add operator* in aiQuaterniont

pull/3546/head
cywang 2020-12-17 15:07:03 +08:00
parent 3d49d06bcc
commit f6dd11ca1a
2 changed files with 23 additions and 0 deletions

View File

@ -88,6 +88,9 @@ public:
bool operator== (const aiQuaterniont& o) const; bool operator== (const aiQuaterniont& o) const;
bool operator!= (const aiQuaterniont& o) const; bool operator!= (const aiQuaterniont& o) const;
// transform vector by matrix
aiQuaterniont& operator *= (const aiMatrix4x4t<TReal>& mat);
bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const; bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
public: public:

View File

@ -57,6 +57,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cmath> #include <cmath>
// ------------------------------------------------------------------------------------------------
/** Transformation of a quaternion by a 4x4 matrix */
template <typename TReal>
AI_FORCE_INLINE
aiQuaterniont<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiQuaterniont& pQuaternion) {
aiQuaterniont res;
res.x = pMatrix.a1 * pQuaternion.x + pMatrix.a2 * pQuaternion.y + pMatrix.a3 * pQuaternion.z + pMatrix.a4 * pQuaternion.w;
res.y = pMatrix.b1 * pQuaternion.x + pMatrix.b2 * pQuaternion.y + pMatrix.b3 * pQuaternion.z + pMatrix.b4 * pQuaternion.w;
res.z = pMatrix.c1 * pQuaternion.x + pMatrix.c2 * pQuaternion.y + pMatrix.c3 * pQuaternion.z + pMatrix.c4 * pQuaternion.w;
res.w = pMatrix.d1 * pQuaternion.x + pMatrix.d2 * pQuaternion.y + pMatrix.d3 * pQuaternion.z + pMatrix.d4 * pQuaternion.w;
return res;
}
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<typename TReal> template<typename TReal>
bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
@ -71,6 +83,14 @@ bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
return !(*this == o); return !(*this == o);
} }
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiQuaterniont<TReal>& aiQuaterniont<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
return (*this = mat * (*this));
}
// ------------------------------------------------------------------------------------------------
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<typename TReal> template<typename TReal>
inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const { inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {