC files Collada : - manage missing texture reference in collada importpull/1293/head
parent
dcc5887817
commit
f84851e893
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@ -1726,6 +1726,8 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
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aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
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const Collada::Effect& pEffect, const std::string& pName)
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{
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aiString result;
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// recurse through the param references until we end up at an image
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std::string name = pName;
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while( 1)
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@ -1744,11 +1746,17 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
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ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
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if( imIt == pParser.mImageLibrary.end())
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{
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throw DeadlyImportError( format() <<
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"Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
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}
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//missing texture should not stop the conversion
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//throw DeadlyImportError( format() <<
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// "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
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aiString result;
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DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
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//set default texture file name
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result.Set(name + ".jpg");
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ConvertPath(result);
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return result;
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}
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// if this is an embedded texture image setup an aiTexture for it
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if (imIt->second.mFileName.empty())
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@ -100,6 +100,11 @@ public:
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/// @return true if successful.
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bool getNextDataLine( std::vector<T> &buffer, T continuationToken );
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/// @brief Will read the next block.
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/// @param buffer The buffer for the next block.
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/// @return true if successful.
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bool getNextBlock( std::vector<T> &buffer );
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private:
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IOStream *m_stream;
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size_t m_filesize;
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@ -274,4 +279,21 @@ bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationT
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return true;
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}
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template<class T>
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inline
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bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) {
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//just return the last blockvalue if getNextLine was used before
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if ( m_cachePos != 0) {
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buffer = std::vector<T>(m_cache.begin() + m_cachePos, m_cache.end());
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m_cachePos = 0;
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}
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else {
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if ( !readNextBlock() )
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return false;
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buffer = std::vector<T>(m_cache.begin(), m_cache.end());
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}
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return true;
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}
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} // !ns Assimp
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1825
code/PlyLoader.cpp
1825
code/PlyLoader.cpp
File diff suppressed because it is too large
Load Diff
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@ -68,7 +68,6 @@ public:
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PLYImporter();
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~PLYImporter();
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public:
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// -------------------------------------------------------------------
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@ -78,6 +77,16 @@ public:
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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// -------------------------------------------------------------------
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/** Extract a vertex from the DOM
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*/
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void LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos);
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// -------------------------------------------------------------------
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/** Extract a face from the DOM
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*/
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void LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos);
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protected:
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// -------------------------------------------------------------------
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@ -94,53 +103,10 @@ protected:
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IOSystem* pIOHandler);
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protected:
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// -------------------------------------------------------------------
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/** Extract vertices from the DOM
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*/
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void LoadVertices(std::vector<aiVector3D>* pvOut,
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bool p_bNormals = false);
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// -------------------------------------------------------------------
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/** Extract vertex color channels from the DOM
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*/
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void LoadVertexColor(std::vector<aiColor4D>* pvOut);
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// -------------------------------------------------------------------
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/** Extract texture coordinate channels from the DOM
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*/
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void LoadTextureCoordinates(std::vector<aiVector2D>* pvOut);
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// -------------------------------------------------------------------
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/** Extract a face list from the DOM
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*/
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void LoadFaces(std::vector<PLY::Face>* pvOut);
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// -------------------------------------------------------------------
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/** Extract a material list from the DOM
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*/
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void LoadMaterial(std::vector<aiMaterial*>* pvOut);
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// -------------------------------------------------------------------
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/** Validate material indices, replace default material identifiers
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*/
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void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
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std::vector<aiMaterial*>* avMaterials);
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// -------------------------------------------------------------------
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/** Convert all meshes into our ourer representation
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*/
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void ConvertMeshes(std::vector<PLY::Face>* avFaces,
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const std::vector<aiVector3D>* avPositions,
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const std::vector<aiVector3D>* avNormals,
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const std::vector<aiColor4D>* avColors,
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const std::vector<aiVector2D>* avTexCoords,
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const std::vector<aiMaterial*>* avMaterials,
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std::vector<aiMesh*>* avOut);
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void LoadMaterial(std::vector<aiMaterial*>* pvOut, std::string &defaultTexture, const bool pointsOnly);
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// -------------------------------------------------------------------
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/** Static helper to parse a color from four single channels in
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@ -151,7 +117,6 @@ protected:
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PLY::EDataType aiTypes[4],
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aiColor4D* clrOut);
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// -------------------------------------------------------------------
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/** Static helper to parse a color channel value. The input value
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* is normalized to 0-1.
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@ -160,12 +125,14 @@ protected:
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PLY::PropertyInstance::ValueUnion val,
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PLY::EDataType eType);
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/** Buffer to hold the loaded file */
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unsigned char* mBuffer;
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/** Document object model representation extracted from the file */
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PLY::DOM* pcDOM;
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/** Mesh generated by loader */
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aiMesh* mGeneratedMesh;
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};
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} // end of namespace Assimp
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1792
code/PlyParser.cpp
1792
code/PlyParser.cpp
File diff suppressed because it is too large
Load Diff
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@ -3,7 +3,6 @@ Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -46,19 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ParsingUtils.h"
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#include "IOStreamBuffer.h"
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#include <vector>
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namespace Assimp
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{
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//pre-declaration
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class PLYImporter;
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// http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/
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// http://w3.impa.br/~lvelho/outgoing/sossai/old/ViHAP_D4.4.2_PLY_format_v1.1.pdf
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// http://www.okino.com/conv/exp_ply.htm
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namespace PLY
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{
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// ---------------------------------------------------------------------------------
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/*
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name type number of bytes
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@ -197,6 +198,9 @@ enum EElementSemantic
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//! The element is a material description
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EEST_Material,
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//! texture path
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EEST_TextureFile,
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//! Marks invalid entries
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EEST_INVALID
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};
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//! string is either '\n', '\r' or '\0'. Return value is false
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//! if the input string is NOT a valid property (E.g. does
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//! not start with the "property" keyword)
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static bool ParseProperty (const char* pCur, const char** pCurOut,
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Property* pOut);
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static bool ParseProperty(std::vector<char> &buffer, Property* pOut);
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// -------------------------------------------------------------------
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//! Parse a data type from a string
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static EDataType ParseDataType(const char* pCur,const char** pCurOut);
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static EDataType ParseDataType(std::vector<char> &buffer);
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// -------------------------------------------------------------------
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//! Parse a semantic from a string
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static ESemantic ParseSemantic(const char* pCur,const char** pCurOut);
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static ESemantic ParseSemantic(std::vector<char> &buffer);
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};
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// ---------------------------------------------------------------------------------
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//! Parse an element from a string.
