Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@568 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2010-03-02 19:27:36 +00:00
parent 5738860990
commit f7aa189118
4 changed files with 12 additions and 98 deletions

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@ -13,6 +13,7 @@ SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin )
SET( LIB_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/lib" )
SET( INCLUDE_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/include" )
SET( BIN_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/bin" )
SET( LIBRARY_VERSION "1.0.0" )
SET( LIBRARY_SOVERSION "1" )
@ -20,9 +21,8 @@ SET( LIBRARY_SOVERSION "1" )
add_subdirectory( code/ )
IF( WIN32 )
add_subdirectory( test/ )
add_subdirectory( tools/assimp_cmd/ )
add_subdirectory( tools/assimp_view/ )
ENDIF( WIN32 )
add_subdirectory( tools/assimp_cmd/ )

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@ -41,6 +41,10 @@ favourite build script generator from *here* and have fun.
If you use cmake only to get a makefile, run
'make' and 'make install' afterwards.
NOTE: in order to use the assimp command line tools, you may
need to run ldconfig as root to make the so loader find
the assimp shared library --
Note that running make from ./code is deprecated, although there
is still a suitable makefile in it.

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@ -39,38 +39,11 @@ add_executable( assimp_cmd
WriteDumb.cpp
)
IF( WIN32 )
SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" )
SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" )
FIND_PATH(DX9_INCLUDE_PATH d3d9.h
PATHS
"$ENV{DXSDK_DIR}/Include"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
DOC "The directory where D3D9.h resides")
FIND_LIBRARY(D3D9_LIBRARY d3d9.lib
PATHS
"$ENV{DXSDK_DIR}/Lib/x86"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
DOC "The directory where d3d9.lib resides")
FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib
PATHS
"$ENV{DXSDK_DIR}/Lib/x86"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
DOC "The directory where d3dx9.lib resides")
SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} )
FIND_LIBRARY( WIN32_COMCTRL comctl32.lib
PATHS
"C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib"
DOC "Path to psdk"
# Link the executable to the assimp library and rename it to assimp as well :-)
target_link_libraries ( assimp_cmd assimp )
INSTALL(PROGRAMS ../../bin/assimp_cmd
DESTINATION "${BIN_INSTALL_DIR}"
RENAME assimp
)
ENDIF( WIN32 )
# Link the executable to the Hello library.
target_link_libraries ( assimp_cmd assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib )

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@ -1,63 +0,0 @@
# ---------------------------------------------------------------------------
# Makefile for assimp_cmd
# aramis_acg@users.sourceforge.net
#
# Usage: make <target> <macros>
# TARGETS:
# all Build assimp_cmd tool and assimp if necessary
# clean Cleanup all object files, including those from core
# cleanme Cleanup only my object files
# MACROS: (make clean before you change one)
# NOBOOST=1 Build Assimp against boost workaround
# SINGLETHREADED=1 Build Assimp single-threaded library
# DEBUG=1 Build debug build of Assimp library
# ---------------------------------------------------------------------------
# C++ object files
OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
# Include flags for gcc
INCLUDEFLAGS = -I../../include
# Library flags for gcc
LIBRARYFLAGS = -L../../bin/gcc/
# Preprocessor defines for gcc
DEFINEFLAGS =
# GCC compiler flags
CPPFLAGS=-Wall
# Setup environment for debug build
ifeq ($(DEBUG),1)
DEFINEFLAGS += -D_DEBUG -DDEBUG
else
CPPFLAGS += -o3
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
endif
# Output path of executable
OUTPUT = ../../bin/gcc/assimp
all: $(OBJECTS)
cd ../../code/ && $(MAKE) static
gcc -s -o$(OUTPUT) $(OBJECTS) $(LIBRARYFLAGS) -lassimp -lstdc++
%.o:%.cpp
$(CXX) -g -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
.PHONY: clean
clean:
-del *.o
cd ../../code/ && $(MAKE) clean
.PHONY: cleanme
cleanme:
-del *.o