Improvements of obj-parsers.
parent
3c253ca3e5
commit
f6bcb160d0
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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@ -81,9 +81,7 @@ struct Face {
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}
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//! \brief Destructor
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~Face() {
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// empty
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}
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~Face() = default;
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};
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// ------------------------------------------------------------------------------------------------
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@ -230,7 +228,7 @@ struct Mesh {
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/// The name for the mesh
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std::string m_name;
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/// Array with pointer to all stored faces
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std::vector<Face *> m_Faces;
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std::vector<Face> m_Faces;
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/// Assigned material
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Material *m_pMaterial;
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/// Number of stored indices.
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@ -256,10 +254,10 @@ struct Mesh {
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/// Destructor
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~Mesh() {
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for (std::vector<Face *>::iterator it = m_Faces.begin();
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/* for (std::vector<Face *>::iterator it = m_Faces.begin();
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it != m_Faces.end(); ++it) {
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delete *it;
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}
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}*/
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}
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};
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@ -330,18 +330,18 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
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}
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
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ObjFile::Face *const inp = pObjMesh->m_Faces[index];
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ai_assert(nullptr != inp);
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const ObjFile::Face &inp = pObjMesh->m_Faces[index];
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//ai_assert(nullptr != inp);
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
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if (inp.m_PrimitiveType == aiPrimitiveType_LINE) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp.m_vertices.size() - 1);
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pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
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} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size());
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} else if (inp.m_PrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp.m_vertices.size());
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
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} else {
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++pMesh->mNumFaces;
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if (inp->m_vertices.size() > 3) {
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if (inp.m_vertices.size() > 3) {
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
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} else {
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pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
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@ -360,16 +360,16 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
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// Copy all data from all stored meshes
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for (auto &face : pObjMesh->m_Faces) {
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ObjFile::Face *const inp = face;
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
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const ObjFile::Face &inp = face;
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if (inp.m_PrimitiveType == aiPrimitiveType_LINE) {
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for (size_t i = 0; i < inp.m_vertices.size() - 1; ++i) {
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aiFace &f = pMesh->mFaces[outIndex++];
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uiIdxCount += f.mNumIndices = 2;
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f.mIndices = new unsigned int[2];
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}
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continue;
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} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
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} else if (inp.m_PrimitiveType == aiPrimitiveType_POINT) {
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for (size_t i = 0; i < inp.m_vertices.size(); ++i) {
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aiFace &f = pMesh->mFaces[outIndex++];
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uiIdxCount += f.mNumIndices = 1;
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f.mIndices = new unsigned int[1];
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@ -378,7 +378,7 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
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}
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aiFace *pFace = &pMesh->mFaces[outIndex++];
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const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
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const unsigned int uiNumIndices = (unsigned int)face.m_vertices.size();
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uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
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if (pFace->mNumIndices > 0) {
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pFace->mIndices = new unsigned int[uiNumIndices];
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@ -438,10 +438,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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// Copy vertices, normals and textures into aiMesh instance
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bool normalsok = true, uvok = true;
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unsigned int newIndex = 0, outIndex = 0;
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for (auto sourceFace : pObjMesh->m_Faces) {
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for (auto &sourceFace : pObjMesh->m_Faces) {
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// Copy all index arrays
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for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
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const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
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for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace.m_vertices.size(); vertexIndex++) {
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const unsigned int vertex = sourceFace.m_vertices.at(vertexIndex);
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if (vertex >= pModel->m_Vertices.size()) {
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throw DeadlyImportError("OBJ: vertex index out of range");
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}
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@ -453,8 +453,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
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// Copy all normals
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if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
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const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
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if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace.m_normals.size()) {
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const unsigned int normal = sourceFace.m_normals.at(vertexIndex);
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if (normal >= pModel->m_Normals.size()) {
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normalsok = false;
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} else {
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@ -469,8 +469,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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}
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// Copy all texture coordinates
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if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
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const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
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if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace.m_texturCoords.size()) {
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const unsigned int tex = sourceFace.m_texturCoords.at(vertexIndex);
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if (tex >= pModel->m_TextureCoord.size()) {
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uvok = false;
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@ -483,16 +483,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[outIndex];
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const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
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if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
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const bool last = (vertexIndex == sourceFace.m_vertices.size() - 1);
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if (sourceFace.m_PrimitiveType != aiPrimitiveType_LINE || !last) {
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pDestFace->mIndices[outVertexIndex] = newIndex;
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outVertexIndex++;
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}
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if (sourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
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if (sourceFace.m_PrimitiveType == aiPrimitiveType_POINT) {
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outIndex++;
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outVertexIndex = 0;
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} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
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} else if (sourceFace.m_PrimitiveType == aiPrimitiveType_LINE) {
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outVertexIndex = 0;
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if (!last)
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@ -501,7 +501,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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if (vertexIndex) {
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if (!last) {
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pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
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if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
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if (!sourceFace.m_normals.empty() && !pModel->m_Normals.empty()) {
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pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
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}
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if (!pModel->m_TextureCoord.empty()) {
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <cstdlib>
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#include <memory>
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#include <utility>
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#include <string_view>
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namespace Assimp {
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@ -424,7 +425,7 @@ void ObjFileParser::getVector2(std::vector<aiVector2D> &point2d_array) {
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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}
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static const std::string DefaultObjName = "defaultobject";
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static constexpr char DefaultObjName[] = "defaultobject";
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void ObjFileParser::getFace(aiPrimitiveType type) {
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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@ -432,7 +433,8 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
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return;
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}
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ObjFile::Face *face = new ObjFile::Face(type);
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//ObjFile::Face *face = new ObjFile::Face(type);
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ObjFile::Face face(type);
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bool hasNormal = false;
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const int vSize = static_cast<unsigned int>(m_pModel->m_Vertices.size());
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@ -458,8 +460,8 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
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iPos = 0;
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} else {
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//OBJ USES 1 Base ARRAYS!!!!