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//! The function will parse all properties contained in the
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//! element, too.
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static bool ParseElement (const char* pCur, const char** pCurOut,
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Element* pOut);
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static bool ParseElement(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, Element* pOut);
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// -------------------------------------------------------------------
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//! Parse a semantic from a string
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static EElementSemantic ParseSemantic(const char* pCur,
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const char** pCurOut);
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static EElementSemantic ParseSemantic(std::vector<char> &buffer);
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};
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// ---------------------------------------------------------------------------------
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// -------------------------------------------------------------------
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//! Parse a property instance
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static bool ParseInstance (const char* pCur,const char** pCurOut,
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static bool ParseInstance(const char* &pCur,
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const Property* prop, PropertyInstance* p_pcOut);
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// -------------------------------------------------------------------
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//! Parse a property instance in binary format
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static bool ParseInstanceBinary (const char* pCur,const char** pCurOut,
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const Property* prop, PropertyInstance* p_pcOut,bool p_bBE);
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static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
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const char* &pCur, unsigned int &bufferSize, const Property* prop, PropertyInstance* p_pcOut, bool p_bBE);
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// -------------------------------------------------------------------
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//! Get the default value for a given data type
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// -------------------------------------------------------------------
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//! Parse a value
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static bool ParseValue(const char* pCur,const char** pCurOut,
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EDataType eType,ValueUnion* out);
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static bool ParseValue(const char* &pCur, EDataType eType, ValueUnion* out);
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// -------------------------------------------------------------------
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//! Parse a binary value
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static bool ParseValueBinary(const char* pCur,const char** pCurOut,
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EDataType eType,ValueUnion* out,bool p_bBE);
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static bool ParseValueBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
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const char* &pCur, unsigned int &bufferSize, EDataType eType, ValueUnion* out, bool p_bBE);
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// -------------------------------------------------------------------
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//! Convert a property value to a given type TYPE
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@ -375,13 +375,13 @@ public:
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// -------------------------------------------------------------------
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//! Parse an element instance
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static bool ParseInstance (const char* pCur,const char** pCurOut,
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static bool ParseInstance(const char* &pCur,
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const Element* pcElement, ElementInstance* p_pcOut);
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// -------------------------------------------------------------------
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//! Parse a binary element instance
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static bool ParseInstanceBinary (const char* pCur,const char** pCurOut,
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const Element* pcElement, ElementInstance* p_pcOut,bool p_bBE);
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static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
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const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstance* p_pcOut, bool p_bBE);
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};
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// ---------------------------------------------------------------------------------
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@ -400,13 +400,13 @@ public:
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// -------------------------------------------------------------------
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//! Parse an element instance list
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static bool ParseInstanceList (const char* pCur,const char** pCurOut,
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const Element* pcElement, ElementInstanceList* p_pcOut);
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static bool ParseInstanceList(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
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const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader);
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// -------------------------------------------------------------------
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//! Parse a binary element instance list
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static bool ParseInstanceListBinary (const char* pCur,const char** pCurOut,
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const Element* pcElement, ElementInstanceList* p_pcOut,bool p_bBE);
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static bool ParseInstanceListBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
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const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader, bool p_bBE);
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};
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// ---------------------------------------------------------------------------------
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/** \brief Class to represent the document object model of an ASCII or binary
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@ -428,50 +428,33 @@ public:
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//! Parse the DOM for a PLY file. The input string is assumed
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//! to be terminated with zero
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static bool ParseInstance (const char* pCur,DOM* p_pcOut);
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static bool ParseInstanceBinary (const char* pCur,
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DOM* p_pcOut,bool p_bBE);
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static bool ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader);
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static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader, bool p_bBE);
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//! Skip all comment lines after this
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static bool SkipComments (const char* pCur,const char** pCurOut);
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static bool SkipComments(std::vector<char> &buffer);
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static bool SkipSpaces(std::vector<char> &buffer);
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static bool SkipLine(std::vector<char> &buffer);
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static bool TokenMatch(std::vector<char> &buffer, const char* token, unsigned int len);
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static bool SkipSpacesAndLineEnd(std::vector<char> &buffer);
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private:
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// -------------------------------------------------------------------
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//! Handle the file header and read all element descriptions
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bool ParseHeader (const char* pCur,const char** pCurOut, bool p_bBE);
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bool ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, bool p_bBE);
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// -------------------------------------------------------------------
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//! Read in all element instance lists
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bool ParseElementInstanceLists (const char* pCur,const char** pCurOut);
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bool ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLYImporter* loader);
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// -------------------------------------------------------------------
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//! Read in all element instance lists for a binary file format
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bool ParseElementInstanceListsBinary (const char* pCur,
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const char** pCurOut,bool p_bBE);
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};
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// ---------------------------------------------------------------------------------
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/** \brief Helper class to represent a loaded PLY face
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*/
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class Face
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{
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public:
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Face()
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: iMaterialIndex(0xFFFFFFFF)
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{
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// set all indices to zero by default
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mIndices.resize(3,0);
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}
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public:
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//! List of vertex indices
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std::vector<unsigned int> mIndices;
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//! Material index
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unsigned int iMaterialIndex;
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bool ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, const char* &pCur, unsigned int &bufferSize, PLYImporter* loader, bool p_bBE);
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};
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// ---------------------------------------------------------------------------------
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|
|
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@ -211,20 +211,20 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
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pScene->mRootNode->mMeshes[i] = i;
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// create a single default material, using a light gray diffuse color for consistency with
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// create a single default material, using a white diffuse color for consistency with
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// other geometric types (e.g., PLY).
