Fix add checks for indices

pull/5311/head
Kim Kulling 2023-11-03 11:47:13 +01:00 committed by Kim Kulling
parent a7cfa3264a
commit f844c3397d
2 changed files with 216 additions and 218 deletions

View File

@ -57,7 +57,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cctype>
#include <memory>
using namespace Assimp;
namespace Assimp {
using namespace Assimp::Formatter;
static const aiImporterDesc desc = {
@ -73,10 +74,6 @@ static const aiImporterDesc desc = {
"x"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
XFileImporter::XFileImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool XFileImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -124,8 +121,7 @@ void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, I
// ------------------------------------------------------------------------------------------------
// Constructs the return data structure out of the imported data.
void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData)
{
void XFileImporter::CreateDataRepresentationFromImport(aiScene *pScene, XFile::Scene *pData) {
// Read the global materials first so that meshes referring to them can find them later
ConvertMaterials(pScene, pData->mGlobalMaterials);
@ -315,8 +311,8 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
// collect vertex data for indices of this face
for (unsigned int d = 0; d < df.mNumIndices; ++d) {
df.mIndices[d] = newIndex;
const unsigned int newIdx( pf.mIndices[ d ] );
if ( newIdx > sourceMesh->mPositions.size() ) {
const unsigned int newIdx = pf.mIndices[d];
if (newIdx >= sourceMesh->mPositions.size()) {
continue;
}
@ -328,9 +324,11 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
if (mesh->HasNormals()) {
if (sourceMesh->mNormFaces[f].mIndices.size() > d) {
const size_t idx(sourceMesh->mNormFaces[f].mIndices[d]);
if (idx < sourceMesh->mNormals.size()) {
mesh->mNormals[newIndex] = sourceMesh->mNormals[idx];
}
}
}
// texture coord sets
for (unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++e) {
@ -361,8 +359,11 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
// set up a vertex-linear array of the weights for quick searching if a bone influences a vertex
std::vector<ai_real> oldWeights(sourceMesh->mPositions.size(), 0.0);
for (unsigned int d = 0; d < obone.mWeights.size(); ++d) {
const unsigned int boneIdx = obone.mWeights[d].mVertex;
if (boneIdx < obone.mWeights.size()) {
oldWeights[obone.mWeights[d].mVertex] = obone.mWeights[d].mWeight;
}
}
// collect all vertex weights that influence a vertex in the new mesh
std::vector<aiVertexWeight> newWeights;
@ -451,8 +452,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
nanim->mChannels[b] = nbone;
// key-frames are given as combined transformation matrix keys
if( !bone->mTrafoKeys.empty() )
{
if (!bone->mTrafoKeys.empty()) {
nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();
nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
nbone->mNumRotationKeys = (unsigned int)bone->mTrafoKeys.size();
@ -538,8 +538,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
}
// store all converted animations in the scene
if( newAnims.size() > 0)
{
if (newAnims.size() > 0) {
pScene->mNumAnimations = (unsigned int)newAnims.size();
pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
for (unsigned int a = 0; a < newAnims.size(); a++)
@ -549,8 +548,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
// ------------------------------------------------------------------------------------------------
// Converts all materials in the given array and stores them in the scene's material list.
void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials)
{
void XFileImporter::ConvertMaterials(aiScene *pScene, std::vector<XFile::Material> &pMaterials) {
// count the non-referrer materials in the array
unsigned int numNewMaterials(0);
for (unsigned int a = 0; a < pMaterials.size(); ++a) {
@ -599,8 +597,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
// Shading model: hard-coded to PHONG, there is no such information in an XFile
// FIX (aramis): If the specular exponent is 0, use gouraud shading. This is a bugfix
// for some models in the SDK (e.g. good old tiny.x)
int shadeMode = (int)oldMat.mSpecularExponent == 0.0f
? aiShadingMode_Gouraud : aiShadingMode_Phong;
int shadeMode = (int)oldMat.mSpecularExponent == 0.0f ? aiShadingMode_Gouraud : aiShadingMode_Phong;
mat->AddProperty<int>(&shadeMode, 1, AI_MATKEY_SHADING_MODEL);
// material colours
@ -611,7 +608,6 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
mat->AddProperty(&oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
mat->AddProperty(&oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
// texture, if there is one
if (1 == oldMat.mTextures.size()) {
const XFile::TexEntry &otex = oldMat.mTextures.back();
@ -679,4 +675,6 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER

View File

@ -68,7 +68,7 @@ namespace XFile {
*/
class XFileImporter : public BaseImporter {
public:
XFileImporter();
XFileImporter() = default;
~XFileImporter() override = default;
// -------------------------------------------------------------------