New 3ds Max PBR Materials in FBX

pull/3519/head
Malcolm Tyrrell 2020-12-01 12:05:42 +00:00
parent 9ae112309f
commit f7be3048de
5 changed files with 1367 additions and 2 deletions

View File

@ -2011,12 +2011,25 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_ao_map", aiTextureType_AMBIENT_OCCLUSION, mesh);
// 3DSMax PBR
// 3DSMax Physical material
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|base_color_map", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|bump_map", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|emission_map", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|metalness_map", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
// 3DSMax PBR materials
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|base_color_map", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|norm_map", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|emit_color_map", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|ao_map", aiTextureType_AMBIENT_OCCLUSION, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|opacity_map", aiTextureType_OPACITY, mesh);
// Metalness/Roughness mode
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|metalness_map", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
// Specular/Gloss mode
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|specular_map", aiTextureType_SPECULAR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|glossiness_map", aiTextureType_SHININESS, mesh);
}
void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextureMap &layeredTextures, const MeshGeometry *const mesh) {

View File

@ -90,7 +90,7 @@ Property* ReadTypedProperty(const Element& element)
ai_assert(tok.size() >= 5);
return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0);
}
else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum") || !strcmp(cs, "Integer")) {
ai_assert(tok.size() >= 5);
return new TypedProperty<int>(ParseTokenAsInt(*tok[4]));
}
@ -121,6 +121,16 @@ Property* ReadTypedProperty(const Element& element)
ai_assert(tok.size() >= 5);
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
}
else if (!strcmp(cs, "ColorAndAlpha"))
{
ai_assert(tok.size() >= 8);
return new TypedProperty<aiColor4D>(aiColor4D(
ParseTokenAsFloat(*tok[4]),
ParseTokenAsFloat(*tok[5]),
ParseTokenAsFloat(*tok[6]),
ParseTokenAsFloat(*tok[7]))
);
}
return nullptr;
}

View File

@ -0,0 +1,618 @@
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TextureName: "Texture::Normal"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Normal"
FileName: "Textures\normal.png"
RelativeFilename: "Textures\normal.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
Texture: 2188262481312, "Texture::Emission", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Emission"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Emission"
FileName: "Textures\emission.png"
RelativeFilename: "Textures\emission.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
Texture: 2188262469792, "Texture::Opacity", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Opacity"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Opacity"
FileName: "Textures\opacity.png"
RelativeFilename: "Textures\opacity.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
}
; Object connections
;------------------------------------------------------------------
Connections: {
;Model::Box001, Model::RootNode
C: "OO",2188763600256,0
;Geometry::, Model::Box001
C: "OO",2188631051296,2188763600256
;Material::02 - Default, Model::Box001
C: "OO",2188661245104,2188763600256
;Texture::Albedo, Material::02 - Default
C: "OP",2188262484672,2188661245104, "3dsMax|main|base_color_map"
;Texture::Specular, Material::02 - Default
C: "OP",2188262499552,2188661245104, "3dsMax|main|specular_map"
;Texture::Glossiness, Material::02 - Default
C: "OP",2188262475552,2188661245104, "3dsMax|main|glossiness_map"
;Texture::Occlusion, Material::02 - Default
C: "OP",2188262480352,2188661245104, "3dsMax|main|ao_map"
;Texture::Normal, Material::02 - Default
C: "OP",2188262482752,2188661245104, "3dsMax|main|norm_map"
;Texture::Emission, Material::02 - Default
C: "OP",2188262481312,2188661245104, "3dsMax|main|emit_color_map"
;Texture::Opacity, Material::02 - Default
C: "OP",2188262469792,2188661245104, "3dsMax|main|opacity_map"
;Video::Albedo, Texture::Albedo
C: "OO",2188262470272,2188262484672
;Video::Specular, Texture::Specular
C: "OO",2188262470752,2188262499552
;Video::Glossiness, Texture::Glossiness
C: "OO",2188262476032,2188262475552
;Video::Occlusion, Texture::Occlusion
C: "OO",2188262483232,2188262480352
;Video::Normal, Texture::Normal
C: "OO",2188262486112,2188262482752
;Video::Emission, Texture::Emission
C: "OO",2188262486592,2188262481312
;Video::Opacity, Texture::Opacity
C: "OO",2188262687712,2188262469792
}