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aiMaterial* pcMat = new aiMaterial();
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aiString s;
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s.Set(AI_DEFAULT_MATERIAL_NAME);
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pcMat->AddProperty(&s, AI_MATKEY_NAME);
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aiColor4D clrDiffuse(ai_real(0.6),ai_real(0.6),ai_real(0.6),ai_real(1.0));
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aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
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if (bMatClr) {
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clrDiffuse = clrColorDefault;
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}
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pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
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pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
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clrDiffuse = aiColor4D( ai_real( 0.05), ai_real( 0.05), ai_real( 0.05), ai_real( 1.0));
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clrDiffuse = aiColor4D( ai_real(1.0), ai_real(1.0), ai_real(1.0), ai_real(1.0));
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pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
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pScene->mNumMaterials = 1;
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|
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@ -88,7 +88,7 @@ void Triangle::Clear()
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points_[0]=points_[1]=points_[2] = NULL;
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}
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void Triangle::ClearNeighbor(Triangle *triangle )
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void Triangle::ClearNeighbor(const Triangle *triangle )
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{
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if( neighbors_[0] == triangle )
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{
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@ -116,13 +116,9 @@ void Triangle::ClearDelunayEdges()
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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}
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Point* Triangle::OppositePoint(Triangle& t, Point& p)
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Point* Triangle::OppositePoint(Triangle& t, const Point& p)
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{
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Point *cw = t.PointCW(p);
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//double x = cw->x;
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//double y = cw->y;
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//x = p.x;
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//y = p.y;
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return PointCW(*cw);
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}
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@ -164,8 +160,7 @@ int Triangle::Index(const Point* p)
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return 2;
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}
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assert(0);
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return 0;
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return -1;
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}
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int Triangle::EdgeIndex(const Point* p1, const Point* p2)
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@ -192,7 +187,7 @@ int Triangle::EdgeIndex(const Point* p1, const Point* p2)
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return -1;
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}
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void Triangle::MarkConstrainedEdge(const int index)
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void Triangle::MarkConstrainedEdge(int index)
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{
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constrained_edge[index] = true;
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}
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@ -215,7 +210,7 @@ void Triangle::MarkConstrainedEdge(Point* p, Point* q)
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}
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|
||||
// The point counter-clockwise to given point
|
||||
Point* Triangle::PointCW(Point& point)
|
||||
Point* Triangle::PointCW(const Point& point)
|
||||
{
|
||||
if (&point == points_[0]) {
|
||||
return points_[2];
|
||||
|
@ -225,12 +220,11 @@ Point* Triangle::PointCW(Point& point)
|
|||
return points_[1];
|
||||
}
|
||||
assert(0);
|
||||
|
||||
return 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// The point counter-clockwise to given point
|
||||
Point* Triangle::PointCCW(Point& point)
|
||||
Point* Triangle::PointCCW(const Point& point)
|
||||
{
|
||||
if (&point == points_[0]) {
|
||||
return points_[1];
|
||||
|
@ -240,12 +234,11 @@ Point* Triangle::PointCCW(Point& point)
|
|||
return points_[0];
|
||||
}
|
||||
assert(0);
|
||||
|
||||
return 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// The neighbor clockwise to given point
|
||||
Triangle* Triangle::NeighborCW(Point& point)
|
||||
Triangle* Triangle::NeighborCW(const Point& point)
|
||||
{
|
||||
if (&point == points_[0]) {
|
||||
return neighbors_[1];
|
||||
|
@ -256,7 +249,7 @@ Triangle* Triangle::NeighborCW(Point& point)
|
|||
}
|
||||
|
||||
// The neighbor counter-clockwise to given point
|
||||
Triangle* Triangle::NeighborCCW(Point& point)
|
||||
Triangle* Triangle::NeighborCCW(const Point& point)
|
||||
{
|
||||
if (&point == points_[0]) {
|
||||
return neighbors_[2];
|
||||
|
@ -266,7 +259,7 @@ Triangle* Triangle::NeighborCCW(Point& point)
|
|||
return neighbors_[1];
|
||||
}
|
||||
|
||||
bool Triangle::GetConstrainedEdgeCCW(Point& p)
|
||||
bool Triangle::GetConstrainedEdgeCCW(const Point& p)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
return constrained_edge[2];
|
||||
|
@ -276,7 +269,7 @@ bool Triangle::GetConstrainedEdgeCCW(Point& p)
|
|||
return constrained_edge[1];
|
||||
}
|
||||
|
||||
bool Triangle::GetConstrainedEdgeCW(Point& p)
|
||||
bool Triangle::GetConstrainedEdgeCW(const Point& p)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
return constrained_edge[1];
|
||||
|
@ -286,7 +279,7 @@ bool Triangle::GetConstrainedEdgeCW(Point& p)
|
|||
return constrained_edge[0];
|
||||
}
|
||||
|
||||
void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
|
||||
void Triangle::SetConstrainedEdgeCCW(const Point& p, bool ce)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
constrained_edge[2] = ce;
|
||||
|
@ -297,7 +290,7 @@ void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
|
|||
}
|
||||
}
|
||||
|
||||
void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
|
||||
void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
constrained_edge[1] = ce;
|
||||
|
@ -308,7 +301,7 @@ void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
|
|||
}
|
||||
}
|
||||
|
||||
bool Triangle::GetDelunayEdgeCCW(Point& p)
|
||||
bool Triangle::GetDelunayEdgeCCW(const Point& p)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
return delaunay_edge[2];
|
||||
|
@ -318,7 +311,7 @@ bool Triangle::GetDelunayEdgeCCW(Point& p)
|
|||
return delaunay_edge[1];
|
||||
}
|
||||
|
||||
bool Triangle::GetDelunayEdgeCW(Point& p)
|
||||
bool Triangle::GetDelunayEdgeCW(const Point& p)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
return delaunay_edge[1];
|
||||
|
@ -328,7 +321,7 @@ bool Triangle::GetDelunayEdgeCW(Point& p)
|
|||
return delaunay_edge[0];
|
||||
}
|
||||
|
||||
void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
|
||||
void Triangle::SetDelunayEdgeCCW(const Point& p, bool e)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
delaunay_edge[2] = e;
|
||||
|
@ -339,7 +332,7 @@ void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
|
|||
}
|
||||
}
|
||||
|
||||
void Triangle::SetDelunayEdgeCW(Point& p, bool e)
|
||||
void Triangle::SetDelunayEdgeCW(const Point& p, bool e)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
delaunay_edge[1] = e;
|
||||
|
@ -351,7 +344,7 @@ void Triangle::SetDelunayEdgeCW(Point& p, bool e)
|
|||
}
|
||||
|
||||
// The neighbor across to given point
|
||||
Triangle& Triangle::NeighborAcross(Point& opoint)
|
||||
Triangle& Triangle::NeighborAcross(const Point& opoint)
|
||||
{
|
||||
if (&opoint == points_[0]) {
|
||||
return *neighbors_[0];
|
||||
|
@ -370,4 +363,3 @@ void Triangle::DebugPrint()
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -113,7 +113,7 @@ struct Point {
|
|||
/// Convert this point into a unit point. Returns the Length.