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std::string number(&(*m_DataIt), m_DataItEnd - m_DataIt);
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const int iVal(::atoi(number.c_str()));
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const char *token = &(*m_DataIt);
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const int iVal = ::atoi(token);
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// increment iStep position based off of the sign and # of digits
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int tmp = iVal;
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@ -476,11 +478,11 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
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if (iVal > 0) {
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// Store parsed index
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if (0 == iPos) {
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face->m_vertices.push_back(iVal - 1);
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face.m_vertices.push_back(iVal - 1);
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} else if (1 == iPos) {
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face->m_texturCoords.push_back(iVal - 1);
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face.m_texturCoords.push_back(iVal - 1);
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} else if (2 == iPos) {
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face->m_normals.push_back(iVal - 1);
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face.m_normals.push_back(iVal - 1);
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hasNormal = true;
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} else {
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reportErrorTokenInFace();
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@ -488,37 +490,37 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
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} else if (iVal < 0) {
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// Store relatively index
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if (0 == iPos) {
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face->m_vertices.push_back(vSize + iVal);
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face.m_vertices.push_back(vSize + iVal);
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} else if (1 == iPos) {
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face->m_texturCoords.push_back(vtSize + iVal);
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face.m_texturCoords.push_back(vtSize + iVal);
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} else if (2 == iPos) {
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face->m_normals.push_back(vnSize + iVal);
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face.m_normals.push_back(vnSize + iVal);
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hasNormal = true;
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} else {
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reportErrorTokenInFace();
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}
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} else {
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//On error, std::atoi will return 0 which is not a valid value
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delete face;
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throw DeadlyImportError("OBJ: Invalid face indice");
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//delete face;
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throw DeadlyImportError("OBJ: Invalid face index.");
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}
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}
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m_DataIt += iStep;
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}
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if (face->m_vertices.empty()) {
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if (face.m_vertices.empty()) {
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ASSIMP_LOG_ERROR("Obj: Ignoring empty face");
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// skip line and clean up
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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delete face;
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//delete face;
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return;
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}
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// Set active material, if one set
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if (nullptr != m_pModel->m_pCurrentMaterial) {
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face->m_pMaterial = m_pModel->m_pCurrentMaterial;
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face.m_pMaterial = m_pModel->m_pCurrentMaterial;
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} else {
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face->m_pMaterial = m_pModel->m_pDefaultMaterial;
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face.m_pMaterial = m_pModel->m_pDefaultMaterial;
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}
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// Create a default object, if nothing is there
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@ -533,8 +535,8 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
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// Store the face
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m_pModel->m_pCurrentMesh->m_Faces.push_back(face);
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m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_vertices.size();
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m_pModel->m_pCurrentMesh->m_uiUVCoordinates[0] += (unsigned int)face->m_texturCoords.size();
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m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face.m_vertices.size();
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m_pModel->m_pCurrentMesh->m_uiUVCoordinates[0] += (unsigned int)face.m_texturCoords.size();
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if (!m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal) {
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m_pModel->m_pCurrentMesh->m_hasNormals = true;
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}
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@ -137,9 +137,6 @@ protected:
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void reportErrorTokenInFace();
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private:
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// Copy and assignment constructor should be private
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// because the class contains pointer to allocated memory
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/// Default material name
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static constexpr const char DEFAULT_MATERIAL[] = AI_DEFAULT_MATERIAL_NAME;
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//! Iterator to current position in buffer
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@ -236,7 +236,7 @@ inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length)
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template <class char_t>
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inline char_t getFloat(char_t it, char_t end, ai_real &value) {
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static const size_t BUFFERSIZE = 1024;
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char buffer[BUFFERSIZE];
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char buffer[BUFFERSIZE] = {};
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it = CopyNextWord<char_t>(it, end, buffer, BUFFERSIZE);
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value = (ai_real)fast_atof(buffer);
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