View File

@ -317,3 +317,109 @@ TEST_F(utFBXImporterExporter, importCubesWithOutOfRangeFloat) {
ASSERT_NE(nullptr, scene);
ASSERT_TRUE(scene->mRootNode);
}
TEST_F(utFBXImporterExporter, importMaxPbrMaterialsMetalRoughness) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/maxPbrMaterial_metalRough.fbx", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
ASSERT_TRUE(scene->mRootNode);
ASSERT_EQ(scene->mNumMaterials, 1);
const aiMaterial* mat = scene->mMaterials[0];
aiString texture;
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_BASE_COLOR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\albedo.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_METALNESS, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\metalness.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSION_COLOR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\emission.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMAL_CAMERA, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\normal.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\roughness.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\occlusion.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_OPACITY, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\opacity.png"));
// The material contains values for standard properties (e.g. SpecularColor), where 3ds Max has presumably
// used formulas to map the Pbr values into the standard material model. However, the pbr values themselves
// are available in the material as untyped "raw" properties. We check that these are correctly parsed:
aiColor4D baseColor;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|basecolor", aiTextureType_NONE, 0, baseColor), aiReturn_SUCCESS);
EXPECT_EQ(baseColor, aiColor4D(0, 1, 1, 1));
float metalness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|metalness", aiTextureType_NONE, 0, metalness), aiReturn_SUCCESS);
EXPECT_EQ(metalness, 0.25f);
float roughness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|roughness", aiTextureType_NONE, 0, roughness), aiReturn_SUCCESS);
EXPECT_EQ(roughness, 0.5f);
int useGlossiness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness), aiReturn_SUCCESS);
EXPECT_EQ(useGlossiness, 2); // AFAICT 1 = Roughness map is glossiness, 2 = Roughness map is roughness.
float bumpMapAmt; // Presumably amount.
ASSERT_EQ(mat->Get("$raw.3dsMax|main|bump_map_amt", aiTextureType_NONE, 0, bumpMapAmt), aiReturn_SUCCESS);
EXPECT_EQ(bumpMapAmt, 0.75f);
aiColor4D emitColor;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|emit_color", aiTextureType_NONE, 0, emitColor), aiReturn_SUCCESS);
EXPECT_EQ(emitColor, aiColor4D(1, 1, 0, 1));
}
TEST_F(utFBXImporterExporter, importMaxPbrMaterialsSpecularGloss) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/maxPbrMaterial_specGloss.fbx", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
ASSERT_TRUE(scene->mRootNode);
ASSERT_EQ(scene->mNumMaterials, 1);
const aiMaterial* mat = scene->mMaterials[0];
aiString texture;
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_BASE_COLOR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\albedo.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\specular.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSION_COLOR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\emission.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMAL_CAMERA, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\normal.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\glossiness.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\occlusion.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_OPACITY, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\opacity.png"));
// The material contains values for standard properties (e.g. SpecularColor), where 3ds Max has presumably
// used formulas to map the Pbr values into the standard material model. However, the pbr values themselves
// are available in the material as untyped "raw" properties. We check that these are correctly parsed:
aiColor4D baseColor;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|basecolor", aiTextureType_NONE, 0, baseColor), aiReturn_SUCCESS);
EXPECT_EQ(baseColor, aiColor4D(0, 1, 1, 1));
aiColor4D specular;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|Specular", aiTextureType_NONE, 0, specular), aiReturn_SUCCESS);
EXPECT_EQ(specular, aiColor4D(1, 1, 0, 1));
float glossiness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|glossiness", aiTextureType_NONE, 0, glossiness), aiReturn_SUCCESS);
EXPECT_EQ(glossiness, 0.33f);
int useGlossiness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness), aiReturn_SUCCESS);
EXPECT_EQ(useGlossiness, 1); // AFAICT 1 = Glossiness map is glossiness, 2 = Glossiness map is roughness.
float bumpMapAmt; // Presumably amount.
ASSERT_EQ(mat->Get("$raw.3dsMax|main|bump_map_amt", aiTextureType_NONE, 0, bumpMapAmt), aiReturn_SUCCESS);
EXPECT_EQ(bumpMapAmt, 0.66f);
aiColor4D emitColor;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|emit_color", aiTextureType_NONE, 0, emitColor), aiReturn_SUCCESS);
EXPECT_EQ(emitColor, aiColor4D(1, 0, 1, 1));
}