|
||||
double Normalize()
|
||||
{
|
||||
double len = Length();
|
||||
const double len = Length();
|
||||
x /= len;
|
||||
y /= len;
|
||||
return len;
|
||||
|
@ -162,50 +162,50 @@ bool constrained_edge[3];
|
|||
/// Flags to determine if an edge is a Delauney edge
|
||||
bool delaunay_edge[3];
|
||||
|
||||
Point* GetPoint(const int& index);
|
||||
Point* PointCW(Point& point);
|
||||
Point* PointCCW(Point& point);
|
||||
Point* OppositePoint(Triangle& t, Point& p);
|
||||
Point* GetPoint(int index);
|
||||
Point* PointCW(const Point& point);
|
||||
Point* PointCCW(const Point& point);
|
||||
Point* OppositePoint(Triangle& t, const Point& p);
|
||||
|
||||
Triangle* GetNeighbor(const int& index);
|
||||
Triangle* GetNeighbor(int index);
|
||||
void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
|
||||
void MarkNeighbor(Triangle& t);
|
||||
|
||||
void MarkConstrainedEdge(const int index);
|
||||
void MarkConstrainedEdge(int index);
|
||||
void MarkConstrainedEdge(Edge& edge);
|
||||
void MarkConstrainedEdge(Point* p, Point* q);
|
||||
|
||||
int Index(const Point* p);
|
||||
int EdgeIndex(const Point* p1, const Point* p2);
|
||||
|
||||
Triangle* NeighborCW(Point& point);
|
||||
Triangle* NeighborCCW(Point& point);
|
||||
bool GetConstrainedEdgeCCW(Point& p);
|
||||
bool GetConstrainedEdgeCW(Point& p);
|
||||
void SetConstrainedEdgeCCW(Point& p, bool ce);
|
||||
void SetConstrainedEdgeCW(Point& p, bool ce);
|
||||
bool GetDelunayEdgeCCW(Point& p);
|
||||
bool GetDelunayEdgeCW(Point& p);
|
||||
void SetDelunayEdgeCCW(Point& p, bool e);
|
||||
void SetDelunayEdgeCW(Point& p, bool e);
|
||||
Triangle* NeighborCW(const Point& point);
|
||||
Triangle* NeighborCCW(const Point& point);
|
||||
bool GetConstrainedEdgeCCW(const Point& p);
|
||||
bool GetConstrainedEdgeCW(const Point& p);
|
||||
void SetConstrainedEdgeCCW(const Point& p, bool ce);
|
||||
void SetConstrainedEdgeCW(const Point& p, bool ce);
|
||||
bool GetDelunayEdgeCCW(const Point& p);
|
||||
bool GetDelunayEdgeCW(const Point& p);
|
||||
void SetDelunayEdgeCCW(const Point& p, bool e);
|
||||
void SetDelunayEdgeCW(const Point& p, bool e);
|
||||
|
||||
bool Contains(Point* p);
|
||||
bool Contains(const Point* p);
|
||||
bool Contains(const Edge& e);
|
||||
bool Contains(Point* p, Point* q);
|
||||
bool Contains(const Point* p, const Point* q);
|
||||
void Legalize(Point& point);
|
||||
void Legalize(Point& opoint, Point& npoint);
|
||||
/**
|
||||
* Clears all references to all other triangles and points
|
||||
*/
|
||||
void Clear();
|
||||
void ClearNeighbor(Triangle *triangle );
|
||||
void ClearNeighbor(const Triangle *triangle);
|
||||
void ClearNeighbors();
|
||||
void ClearDelunayEdges();
|
||||
|
||||
inline bool IsInterior();
|
||||
inline void IsInterior(bool b);
|
||||
|
||||
Triangle& NeighborAcross(Point& opoint);
|
||||
Triangle& NeighborAcross(const Point& opoint);
|
||||
|
||||
void DebugPrint();
|
||||
|
||||
|
@ -258,7 +258,7 @@ inline bool operator ==(const Point& a, const Point& b)
|
|||
|
||||
inline bool operator !=(const Point& a, const Point& b)
|
||||
{
|
||||
return a.x != b.x || a.y != b.y;
|
||||
return !(a.x == b.x) && !(a.y == b.y);
|
||||
}
|
||||
|
||||
/// Peform the dot product on two vectors.
|
||||
|
@ -282,22 +282,22 @@ inline Point Cross(const Point& a, double s)
|
|||
|
||||
/// Perform the cross product on a scalar and a point. In 2D this produces
|
||||
/// a point.
