Update FBXConverter.cpp
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3a3340b926
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f7fe729c88
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@ -1007,10 +1007,7 @@ namespace Assimp {
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// copy vertices
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// copy vertices
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out_mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
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out_mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
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out_mesh->mVertices = new aiVector3D[vertices.size()];
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out_mesh->mVertices = new aiVector3D[vertices.size()];
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// for (unsigned int i = 0; i < vertices.size(); i++)
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// {
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// aiMatrix4x4::Translation(vertices[i], nd);
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// }
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std::copy(vertices.begin(), vertices.end(), out_mesh->mVertices);
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std::copy(vertices.begin(), vertices.end(), out_mesh->mVertices);
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// generate dummy faces
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// generate dummy faces
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