Update IfcLoader to use numeric_limits<uint32_t> instead of UINT32_MAX, fixes gcc build and is more consistent with the rest of the codebase. Fixes #471.
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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
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#include <iterator>
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#include <limits>
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#include <boost/tuple/tuple.hpp>
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
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@ -560,7 +561,7 @@ void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, std::vector<
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}
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// extract Color from metadata, if present
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unsigned int matid = ProcessMaterials( el.GetID(), UINT32_MAX, conv, false);
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unsigned int matid = ProcessMaterials( el.GetID(), std::numeric_limits<uint32_t>::max(), conv, false);
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std::vector<unsigned int> meshes;
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// we want only one representation type, so bring them in a suitable order (i.e try those
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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
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#include "IFCUtil.h"
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#include <limits>
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namespace Assimp {
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namespace IFC {
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@ -167,12 +168,12 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
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}
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// no local material defined. If there's global one, use that instead
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if( prevMatId != UINT32_MAX )
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if( prevMatId != std::numeric_limits<uint32_t>::max() )
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return prevMatId;
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// we're still here - create an default material if required, or simply fail otherwise
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if( !forceDefaultMat )
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return UINT32_MAX;
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return std::numeric_limits<uint32_t>::max();
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aiString name;
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name.Set("<IFCDefault>");
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