|
||||
inline Point Cross(const double s, const Point& a)
|
||||
inline Point Cross(double s, const Point& a)
|
||||
{
|
||||
return Point(-s * a.y, s * a.x);
|
||||
}
|
||||
|
||||
inline Point* Triangle::GetPoint(const int& index)
|
||||
inline Point* Triangle::GetPoint(int index)
|
||||
{
|
||||
return points_[index];
|
||||
}
|
||||
|
||||
inline Triangle* Triangle::GetNeighbor(const int& index)
|
||||
inline Triangle* Triangle::GetNeighbor(int index)
|
||||
{
|
||||
return neighbors_[index];
|
||||
}
|
||||
|
||||
inline bool Triangle::Contains(Point* p)
|
||||
inline bool Triangle::Contains(const Point* p)
|
||||
{
|
||||
return p == points_[0] || p == points_[1] || p == points_[2];
|
||||
}
|
||||
|
@ -307,7 +307,7 @@ inline bool Triangle::Contains(const Edge& e)
|
|||
return Contains(e.p) && Contains(e.q);
|
||||
}
|
||||
|
||||
inline bool Triangle::Contains(Point* p, Point* q)
|
||||
inline bool Triangle::Contains(const Point* p, const Point* q)
|
||||
{
|
||||
return Contains(p) && Contains(q);
|
||||
}
|
||||
|
@ -325,5 +325,3 @@ inline void Triangle::IsInterior(bool b)
|
|||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -32,14 +32,22 @@
|
|||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
|
||||
// Otherwise #defines like M_PI are undeclared under Visual Studio
|
||||
#define _USE_MATH_DEFINES
|
||||
|
||||
#include <exception>
|
||||
#include <math.h>
|
||||
|
||||
// C99 removes M_PI from math.h
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846264338327
|
||||
#endif
|
||||
|
||||
namespace p2t {
|
||||
|
||||
const double PI = 3.1415926535897932384626433832795029;
|
||||
const double PI_2 = 2 * PI;
|
||||
const double PI_3div4 = 3 * PI / 4;
|
||||
const double EPSILON = 1e-15;
|
||||
const double PI_3div4 = 3 * M_PI / 4;
|
||||
const double PI_div2 = 1.57079632679489661923;
|
||||
const double EPSILON = 1e-12;
|
||||
|
||||
enum Orientation { CW, CCW, COLLINEAR };
|
||||
|
||||
|
@ -53,7 +61,7 @@ enum Orientation { CW, CCW, COLLINEAR };
|
|||
* = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
|
||||
* </pre>
|
||||
*/
|
||||
Orientation Orient2d(Point& pa, Point& pb, Point& pc)
|
||||
Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc)
|
||||
{
|
||||
double detleft = (pa.x - pc.x) * (pb.y - pc.y);
|
||||
double detright = (pa.y - pc.y) * (pb.x - pc.x);
|
||||
|
@ -66,6 +74,7 @@ Orientation Orient2d(Point& pa, Point& pb, Point& pc)
|
|||
return CW;
|
||||
}
|
||||
|
||||
/*
|
||||
bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
{
|
||||
double pdx = pd.x;
|
||||
|
@ -97,7 +106,22 @@ bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
|
|||
return true;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point& pd)
|
||||
{
|
||||
double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
|
||||
if (oadb >= -EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
double oadc = (pa.x - pc.x)*(pd.y - pc.y) - (pd.x - pc.x)*(pa.y - pc.y);
|
||||
if (oadc <= EPSILON) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -36,4 +36,3 @@
|
|||
#include "sweep/cdt.h"
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ AdvancingFront::AdvancingFront(Node& head, Node& tail)
|
|||
search_node_ = &head;
|
||||
}
|
||||
|
||||
Node* AdvancingFront::LocateNode(const double& x)
|
||||
Node* AdvancingFront::LocateNode(double x)
|
||||
{
|
||||
Node* node = search_node_;
|
||||
|
||||
|
@ -61,7 +61,7 @@ Node* AdvancingFront::LocateNode(const double& x)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
Node* AdvancingFront::FindSearchNode(const double& x)
|
||||
Node* AdvancingFront::FindSearchNode(double x)
|
||||
{
|
||||
(void)x; // suppress compiler warnings "unused parameter 'x'"
|
||||
// TODO: implement BST index
|
||||
|
@ -106,4 +106,3 @@ AdvancingFront::~AdvancingFront()
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ Node* search();
|
|||
void set_search(Node* node);
|
||||
|
||||
/// Locate insertion point along advancing front
|
||||
Node* LocateNode(const double& x);
|
||||
Node* LocateNode(double x);
|
||||
|
||||
Node* LocatePoint(const Point* point);
|
||||
|
||||
|
@ -82,7 +82,7 @@ private:
|
|||
|
||||
Node* head_, *tail_, *search_node_;
|
||||
|
||||
Node* FindSearchNode(const double& x);
|
||||
Node* FindSearchNode(double x);
|
||||
};
|
||||
|
||||
inline Node* AdvancingFront::head()
|
||||
|
|
|
@ -32,13 +32,13 @@
|
|||
|
||||
namespace p2t {
|
||||
|
||||
CDT::CDT(std::vector<Point*> polyline)
|
||||
CDT::CDT(const std::vector<Point*>& polyline)
|
||||
{
|
||||
sweep_context_ = new SweepContext(polyline);
|
||||
sweep_ = new Sweep;
|
||||
}
|
||||
|
||||
void CDT::AddHole(std::vector<Point*> polyline)
|
||||
void CDT::AddHole(const std::vector<Point*>& polyline)
|
||||
{
|
||||
sweep_context_->AddHole(polyline);
|
||||
}
|
||||
|
@ -69,4 +69,3 @@ CDT::~CDT()
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ public:
|
|||
*
|
||||
* @param polyline
|
||||
*/
|
||||
CDT(std::vector<Point*> polyline);
|
||||
CDT(const std::vector<Point*>& polyline);
|
||||
|
||||
/**
|
||||
* Destructor - clean up memory
|
||||
|
@ -65,7 +65,7 @@ public:
|
|||
*
|
||||
* @param polyline
|
||||
*/
|
||||
void AddHole(std::vector<Point*> polyline);
|
||||
void AddHole(const std::vector<Point*>& polyline);
|
||||
|
||||
/**
|
||||
* Add a steiner point
|
||||
|
|
|
@ -49,7 +49,7 @@ void Sweep::Triangulate(SweepContext& tcx)
|
|||
|
||||
void Sweep::SweepPoints(SweepContext& tcx)
|
||||
{
|
||||
for (int i = 1; i < tcx.point_count(); i++) {
|
||||
for (size_t i = 1; i < tcx.point_count(); i++) {
|
||||
Point& point = *tcx.GetPoint(i);
|
||||
Node* node = &PointEvent(tcx, point);
|
||||
for (unsigned int i = 0; i < point.edge_list.size(); i++) {
|
||||
|
@ -166,7 +166,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
|
|||
|
||||
bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq)
|
||||
{
|
||||
int index = triangle.EdgeIndex(&ep, &eq);
|
||||
const int index = triangle.EdgeIndex(&ep, &eq);
|
||||
|
||||
if (index != -1) {
|
||||
triangle.MarkConstrainedEdge(index);
|
||||
|
@ -230,8 +230,8 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
|
|||
Node* node = n.next;
|
||||
|
||||
while (node->next) {
|
||||
double angle = HoleAngle(*node);
|
||||
if (angle > PI_2 || angle < -PI_2) break;
|
||||
// if HoleAngle exceeds 90 degrees then break.
