Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@568 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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5738860990
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f7aa189118
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@ -13,6 +13,7 @@ SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin )
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SET( LIB_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/lib" )
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SET( INCLUDE_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/include" )
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SET( BIN_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/bin" )
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SET( LIBRARY_VERSION "1.0.0" )
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SET( LIBRARY_SOVERSION "1" )
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@ -20,9 +21,8 @@ SET( LIBRARY_SOVERSION "1" )
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add_subdirectory( code/ )
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IF( WIN32 )
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add_subdirectory( test/ )
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add_subdirectory( tools/assimp_cmd/ )
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add_subdirectory( tools/assimp_view/ )
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ENDIF( WIN32 )
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add_subdirectory( tools/assimp_cmd/ )
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4
INSTALL
4
INSTALL
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@ -41,6 +41,10 @@ favourite build script generator from *here* and have fun.
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If you use cmake only to get a makefile, run
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'make' and 'make install' afterwards.
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NOTE: in order to use the assimp command line tools, you may
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need to run ldconfig as root to make the so loader find
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the assimp shared library --
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Note that running make from ./code is deprecated, although there
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is still a suitable makefile in it.
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@ -39,38 +39,11 @@ add_executable( assimp_cmd
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WriteDumb.cpp
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)
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IF( WIN32 )
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SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" )
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SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" )
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FIND_PATH(DX9_INCLUDE_PATH d3d9.h
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PATHS
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"$ENV{DXSDK_DIR}/Include"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
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DOC "The directory where D3D9.h resides")
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FIND_LIBRARY(D3D9_LIBRARY d3d9.lib
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PATHS
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"$ENV{DXSDK_DIR}/Lib/x86"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
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DOC "The directory where d3d9.lib resides")
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FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib
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PATHS
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"$ENV{DXSDK_DIR}/Lib/x86"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
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DOC "The directory where d3dx9.lib resides")
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SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} )
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FIND_LIBRARY( WIN32_COMCTRL comctl32.lib
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PATHS
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"C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib"
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DOC "Path to psdk"
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# Link the executable to the assimp library and rename it to assimp as well :-)
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target_link_libraries ( assimp_cmd assimp )
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INSTALL(PROGRAMS ../../bin/assimp_cmd
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DESTINATION "${BIN_INSTALL_DIR}"
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RENAME assimp
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)
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ENDIF( WIN32 )
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# Link the executable to the Hello library.
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target_link_libraries ( assimp_cmd assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib )
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@ -1,63 +0,0 @@
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# ---------------------------------------------------------------------------
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# Makefile for assimp_cmd
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# aramis_acg@users.sourceforge.net
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#
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# Usage: make <target> <macros>
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# TARGETS:
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# all Build assimp_cmd tool and assimp if necessary
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# clean Cleanup all object files, including those from core
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# cleanme Cleanup only my object files
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# MACROS: (make clean before you change one)
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# NOBOOST=1 Build Assimp against boost workaround
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# SINGLETHREADED=1 Build Assimp single-threaded library
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# DEBUG=1 Build debug build of Assimp library
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# ---------------------------------------------------------------------------
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# C++ object files
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OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
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# Include flags for gcc
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INCLUDEFLAGS = -I../../include
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# Library flags for gcc
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LIBRARYFLAGS = -L../../bin/gcc/
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# Preprocessor defines for gcc
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DEFINEFLAGS =
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# GCC compiler flags
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CPPFLAGS=-Wall
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# Setup environment for debug build
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ifeq ($(DEBUG),1)
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DEFINEFLAGS += -D_DEBUG -DDEBUG
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else
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CPPFLAGS += -o3
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DEFINEFLAGS += -DNDEBUG -D_NDEBUG
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endif
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# Output path of executable
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OUTPUT = ../../bin/gcc/assimp
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all: $(OBJECTS)
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cd ../../code/ && $(MAKE) static
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gcc -s -o$(OUTPUT) $(OBJECTS) $(LIBRARYFLAGS) -lassimp -lstdc++
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%.o:%.cpp
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$(CXX) -g -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
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.PHONY: clean
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clean:
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-del *.o
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cd ../../code/ && $(MAKE) clean
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.PHONY: cleanme
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cleanme:
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-del *.o
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