|
||||
if (LargeHole_DontFill(node)) break;
|
||||
Fill(tcx, *node);
|
||||
node = node->next;
|
||||
}
|
||||
|
@ -240,29 +240,81 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
|
|||
node = n.prev;
|
||||
|
||||
while (node->prev) {
|
||||
double angle = HoleAngle(*node);
|
||||
if (angle > PI_2 || angle < -PI_2) break;
|
||||
// if HoleAngle exceeds 90 degrees then break.
|
||||
if (LargeHole_DontFill(node)) break;
|
||||
Fill(tcx, *node);
|
||||
node = node->prev;
|
||||
}
|
||||
|
||||
// Fill right basins
|
||||
if (n.next && n.next->next) {
|
||||
double angle = BasinAngle(n);
|
||||
const double angle = BasinAngle(n);
|
||||
if (angle < PI_3div4) {
|
||||
FillBasin(tcx, n);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double Sweep::BasinAngle(Node& node)
|
||||
// True if HoleAngle exceeds 90 degrees.
|
||||
bool Sweep::LargeHole_DontFill(const Node* node) const {
|
||||
|
||||
const Node* nextNode = node->next;
|
||||
const Node* prevNode = node->prev;
|
||||
if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
|
||||
return false;
|
||||
|
||||
// Check additional points on front.
|
||||
const Node* next2Node = nextNode->next;
|
||||
// "..Plus.." because only want angles on same side as point being added.
|
||||
if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
|
||||
return false;
|
||||
|
||||
const Node* prev2Node = prevNode->prev;
|
||||
// "..Plus.." because only want angles on same side as point being added.
|
||||
if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
|
||||
const double angle = Angle(origin, pa, pb);
|
||||
return ((angle > PI_div2) || (angle < -PI_div2));
|
||||
}
|
||||
|
||||
bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const {
|
||||
const double angle = Angle(origin, pa, pb);
|
||||
return (angle > PI_div2) || (angle < 0);
|
||||
}
|
||||
|
||||
double Sweep::Angle(const Point* origin, const Point* pa, const Point* pb) const {
|
||||
/* Complex plane
|
||||
* ab = cosA +i*sinA
|
||||
* ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
|
||||
* atan2(y,x) computes the principal value of the argument function
|
||||
* applied to the complex number x+iy
|
||||
* Where x = ax*bx + ay*by
|
||||
* y = ax*by - ay*bx
|
||||
*/
|
||||
const double px = origin->x;
|
||||
const double py = origin->y;
|
||||
const double ax = pa->x- px;
|
||||
const double ay = pa->y - py;
|
||||
const double bx = pb->x - px;
|
||||
const double by = pb->y - py;
|
||||
const double x = ax * by - ay * bx;
|
||||
const double y = ax * bx + ay * by;
|
||||
return atan2(x, y);
|
||||
}
|
||||
|
||||
double Sweep::BasinAngle(const Node& node) const
|
||||
{
|
||||
double ax = node.point->x - node.next->next->point->x;
|
||||
double ay = node.point->y - node.next->next->point->y;
|
||||
const double ax = node.point->x - node.next->next->point->x;
|
||||
const double ay = node.point->y - node.next->next->point->y;
|
||||
return atan2(ay, ax);
|
||||
}
|
||||
|
||||
double Sweep::HoleAngle(Node& node)
|
||||
double Sweep::HoleAngle(const Node& node) const
|
||||
{
|
||||
/* Complex plane
|
||||
* ab = cosA +i*sinA
|
||||
|
@ -272,10 +324,10 @@ double Sweep::HoleAngle(Node& node)
|
|||
* Where x = ax*bx + ay*by
|
||||
* y = ax*by - ay*bx
|
||||
*/
|
||||
double ax = node.next->point->x - node.point->x;
|
||||
double ay = node.next->point->y - node.point->y;
|
||||
double bx = node.prev->point->x - node.point->x;
|
||||
double by = node.prev->point->y - node.point->y;
|
||||
const double ax = node.next->point->x - node.point->x;
|
||||
const double ay = node.next->point->y - node.point->y;
|
||||
const double bx = node.prev->point->x - node.point->x;
|
||||
const double by = node.prev->point->y - node.point->y;
|
||||
return atan2(ax * by - ay * bx, ax * bx + ay * by);
|
||||
}
|
||||
|
||||
|
@ -340,43 +392,43 @@ bool Sweep::Legalize(SweepContext& tcx, Triangle& t)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
bool Sweep::Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const
|
||||
{
|
||||
double adx = pa.x - pd.x;
|
||||
double ady = pa.y - pd.y;
|
||||
double bdx = pb.x - pd.x;
|
||||
double bdy = pb.y - pd.y;
|
||||
const double adx = pa.x - pd.x;
|
||||
const double ady = pa.y - pd.y;
|
||||
const double bdx = pb.x - pd.x;
|
||||
const double bdy = pb.y - pd.y;
|
||||
|
||||
double adxbdy = adx * bdy;
|
||||
double bdxady = bdx * ady;
|
||||
double oabd = adxbdy - bdxady;
|
||||
const double adxbdy = adx * bdy;
|
||||
const double bdxady = bdx * ady;
|
||||
const double oabd = adxbdy - bdxady;
|
||||
|
||||
if (oabd <= 0)
|
||||
return false;
|
||||
|
||||
double cdx = pc.x - pd.x;
|
||||
double cdy = pc.y - pd.y;
|
||||
const double cdx = pc.x - pd.x;
|
||||
const double cdy = pc.y - pd.y;
|
||||
|
||||
double cdxady = cdx * ady;
|
||||
double adxcdy = adx * cdy;
|
||||
double ocad = cdxady - adxcdy;
|
||||
const double cdxady = cdx * ady;
|
||||
const double adxcdy = adx * cdy;
|
||||
const double ocad = cdxady - adxcdy;
|
||||
|
||||
if (ocad <= 0)
|
||||
return false;
|
||||
|
||||
double bdxcdy = bdx * cdy;
|
||||
double cdxbdy = cdx * bdy;
|
||||
const double bdxcdy = bdx * cdy;
|
||||
const double cdxbdy = cdx * bdy;
|
||||
|
||||
double alift = adx * adx + ady * ady;
|
||||
double blift = bdx * bdx + bdy * bdy;
|
||||
double clift = cdx * cdx + cdy * cdy;
|
||||
const double alift = adx * adx + ady * ady;
|
||||
const double blift = bdx * bdx + bdy * bdy;
|
||||
const double clift = cdx * cdx + cdy * cdy;
|
||||
|
||||
double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
|
||||
const double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
|
||||
|
||||
return det > 0;
|
||||
}
|
||||
|
||||
void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op)
|
||||
void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const
|
||||
{
|
||||
Triangle* n1, *n2, *n3, *n4;
|
||||
n1 = t.NeighborCCW(p);
|
||||
|
@ -708,11 +760,8 @@ Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op)
|
|||
} else if (o2d == CCW) {
|
||||
// Left
|
||||
return *ot.PointCW(op);
|
||||
} else{
|
||||
//throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
|
||||
// ASSIMP_CHANGE (aramis_acg)
|
||||
throw std::runtime_error("[Unsupported] Opposing point on constrained edge");
|
||||
}
|
||||
throw std::runtime_error("[Unsupported] Opposing point on constrained edge");
|
||||
}
|
||||
|
||||
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
|
||||
|
@ -740,7 +789,7 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
|
|||
Sweep::~Sweep() {
|
||||
|
||||
// Clean up memory
|
||||
for(unsigned int i = 0; i < nodes_.size(); i++) {
|
||||
for(size_t i = 0; i < nodes_.size(); i++) {
|
||||
delete nodes_[i];
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
* Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
|
||||
* International Journal of Geographical Information Science
|
||||
*
|
||||
* "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com
|
||||
* "FlipScan" Constrained Edge Algorithm invented by Thomas ?hl?n, thahlen@gmail.com
|
||||
*/
|
||||
|
||||
#ifndef SWEEP_H
|
||||
|
@ -142,7 +142,7 @@ private:
|
|||
* @param d - point opposite a
|
||||
* @return true if d is inside circle, false if on circle edge
|
||||
*/
|
||||
bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd);
|
||||
bool Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const;
|
||||
|
||||
/**
|
||||
* Rotates a triangle pair one vertex CW
|
||||
|
@ -158,7 +158,7 @@ private:
|
|||
* n4 n4
|
||||
* </pre>
|
||||
*/
|
||||
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op);
|
||||
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const;
|
||||
|
||||
/**
|
||||
* Fills holes in the Advancing Front
|
||||
|
@ -169,17 +169,24 @@ private:
|
|||
*/
|
||||
void FillAdvancingFront(SweepContext& tcx, Node& n);
|
||||
|
||||
// Decision-making about when to Fill hole.
|
||||
// Contributed by ToolmakerSteve2
|
||||
bool LargeHole_DontFill(const Node* node) const;
|
||||
bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
|
||||
bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
|
||||
double Angle(const Point* origin, const Point* pa, const Point* pb) const;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param node - middle node
|
||||
* @return the angle between 3 front nodes
|
||||
*/
|
||||
double HoleAngle(Node& node);
|
||||
double HoleAngle(const Node& node) const;
|
||||
|
||||
/**
|
||||
* The basin angle is decided against the horizontal line [1,0]
|
||||
*/
|
||||
double BasinAngle(Node& node);
|
||||
double BasinAngle(const Node& node) const;
|
||||
|
||||
/**
|
||||
* Fills a basin that has formed on the Advancing Front to the right
|
||||
|
|
|
@ -34,17 +34,18 @@
|
|||
|
||||
namespace p2t {
|
||||
|
||||
SweepContext::SweepContext(std::vector<Point*> polyline)
|
||||
SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyline),
|
||||
front_(0),
|
||||
head_(0),
|
||||
tail_(0),
|
||||
af_head_(0),
|
||||
af_middle_(0),
|
||||
af_tail_(0)
|
||||
{
|
||||
basin = Basin();
|
||||
edge_event = EdgeEvent();
|
||||
|
||||
points_ = polyline;
|
||||
|
||||
InitEdges(points_);
|
||||
}
|
||||
|
||||
void SweepContext::AddHole(std::vector<Point*> polyline)
|
||||
void SweepContext::AddHole(const std::vector<Point*>& polyline)
|
||||
{
|
||||
InitEdges(polyline);
|
||||
for(unsigned int i = 0; i < polyline.size(); i++) {
|
||||
|
@ -56,12 +57,12 @@ void SweepContext::AddPoint(Point* point) {
|
|||
points_.push_back(point);
|
||||
}
|
||||
|
||||
std::vector<Triangle*> SweepContext::GetTriangles()
|
||||
std::vector<Triangle*> &SweepContext::GetTriangles()
|
||||
{
|
||||
return triangles_;
|
||||
}
|
||||
|
||||
std::list<Triangle*> SweepContext::GetMap()
|
||||
std::list<Triangle*> &SweepContext::GetMap()
|
||||
{
|
||||
return map_;
|
||||
}
|
||||
|
@ -94,16 +95,16 @@ void SweepContext::InitTriangulation()
|
|||
|
||||
}
|
||||
|
||||
void SweepContext::InitEdges(std::vector<Point*> polyline)
|
||||
void SweepContext::InitEdges(const std::vector<Point*>& polyline)
|
||||
{
|
||||
int num_points = static_cast<int>(polyline.size());
|
||||
for (int i = 0; i < num_points; i++) {
|
||||
int j = i < num_points - 1 ? i + 1 : 0;
|
||||
size_t num_points = polyline.size();
|
||||
for (size_t i = 0; i < num_points; i++) {
|
||||
size_t j = i < num_points - 1 ? i + 1 : 0;
|
||||
edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
|
||||
}
|
||||
}
|
||||
|
||||
Point* SweepContext::GetPoint(const int& index)
|
||||
Point* SweepContext::GetPoint(size_t index)
|
||||
{
|
||||
return points_[index];
|
||||
}
|
||||
|
@ -113,13 +114,13 @@ void SweepContext::AddToMap(Triangle* triangle)
|
|||
map_.push_back(triangle);
|
||||
}
|
||||
|
||||
Node& SweepContext::LocateNode(Point& point)
|
||||
Node& SweepContext::LocateNode(const Point& point)
|
||||
{
|
||||
// TODO implement search tree
|
||||
return *front_->LocateNode(point.x);
|
||||
}
|
||||
|
||||
void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes)
|
||||
void SweepContext::CreateAdvancingFront(const std::vector<Node*>& nodes)
|
||||
{
|
||||
|
||||
(void) nodes;
|
||||
|
@ -164,12 +165,20 @@ void SweepContext::RemoveFromMap(Triangle* triangle)
|
|||
|
||||
void SweepContext::MeshClean(Triangle& triangle)
|
||||
{
|
||||
if (!triangle.IsInterior()) {
|
||||
triangle.IsInterior(true);
|
||||
triangles_.push_back(&triangle);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (!triangle.constrained_edge[i])
|
||||
MeshClean(*triangle.GetNeighbor(i));
|
||||
std::vector<Triangle *> triangles;
|
||||
triangles.push_back(&triangle);
|
||||
|
||||
while(!triangles.empty()){
|
||||
Triangle *t = triangles.back();
|
||||
triangles.pop_back();
|
||||
|
||||
if (t != NULL && !t->IsInterior()) {
|
||||
t->IsInterior(true);
|
||||
triangles_.push_back(t);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (!t->constrained_edge[i])
|
||||
triangles.push_back(t->GetNeighbor(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,47 +52,47 @@ class SweepContext {
|
|||
public:
|
||||
|
||||
/// Constructor
|
||||
SweepContext(std::vector<Point*> polyline);
|
||||
SweepContext(const std::vector<Point*>& polyline);
|
||||
/// Destructor
|
||||
~SweepContext();
|
||||
|
||||
void set_head(Point* p1);
|
||||
|
||||
Point* head();
|
||||
Point* head() const;
|
||||
|
||||
void set_tail(Point* p1);
|
||||
|
||||
Point* tail();
|
||||
Point* tail() const;
|
||||
|
||||
int point_count();
|
||||
size_t point_count() const;
|
||||
|
||||
Node& LocateNode(Point& point);
|
||||
Node& LocateNode(const Point& point);
|
||||
|
||||
void RemoveNode(Node* node);
|
||||
|
||||
void CreateAdvancingFront(std::vector<Node*> nodes);
|
||||
void CreateAdvancingFront(const std::vector<Node*>& nodes);
|
||||
|
||||
/// Try to map a node to all sides of this triangle that don't have a neighbor
|
||||
void MapTriangleToNodes(Triangle& t);
|
||||
|
||||
void AddToMap(Triangle* triangle);
|
||||
|
||||
Point* GetPoint(const int& index);
|
||||
Point* GetPoint(size_t index);
|
||||
|
||||
Point* GetPoints();
|
||||
|
||||
void RemoveFromMap(Triangle* triangle);
|
||||
|
||||
void AddHole(std::vector<Point*> polyline);
|
||||
void AddHole(const std::vector<Point*>& polyline);
|
||||
|
||||
void AddPoint(Point* point);
|
||||
|
||||
AdvancingFront* front();
|
||||
AdvancingFront* front() const;
|
||||
|
||||
void MeshClean(Triangle& triangle);
|
||||
|
||||
std::vector<Triangle*> GetTriangles();
|
||||
std::list<Triangle*> GetMap();
|
||||
std::vector<Triangle*> &GetTriangles();
|
||||
std::list<Triangle*> &GetMap();
|
||||
|
||||
std::vector<Edge*> edge_list;
|
||||
|
||||
|
@ -147,18 +147,18 @@ Point* tail_;
|
|||
Node *af_head_, *af_middle_, *af_tail_;
|
||||
|
||||
void InitTriangulation();
|
||||
void InitEdges(std::vector<Point*> polyline);
|
||||
void InitEdges(const std::vector<Point*>& polyline);
|
||||
|
||||
};
|
||||
|
||||
inline AdvancingFront* SweepContext::front()
|
||||
inline AdvancingFront* SweepContext::front() const
|
||||
{
|
||||
return front_;
|
||||
}
|
||||
|
||||
inline int SweepContext::point_count()
|
||||
inline size_t SweepContext::point_count() const
|
||||
{
|
||||
return static_cast<int>(points_.size());
|
||||
return points_.size();
|
||||
}
|
||||
|
||||
inline void SweepContext::set_head(Point* p1)
|
||||
|
@ -166,7 +166,7 @@ inline void SweepContext::set_head(Point* p1)
|
|||
head_ = p1;
|
||||
}
|
||||
|
||||
inline Point* SweepContext::head()
|
||||
inline Point* SweepContext::head() const
|
||||
{
|
||||
return head_;
|
||||
}
|
||||
|
@ -176,7 +176,7 @@ inline void SweepContext::set_tail(Point* p1)
|
|||
tail_ = p1;
|
||||
}
|
||||
|
||||
inline Point* SweepContext::tail()
|
||||
inline Point* SweepContext::tail() const
|
||||
{
|
||||
return tail_;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue